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This page is a full walkthrough of the 1995 game Donkey Kong Country 2: Diddy's Kong Quest. This guide will provide information on how to finish the levels and how to find the hidden secrets.
Donkey Kong Country 2 is a platformer developed by Rareware and published by Nintendo for the Super Nintendo, Game Boy Advance, and the Nintendo Wii.
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Fast Facts
- Developer: Rareware Ltd.
- Publisher: Nintendo
- Platform: SNES, Game Boy Advance, Wii
- Mode: Single Player, Two Players
- Genre: Platform
- ESRB Rating: E
- Release Date: November 20, 1995
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Walkthrough Introduction
This a fully written walkthrough for the game Donkey Kong Country 2. The game was developed by Rareware Ltd. and published by Nintendo. You take control of Diddy and Dixie Kong as they travel through Crocodile Isle in order to rescue Donkey Kong.This walkthrough will provide a step-by-step guide on how to finish the levels, how to find the hidden bonus rooms, and where to find the DK coins. It will also provide information about items and enemies.
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General Tips
Controls
- Left and Right Buttons: Move
- B Button: Jump
- Y Button: Roll attack, Throw held item
- A Button: Team-up
- Select Button: Switch partners
- Start Button: Pause
Game Tips
- If you do a roll attack off a platform, you will be allowed to do a jump in the air. This is useful for reaching certain items and crossing wide pits.
- Press Y during the air with Dixie and you could do the helicopter spin. This move allows you to hover in the air.
- Diddy can carry barrels in front of him. This is useful for guarding against enemies from the front.
- Dixie can carry barrels on top of her. This allows you to hit enemies from below when you jump.
- When you jump on enemies, you could bounce off of them. This creates an extra jump.
- When you see a star barrel, a DK barrel is always nearby.
- Watch for anything unusual in the level layout, such as bananas inside walls or an out-of-the-way platform. They may lead to some hidden areas or items.
- If you fail a bonus level, most of the time you can re-enter the level and try again.
Items
- Banana: Collect 100 of these to earn extra lives.
- Banana Coin: This item is the main currency of the game. It can be used to purchase the various services offered by the various Kongs in the game.
- KONG Letters: 4 of these are laid out throughout each level. Collect all 4 to gain an extra life.
- Diddy Balloon: These items grant extra lives. Red ones give 1 life, green ones give 2, and blue ones give 3.
- DK Coin: One of these is hidden throughout each level. You typically will have to explore hidden areas to find these.
- Barrel: These are items that you can pick up and throw. They could defeat enemies or open hidden doorways.
- DK Barrel: The main function with this barrel is that if you lose a partner, you could recover that partner from this barrel. If you pick up the barrel, it could be used to defeat enemies or reveal hidden doorways.
- Star Barrel: This barrel is the halfway marker of each stage. Break this barrel and you will continue at this point if you lose a life.
- TNT Barrel: When you throw this barrel, it will create an explosion that covers a large area and lasts for a few seconds.
- Barrel Cannon: This barrel will shoot you in whatever direction it faces. Some will blast you when you press a button. Others will blast you automatically.
- ! Barrel: Break this barrel to become invisible for a short time.
- Animal Barrel: This barrel has an image of an animal buddy on its front. Enter this barrel and you will transform into that animal buddy.
- Rotating Barrel Cannon: This barrel has a circlular arrow on its front. The angle this barrel faces can be controlled by the D-pad.
- D-pad Barrel Cannon: This barrel has a D-pad on its front. The position of this barrel can be moved with the D-pad.
- Bonus Barrel: This barrel will take you to a hidden bonus area. You typically will have to explore hidden areas to find this.
Animal Buddies
- Rambi: He is a rhinoceros who will can defeat most enemies by running into them. Press Y to do a horn attack and hold A to do a charge dash.
- Enguarde: He is a swordfish who appears in most underwater stages. Press Y to a dash attack and hold A to do a charge dash.
- Rattly: He is a rattlesnake who can jump to high places. Hold A to do a charge jump.
- Squitter: He is a tarantula who can defeat enemies from a distance. Press Y to shoot a web and A to shoot a ball of web. Press A a second time to create a web platform in the position of the ball. You could also hold up and down while you are shooting to adjust the angle of your shot.
- Squawks: He is a parrot who could fly to out-of-reach areas. Press Y to fire eggs. In one level, there is a purple version of Squawks who can only move down and doesn't fire eggs.
- Clapper: Jump on this seal to cool the water temperature.
- Glimmer: This angler fish will follow you and provide light in dark areas.
World Buddies
These are other buddies you could meet up with on the world map. They will provide with various services if you have the right amount of coins.- Wrinkly Kong: She runs a school that you could visit. You could pay her banana tokens to save your game or to receive hints on how certain game mechanics work.
- Cranky Kong: He runs a museum that is located around the world map. You could pay him banana tokens to receive hints on hidden areas throughout the levels.
- Funky Kong: When you visit him, you could pay him banana coins to rent his barrel plane. The plane will exit the the area you are currently in and you could go to other areas.
- Swanky Kong: He runs a game show with various trivia questions. You could pay him banana tokens to take on 3 of his questions. If you answer all of his questions correctly, then you will receive extra lives. If you answer a question wrong, you will lose the game.
- Klubba: He guards a portal that will lead you to the Lost World. Depending on where you find him, you will be lead to a different level in the Lost World. You must pay him 15 Kremcoins to gain access to the extra world.
Enemies
- Neek: He is a gray rat who moves forward. He is defeated by jumping, rolling, barrels, or partner throws.
- Klomp: This enemy is a normal Kremlin who walks forward. He is defeated by jumping, rolling, barrels, or partner throws.
- Klobber: This Kremlin hides in a barrel. When you come close he will show up and charge at you. There are 4 variations of this enemy. The green ones will just charge you and try to knock you back. The yellow ones cause you to lose bananas if you get hit. The gray ones cause you to lose balloons if you get hit. The red ones are always hiding in TNT barrels and will explode if they hit you. This enemy can be defeated by jumping or other barrels.
- Click-Clack: He is a blue beetle who moves forward. You can jump on him once which causes him to fall over his back. You could then pick him and use him as an item. You could also jump on him again to defeat him. If you use a rolling attack, a barrel, or a partner throw he will be defeated instantly.
- Klinger: This Kremlin is often seen climbing up and down ropes. He is defeated by jumping, barrels, or partner throws.
- Zinger: This wasp is seen flying around various stages. This enemy can only be defeated by barrels. There are red versions that are undefeatable.
- Kaboing: This enemy is a jumping Kremlin. He is defeated by jumping, rolling, barrels, or partner throws.
- Kannon: This Kremlin is always carrying a cannon. He will fire cannon balls or barrels in your direction. This enemy can be defeated by jumping, rolling, barrels, or partner throws.
- Kruncha: This enemy is a muscular Kremlin. If you try to jump or roll him, he will turn red and move faster. If he touches you and cause damage, he will return to normal. He can be defeated by barrels or partner throws.
- Necky: This is a small vulture who will swoop down towards you when you come close. He can be defeated by jumping, rolling, barrels, or partner throws.
- Flotsam: He is a stingray seen in underwater stages. He is only defeated by Enguarde.
- Lockjaw: This is a piranha who will try to bite you if you come close. He is only defeated by Enguarde.
- Shuri: This starfish spins around in a circle in order to move around the level. He is only defeated by Enguarde.
- Flitter: This dragonfly can be seen flying around various levels. He is defeated by jumping, rolling, barrels, or partner throws.
- Puftups: This blowfish is seen in various underwater stages. Certain types will cause themselves to explode and send needles flying in 4 directions. He is only defeated by Enguarde.
- Krook: This Kremlin wears a large coat and will throw his hook at you if you come close. He is defeated by jumping, rolling, barrels, or partner throws.
- Kloak: This enemy is a flying coat that will throw various items at you. Some items are harmful while others are helpful. This enemy is defeated by jumping, rolling, barrels, or partner throws.
- Kutlass: This is a Kremlin that is holding 2 swords. You can only jump on him, roll on him, or do partner throw on him when his swords are down. Otherwise you could also just throw a barrel at him.
- Klank: This Kremlin is seen riding on a skull cart. In one stage he will throw barrels that you could avoid. In another stage, you could defeat him by jumping.
- Kackle: A ghost Kremlin only seen in one stage. When he appears a timer will appear that counts down to the time he can damage you. Break + barrels in the area to increase the timer and - barrels to lower the timer. You would want to avoid the - barrels. This enemy is undefeatable.
- Screech: A black parrot who is only seen in one stage. You must participate in a race against him and come in first place.
- Most enemies can be defeated by ! barrels or animal buddies.
Swanky's Trivia
When you visit Swanky Kong, you could choose to challenge his trivia questions for extra lives. The questions are different depending on where you find him.Contents
Gangplank Galleon
- Swanky's Swag
Price: Free
- What is my name? A. Swanky
- What is the first enemy that you see in the game? A. A furry rat
- What is the name of this area in the island? C. Gangplank Galleon
- Pirate Puzzler
Price: 1 token
- What button do you press to run? B. Button Y
- What is the name of the first level in the game? B. Pirate Panic
- What is the name of the enemy boss who has kidnapped Donkey Kong? C. Kaptain K. Rool
- Chimp Challenge
Price: 2 tokens
- In the first level of the game, how many windows did the Kaptain's Kabin have? B. Four
- What is the name of the first rigging level? A. Mainbrace Mayhem
- In the first level of the game, which of these was not a background item in the Kaptain's Kabin? C. A gun
Crocodile Cauldron
- Cranky Challenge
Price: 1 token
- What is the name of the first lava level in this area of the island? B. Hot-Head Hop
- What is the name of this area of the island? A. Crocodile Cauldron
- How many times did you have to hit the end of the area giant bird to kill him? A. Four
- Lucky Lava
Price: 2 tokens
- What colors were the crocodile heads you jumped on the first level of the area? C. Green and brown
- What is an extra life balloon colored red worth? B. 1 life
- Excluding the end of area boss, how many levels were there in the first level of the game? A. Five
- Gorilla Game
Price: 3 tokens
- How many banana bunches would you have to collect to get an extra life? B. 10
- Where did the beetle first appear in the first area of the game? C. Level 2
- What is the name of Diddy's pony-tailed girlfriend? C. Dixie
Krem Quay
- Funky's Fun
Price: 1 token
- What can your snake buddy do that is special? A. Jumps very high
- What is the name of the level with the angular fish that helps you with his underwater light? B. Glimmer's Galleon
- What is the name of the big muscle-bound crocodile who guards the toll bridge? C. Klubba
- Swampy Swag
Price: 2 tokens
- How many lives do you start the game with? B. Five
- What button do you press to team up? C. Button A
- What is your rhino buddy's name? B. Rambi
- Primate Prize
Price: 3 tokens
- What is the name of this area of the island? B. Krem Quay
- What is your parrot buddy's name? A. Squawks
- How many airplanes hang from the roof of Kong Kollege? C. Two
Krazy Kremland
- Wrinkly's Winner
Price: 1 token
- What is the name of this area of the island? C. Krazy Kremland
- What color is your parrot buddy? A. Red, green, and yellow
- What is the name of the two companies that produced this game and Donkey Kong Country? C. Rare/Nintendo
- Krazy Kwiz
Price: 2 tokens
- What is the name of the first hive level on this area of the island? B. Hornet Hole
- What is the name of the old lady Kong, who runs Kong Kollege? B. Wrinkly
- Which of these items can not be found at Klubba's Kiosk? A. Picture of K. Rool
- Baboon Booty
Price: 3 tokens
- What is your snake buddy's name? C. Rattly
- What color waistcoat does old man Cranky wear in Monkey Museum? B. Green
- Which of these enemies have you not seen yet during this area of the island? C. Cat of Nine Tails
Gloomy Gulch
- Lockjaw's Loot
Price: 1 token
- What is the name of this area of the island? A. Gloomy Gulch
- How many little wasps did the end of the area giant wasp break into? B. Five
- What is the name of the trendy, surfing Kong who operates his barrel flights? C. Funky
- Haunted Haul
Price: 2 tokens
- What is the name of the forest level with the blowing wind in it? C. Gusty Glade
- On the Kremlin island map, how many small wasps hover around the wasp hives? B. Three
- What is the name of the Kremlin island that you are on? B. Crocodile Isle
- Gibbon Game
Price: 3 tokens
- Which of these is not the name of an area of the island that you have played? C. Crocodile Canyon
- What is your swordfish buddy's name? A. Enguarde
- How many world map globes are there on the shelves of Kong Kollege? A. Two
K. Rool's Keep
- K. Rool's Kwiz
Price: 1 token
- What is the name of this area of the island? B. K. Rool's Keep
- What is the name of old man Kong who lives in Monkey Museum? C. Cranky
- Which of these enemies also appeared in Donkey Kong Country? B. Zinger the wasp
- Castle Challenge
Price: 2 tokens
- What is the name of the castle level with the rising floor? A. Castle Crush
- How many animal buddies can you ride in the game? C. Five
- What is the name of the flying ghost coat Kremlin who throws objects at you? B. Kloak
- Big Ape Bounty
Price: 3 tokens
- What is your spider buddy's name? B. Squitter
- How many desks are there in Kong Kollege? A. Five
- How many different baddies do you think there are in the game? B. Thirty
Gangplank Galleon
Contents
Pirate Panic
- Start the level by moving right.
