Epic Mickey is a 2010 video game featuring the darker side of Mickey Mouse. The game was designed by Warren Spector and developed by Junction Point Studios. The game was intended to take Mickey away from the old, cheerful image to a new, devious personality. The game was originally intended for PC, PlayStation 3, and Xbox 360 with the Wii version being a late add on due to Spector's belief that the Wii would not handle the design intended for the game. Eventually, Disney Interactive decided to throw out the initial versions and develop the game solely for the Wii. While the game is primarily an open-ended platformer, it also incorporates RPG elements. As for the level design, much of the game's setting was inspired by the Disney theme parks. Players will explore these areas as Mickey Mouse with a magic paintbrush and paint thinner. The paint allows players to create new objects, such as ledges to jump to, while the paint thinner will erase objects, occasionally uncovering hidden items.
Story
The world of the forgotten things of Disney is located in Yen Sid's workshop. This world is the home to Oswald the Rabbit as well as other Disney characters that had been scrapped. One day Mickey finds himself in Yen Sid's workshop when he stumbles across a magic paintbrush. This, then, leads to Mickey's accidental creation of the Shadow Blot in the world. Mickey attempts to fix the problem with paint thinner but only ends up making matters worse. Mickey manages to escape only to be kidnapped by the Shadow Blot several months later. Once back in the Wasteland, Mickey must attempt to correct his mistakes and regain Oswald's trust.
Gameplay
The gameplay is based around two aspects. The paintbrush and the paint thinner. Players use the brush to create objects and revitalize enemies and the paint thinner to erase objects and completely destroy enemies. Both have a limited supply and refill slowly over time. Depending on whether a player chooses to create to solve problems or erase, different allies, side-quests, and power ups will become available. Some bosses can even be avoided through specific choices.
Escape Dark Beauty Castle
- After the cut scenes, follow the path on your right to Gus.
- Use 2 spin moves on the panel after Gus leaves. To do a spin move, shake the Wiimote.
- Continue along the path and jump a gap to reach a wooden platform. You can double jump by jumping while in the air if you need to.
- Use your spin attack on the chest to open it.
- Continue along the path to Gus and the next panel.
- Break that panel to reveal a secret room.
- In the secret room is a large chest, a small chest, an unlockable item, and 2 golden suits of armor that give E-tickets when attacked.
- Feel free to explore and attack anything you want to see if it breaks and gives more tickets. (The vases give health if you need it).
- When ready, meet up with Gus.
- Make your way to the end of the corridor until you reach a door.
- Use your paint on the missing gear to open the door.
- At the next door, use the thinner to remove the frame so the door falls.
- Continue until you reach a dead end.
- Use thinner on the floor so everything falls then use paint to restore the floor.
- Exit to the courtyard.
- After the combat instructions, deal with the enemies as you choose (paint or thinner).
- Near the door is a large object with a pink platform by it.
- Jump on the platform and use some spin attacks to reveal Gremlin Calvin.
- Either open the chest or free the gremlin. (You get a gold pin for freeing the gremlin)
- There is a red door along the wall, use thinner to reveal a chest behind it.
- Head up the ramp and use thinner to erase the blocks.
- Keep moving up the path and use paint to reveal parts of the walkway that are missing.
- At the top, attack the gear with your spin move to open the door.
- Jump to the left to a different walkway.
- After the green spirits, use thinner on the platform to clear the path.
- Use paint to bring the platform back and continue.
- Use the same strategy to reach the last gear.
- After the gate is opened, work your way down the walkway and examine the projection.
Epic Mickey Walkthrough Part 01-05
Epic Mickey Walkthrough Part 01-05
Epic Mickey Walkthrough Part 01-05
Epic Mickey Walkthrough Part 01-05
Epic Mickey Walkthrough Part 01-05
Slalom & Asia Boat Ride
- The beginning of this is a lot of platforming (like all projector screens will be).
- Jump from platform to platform, grabbing tickets if you wish, until you reach a part that looks like a straw roof.
- Jump down the 'chimney' of this roof and walk along the branch to get a video.
- Continue moving upwards until you reach the screen at the top.
- Examine it and travel to Slalom.
- Use your paint on the two missing gears to open the door.
Patching Steam Pipes
- Follow the path and use your paint on all the missing pieces of pipe.
- Jump onto a platform at the rotating wheel and jump off into the next path.
- After the door shuts, deal with the new enemies.
- When the Splatters are defeated, grab the collectible and continue outside.
Ticket Booth
- Deal with all the enemies.
- After the quest is updated, watch the instructional video on Guardians.
- Feel free to explore the area and when you are ready, jump on a boat behind the gremlin in the ticket booth.
- After you cue a cut scene, open the door by painting the hippos or thinning the pipes.
- When the door opens, jump from boat to boat to get through it.
- Before you can grab the tickets in the hippo's mouth a cut scene cues.
- After the cut scene, you are free to get the tickets.
- Erase the wall behind the sweeper (after dealing with him) and free the gremlin.
- Paint the bridge to cross over.
- Paint the insides of all the gears to bring the chest down.
- Jump over to the opposite side and use thinner on the wood blocking the path.
- Head out and turn right.
- Jump across the platforms until there is a large door on your right.
- Wait for a boat to begin coming out and jump on it.
- When the boat reaches the hippo, jump on its head.
- There is a gremlin behind the giraffe's legs and a collectible behind its head.
- You can jump along the bridges towards where the chest was too high to reach.
- Along the way back, there are 2 gremlins in a couple of the nooks along the wall.
- Jump along the flowers by the hippo to go behind the giraffe and to the next part.
- Jump on the pillar to ride it down but jump off before it sinks into the river.
- Jump down to the lowest section and cue a cut scene.
- If you saved the gremlins, they will open the door and defeat the enemies for you.
- If not, jump to the various knobs and turn them to retract a platform and be that much closer to opening the door.
- There is a chest on the platform to the right of the door.
- Exit the door and cue a cut scene.
- Press the button on the floor by standing on it.
- You have 10 seconds, spin attack the 3 switches in that time.
Find Small Pete's Ship Log
- You will begin this after finishing this part.
Navigate the Asia Boat Ride
- On the Left of the main part of the ship is a cog you can turn to help you up to the gremlin atop the ship.
Raise the Fire Bridge
- After freeing the Gremlin, make your way to the back left part where there are a lot of cogs.
- Set them all in motion to reveal a chest.
- Jump up to the chest, open it, and then jump from the nearest cog to a yellow platform.
- The platform turns out to be a lever that raises the bridge.
- Navigate the Asia Boat Ride continues.
- Jump on the overturned boat and then onto the bridge you just raised.
- Follow the bridge to the door Oswald went through.
- After a cut scene, the Asia Boat Ride quest ends.
- Ride the red umbrella-like object up and jump onto a cloud.
- Jump on the levers on both sides of the bright blue platform to open the door.
- Examine the screen to enter the World of Gremlins.
- Follow the upper path all the way to get a reel.
Epic Mickey Walkthrough Part 06-10
Epic Mickey Walkthrough Part 06-10
Epic Mickey Walkthrough Part 06-10
Epic Mickey Walkthrough Part 06-10
Epic Mickey Walkthrough Part 06-10
World of the Gremlins
- Near that collectible is a screen, go through it to reach the World of Gremlins.
- Go through the doorway to see the village.
Save Gus's House
- Patch up the pipes in the center of the village then use the valve.
- Right next to the area you are in is the house, paint it back into existence.
Pete's Ship Log
- Now that we are here, Pete's ship is accessible via the airplane ride.
- Use the valve in the back of the ship to open the door.
- Grab the chest to obtain the log.
Open the Gate
- Enter the screen near the tower.
- Work your way to the top using the moving platforms.
- Exit through the screen at the top.
- Walk along the path to a cut scene.
- Fill the clock with either paint or thinner.
- Go through the gate and enter the Projector Screen.
- Make your way to the right side and enter the next screen.
The Leaning Tower
- Jump along the pillars and turn the valve.
- Jump to the other side using the boats.
Reach the Clock Tower
- On the far left are 2 gears, erase them so you can jump up.
- Jump over to the cloud.
- Wait for the cloud to stop moving and jump to the tower.
- You can erase part of the tower and make a bridge or go the Colosseum way.