- Enter the door you see after the first drop. Grab the red balloon. Then leave the room from the right.
- Continue moving right and jump on the Neek. Then grab and throw the DK barrel.
- Go to the left where you started the level. Then get your partner onto your shoulders.
- Throw your partner up to the left of the bananas to find a hidden barrel. The barrel will fire you through the row of bananas followed by a banana coin.
- Continue moving right and jump on the Klomp and Neeks along the way.
- Grab the bananas and K token as you move right.
- You will reach a group of bananas arranged to look like the letter A. Jump on the barrels where the bananas and get your partner onto your shoulder. Then throw your partner to the banana coin.
- Along the way, jump on the Klomps and grab the O token. Then go right and jump on the Neeks.
- You will see a hole in the ground with bananas inside. Go down that hold and then go right.
- You will find a bonus barrel that will shoot you through an N token.
- In the bonus room, go right and grab the banana coin. Then go left and jump up the barrels. You will find a Kremcoin so grab it.
- You will be taken back to the regular level. Above the Klomps, you will find a rhino crate.
- Jump on the rhino crate and jump on Rambi. Then move right.
- When you see a group of bananas in the shape of a left arrow, have Rambi face left. Then charge his dash. When his feet are moving fast enough, stop charging and Rambi will dash into a hidden bonus room.
- In the bonus room, jump on all the Klomps and Neeks in the area. Then grab the Kremcoin that appears.
- Go to the right and jump onto the barrels. Then grab the DK coin.
- Continue moving right as you defeat any Klomps and Klobbers along the way. Grab the G token.
- You will find a no-Rambi sign. Move Rambi past the sign and he will turn into a green balloon. Grab the balloon.
- Jump on the barrel and then jump onto the target to finish the stage.
Mainbrace Mayhem
- Go to the right and defeat the Click-Clack.
- Switch to Dixie Kong if you are not controlling her. Then jump towards the bananas pointing right using her helicopter spin.
- Grab the ropes and move right. Then jump into the bonus barrel.
- In the bonus room, jump onto and climb up any rope ladder you see. When you reach the top, grab the Kremcoin.
- When you return to the level, jump up the rope where the DK barrel is.
- When you climb to the top of the rope, grab the K token.
- Move to the left and defeat the Click-Clacks along the way.
- When you see some ropes, jump up and climb them.
- Jump on the Klinger and grab the banana token.
- Go right and defeat the Click-Clack. Then jump and climb up the ropes. Avoid the Klinger and grab the O token.
- Jump off the ropes from their top right corner and move right.
- After the Click-Clack jump onto the next rope. Climb down to find bananas and a banana coin.
- Climb up the rope and jump into the star barrel. Grab the regular barrel and move left.
- Throw the barrel as you move up the slope and you will defeat a group of Neeks.
- Jump onto the rope where the DK barrel is. At the top, move across the horizontal rope.
- Jump up the pole where the banana is to find a hidden barrel. It will fire you to a group of bananas and a green balloon.
- Go back onto the vertical rope and move right. You will reach some rope ladders with a couple of Klingers.
- Avoid the Klingers and grab the N token at the right. Climb to the top of the rope and move left.
- Grab the cannon ball and defeat any enemies along the way. Throw the ball into the cannon at the very left and jump into the cannon.
- In the bonus room, grab the cannon ball and throw it at the Klingers. You could either throw the ball from the bottom when the Klingers slide down or you could jump up the posts and throw the ball from there. When the 5 Klingers are gone, grab the Kremcoin at the bottom.
- Upon returning to the level, grab the rope and climb up. Then move across the horizontal rope.
- When you reach the vertical ropes, climb down and grab the G token.
- Climb to the top and jump to the left through the banana. You should reach a platform with a bonus barrel above.
- Get your partner on your shoulder and throw the partner at the barrel.
- In the bonus room, grab all the stars scattered over the ropes. This task is simple if you collect them by column. When you collect them all, grab the bonus token at the top right.
- Back in the regular level, move right and grab the banana token and the DK token.
- Jump down through the column of bananas and onto the target.
Gangplank Galley
- At the start, jump up the stack of barrels. Then jump into the bonus barrel.
- In the bonus room, throw the treasure chests at the red Zinger. One of them has the Kremcoin.
- After returning to the level, jump onto the hook to the right of the bonus barrel. Jump right to find the DK coin.
- Grab the treasure chest. Then throw it at an enemy for some bananas.
- Jump onto the hook along the way and grab the K token.
- Keep going right as you pass by the enemies. Grab the treasure chest along the way. Throw it an enemy to find a red balloon.
- When you see the barrel cannon next to the stack of barrels, grab your partner and throw it into the barrel.
- Jump across the hooks and barrels for coins and a O token.
- When you reach the floor, head right and grab the treasure chest. Throw it an enemy to find a banana coin.
- Break the star barrel along the way.
- After the star barrel, you will find a pile of barrels with a Kruncha on top. Throw your partner at him to defeat him and grab the N.
- Continue going right. Jump onto the hook and then to the right to cross the pit.
- Grab the treasure chest and throw it an enemy for bananas.
- Jump across the hooks to get over the pit.
- Hit the ! barrel and you will be invincible for a short while. Continue moving right.
- The treasure chest along the way has a G token.
- When you find the large stack of barrels, jump up the stack. Use the invincibility to defeat the enemies. Also you can get a red balloon from the treasure chest. Jump into the bonus barrel at the top of the stack.
- In the bonus room, jump onto the hooks you see along the way. The Kremcoin is at the top right part of the area.
- Jump across the hooks to the right. Then jump onto the target to finish the stage.
Lockjaw's Locker
- At the start of the level, you will drop down through a path of bananas. If you hold right, you will find a hidden path with 2 banana tokens and a banana bunch.
- When you reach the bottom, go right. Jump on the Klomps along the way and grab the bananas and a K token.
- Eventually, the water level will rise. When that happens go slightly to the left, go up and grab the banana token.
- Go down and right, then swim up the column of bananas. Then go to the right. Avoid the Flotsams and Lockjaws along the way.
- At the right of the first Lockjaw, go down and you will find a swordfish crate. Open it and get onto Enguarde.
- Swim up and go right. At the DK barrel, go up to find a hidden path.
- Have Enguarde face the large crate. Have Enguarde charge his attack and dash forward to open the crate.
- In the bonus room, go right, up at the first intersection, left at the next intersection, up, right at the next intersection, up at the next intersection, right, down, right, up, and right. Grab the Kremcoin at the end of the path.
- When you leave the bonus room, go down and move to the right. Charge at any Flotsams along the way.
- After the Lockjaw, go down-right to find the O token.
- Go up and charge at the Flotsams. When you reach the top go left past the anti-swordfish sign for a red balloon.
- Then go down and left to break the star barrel. Then go up as you avoid the Flotsams.
- Go right and grab the N token. Then go to the left as you avoid the Shuris and Flotsams.
- When you have a chance to go down, go down-right past the Lockjaw. You should find a swordfish crate. Open it up and get onto Enguarde.
- Swim to the left and go down to find a path with bananas and banana coins. Then go up and continue moving left.
- When you reach a wall, swim upwards. When you get to the top, swim up-right as you avoid the enemies.
- The G token is located around the top-left part of the area.
- When you are close to the top, have Enguarde use his charge dash to move right. When the water level falls you should reach the area where the DK coin is.
- After grabbing the DK coin, move right and pass the anti-swordfish sign. You will get a banana bunch.
- Jump into the barrel. Have the barrel fire you onto the target to finish the level.
Topsail Trouble
- At the start of the level, jump onto the snake crate and land on Rattly. Then move to the left as you jump on the enemies along the way. Grab the K token when you see.
- When you reach the left end of the stage, jump upwards.
- Jump onto the platform below the DK barrel. Then charge up Rattly to do a high jump to the left. You will grab a red balloon.
- Go to the right and jump on the enemies.
- When you reach the right end, jump upward. At the top, have Rattly do a high jump onto the high platform at the right. Then jump into the bonus barrel.
- In the bonus room, jump on all the Flitters. Then grab the Kremcoin at the right.
- When you exit the room, go to the left. Then do a high jump onto the left platform.
- Move to the right as you jump onto the enemies. Grab the O token.
- When you find a treasure chest, get off of Rattly and throw the chest onto the upper platform.
- Get back onto Rattly and jump to the platform where the chest currently is.
- Get off Rattly and throw the chest at the Kruncha for a red balloon.
- Jump back onto Rattly and move to the left.
- Jump into the up barrel and go up to find a banana token.
- Go right past the anti-snake sign to get a banana coin.
- Break the star barrel and continue moving right.
- Climb up the ropes as you avoid the Zingers and the Klingers.
- When you reach the top, jump to the right for a banana token and some bananas.