Get Inside the Colosseum
- Jump from cloud to cloud until you can get behind the flowers.
- Jump from gear to gear to get to the last one.
- Jump up some platforms and into the Colosseum.
- After you give Pete the log, go grab the treasure and go through the projector next to the treasure room.
- Head all the way right until you enter the cabin.
- Make your way up the stairs but watch for falling objects.
- Then you see Pete, jump up and left to find the screen.
The Clock Tower
- Deal with the arms one at a time using paint or thinner.
- Jump on the arm and paint the face.
- Head through the screen.
Epic Mickey Walkthrough Part 11-15
Epic Mickey Walkthrough Part 11-15
Epic Mickey Walkthrough Part 11-15
Epic Mickey Walkthrough Part 11-15
Epic Mickey Walkthrough Part 11-15
OsTown
OsTown Projector Screen
- After a cut scene, talk with the character by the fire station.
- Do the time trial and beat her time to get the gear.
- Feel free to explore the area and go into places by fixing them up.
- Enter the detective agency between the gift shop and the museum.
- Go to the Emporium (gift shop) and talk with the character behind the counter.
- Talk with the character in the Ice Cream shop then go back to the detective agency.
- Go talk to the Gremlin across from the movie theater.
- Talk with the character at the museum.
- Talk to the character by the theater.
- Go back to the museum and give the newly acquired item.
- Talk with the Gremlin.
- Take the projector to OsTown.
- Keep moving right, through mirrors, until you reach the next projector.
- Walk forward to cue a cut scene.
Bridge Repair
- Talk to Moody.
- Paint Moody's house.
- Talk to Moody.
- Jump on the mailbox then onto the roof, this should cue a scene where Mickey uses the combination.
- Erase the big tower on the roof to reveal a power spark.
- Erase everything and talk to the character by the lamp for another spark.
- There is another spark on your roof.
- Go talk to the phone in your house.
- You can let the Gremlin go it but he will disassemble the phone.
- The first box is on your house.
- The Second is on the roof of the Gag House.
- The Third is under the grass where the character is watering the garden.
- The Last is near the bridge you are trying to lower. Follow the grass path and thin the wall next to the lamp.
- Go talk to the phone again.
- Talk to the Gremlin.
- Enter the projector screen.
- When you get to the steam roller, take the top path quickly to grab a reel.
- Exit through the projector on the far right.
Seek Out Oswald
- Talk to the crane operator.
Find Goofy's Parts
- Talk with the Goofy head near Oswald's fountain.
Guilda's Lost Axe
- You will get the axe at the top of Mickeyjunk Mountain.
Collect Film Reels
- Get this by talking with the character near the theater.
- Anytime you are in Mean Street, drop off your reels for items.
Epic Mickey Walkthrough Part 16-20
Epic Mickey Walkthrough Part 16-20
Epic Mickey Walkthrough Part 16-20
Epic Mickey Walkthrough Part 16-20
Epic Mickey Walkthrough Part 16-20
Mickeyjunk Mountain
Mickeyjunk Mountain Phone Network
- Paint in the neck of the guitar and head to the crane.
- On the back right of the crane are large phone number buttons. Dial 726 (There are other places you can do this latter along the mountain).
- Later on, go back to the phone for your reward.
Power the Crane
- Head left of the crane to the far left to find a gremlin.
- Head back to the crane and jump up to the now opened lunchbox directly behind the crane.
- Go into the screen and go up.
- Alpine Climbers: Part 1 is at the highest point and directly below that is the exit.
Ascend the Mountain
- Erase the new enemies or use your Spin Attack to knock them off the path.
- Continue up the mountain until you reach a spray of thinner.
- Draw where the spray comes from to momentarily stop the spray.
- Be careful of the new enemies and fill up the piece across the way with paint or thinner.
- Follow the newly opened path to the next area.
- Piles of junk will fall into the thinner, when they do quickly jump to the other side before the junk is erased.
- Deal with the enemies and follow the path into the next screen.
- Alpine Climbers clip is along the left edge of the film.
Knock Knock
- Deal with the enemies around the door to get the card to open it for you.
- Go left of the door and through a birthday poster to find a hidden room.
- There is a pin in the chest and jumping into the steam gets you unlockable content.
- The axe is down a path on the left of the door.
- Erase the hand above the shiny platform to drop an anvil on it.
- Jump across the now moving platforms until you reach a river of thinner.
- Paint the TV in a small room in the middle of the river to lower it.
- Jump across the platforms until you are back on snowy land.
- Pain in an anvil to reveal a door.
- Head inside and grab the axe.
- Go through the doorway to cue a cut scene.
- Follow the spiraling path upwards.
- At the top, head into the next room.
- Talk with the Ace of Spades.
Three Challenges
- Head through the first screen.
- Ride the train and attack any switches.
- When it reaches the end and jumps off the tracks, jump to the platform for a film reel then exit through the screen on the ground.
- The second challenge has two paths. You can jump up and along the planes for the film reel or just take the ground to the exit.
- To get to the screen, spin attack the cannon pointing straight up and it will blow the house open to reveal the screen.
- Onto the last challenge.
- Carefully jump the crocs and go into the castle.
- Jump the guy with the sword, wait for a lion and jump to the second story.
- Continue right, jump the next sword wielding guy and spin attack a lever to bring up some platforms.
- Jump across the platforms and take the path that is up and left to the right for the reel or take the lower path over the large jousting guy to the exit.
- Go through one of the doors to cue a cut scene.
Epic Mickey Walkthrough Part 21-25
Epic Mickey Walkthrough Part 21-25
Epic Mickey Walkthrough Part 21-25
Epic Mickey Walkthrough Part 21-25
Epic Mickey Walkthrough Part 21-25
Tomorrow City
Back to Mean Street
- On your way back, be sure to talk with the characters that gave you quests (like the phone and Guilda.
Bunny Roundup I
- Talk with Pete in City Hall to get Bunny Roundup I.
- Walk around town and get some bunnies to follow you.
- Take them to the pipe next to City Hall, which sucks them in.
- When you have enough, talk to Pete for a Power Spark.
Confront Petetronic
- Talk with Pete after finishing Bunny Roundup I.
Tomorrow City Projector Screen
- Talk with the Gremlin needing the power stars to find out you need 5. If you do not have five, try talking to the character in the red house in the previous area and Horace at the detective agency. Also, remember to turn in your reels for some stuff.
- When you have 5, talk to him again.
- Move on to Tomorrow City when you are ready.
- To get the reel, spin attack the character below the platform to create another one.
Raise the Notilus
- Climb the tower on the right from where you enter and paint in the gear at the top.
- Behind the wall near the top of the tower is a chest with Goofy's leg in it.
- Climb up the tower on the opposite side and paint the other gear.
- Erase the roof of the nearby building and jump in to free another gremlin.
- Head through the screen on the sub.
- To get the reel, jump on the robot's head in the fight and when it is at the peak, jump to the board on the top and the reel is in the top left.
Shut Down the Valves
- Rather then fight the new enemy, spin the valves on his level and move on.
- On the third level, watch for trap doors (they look different than the normal floor).
- Take the third path as far as you can to find a gremlin that will clear the way for you.
- Head through the door and go until you reach a cut scene.
Defeat the Slobber
- Take note of Gus's advice on beating this guy.
- Jump on the stage to begin and use the boxes in the audience area to refill paint or health.
Talk to Mister Rover
- He automatically talks with you, which cues a cut scene on using sketches.
- Goofy's torso is in the chest in front of Mister Rover.
- Aim at the TV on the ground while holding - and release to drop one on it.
- Talk to Mister Rover.
- Take the path into a screen.
- The reel is up the second water spout behind the door.
Enter Space Voyage
- Free the gremlin up the ramp directly in front of you.
Repair the Rocket Ride
- Climb the stairs past the top of the ramp by erasing walls.
- At the top, jump to the upper part (erase if need be) and head to the other end.
- Erase the wall ans go through to the next part.
- Erase the orange piece holding the wall up to make it drop then paint in the floor and continue.
- Erase the next wall and break the structure inside to continue along.
- Erase what looks like a door and head in.
- Spin the valve.
- Free the gremlin to the left.
- Go back where you freed the first gremlin and jump onto the tracks.
- Jump on the now working rocket ride (you may want to lap the track to get chests while it isn't on.