- Then jump back onto the rope and jump to the left. Grab the crate and throw it at Zinger.
- Jump onto the rope at the left. If you climb to the right and down, you will find the N token. Watch out for the Zinger.
- Go up and right and grab the banana token. Then climb up.
- To the right of the 2 Flitters is a hidden hook. Jump up to grab the hook. Then jump onto the Flitters and into the bonus barrel.
- In the bonus room, climb up the rope as you avoid the Flitters. The Kremcoin is at the top and to the right.
- Back at the level, drop down and onto the rope. Then go right as you avoid the Zingers and Klingers.
- Climb up when you see vertical ropes. When you reach the top, jump to the right and grab the DK coin.
- Jump back onto the ropes and move left, up, and right as you avoid the Zingers.
- Go past the target to find a blue balloon. You will need your partner to reach it.
- Grab the crate, go left, and throw it at the Zinger. Jump onto the rope and then jump onto the target. If you timed the jump correctly, you will get the G token.
Krow's Nest
- If you throw your partner onto the next, you could grab 2 banana coins.
- At the start, Krow will grab an egg out of its nest and drop it down.
- The egg will bounce around the stage. Jump on the egg and then grab it. Throw the egg at Krow.
- After 2 hits, Krow will hit his head on the nest. Eggs will then fall out of the nest.
- Occasionally, some eggs will land on the platform. Grab those eggs and throw them at Krow.
- You will receive a Kremcoin upon defeating Krow.
Crocodile Cauldron
Contents
Hot-Head Hop
- At the start of the level, throw your partner to the top of the cave at the left.
- Grab the treasure chest and throw it at the Neek. You will get a green balloon.
- Grab the other treasure chest and throw it at the Klobber. You will get a K token.
- Jump across the alligator heads to the right.
- Go right and jump on the Klampon and the Klobber.
- Jump across the alligator heads to the right.
- Grab the treasure chest and throw it at the Klobber for a banana coin.
- Continue moving right and jump across the alligator heads.
- Grab the treasure chest and throw it at a Klampon. Grab the cannon ball that comes out.
- Get the O token and head to the right across the alligator heads and jump on the Klampons along the way.
- Jump into the cannon while holding the ball. You will be taken to a bonus room.
- At the bonus room, jump on the alligator heads and grab all the stars. Be careful not to fall into the lava. After grabbing the stars, grab the Kremcoin at the right.
- When you return to the level, you will break the star barrel. Jump to the right and jump onto the spider crate. Then land on Squitter.
- Go right and shoot webs at the Neeks you run into.
- Create some web platforms to reach the area above the Y-shaped group of bananas. Grab the DK coin in the area.
- At the A-shaped group of bananas, make a web platform to reach the banana coin.
- Continue moving right and grab the N token along the way. Shoot the webs at the Klampons along the way.
- Jump on the alligator heads to cross the lava pit. Avoid the Zinger.
- When you reach the platform, you will see a pair of bananas in the air. Use the web platforms to reach the bananas.
- You will find more bananas in the air. Use the platforms to follow the bananas and jump into the bonus barrel.
- In the bonus stage, create web platforms to go up. Grab the Kremcoin at the top.
- When you return to the level, use the web platforms to reach the G token.
- Continue going right as you shoot webs at any enemy you run into.
- Jump into the barrel cannon to fly to across the lava pit.
- When you land on the platform, use your web platforms to reach the bonus barrel.
- In the bonus room, use the web platforms to jump across the wide lava pit. The Kremcoin will appear at the right end of the room.
- Run past the anti-spider sign for a red balloon. Then jump on the alligator head and land on the target.
Kannon's Klaim
- If you are not Dixie, switch to her. Go right and past the Neeks.
- After the 2nd up barrel, jump to the right and use the helicopter spin. You will reach a bonus barrel.
- You will need your partner to reach the top of the bonus stage. At the start go right and jump across the pit with Dixie's helicopter spin and grab the DK token. Jump into the Dixie barrel to reach the above platform. Then go left and jump into the next Dixie barrel. You will then reach another Dixie barrel. Jump into that barrel and you will be shot up to a barrel that requires Diddy. Switch to him, jump into the barrel, and you will reach the Kremcoin.
- When you get back to the level, go right. Jump on the Kannon and then into the up barrels.
- Jump on the Neeks that head towards you. Then grab one of the TNT barrels and throw it at the Kruncha.
- Go to the left and jump into the up barrels. At the 2nd up barrel, go right and grab the K token.
- Keep going left and jump on the Klomps. Then jump into the barrel cannon.
- Jump on the Kannon and any barrels he shoots at you.
- Jump into the up barrels to the right. At the 2nd barrel, jump on the Flitter while it is unguarded by the Zinger from the top. Then jump into the barrel cannon to the right for some bananas. You will be shot back to the 2nd up barrel.
- Go into the up barrel to the left. Jump on the Flitter and land in the next up barrel.
- Go into the barrel cannon and you will be shot onto a high platform.
- Use the barrels that Kannon shoots at you to reach the O token.
- Go right and jump on any enemies that come across.
- Jump on the Kannon at the right end and into the barrel cannon. The barrel will fire you upwards.
- Break the star barrel and jump to the left across the up barrels. Avoid any Zingers along the way.
- The up barrel at the very left will shoot you upwards. Go to the right until you reach the 2 arrow barrels.
- Use Dixie Kong to hover to the barrel that points left. You will grab a banana coin and reach the barrel. You will be shot into an up barrel.
- When you reach the high platform, jump to the left to find the bonus barrel.
- In the bonus area, jump into each up barrel you see. You will find the Kremcoin at the top.
- When you return to the level, go to the right and avoid the Neckys.
- Jump into the up barrel when the Zinger is out of the way.
- You will be shot into another up barrel. Move left when the Zinger is out of the way.
- Grab the TNT barrel and throw it at the Kannon. Then jump into the up barrel at the left.
- Follow the up barrels you see along the way and avoid the Zingers.
- You will eventually reach an up barrel that will shoot you to a high platform. Jump on the Necky.
- Go to the right and switch to Diddy if you are not using him. Jump into the Diddy barrel and grab the N token. You will be shot to other barrel cannons that will get you some bananas and banana coins.
- Go left and jump into the up barrels. Go to the leftmost up barrel while avoiding the Zinger. You will be shot to a high platform.
- There is a single banana at the right. When Kannon fires a barrel at you, jump on the barrel to cross the gap and reach the Kannon at the right. Then go into the bonus barrel at the right.
- In the bonus room, jump across the Flitters to cross the gap. The Kremcoin is in the right end of the room.
- When you get back to the level, grab the treasure chest. Throw it at an enemy for the G token.
- Continue moving right and jump on the target to finish the level.
Lava Lagoon
- Start the level by going right. Jump on the Neek along the way.
- When you reach the Clapper, jump on him to cool the water.
- Jump into the water and grab the bananas while avoiding the Flotsam.
- Jump out of the water and go right. Jump on the Klampon and jump on the next seal.
- Swim to the bottom and grab the bananas and banana coin. Go up-right and jump out of the water.
- Go right, jump on the Klampon, and jump on the next Clapper.
- Jump into the water and go down for some bananas and a K token.
- Swim to the right while avoiding the Flotsams.
- Go up and jump into the up barrel. Hold left as you are flying upwards to find a hidden path with a banana coin.
- Go left, jump on the Klampon, and jump on the Clapper.
- To the left, jump up a couple of small platforms and hit the ! barrel.
- Go back into the water and go to the left. Grab the O token above the Lockjaw.
- Jump out of the water at the upper-left area and break the star barrel.
- Go left and jump on the Kaboings. Then jump on the Clapper and into the water.
- Swim to the left while avoiding the Puftups.
- Jump out of the water at the upper-left area. Then go right and jump on the Clapper.
- Go left and swim upwards. Then swim to the right while avoiding the Lockjaws. Grab the N token near the top.
- There is a hidden pathway to the left of the N token. Reach a landing by jumping out of the water to the left. Then reach the high platform by throwing your partner up-right. Then follow the pathway for some bananas and banana coins. You will then find a hidden barrel cannon.
- Continue going right. When you pass the anti-swordfish sign, grab the barrel on top of the crate. Then throw the barrel at the left side of the crate.
- In the bonus room, get on Enguarde. Then follow the pathway as you charge at the Puftups and the Flotsams. Past the anti-swordfish sign, you will earn a banana bunch as well as the Kremcoin, assuming you charged at all the enemies.
- Back at the level, go right and down.
- Go to the left and defeat all the Click-Clacks. Jump on the Clapper and into the water.
- Swim to the right as you avoid the Puftups. When you reach the wallk, go down to the G token. Then swim upwards.
- Jump out of the water and jump on the Clapper. Go to the right and swim through the crates.
- Break the ! barrel and go right. Follow the path of bananas and grab the DK coin.
- Swim into the barrel cannon at the end of the path. Then swim upwards.
- Jump out of the water and go to the right.
- Throw your partner into the barrel cannon. Then fire at the target.
Red-Hot Ride
- At the beginning, you could throw your partner to the top of the cave to find some banana coins.
- Go to the right and jump on the Klobber.
- Jump on the hot-air balloon and float to the right. Jump on the platform when it appears.
- Throw your partner at the Kruncha and go right. Then jump on the hot-air balloon and float down to the K token.
- Float to the right and use the steam to gain height. Continue moving right and jump onto the platform.
- Go right and jump on the Klobber. Grab the barrel and throw it at the Kruncha to the left.
- Jump on the rhino crate and land on Rambi.
- Go to the right and jump on the Zinger and the Klobber. Jump onto the hot-air balloon.
- Hover to the right until you reach the steam. Use the steam to gain more height and then move right.
- Defeat the top Zinger and grab the banana coin. Go to the right and float over the steam.
- When you are high enough, go right. You should defeat the 2 Zingers over the next column of steam without the need to jump.
- Keep going right. Defeat the Zinger, then float down and grab the O token. Then float over the steam column.
- When you are high enough, go to the right.
- Continue right through the 4 steam columns. Grab the bananas and the banana coin and defeat the Kruncha.
- As you keep going right, you will reach some ground platforms. Jump on the platform and have Rambi face the wall.
- Charge up Rambi and have him charge into the wall for a bonus room.
- In the bonus room, have Rambi go right and defeat every enemy along the way. Then grab the Kremcoin.
- Back at the level, pass through the anti-rhino sign and grab the bananas. Jump on the Click-Clack and grab it.
- Go to the right and throw the Click-Clack at the Kruncha. Break the star barrel.
- Use the hot-air balloon to float down to the bonus barrel below where the star barrel was.
- In the bonus area, use the hot-air balloon to grab all the stars in the area. Use the steam to gain some height. Be careful not to fall into the lava. When you get all the stars, grab the Kremcoin to the right.
- When you return to the level, jump onto the hot-air balloon and grab the DK barrel with Diddy. Then go to the right when the Zinger is out of the way.
- As you go right, grab the bananas and use the steam columns to keep yourself away from the lava.