- Jump to the platform with the gremlin and free him.
- Go through the door and on the left is a gold pin.
- Take the path to the right into a screen.
- The reel is left of the log in the wires.
Find the Elevator Restore the Pipes
- Head right, staying off the trams, to an area right of where you start.
- Take some pipes behind the starting area to a large enemy.
- Deal with it then break the cracked wall and erase the wall behind it.
- Save the gremlin and have him shut off the trams or the electricity, I suggest trams.
- Head left until you find 3 lifts, head up them to the second level.
- Find a large floating ball next to the tower on the right, go towards it.
- Erase the orange area and jump in.
- Step on the button inside to turn it and jump out.
- Follow the path to a chest with Goofy's arm.
- Head over to the area with the 3 one-legged robots.
- Behind this tower is another moving ball, erase the front and jump in.
- Follow the path to a gold ticket and TV symbol.
- Drop a TV and take the crane up.
- Paint in the platform and jump to the gremlin.
- Head to the middle structure and paint the box on on of the sides.
- Jump into the elevator to cue a cut scene.
Collect all Rocket Parts
- Go towards the disc to begin.
- Pete will throw thinner that will erase parts of the path, so watch where you walk.
- When he throws his disc, use the spin move to bounce it back.
- After deflecting Pete's disc, begin filling the holding area on his back.
- Fill with the same substance 3 times to end the battle.
- Grab the disc and head into the screen.
Epic Mickey Walkthrough Part 26-30
Epic Mickey Walkthrough Part 26-30
Epic Mickey Walkthrough Part 26-30
Epic Mickey Walkthrough Part 26-30
Epic Mickey Walkthrough Part 26-30
Ventureland
Ventureland Projector Screen
- Go save the gremlin.
- Feel free to talk with anyone on the way (like the reel guy, Horace, and Pete)
- Talk with the gremlin by his machine to learn you need 10 sparks.
- Do some odd jobs is you need/want to then talk to the gremlin and head through the screen.
- Talk to Smee to cue a cut scene.
The Door in Ventureland
- I strongly suggest exploring the area, there is a power spark behind the tree, an animatronic Daisy on the far side, and 3 tiki masks.
- Talk with Sam in the Tiki shop, he will give you the quest for the masks, so give them to him.
- Talk to the pirate with the compass.
- Go into the tree house and retrieve the special item.
- Give the item back to the pirate.
- Talk with the pirate next to the large chest for another quest.
- Talk with the character sitting by the fountain to learn she wants flowers.
- Go to OsTown and talk with the character in the red house.
- Under the prize garden is the first flower.
- Behind a wall behind the pink house is the second.
- The last is behind a wall left of the factory.
- Go back in the red house and get the bouquet made.
- Take the bouquet to the pirate.
- Talk to Smee and go through the screen.
Find Hook
- Go to the house and erase the roof.
- Jump up, grab the bag, and take it yo the pirate.
- Go to the building that was shown.
- Erase the second door from the right and save the gremlin.
- Erase the ramp and drop down to grab a key.
- Paint a platform on the wheel and go back up.
- Paint in the ramp and head to the top level.
- Erase the buildings and jump up for another key.
- The last key is under the chimney on the jail.
- Erase the frame of the jail to take care of the door.
- Free the pirates in the cells to open three new routes.
Paint the Lanterns
- Paint the 2 lanterns in the mid part.
- Paint the lantern on the building on the top part.
Into the Well
- Spin attack on top of the well.
- Spin the gear at the bottom.
- Head down the path behind the door in the mid section.
- Spin the 4 gears on the side walls then the one on the far wall.
- Grab the treasure and take it back to the pirate at the beginning.
Find Starkey
- Go through the screen at the top right of the area.
- To get the reel, jump from the stump to the branch and then across the trees.
- Draw the bridge ahead of you and cross over.
- Paint in the eyes you can and go across a long on the right.
- Talk to Starkey.
Find the Jungle Symbols
- The first rock is back by where you started behind a door. Erase the paint on the rock to see it.
- The second is behind the tree on the far side.
- Opposite the door near where you started are some platforms to jump up.
- Go upwards and head towards the far side.
- The third is along the upper path starting where you came in and passing the covered well.
- Draw in a cog and stop the flow of thinner for a short time.
- To stop the thinner permanently, paint the 3 lanterns (by Starkey, by the statues, and near the beginning in the upper part) and free the gremlin.
- Go back and talk to Starkey.
Mysterious Mystery Gems
- Basically, just explore around the walls to find them all.
- In the water by the bridge you made is a gem, take it and put it in the smiling face on the left.
- There is another behind the large tree.
- To get to the one above the entrance, erase part of the wall right of where you start and go up the path.
- After you put all the gems in, jump on the platform to go to a chest with Daisy's arm.
Hostiles in the Jungle
- Take care of all the enemies in the area and then talk to Starkey.
- To beat the mechanical pirate, erase him until you see green circle on his back.
- This is easiest to do by the bridge to the section of land he is on as the pirate does not chase onto bridges.
- When you see the green circle, spin attack it (you may have to dodge the pirate's attack before landing a successful hit).
- Hit the green circle 3 times and the pirate will be defeated.
- If you do this quest, it saves you the trouble of doing the next area, so I suggest it.
- Enter Hangman's Tree.
- Head through the screen at the top to go to Tortooga.
- Jump along the line of birds at the end to get the reel on top of the whale.
Open the Skull Gate
- Daisy's leg is next to where you started this area last time.
- If you defeated all the enemies in the last area, go to the top level and talk to Starkey next to the gate.
- Enter the screen.
- The reel, as always, is along the top path, though jump onto the trees from the spiders is fairly difficult it can be done.
- Jump along the platforms (you can erase the gears but it takes longer than the other ones) and get to the other side of the thinner river.
- Go through the door to cue a cut scene.
Fix the Pumps
- Follow the path until it ends.
- Draw in the roof nearby and continue along the path.
- Once you reach the first set of enemies, get to the top of the rooftops and head to the other side vie rooftop bridge.
- Erase the building to the left for the first pump.
- Erase the roof above the pump from the cut scene and fill it with your choice.
- Continue along the path then jump back to the other side.
- Erase around the big pink door to reveal the last pump.
- Jump onto a boat and head down the river.
- On the left is a trapped Gremlin, erase the gate and free him.
- Grab the treasure then erase the last gate to continue.
- Follow the path the the next thinner river.
- Take a boat and go through the screen on the left.
Smee's Boat
- Jump over to the island left of the main island.
- Climb to the top and erase the back right rock to reveal a valve, turn it.
- The gate is open, head down and deal with the enemies then erase the anchor.
- Follow the boats to the back left to find the next anchor.
- Erase a hole in the top and drop down to find an enemy, the anchor, and another valve to open the gate.
- The next is on the opposite side of the main island, erase through the wooden beams for a short cut.
- Erase the rock next to the broom enemy to reveal the last anchor.
Hook's Machine
- Following the bots to the back left, jump to the path on the right and fill the pump with paint or thinner.
- Erase the wooden beams and continue along the path to another pump.
- Go a little further then jump up the rooftops and then erase the lookouts to jump along the platforms to the next island.
- Follow the boats to the back of the main island and then climb a shipwreck.
- Erase the boards on the ground to continue along the path.
- Follow the path up to find Pete Pan and Daisy's leg.
- The last two are above the machine, which you can get to by dropping from the top or climbing from the front.
- Head to Smee's boat to continue to the fight with Hook.
- Paint in the wheel and head off.
Find Hook
- Saving the sprite is probably the easiest way, but either way head up to the ship to begin.
- Paint in the stairs and get up to the helm.
- Paint in a pile of stuff to jump on and then paint your way across the sails.
- On the next platform, paint the gear and head up.
- Erase the net of barrels to lower a platform, then paint in the sail.
- Jump to the first sail then to the platform on the right side.
- Jump to the next sail then erase the bags and draw in the gear.
- Paint in the last sail and jump over.
- Erase the sail to go up and free the sprite.
- Open the chest for the Rocket part and go into the screen.
Epic Mickey Walkthrough Part 31-35
Epic Mickey Walkthrough Part 31-35
Epic Mickey Walkthrough Part 31-35
Epic Mickey Walkthrough Part 31-35
Epic Mickey Walkthrough Part 31-35
Bog Easy
Return to Mean Street
- Yay last Daisy Part.