- You will see 2 Zingers, a hot-air balloon, and an N token. You should still have the DK barrel. Jump onto the balloon and you should defeat the top Zinger. Jump up to grab the N token. Then throw your partner up to grab the DK coin.
- Keep going right. When you see the hot-air balloon with the Zeek and TNT barrel on top, jump on the Zeek and grab the barrel.
- Go right and throw the barrel at the Zingers. You should defeat the middle Zinger, or the bottom 2 if you threw the barrel in a certain angle.
- Keep going right and grab the banana coin. Use the steam to keep your height.
- Jump onto the high platform when it appears. Jump on the Klobber.
- Jump onto the hot-air balloon to the right to defeat the Zeek on top.
- Go right. Jump on the Flitter and land on the next hot-air balloon.
- When the balloon is at its maximum height, go to the right when the Zinger is out of the way.
- You will see 2 balloons with greater height. Jump on those balloons to keep yourself away from the lava. Then go right on the 2nd balloon.
- Keep using the steam to stay away from the lava. Avoid any Zingers along the way and grab the G token.
- After the G token, there are 3 steam columns with Zingers on top. To pass this area, have the balloon float down to near the lava's surface. Then go to the right. You should pass through the columns without touching the Zingers.
- Keep going right while using the steam to keep your height.
- When you see a higher balloon, jump on top of that. Then jump onto the target to finish the level.
Squawk's Shaft
- Grab the treasure chest and throw it at the Krook for a K token.
- Throw your partner at the banana coin above the pit.
- Go to the right and jump on the Klomp.
- Jump into the barrel. Have the barrel fire you when it points upwards.
- Jump up the platforms and defeat the 3 Klomps. Grab the DK barrel and move left. Throw it at the Krook.
- Jump into the barrel and have it fire you when it point up-left.
- Jump up the platforms and defeat the 3 Klomps.
- Switch to Dixie Kong if you're not controlling her. Then use her helicopter spin to reach the barrel to the left.
- Have it fire you when it point up-right. In the next barrel, have it fire you when it points right and you will reach the bonus barrel.
- In the bonus room, throw any treasure chest at the red Zinger. One of them has the Kremcoin. Grab the coin when it appears.
- Back at the level, jump up the platform and defeat the 3 Klomps. Then jump up to the barrel cannon.
- Have the barrel cannon fire you up-right, and then upwards with the next barrel cannon. Move to the right as you fly upwards.
- When you move right, the bottom Krook will throw his hook at you. Jump up to avoid it. When the hook moves right, drop down to the platform and run to the right. Use your forward attack to defeat him and grab the treasure chest.
- Hit the top Krook with the chest for a red balloon.
- Jump to the top-left platform. As Diddy, throw Dixie into the Dixie barrel above you. You will be shot through a series of barrel cannons that will shoot you through bananas and banana coins.
- You will be shot back to the platform you were previously standing on. Go to the right and jump into the barrel cannon.
- Have the barrel cannon shoot you upwards. Then get the next barrel cannon to shoot you upwards when the Zinger is out of the way. Then get shot upwards from the next barrel cannon. Move left as you fly upwards and land on the Klampon.
- Jump on the Klampon to the left and then jump into the barrel cannon.
- Have the barrel cannon shoot you when it points up-right. Then have the next barrel cannon shoot you up-left. Then get the next barrel to shoot you upwards when the Zinger is out of the way. Finally get the next barrel to shoot you upwards.
- Break the star barrel and move left. Throw you partner into the barrel cannon and you will be shot into a bonus barrel.
- In the bonus room, have the barrels shoot you in the follow directions: up, up-left, up-right, up-right, up-left, up-left, up-right, up, and right. Then grab the Kremcoin.
- Back at the level, move right. Then jump into the barrel up-left from the right platform.
- Have the barrel shoot you upwards when the Zingers are out of the way. Then get the next barrel to shoot you upwards.
- Jump on the Krook to the right and grab the O token.
- Move to the left and jump on the parrot crate. Then grab the Squawks.
- Fly upwards and shoot eggs at any yellow Zingers and Krooks. Avoid the hooks the Krooks throw at you. Grab the N token along the way.
- After a while, you will run into Neckys. Avoid them as they swoop towards you.
- After the Neckys, you will see 2 Krooks facing each other. After they throw their hooks and catch them, shoot eggs at each one.
- Move right on the platform the 2nd Krook was standing on. Then move up after the next Krook as you avoid the hook.
- Grab the DK coin and then go into the bonus barrel.
- In the bonus room, have Squawks fly around the area and shoot eggs at all the Zingers. There are 8 Zingers in the area. Grab the Kremcoin after all the Zingers are defeated.
- Go down and shoot an egg at the Krook.
- When you reach the bottom, move left and shoot eggs at the 2 Krooks.
- Go up as you avoid the Neckys.
- After the 2nd Necky, immediately go right to avoid getting hit by a cannon ball.
- Fly up and shoot an egg at the Kannon. Then go left and up to pass by the platform the Kannon was standing on.
- Continue flying up as you avoid the Zingers and the Neckys.
- Pass through the platforms and move to the right. Go past the anti-parrot sign for some bananas.
- Jump into the barrel and have it shoot you when it is pointing up-right. You will land on the target.
Kleever's Kiln
- Avoid the fireballs that Kleever throws at you.
- When the cannon ball appears, throw it at Kleever.
- When the hooks appear, jump across the hooks to reach the right. Then grab the cannon ball and throw it at Kleever.
- Repeat the first 3 steps again until Kleever sinks into the lava.
- When Kleever starts floating, avoid it when it flys towards you.
- Use the hooks to jump across the lava pit. You could use Dixie Kong to reach the banan coins at the top right.
- Grab the cannon ball and throw it at Kleever.
- Each time you hit Kleever with the cannon ball, go back to the other side and wait for the cannon ball. Then throw it at Kleever.
- You will get a Kremcoin when you defeat this boss.
Krem Quay
Contents
Barrel Bayou
- Go right and grab the barrel. Throw it at the 3 Neeks to the right.
- Go into the timed barrel. Have the barrel point up and get fired out to grab the K token. You could go back into the barrel to shoot yourself towards the other bananas.
- Keep going right and jump on the Klomp.
- Jump onto the lilypad, grab the DK barrel and then jump onto the Flotsam to land on the right platform.
- When you go right, you will see a Kloak. If you wait, it will throw a banana bunch. Throw your partner up to reach it.
- Rather than jump into the timed barrel, have Dixie Kong hover to the right. You will reach a rhino crate.
- Jump on the crate and land on Rambi. Jump into the timed barrel and have it fire you to the right.
- Run to the right and charge through the Zingers and the Klobbers. Avoid the crates the Kloaks throw at you.
- To grab the O token over the pit, get off Rambi and do a dash attack off the edge. When you grab the O token, jump back onto the platform and onto Rambi.
- Jump into the timed barrel and have it shoot you to the right.
- In the next timed barrel, have it shoot you to the right.
- Then get the next barrel to shoot you upwards.
- Then next barrel will shoot you right, then down-right, and up-right. You will get a banana coin.
- Defeat the Klobber along the way. Then have the Kloak throw a banana bunch and a Zinger. Defeat the Zinger and grab the bananas.
- Jump into the timed barrel and point it to the right.
- Time it so that the barrel will shoot you towards the next barrel.
- Get the barrel to point up-right. When it is at the bottom, have it fire you towards the next barrel. Then get that barrel to fire you down to the star barrel.
- Jump to the barrel at the right and then jump onto the lilypad with the cannon.
- Jump to the platform at the right. Defeat the Neeks and Zingers along the way.
- Go past the anti-rhino sign for a DK coin.
- Have the Kloak throw 3 barrels while avoiding them. When it moves left, follow it.
- The Kloak will stop and then throw a treasure chest. Grab the chest and throw it at the Kloak for a cannon ball.
- Grab the cannon ball and jump towards the cannon to the left.
- In the bonus room, throw the cannon ball at the 3 enemies at the top. Then grab the Kremcoin that appears.
- Back at the level, jump into the barrel pointing up left. When it fires you, move right to the next barrel. It will then fire you to the right.
- If you wait for the Kloaks to throw the Click-Clacks, they will move left and reveal an N token.
- One of the Kloaks will stay and throw a treasure chest. Grab the chest and throw it at a Zinger to the right for a green balloon.
- Jump into the barrel cannon. When it fires, move right to the next barrel. Repeat this process for the next 4 barrels.
- Jump on the Klobbers and grab one of the barrels.
- Move right and throw it at the Zinger. Grab the banana coin below it. Continue moving right.
- Avoid the barrels and Zinger that the Kloak throws at you. Then jump across the barrels to the right.
- From the platform, jump into the up barrel. Grab the bananas and G token as it fires you upwards.
- When you see the platform at the right, jump towards it.
- Jump on a barrel that the Kloak throws at you to reach the bonus barrel.
- In the bonus room, have the barrels shoot you in the following directions: up-right, up-right, right, right, up-right, right, down-right, and down. Grab the Kremcoin.
- Back at the level, have the barrel shoot you downwards toward the target. Make sure the Zinger isn't in the way.
Glimmer's Galleon
- Start the level by moving down and right. Follow the banana path.
- When Glimmer shows up, swim back to the beginning of the level.
- Swim upwards and you will find a crate with an opening. Rather than swim into the opening, swim above the opening to the right to find a hidden room.
- Grab the bananas and then swim to up-right.
- You will find another hidden room upwards with a DK coin. Grab the coin and return to where the opening was. Enter that opening for a bonus room.
- In the bonus room, swim in the following directions: right, up, left, up, right, down, right, up, right, up, right, up, and right. Grab the Kremcoin.
- Swim back down and follow the bananas. Avoid the Flotsams along the way.
- When you reach the wall, swim up. Then swim right when you reach the ceiling.
- Swim over the barrels and then go down. Move to the left as you move down to find a hidden path with a banana coin.
- Swim to the right. When you see an up arrow, swim upwards.
- When you reach an area with 2 Lockjaws, swim to the left to find a hidden path with coins and bananas. Swim back up when you exit the path.
- When you reach the ceiling, grab the O token. Then swim to the left.
- When you are near the Puftup, it will explode and send needles in 4 directions. Avoid those needs.
- Swim down, then swim left when you reach the floor.
- Swim up when you see the Lockjaw and avoid the Flotsam.
- When you reach the ceiling, swim to the left and break the star barrel.
- Swim down and follow the bananas. Swim left when you reach the floor. Avoid the Shuri and the Flotsam along the way.
- When you reach the wall, swim upwards. Avoid the Puftup's needles.
- At the ceiling, swim right. Then swim upwards at the wall. Avoid your enemies.
- Go left at the ceiling and avoid the Lockjaw and Shuris.
- When you see the banana path, swim upwards.
- At the ceiling swim left. Grab the bananas and N token as you avoid the Lockjaw.
- Swim up at the left side of the screen. Then swim to the right at the ceiling.
- You will have to swim up and down various obstacles while avoid Shuris and Puftups. Generally, you will be moving right as you do so.
- When you see the right arrow, move downwards as you keep going right. You will find a crate with an opening.
- In the bonus room, swim up. Then swim right at the third intersection. Swim down at the first downwards path. Go right and down, then right again at the next intersection. Finally, keep swimming up to find the Kremcoin.
- Back at the level, swim upwards. Then go right when you see the Lockjaw. Avoid the Flotsams along the way.
- When you reach the wall, swim up. If you go to the area with the 2 Lockjaws, you could grab some banans, a banana coin, and the G token.
- When you go right, you will see a room full of Puftups. Avoid their needles as you continue moving right.
- Go down right where the up arrow is. Then swim upwards to the up barrel.
- Do a rolling attack at the Spiny's front side. Then jump on the barrel and then jump onto the target.
Krockhead Klamber
- Begin the level by moving to the right. When the Kutlass throws its swords into the ground, jump on it.
- Grab the DK barrel and move to the left. Throw at the top Zinger you see.
- Jump to the left over the bottom Zinger and move left.
- Grab the treasure chest and throw it at a Zinger for a red balloon.
- Roll off of the platform to the left. Then jump and land on the Flitter.
- Land on the platform and move to the left.
- Use the partner throw to get across the 4 Zingers. Then grab the treasure chest.
- Throw the chest at each of the 4 Zingers and it will break open. Grab the DK coin that comes out.
- Go back to the right and jump into the barrel cannon. Then move to the right.
- Jump to the right and grab the cat tail. Then jump right onto the Flitter and then right again to the next cat tail.
- Jump onto the barrel to the right. Then jump onto the Flitter to reach the lily pad.
- Grab the crate and throw it at the Kaboing. Then jump to the right barrel.
- Jump onto the cat tail. Grab the K when the Flitter is below it. From the Flitter jump onto the next cat tail.
- From the cat tail, jump on the Kaboing. Then jump on the next Kaboing to the right and land on the lily pad.
- When the Zinger is out of the way, jump onto the cat tail.
- As the Flitter is flying down, jump on it and grab the banana coin. Then jump on the row of Flitters to the right and grab the cat tail.
- Jump onto the lily pad and grab the DK barrel. Throw it at the Kaboing as it lands on the barrel.
- Jump onto the barrel and then onto the Flitter. Land on the lily pad.
- Jump onto the next cat tail. Jump onto the Flitter when the Zinger is out of the way and then grab the next cat tail.
- When the crocodile head is out of the water, jump on it and grab the O. Then grab the next cat tail.
- Jump on the Flitter when the Zinger is out of the way. Then grab the cat tail to the right.
- When the Flitter is below the banana path, jump on it. Then grab the next cat tail.
- Break the star barrel to the right and land on the crocodile head while it is visible.
- Jump into the up barrel and land on the platform.
- Throw your partner to where the up arrow is pointing to find a hidden bonus barrel.
- In the bonus room, jump on the Squitter. Then shoot your webs at all the Zingers in the level. Use web platforms to reach the high Zingers. After defeating the 4 Zingers in the area, grab the Kremcoin to the right.
- Back at the level, move right past the anti-spider sign for a red balloon.
- Jump on the Kutlass while his swords are down. Then go right and touch the alligator barrel.
- Jump on the alligator head while they are visible. Then jump onto the cat tail.
- When the Zinger is out of the way, jump right and grab the coin. Then grab the cat tail.
- When the next Zinger is out of the way, jump onto the barrel and touch the alligator barrel.
- Jump on the next set of alligator heads. Then grab the cat tail.
- Jump on the lily pad while the Zinger is at the left of it. Then jump to the barrel and grab the crate.
- Throw the crate at the Klinger and jump onto the cat tail.
- Jump to the alligator barrel and land on the alligator head below.
- Jump across the alligator heads to the right. Use the Flitters to gain distance between the ones that are widely spaced apart. Grab the N along the way.
- Jump to the right and land on the Klinger. Then grab the cat tail. Do the same at the next cat tail.
- Jump across the Flitters to the right and you will reach the next cat tail. Jump on the Klinger at the right and grab the next cat tail.
- Jump to the alligator barrel and jump across the alligator heads. Avoid the Zingers along the way.
- You will then reach the next 2 cat tails. From the 2nd cat tail, jump on the target when the Zinger is out of the way.
Rattle Battle
- At the beginning of the level, throw your partner to the left of the banana to find a hidden barrel cannon.
- The cannon will shoot you to a high platform with bananas, a coin, and a bonus barrel. Throw your partner into the barrel.
- In the bonus area, jump up the barrels. You will need to use rolling jumps since the barrels are widely spaced apart. Grab the Kremcoin at the top right part of the area.
- Back at the level, move right into the door.
- Jump into the Rattly barrel. Then move right.
- When you exit the room, continue moving right. Jump on any enemies along the way, collect bananas, and grab the K coin.
- When you see high platforms, you could use Rattly's charge jump to reach it or just jump on a flying enemy if one is near.
- When you see a column of bananas above a black square, jump into the hole that follows. Then go left to find a hidden bonus barrel.
- In the bonus barrel, jump across the Zingers. Then grab the Kremcoin.
- Back at the level, move right. You will see 2 Zingers over a pit.
- Jump on the first Zinger when it is below the O. Then jump onto the next Zinger and land on the platform.
- Continue moving right and jump on the enemies.
- When you see a high platform, jump to inside the platform where the banana is. Watch out for the Zinger.
- You will land in a barrel that shoot you upwards towards a DK coin.
- Continue moving right and break the star barrel.
- Avoid the flying cannon balls and jump on the Kannon. Then grab the banana coin.
- Continue moving right as you defeat the enemies.
- The next Kannon will be shooting barrels at you. When the barrel is below the N, jump on the barrel and then land on the Kannon.
- After the N, have Rattly do a charge jump at bananas that are pointing up. You will reach a hidden bonus barrel.
- In the bonus area, grab all the stars. You may need to use the charge jump to reach the really high stars. Grab the Kremcoin at the right once you have all the stars.
- Back at the level, continue moving right as you jump on your enemies. Avoid the cannon balls and use the Zingers and flying barrels to get across wide pits. Grab the G above a tall stack of barrels.
- You will eventually reach the anti-snake sign. Go past it to get the bananas.
- Use Dixie to get into the Dixie barrel. Then fire yourself at the target. If you time your jump correctly, you will earn a G token.
Slime Climb
- Begin the level by moving right. Defeat any Click-Clacks along the way.
- Throw your partner at the banana coin. Then jump onto the rope at the right.
- When you reach the top, grab the DK barrel and throw it at the Klomp. Then move to the left.
- Defeat the Click-Clacks and throw your partner at the K token. Then throw your partner at the Kruncha.
- Climb up the rope at the left end. When you reach the top, jump across the platforms at the right.
- Throw your partner at the Kruncha at the right. Then jump across the platforms at the upper left and defeat the Klomps.
- Climb up the rope and avoid the Klingers.
- When you get to the top, throw your partner into the barrel cannon. You will be shot through the O token.
- Then throw your partner into the next barrel cannon. You will break the star cannon.
- Defeat the Kannon and break the ! barrel. Then jump into the water and sink to the area below where the ! barrel was. Then enter the bonus barrel.
- In the bonus area, climb on the rope and jump off to grab the stars. Grab the hooks at the sides to prevent yourself from falling down the pit. When you grab the stars, get the Kremcoin.
- Back at the level, move to the right. Then climb up the rope.
- When you reach the top, move to the left. Then climb up the rope at the left.
- When you get to the top of the rope, jump across the Flitter and grab the rope.
- Move right as you avoid the Klingers. When the right Flitter is close enough, jump on it and land on the platform at the right.
- Quickly move right and climb up the ropes. Avoid the Zingers along the way.
- Grab the N while you are far from the water. Then continue climbing upwards.
- When you have to climb left, jump across the Flitters and grab the ropes at the left.
- When you reach the top, quickly move right and avoid your enemies.
- Climb up the rope at the right and then jump onto the platform with the cannon ball.
- Jump across the platforms to the left as you defeat the Klomps. Be careful not to drop your ball into the water. Then jump into the cannon while holding the ball.
- In the bonus room, throw the cannon balls at the Flitters and Zingers. Then grab the Kremcoin at the top right.
- Back at the level, throw your partner at the ! barrel. Then run to the right.
- Jump into the water and swim to the right. Grab the DK coin and jump out of the water.
- Jump into the barrel and fire yourself at the target.
Bramble Blast
- Go right and jump into the barrel cannon.
- Have the barrel cannons fire you into the upper-right direction.
- After the arrow barrel that fires you to the right, get the barrels to fire you at the upper-right direction. You could also grab the K token in the area. Avoid the Zingers in the area.
- In the next set of barrel cannons, you can find a path of bananas and coins at the bottom.
- Find a barrel near the top that is next to a banana path that goes up-left. Have that barrel shoot you through the bananas.
- Fire yourself out of the next barrel. Avoid the Zinger along the way.
- In the next barrel area, fire yourself into the lower-left direction.
- Get the next series of barrels fire you through the banana paths.
- In the next barrel area, go up-left, up-right, up-right, down-right, up-right, up-left, up-left, up-left, down-left, down-left, down-right, and down-left. You will reach a bonus barrel.
- In the bonus area, jump in the barrel and go down-right, down-right, down-right, down-right, up-right, up-right, up-left, up-left, up-right, up-right, down-right, down-left, down-right, and up-right. Grab the Kremcoin at the end.
- Back at the level, go up-right, down-right, up-right, and down-right.
- In the next area of barrels, have the first barrel you land in fire you down-right. Then use the next barrel to fire yourself upwards to the banana coin. Then go up-left.
- Use the barrels to follow the bananas. You will eventually reach a star barrel.
- Have the next barrel fire you up-right. Then get the following barrel to fire you upwards to reach the N token. Then have it fire you to the upper right direction.
- In the next barrel area, have the barrels blast you to the top barrel. Have the top barrel fire you in the upper-right direction.
- Get the following series of barrels to blast you through the thorn path. Avoid the Zingers along the way.
- Land on the platform to the left. Move left and jump on the Klampon.
- Drop down the banana column and land in the barrel.
- Have the following barrels blast you right, up, and left. You will land on a platform.
- Move left and defeat the Click-Clacks. Jump into the barrel cannon.
- Fire yourself into the barrel next to the banana path that goes up-right. Then fire yourself through the banana path.
- In the following barrel area, go up-left, up-right, up-left, up-left, up-right, up-left, up-right, down-right, up-right, down-right, down-left, down-right, down-left, down-right, down-left, and down-right.
- In the following series of barrels, have them blast you through the banana path.
- After jumping onto the Flitter jump into the next barrel. It will shoot you towards a group of Flitters.
- After jumping on the first Flitter, move to the left. You will fall into an arrow barrel that will shoot you upwards. You will grab a Squawks.
- Using Squawks, go to the left and grab the bananas.
- Shoot an egg at the Zinger and grab the DK coin. Then move to the upper-right path. Avoid the red Zingers as you move through the path.
- When you go down, land in the barrel cannon. You will be taken to a bonus barrel.