- Head back to Mean Street.
- Talk to the Gremlin and then go talk to Pete in city hall.
- Find the bunnies running from you and spray them to get the sparks and then take them to city hall to suck them up.
- After you get them all talk to Pete for your rewards.
- When you have 15 sparks (if you do not, ask around town for jobs or buy them from the store) talk to the gremlin and go to the next section.
Lonesome Manor Gate
- Erase the nearby ship and jump inside to get the Badge of Courage.
- Jump along the pathway and then back into the swamp towards the lone house.
- Talk with the character there and either give him the badge or erase his lanterns.
- Head into town, talk to animatronic Donald, then go through the screen.
Enter Lonesome Manor
- Go left and jump up to the high road then go over to the mansion.
- Erase the columns and jump to the second story.
- Open the chest and watch the informational video.
- Erase the windows on both sides of the second story, the left side reveals a gremlins, the right side has extra content.
- Jump back down and deal with the enemies then drop an anvil on the nearby button.
- Head through the door and into the screen.
Help the Ghost in the Foyer
- Go to the trapped ghost and notice the nearby pressure plates.
- Drop an anvil on one and stand on the other to open the gate.
- Break the container and free the ghost.
- Go back to the main part and go through the walls on both sides and paint in the skull.
- Talk to the ghost you freed then go through the screen.
Match the Paintings
- Starting at the bottom, spin all the paintings until they are the lowest part.
- Paint in one gear on the floor then spin the middle gear to move to the mid section.
- Spin the paintings again, this time so that the mid sections are showing.
- Paint the last gear on the floor and move to the top.
- Turn the paintings again so the tops are showing then spin the middle gear to open the door.
- Go through the screen.
The Library
- Paint in the pictures on the wall near the stairs.
- Go through the bookshelf on the right wall to find a Donald part.
- Head to the side opposite where you came in and paint in the skull on the floor.
- Go up the stairs to talk to the lady in the crystal ball.
- Erase the picture between now stationary bookshelves and turn it. Then repaint it.
- Go left and run past the bookcases doing a wave.
- Erase the wall at the end and quickly go paint in the skull.
- Go up the bookshelf stairs and erase the wall.
- Press the switch, jump onto the raised bookcase, erase the spiderweb, and jump to the top.
- Navigate the beams and free a gremlin.
- Get to the end of the other side and erase the wall.
- Erase the painting and turn it, then repaint it.
- Make your way to the end of the hall then free the gremlin and pay 50 tickets to deal with the books and paint in the skull.
- Talk with the face in the ball and then defeat the big guy to exit the Library.
Play the Pipe Organ
- Jump on the blue circle to begin.
- Jump to the keys with music notes above them.
- Be quick, there is not much time to go from note to note.
- Take the pipes up and continue right to jump onto the balcony.
- Continue along the balcony to find a Donald part.
- Go back to the pipes and go through the screen at the top.
Battle the Beetleworx
- If you saved Gremlins, they will help here, if not wait until the machine opens (after you destroy on of the mechanical baddies first) then erase the red eye-like thing.
- After the first two are destroyed, follow the track to the other side of the room and jump onto the machine.
- Now that you are away from the 2 ground enemies, get to defeating one of them then destroy the machine when it opens.
- Head through the projector to the right of the machine.
- Go back to Mean Street.
Epic Mickey Walkthrough Part 36-40
Epic Mickey Walkthrough Part 36-40
Epic Mickey Walkthrough Part 36-40
Epic Mickey Walkthrough Part 36-40
Epic Mickey Walkthrough Part 36-40
Battling the Shadow Blot
Oswald Needs Help
- Go back to Mickeyjunk Mountain through OsTown.
- Once there, go up a ramp into the second room to find Oswald.
The Shadow Blot
- Go through the screen.
- Jump to the large area to begin the battle.
- Spray the blot as he flies around and wait for him to go undergrounds.
- When he pops up, spray him with your choice, aim for the mouth.
- Get him to choke 3 times to finish it.
Battle of OsTown
- There are green spots on each tentacle, spray all of the green spots to defeat a tentacle.
- Get rid of all 3 tentacles.