- In the bonus area, follow the thorn path while you avoid touching the thorns. Reach the Kremcoin at the end of the path. You will get a banana bunch from the anti-parrot sign.
- Back at the level, you will grab a G token and land in a rotatable barrel. Have the barrel point down and fire you at the target.
Kudgel's Kontest
- Kudgel will jump up and land on the ground. Jump up when he lands to prevent yourself from getting stunned.
- Occasionally, Kudgel will swing his club. Then he will stomp the ground and cause a TNT barrel to come down.
- Grab the barrel and run around the stage while waiting for Kudgel to come down.
- Keep your distance from Kudgel because he will swing his club at you and break the barrel if you are too close.
- When Kudgel is open, throw the TNT barrel at Kudgel to damage him.
- After 2 hits, Kudgel will start doing low jumps. Like before, do a jump when he lands.
- He will still cause TNT barrels to drop down. Keep throwing them at Kudgel when he's open.
- You will get a Kremcoin when you defeat Kudgel.
Krazy Kremland
Contents
Hornet Hole
- At the beginning throw your partner at the hook above you.
- Jump to the left and you will stick to the honey. Jump up the honey and reach the top platform.
- Go left and jump up the honey. When you see the right platform, go right into the door.
- In the bonus room, jump up the honey. You will find the Kremcoin at the top.
- Back at the level, throw your partner above the door.
- You will find a hidden platform. Go to the right.
- In the bonus room, grab the treasure chest. Go right and throw it at the Zinger you see along the way. After defeating all the Zingers, the chest will break open and reveal the Kremcoin.
- Back at the level, go to the left. Then jump to the honey and climb upwards to find hooks.
- Jump on the hooks to grab the bananas and coins.
- Drop down to the left and you will be back at the level's beginning.
- Go to the right as you jump past the honey. Avoid the Zinger and defeat the Click-Clacks.
- When you see the honey walls, jump onto the right wall.
- Then jump to the left wall and climb upwards to grab the banana coin.
- Jump to the right and move right. Avoid the Zingers along the way.
- Grab the barrel and throw it at a Spiny and Zingers.
- Jump up the honey walls and grab the K. Avoid the Zingers.
- When you reach the top platform, jump to the high honey wall at the top right. Climb up and grab the treasure chest.
- Go left and hit an enemy with the chest. A green balloon will appear.
- Keep going left as you avoid the Zingers and Spinys.
- When you reach the honey wall at the left, climb upwards.
- When you get to the top, move left.
- You will find a hook at the very top. Throw your partner at the hook and jump to the honey wall.
- Jump up the honey wall and jump on the honey crate. Then land on Squitter.
- Drop down and move left. Shoot your webs at the Spinys. Break the star barrel along the way.
- At the end, shoot the Zinger. Then jump into the arrow barrel. Land at the platform to the left.
- Create web platforms to access the top right area. You will find an O token.
- Go to the left until you reach the wall. Use the web platforms to go upwards. Shoot your web at the Zinger.
- If you go to the top, you will find bananas and a coin. In any case, go to the right when you reach the top.
- Shoot the web at the enemies along the way.
- When you see the hook, create web platforms to move up-right. Then continue moving right as you shoot the enemies.
- When shooting a Zinger above a pit, drop down the pit.
- At the bottom, go left and creat web platforms at the banana area. Shoot the Zingers you see. Then grab the DK coin at the top and move right.
- Go into the barrel. When the barrel is at the left, fire yourself upwards to reach the high platforms. Then go to the right.
- Shoot the next Zinger. Then grab the N token and jump into the arrow barrel.
- When you reach your greatest height, go to the left and shoot the Spinys.
- You will see some bananas above you. Make some web platforms to follow them to the upper-right area.
- Shoot the Zinger and enter the door.
- In the bonus room, use the web platforms to go upwards. Then grab the Kremcoin at the top.
- Back at the level, go to the left and shoot the Spinys.
- When you see the hook, use the web platforms to go up-left. Then jump onto the platform and continue moving left.
- When you see the hooks above the pit, use the web platforms to get across.
- Jump onto the platform and move left past the anti-spider sign. Then grab the red balloon.
- Jump up the honey wall. When you reach the top, jump onto the target. If you time it right, you could get the G.
Target Terror
- Go right and grab the DK barrel. Then throw it at the Zinger. Then jump into the arrow barrel.
- You will land on the skull cart and it will take you to the right. Jump up to grab any bananas and to avoid the Zingers.
- When you see the Flitter, jump onto it and grab the K.
- Hit the check barrel to open the gate.
- Jump onto the next skull cart. Jump onto the Flitter to reach the check barrel.
- You will eventually see a Klank. Avoid the barrels it throws at you.
- Jump to the check barrel and land on the next skull cart.
- Avoid the X barrel as it will close the gate on you. When you see the bonus barrel, jump into it.
- In the bonus room, grab onto Squawks. Then shoot your eggs at all the Zingers in the area. Then go past the anti-parrot sign and grab the Kremcoin at the top right.
- Back at the level, jump when you see the O token.
- Jump onto the Flitters to break the check barrel.
- Jump onto the next Flitter and break the star barrel. Then have the next skull cart take you to the right.
- Jump onto each skull cart you see along the way. Avoid the X barrrel.
- Then jump into the check barrel. You should be safe from the Zinger.
- Grab the N and jump onto the next skull cart. Jump up to the check barrel.
- Jump when you ride through the shack and you will get a DK coin.
- Avoid the barrels that the Klank throws at you.
- Do not jump when the skull cart falls. You will ride on a hidden track. Jump on the next skull cart to find a bonus room.
- In the bonus room, jump up when the skull carts fall off the tracks and onto the next skull cart. You will grab the Kremcoin at the end.
- Grab the G token and jump into the barrel cannon.
- When you land on the skull cart, jump over the Zinger and hit the check barrel.
- Jump on the Flitters and then onto the next cart. Jump up to the check barrel. Be careful of the Zingers.
- The cart will move through a banana path. Jump when you are below the check barrel and land on the next cart. Avoid the X barrel and continue moving right.
- Throw your partner into the barrel. Then fire yourself at the target.
Bramble Scramble
- At the start, jump over the thorns to the right. Then land on the wooden platform and grab the K.
- Go left into the barrel and shoot yourself upwards when the barrel is at the right.
- Go left over the thorns and land on the platform.
- Go left as you avoid the enemies and the thorns.
- Grab the horizontal rope at the left as you avoid the Zingers. Then climb up the vertical rope as you avoid the Krook's hook.
- Jump to the platform at the right and defeat the Click-Clack. Then throw your partner at the ! barrel.
- Drop into the pit and move right. Jump into the barrel and shoot yourself upwards to reach the bonus barrel.
- In the bonus room, grab the Squawks. Defeat the Zingers around the area and grab the stars that they are guarding. When you get all the stars, go to the bottom right past the anti-parrot sign. Then grab the Kremcoin.
- Back at the level, jump on the parrot crate and grab the Squawks.
- Follow the thorn path and shoot eggs at any enemy you come across.
- Float down the pit and go right. Grab the bananas and the coin in the area.
- Go back left and up the pit. Then continue moving left.
- When you see the wall, move down as you avoid the hook and the Zingers.
- When you see the floor, go to the left and shoot eggs at any enemies you see.
- There will be a ring of Zingers. Go left when you an opening.
- Shoot your egg at the Kannon and continue moving left. Shoot the Zinger along the way.
- Grab the O at the very left, and then fly through the upwards thorn path. Shoot at the Krooks. Grab the banana coins above the 2nd Krook.
- Go right past the anti-parrot sign for a banana bunch.
- Climb up the rope and break the star barrel.
- Go back down and jump through the thorn wall to find a hidden room.
- Do a rolling jump off the platform and land on the next platform. Then jump into the Squitter barrel.
- Use web platforms to go to the right. When you see the wall at the right, go upwards.
- At some point, you will see a banana inside the thorn vine to the left. Use the platforms to move through the vine. Then grab the DK coin.
- Get the banana at the bottom to find a hidden blue balloon.
- Move back through the vine you entered from. Then continue moving upwards.
- Go left past the anti-spider barrel and grab the red balloon.
- Jump into the arrow barrel and you will grab the rope. Then go right and land on the platform.
- Go right as you defeat the Click-Clacks.
- Jump over the thorns and land on the crate. Then grab the Squawks.
- Go right and avoid the Zingers. Grab the N token in front of the Krook.
- Go down and right as you continue avoiding the Zingers.
- When you see the wall, go up. You will see a ring of Zingers.
- When you see an opening in the ring, go right and up. Then go through the upwards path.
- When you reach the ceiling, go left. Shoot your eggs at the Zingers and the Neckys.
- Go up when you reach the wall. When you see the ring of Zingers, go left at the opening.
- Fly around the circle of thorns. When you see the thorn path at the right, fly through it.
- Shoot your eggs at the Kloaks. Then fly past the anti-parrot sign for a G token. Jump onto the target to finish the level.
Rickety Race
- At the start of the stage, throw your partner to the high platforms at the left.
- When you get to the top, use Dixie's helicopter spin to reach the platform to the right.
- In the bonus room, you will land on a fast-moving skull cart. Even though the bonus level is a "Destroy them all" type of level, you actually don't have to defeat all the enemies in the area. Just run into any enemy in the way, without jumping over them, and you will get the Kremcoin at the end.
- Back at the level, drop down and head right.
- Jump onto the skull cart and wait for the light to turn green. You could hold left to find a green barrel. Hitting that barrel will give you speed boost that will help you catch up to your enemies.
- The main premise behind this stage is to get past all the Klanks to gain a higher rank in the race. You also get a prize for defeating each Klank. You will get the following:
- 9th: Banana
- 8th: Banana
- 7th: Banana
- 6th: Banana Bunch
- 5th: Banana Bunch
- 4th: Banana Bunch
- 3rd: N Token
- 2nd: Banana Coin
- 1st: DK Coin
- Note that you do not need to get a high rank to finish the level but you will get rewarded for it.
- As you race against the Klanks, jump over the pits, grab the bananas and the letter tokens.
- When you get to the end of the track, you will be in front of the target. Jump to the left with Dixie to grab a hidden hook. Then jump again to grab the next hook.
- Jump to the right using Dixie's helicopter spin and land on the target.
Mudhole Marsh
- Go right and avoid the Flitters. You could either use a Flitter or throw your partner to reach the banana coin near the top.
- As you move right, you will see the Cat of Nine Tails. Jump on him as he spins and you may reach the K token. If that doesn't work, you could throw your partner to the K.
- Continue moving right and jump across the hooks.
- Land on the platform and move right.
- Grab the treasure chest on top of the lily pad. Hit 3 enemies with it and you will get a banana bunch.
- Continue moving right as you avoid your enemies.
- After the 2nd set of hooks, grab the treasure chest on the lily pad. Hit an enemy with it to find a DK barrel.
- If you throw your partner up through the banana at the top of the screen you will break a hidden ! barrel.
- Continue moving right and break the next treasure chest for the O token.
- Go right and grab the next treasure chest. Break it open for a banana coin.
- Keep heading right as you jump on the enemies.
- You will see a bonus barrel above a Cat of Nine Tails. You could reach the barrel using the cat or a partner throw.
- In the bonus room, use the partner throw to reach the stars. When you have all the stars, grab the Kremcoin to the right.
- When you return to the level, you will break the star barrel. Jump on the Neckys and jump to the right.
- Grab the treasure chest and break it open for a DK barrel.
- Go right as you avoid the enemies and grab onto the cat tail.
- Jump on Kannon's barrels when it flies under the N. Then jump on Kannon.
- Continue moving right as you jump across the cat tails. Avoid the enemies along the way.
- There is a banana coin above a group of Zingers and a couple of Cats of Nine Tails. Using the partner throw is the best way to grab the coin as the cats aren't very reliable for controllable jumps.
- Jump onto the lily pad at the right and grab the cannon ball.
- Jump over the flying barrels as you move right. Then jump on the Kannon.
- Take the cannon ball into the cannon to find a bonus room.
- In the bonus room, grab the cannon ball and move right. Throw it at each enemy you see along the way. Then grab the Kremcoin at the very right.
- Back at the level move right and defeat the Click-Clacks.
- Use a partner throw to reach the banana coin. Then jump on the Flitter and onto the cat tail.
- Jump to the right and jump across the platforms.
- When you see the banana trail, wait for a barrel to fly under it. Jump on the barrel and then jump on the Flitter.
- Keep doing the above until you reach the Kannon. Jump on the Kannon and then jump onto the platform to the right.
- Grab the treasure chest. Then jump across the crocodile head while it is visible.
- When you jump onto the next platform, throw the chest at an enemy to reveal a banana.
- Jump on the Cats of Nine Tails while they are dizzy to reach the G token and the banana coin.
- Go right until you reach a barrel under a right arrow.
- When you see the flying barrels, continuously jump on each barrel as they appear. Then land on the Kannon, followed by a landing on the Flitter, and then a landing on the platform.
- Grab the hook and jump over the Kannon. Go right to where the target is.
- When Kannon fires his barrel at you, time your jump so that when you jump off the barrel, you will land on the target when the DK coin is visible.
Rambi Rumble
- Move left and avoid the Kutlass and the ring of Zingers.
- When you get to the honey walls, climb them while avoiding the Zinger until you reach the top.
- Move right and jump on the Klampon. Drop down and you will grab a K token. Use the hooks to get back on the platform you were on.
- Climb up the honey wall at the right and then move right when you reach the top. Jump on the Klampon along the way.
- Jump onto the hook and then grab the honey wall. Climb up the honey wall as you avoid the Zinger.
- Jump into the barrel and fire yourself when the barrel is pointing upwards.
- Grab the honey walls while you are flying up. Then move climb up until you reach the top.
- Move left and then grab the next set of honey walls. Move down as you avoid the Zingers.
- When you see a left passage way, move left. Jump on the Klampon, then grab the next set of honey walls.
- Climb up the walls as you avoid the Zingers.
- Jump into the barrel. Then shoot yourself upwards when the Zinger is out of the way.
- Grab the honey walls and climb up to the right platform.
- Jump to the banana near the top-left to grab a hidden hook. Then jump onto the honey wall at the left.
- Jump onto the next hook and then jump onto honey wall above you.
- Climb up the honey walls until you reach the top. Move left into the passageway.
- In the bonus room, climb up the honey walls to reach the Kremcoin.
- Back in the level, move to the right. Jump to the honey wall at the right.
- Climb up the honey wall and land on the top. Jump on the Kutlass while his swords are in the ground.
- Jump to the right to reach the next honey wall. Climb upwards to reach the top.
- Repeat the previous step for the next honey wall. Then break the star barrel.
- Do a running jump to the right to reach the next platform.
- Jump on the Kutlass when his swords are down. Then continue moving right.
- Before you walk into the opening, throw your partner upwards to find a hidden hook. Jump up to grab another hook, and then jump on the platform.
- Move right and drop down. Grab the honey wall at the right to reach the DK coin.
- Jump to the honey wall at the left and go back to below the hooks. Then enter the door.
- Jump to the honey wall and then into the Rambi barrel. Then head right. Use the Zingers to get across wide pits.
- When you reach the wall, drop down and move left. Hit the Kannons along the way and use the Zingers to get across wide pits. You could also use a Zinger to reach the N token.
- At the next wall, drop down and move right.
- At the next drop, a giant Zinger will start chasing after you. Just follow the path that is present to you and use the Zingers to cross wide pits.
- When you see the barrel cannon, have Rambi do his charge dash into the wall at the right. This will reveal a hidden doorway.
- In the bonus area. run to the right as you charge through all the enemies. Grab the Kremcoin at the end.
- Back at the level, move right past the anti-rhino sign for some bananas.
- Jump into the barrel above the cannon and shoot yourself downwards at the target. If you timed the shot correctly, you should get the G token.
King Zing Sting
- At the start, jump up to find some hidden banana coins.
- Enter the Squawks barrel and move right.
- To damage King Zing, you need to shoot eggs at his red stinger. The best approach to do this is to fly behind him where his stinger is easy hit.
- Every 2 hits you give him, King Zing will turn red, follow you, and shoot 8 stingers out of him.
- After 6 hits, King Zing will turn into a regular Zinger. However, he can create 4 Zingers that fly around him and become red.
- Hit the 4 Zingers and King Zing will turn yellow. Shoot an egg at him to damage him.
- Hit him 3 times when he is yellow to defeat him. You will get a Kremcoin for your efforts.
Gloomy Gulch
Contents
Ghostly Grove
- At the beginning, wait for the Kloak to appear above the entrance. He will drop down and throw a banana bunch. Then he will disappear for a while.
- If you wait another moment, the Kloak will reappear and throw a treasure chest.
- He will then disappear and reappear to throw another treasure chest. Then disappear for good.
- Grab the bananas and break open the treasure chests for some red balloon.
- Go right and you will see another Kloak. If you wait a while he will throw a banana bunch.
- Keep going right as you defeat your enemies.
- When you see the high platform, climb on the ghost vine while it is visible. Then jump to the right.
- Go right and defeat any enemies along the way. Grab the K token and banana coin. Use the ghost vines to cross wide gaps.
- When you get to the O token, use Dixie to helicopter spin your way down to a barrel cannon below where the O is. It will blast you through a DK coin and back to the platform.
- Continue going right and use the ghost vine to reach the high platform.
- Grab one of the barrels, preferably the one with the Klobber, throw it to the right, and run after it.
- The barrel will roll throrugh the Krunchas and break open a hidden doorway. Enter the doorway.
- In the bonus room, repeatedly throw the treasure chest at the red Zinger until it breaks open. Then grab the Kremcoin.
- Back at the level, move right and break the star barrel. Continue going right as you defeat or avoid your enemies.
- Along the way, grab the treasure chest and throw it at one of the Klobbers for the N token.
- Keep going right as you jump across the ghost vines to cross the pit.
- After crossing the pit, you will see 2 ghost vines and a bonus barrel. The vines disappear really quickly.
- The best approach to climbing them is to use Dixie. Have her jump on the left vine. Befor it disappears, jump off to the right and use the helicopter spin. You should be able to grab the right vine as it appears. Then jump right into the bonus barrel.
- In the bonus room, jump across the ghost vines and grab the Kremcoin at the right. The vines stay visible for a long time so you should have no trouble with this room.
- Back at the level, go right as you defeat or avoid your enemies. Like before, use the ghost vines to cross pits or reach high platforms.
- Throw your partner at the O-shaped group of bananas to find a hidden G token.
- Jump across the ghost vines at the right and then land on the target.
Haunted Hall
- Go left and jump behind the passageway to find some bananas.
- Go right and jump across the hooks. Then jump onto the skull cart.
- You will ride past a gate and a Kackle will appear. You will want to keep the timer up so that the Kackle won't damage you. So break any + barrels along the way.
- Grab the K token along the way and avoid any - barrels.
- You will go through another gate which the Kackle won't pass through.
- As the track goes down, jump and you will land on a high track. Jump up over the wooden passage way and you will move into a bonus room.
- In the bonus room, keep rolling to the right until you reach the + barrel. The + barrel will cause you to roll backwards. Jump as you go down and you will roll onto the upper tracks. Jump across the tracks and you should grab the Kremcoin.
- Back at the level, your cart will roll backwards for a bit before it starts to accelerate forward. You will then be taken into another bonus room on the bottom track.
- In the bonus room, just jump when you see a group of stars. Because this stage is on-rails, you don't need to collect every star, just enough for the Kremcoin to appear at the end.
- Back at the level, you will continue moving right. You will pass through a gate and find another Kackle.
- Break all of the + barrels you see to keep the Kackle away. Grab any bananas and the O token as you pass them.
- After the next gate, you will pass through the star barrel.
- You will then pass another gate and get chased by another Kackle. There are only - barrels in this area so avoid them as they appear. Grab the banana coin and the N token.
- After the gate, do a low jump so that you land on the bottom track. You will be taken to a bonus room.
- In the bonus room, simply jump across all the pits as your skull cart runs to the right. The Kremcoin is found at the end of the track.
- Back at the level, you will pass through another gate and get chased by another Kackle.
- This time, + barrels will be paired with - barrels so hitting the right barrels while avoiding the wrong ones could be tricky. Just jump at the right moments so that you do hit the right barrels.
- After passing the next gate, you will be on foot again. Drop down and move left to find the DK coin and a barrel cannon.
- The cannon will take you back to the upper platform. Jump off and onto the target.
Gusty Glade
- At the start, throw your partner above the entrance to find a hidden area. Go left, jump on the crate, and land on Rattly.
- Then head to the right as you jump on your enemies.
- Jump on the Spinys that are surrounding the chest.
- Get off Rattly and grab the chest. Then throw it at the Kutlass for the K token.
- Get back onto Rattly and move to the right.
- While the wind is blowing to the right, jump across the pit and continue moving right. Grab the O token along the way.
- While the wind is blowing right, jump across the wide pit. Then continue moving right.
- When you see the pit with A-shaped banana group, move Rattly to the edge of the platform.
- Hold A for a couple of seconds and then have Rattly do his charge jump to the right.
- Land on the high platform and jump into the bonus barrel.
- In the bonus room, jump across the Flitters to reach the Kremcoin at the right. Be careful not to let the wind blow you into the pit.
- Back at the level, go right past the anti-snake sign for a balloon.
- Go right and break the star barrel and jump into the barrel.
- Keep going right and jump on the Kannon along the way. Then jump onto the hook.
- Jump right as the wind blow to the right to reach the high platform.
- Avoid the Kutlasses and grab the treasure chests. Throw the chests at the Kutlasses for the N token and a cannon ball.
- Grab the cannon ball and move right. Jump across the wide pit while the wind blows right. Avoid the Zingers above the pit.
- Keep moving right. Wait for the wind to stop blowing, then jump into the cannon for the bonus room.
- In the bonus room, use the arrow barrel to grab all the stars. When the stars are gone, grab the Kremcoin at the right.
- Back at the level, continue moving right and jump on the hook.