- Talk to Gus and go to Mean Street.
Battle of Mean Street
- Just like last time, take out the tentacle.
- For those of use that went the painting route, now is a good time to look for places that were hidden behind paint.
- Shoot for the green spot that is biggest.
Battle of Ventureland
- Take care of the tentacle again.
Battle of Bog Easy
- Surprise! More tentacles.
- The green spots seem to be in order, so if you see on not ready yet start going backwards until you find the right one.
- You can walk on the tentacles, which is more convenient then jumping from rock to rock.
- Before going to Tomorrow City, finish anything in Mean Street and the other areas as you won't be coming back.
Battle of Tomorrow City
- Go up the first ramp.
- Jump across the track (careful of the electricity) and jump to the platform with a TV pad.
- Knock the enemy off and start working on the tentacle.
- Go back to the first TV pad and begin the second tentacle.
- Jump back to the second pad to finish it off.
- Get to the middle of the ride and jump onto the last tentacle.
- When you get a chance, jump on the track and spray the first green spot.
- When the spots are close enough, jump back to the middle and finish the tentacle off.
- Head to the next area, being careful of the electricity that is still going through the track.
Battle of Space Voyage
- More tentacles.
- Get to the second level and stay on the outer edge to take care of the tentacles without needing to deal with the robots.
Meet Oswald in the Control Tower
- Follow the path being the first large window.
- The thinner drains and you have to paint in all the missing pipes, so hurry it up.
- Deal with the big guy and grab the key he drops.
- Go to the door and use the key.
- Into the screen.
- Deal with the enemies first, then paint all of the happy/sad paintings, your choice.
- Paint in all the rest of the paintings, including the big one.
- Spin the gargoyles so the beam hits the chandelier.
- Jump through the projector.
Defeat the Blot
- Head through the door Oswald opened for you.
- Jump to the hanging platform and paint in the gear.
- Jump to the next platform and then past the tentacles to the next platform.
- Paint the gear, the next platform, and a shield in front of the hold the tentacles come from.
- Jump across the platform you painted to the erase-able wall on the right.
- Jump to the swinging platform and erase the door.
- Jump to the next swinging platform.
- Jump to the next platform and take it to the floor.
- Run through the tentacles to the next room.
- Slowly climb the stairs.
- Jump to the platform at the top.
- Jump to the other side and climb those stairs.
- Focus on one gargoyle at a time and keep turning it until it locks then move to the next.
- When they are all locked in place, paint all the heads.
- Through the projector to the next area.
- I suggest quickly running up the spiral and anytime the screen shakes jump.
- At the top, same thing as last time except there are enemies, I suggest converting a few with paint so they cover your back.
- Other then that, same strategy as last time.
- After the tower is ready, head to the next area via projector.
- The water rises this time so hurry.
- To get the reel, wait on a barrel for the water to rise, barrels float.
- Climb the stairs until you can no longer go, then turn around, paint in platforms, and enter a room.
- Deal with the enemies and continue.
- Paint in the platforms and go up to the next room.
- Deal with the enemies and continue.
- Paint platforms, into the last room.
- Fight the bad guys and head on out.
- At the top, turn all the gargoyles and paint the heads.
- Head to the projector.
- Go to the crystal.
- Grab the items on each level as you go down the tower.
- The level with the red chest is the bottom, so head on into the hallway.
- Slowly progress through the hallway as the floor tends to fall.
- Follow the path, erasing walls when need be and painting gears when they are missing.
- Keep to the high route as much as possible.
- Meet up with Oswald and enjoy a cut scene.
- Follow the path and deal with enemies as you come upon them.
- When you hit a cut scene, deal with the tentacles.
- The easiest way to do this is run along the tentacle and get the spots as they grow.
- After the first tentacle is dealt with, head back to the main room and deal with the enemies.
- When the enemies are dealt with the next door opens, go deal with the second tentacle.
- After the second tentacle, head back to the main room.
- Again, defeat the enemies and then go after the next tentacle.
- Back to the main room, defeat the enemies, and finish off the last tentacle.
- After the last tentacle is dealt with, enjoys the final cut scene.
- Watch through the credits for a bonus cut scene.
- Start the game with the same save file and you start back at the beginning.