- Jump off the hook when the wind is blowing right and you will cross the pit.
- Go right and use the partner throw to reach the banana coin above the pit. Jump to the high platform, avoid the cannon balls, and jump on the Kannon.
- When you reach the pit, jump into the barrel while the wind is blowing right.
- When the wind blows right, have the barrels blast you upwards. Move right as you fly out.
- When you land on the platform, jump over the Kannon and drop down.
- When Kannon fires a barrel at you, jump to right and land on the barrel as it flies over the pit. You should be able to reach the DK coin and cross the wide gap.
- Do a rolling dash off the platform to the right and grab the G. Then jump to the right and you should cross the next pit.
- Go right and jump into the barrel. When the wind is not blowing, have the barrel blast you out and move right to the next barrel. Land on the target at the end of the pit.
Parrot Chute Panic
- Go right and jump down the pit with Dixie.
- Use the helicopter spin as you move down and go left. Grab the DK coin when it appears.
- Drop down to the bottom and grab onto the Squawks. Follow the banana path as you move down.
- When you reach the floor, Squawks will let go of you. Grab the crate at the left and throw it at the Zinger.
- Go left and grab the next Squawks. As you move down, avoid the Zingers and grab the bananas and K token.
- When Squawks lets go of you, move to the right and drop down.
- Then move to the left and jump on the Klampons. Then jump onto the Squawks.
- Move down and avoid all the Zingers along the way.
- When you see a path of bananas going down left, slow down and descent and move left above the Zinger.
- You will find a hidden doorway. Let go of Squawks and move to the left.
- In the bonus room, grab onto Squawks and follow the pathway ahead of you. Then grab the Kremcoin at the end.
- Back at the level, move to the right and pass the anti-parrot sign for a banana bunch.
- Drop down and grab the next Squawks. Move down as you avoid the Zingers.
- When Squawks lets go of you, continue moving down. Break the star barrel along the way.
- Grab the next Squawks and move down as you avoid the Zingers.
- When Squawks lets you go, move right and grab the next Squawks.
- Go down and avoid the Zingers. Squawks will eventually let you go.
- Do a running jump to the honey wall at the left. Climb up the honey wall and enter the hidden doorway at the top.
- In the bonus room, grab onto Squawks. Then shoot eggs at the Zingers scattered through the area. After hitting all the Zingers, go past the anti-parrot sign for a TNT barrel. Then throw the barrel at the Zinger. Jump up the platforms and grab the Kremcoin.
- Back at the level, grab the N and then go right and grab the Squawks.
- In this area, there are certain pathways blocked by Zingers. Avoid taking those pathways as you move down. Avoid the Zingers and grab the bananas and coins.
- When Squawks lets you go, move left and jump on the Klampon.
- Drop down again and defeat the Click-Clacks. Then move to the right.
- Throw your partner into the rotatable barrel at the top right. Move that barrel so that it points upwards. Then fire yourself to get the banana coin.
- When you land in the barrel, have the barrel fire you downwards to grab the Squawks.
- Continue moving down as you avoid the Zingers. When Squawks lets go of you, grab the next Squawks.
- Keep moving down as you avoid the Zingers. Grab the G token along the way.
- When Squawks lets go of you, move right and jump on the target.
Web Woods
- Move to the right and jump on all the Zeeks.
- When you see the high platform, throw your partner onto the platform to reach it.
- Grab the crate and throw it at the Kruncha. Go right and grab the K token and banana coin.
- Grab the treasure chest and throw it at the Kruncha for another banana coin.
- Go right and jump on all the Zeeks.
- Throw your partner onto the high platform and grab the treasure chest. Hit the Zinger with the chest to get a green balloon.
- Drop down to the right and jump on the Klobber. Grab it and throw it at the Zinger. Go right into the doorway.
- Jump into the Squitter barrel and then go to the right.
- Use your webs to defeat the enemies and the web platforms to grab out of reach items and to cross wide pits.
- At the first large pit, you can find a hidden banana coin at the bottom right.
- When you see Krooks standing on high platforms, shoot your web upwards to defeat them from the bottom.
- When you see the star barrel, break it and continue moving right.
- You will see an arrow pointing left. After this part, go right and find the Kannon.
- Wait for him to shoot a slow-moving cannon ball and follow it to the left. When the cannon ball hits a wall, enter the opening that it created.
- In the bonus room, use the web platforms to follow the thorn path to the right. Grab the Kremcoin at the right.
- Back at the level, use the web platforms to jump across the wide pit to the right. Avoid the red Zingers.
- Go right and shoot at all the Kaboings. When you see a Kannon, let him shoot a cannon ball. Follow the cannon ball until it hits a wall and then enter the passageway.
- In the bonus room, use the web platforms to grab all the stars in the area. Then grab the Kremcoin at the right.
- Back at the level, move right and shoot webs at the Kannon. Use the web platforms to cross the wide pit.
- Move right past the anti-spider sign for the G token. Throw your partner to the top right to reach a balloon.
- Jump into the barrel and time your shot so that you hit the target when the DK coin is present. The DK coin is visible for a quick moment and always appears after a single banana.
Kreepy Krow
- Krow will summon Neckys to swoop in on you. Most of them are transparent.
- When a solid Necky appears, jump on it make a barrel appear. Grab the barrel and throw it at Necky.
- Jump up the hooks and then climb up the ropes. Avoid the eggs that fall down on you.
- Go into the barrel to catch up to Krow. Then jump on the solid Necky when it appears. Avoid the ghost Necky that appears afterwards.
- Grab the barrel at the right and throw it at Krow.
- Jump up the hooks and then climb up the ropes. Avoid the eggs as they appear.
- Go into the barrel. When the solid Necky appears, jump on it. Avoid the 2 ghost Neckys that appear.
- Grab the barrel and throw it at Krow. You will get a Kremcoin for its defeat.
K. Rool's Keep
Contents
Arctic Abyss
- Go right with Dixie. Jump over the water and use the helicopter spin to reach the platform.
- Jump on the Klobber and throw the barrel. Grab the K token and throw your partner to the high platform.
- Drop down into the water and go right into the Enguarde barrel.
- Go to the right and then go down through the downwards passage. Grab the bananas in the area.
- When you reach the bottom, go to the right and dash into the enemies.
- When the water level rises, go up to the pair of bananas. Have Enguarde charge into the wall next to wall to open up a passageway.
- In the bonus room, alternate between left and right dashes as the water level falls. You should get enough stars for the Kremcoin to appear at the bottom.
- Back at the level, go to the right and dash at your enemies.
- When you reach the wall, go up. Avoid the exploding Puftups and the needles they send at you.
- When you reach the top, do a charge dash to the left.
- Go up at the wall as you dash at all the Shuris. Grab the O token.
- Go left and break the star barrel. Then go down and dash at the Puftups.
- Go left when you reach the bottom. Then go up at the wall. Dash at the Shuris.
- When you reach the top, do a charge dash to the right. You should grab a DK coin as the water level falls. Grab the N token when you reach a right wall.
- Go down and right into the horizontal passageway. Then go up when you see the upward path. Dash at the enemies.
- When you get to the top, do a charge dash to the left.
- When you see the right of Shuris, go up and then left at the ceiling. Dash at all the Shuris.
- Do a charge dash to the left. You should reach a red balloon as the water level goes down.
- Go to the area below the balloon and go to the right for a hidden room. Go past the anti-swordfish sign for a red balloon and enter the doorway.
- In the bonus room, drop down and grab the treasure chest. Throw the chests at all the Zingers in the area. When you hit the final Zinger in front of the doorway, the chest will break and reveal the Kremcoin.
- Back at the level, go right and swim down to the target to finish the level.
Windy Well
- Go right and drop down the first pit. You will grab a K token and get shot out of an arrow barrel.
- Go right and defeat the Click-Clacks along the way.
- Jump up under the DK barrel and you will be blown upwards.
- When you reach the high platform, jump up under the banana path.
- When you reach the next platform, jump on the Kutlass when his swords are lodged in the ground.
- Go left and jump to the banana coin. Then let the wind blow you upward so that you could reach the left platform.
- Jump to the hook as you avoid Kannon's shots. Then jump up and let the wind take you upwards.
- Avoid the Zingers and then grab onto the hook. Jump up again and avoid the Zingers as you go upwards.
- When you reach the top platform, jump up and then go right as the wind blows you upwards. Go past the Zingers when the wind stops blowing you for a quick moment.
- Grab the hook and jump upwards. Avoid the Zingers and grab the bananas and the coin.
- When you reach the platform, jump up and avoid the Zingers. Grab the O along the way.
- When you reach the platform, go left and drop down the pit.
- When the wind starts blowing on you, go left past the Zinger when you do a quick drop. Then go into the bonus barrel.
- In the bonus area, jump up through the banana path and grab the hook when you are high enough. Then jump across the row of Flitters. Then drop down the bananas and grab the Kremcoin.
- Back at the level, go left and drop down the platform. Go under the Zingers when you do a quick drop.
- Land on the platform and go left. Avoid the Kutlass. Then jump up through the path of bananas.
- Avoid the Zingers as you grab the bananas and coin. Break the star barrel.
- Jump onto the next platform and grab the hook.
- Then jump onto the next platform and go left under the Krooks. Use the partner throw to defeat them from below.
- Then jump up the platforms. When you reach the top platform jump up to let the wind blow you. Go right and pass the Zingers when you do quick drops.
- Continue going to the right and jump up through the banana path.
- When you reach the platform, jump up and grab the red balloon.
- Go left and pass under the Zingers when the wind quickly stops blowing. Grab teh N token along the way.
- After the Zingers, drop down to the lower platform. Avoid the Kutlass and jump up the hooks.
- When you jump up, let the wind take you upwards. Avoid the hooks that the Krooks throw at you.
- When you reach the top platform, go right.
- Jump when you see the banana path. Then quickly move right under the row of Zingers and grab the DK coin.
- When you reach the platform, jump upwards and avoid the Zingers.
- Land on the high platform and jump up again. Then land on the next platform at the right.
- Jump up and go left. Go under the Zingers when the wind is not blowing on you.
- Land on the platform at the left. Then jump up through the banana path. Avoid the Zingers.
- When you land on the platform, jump upwards again. Avoid the Zingers and Krooks.
- Land on the platform with the anti-parrot sign and go right. Jump onto the bottom platform.
- Lure the Klobber towards you. Then jump on him and grab the barrel. Throw it at the Kutlass and go right into the bonus barrel.
- In the bonus area, grab onto Squawks. Fly around the area and grab the stars. Then grab the Kremcoin at the bottom right.
- Back at the stage, go left past the anti-parrot sign and grab the banana bunch.
- Grab the hook and jump upwards. Go right and land on the target. If you time your jump correctly, you could grab the G token.
Castle Crush
- You will spend most of the level on a rising platform. Avoid getting crushed by any platforms that come down and defeat any enemies that appear.
- Grab the DK barrel and hit the first Kutlass that appears. Go left past where the Kutlass was and jump into the Rambi barrel.
- Continue avoiding the dropping platforms and hit all the enemies.
- If you stay at the right area after the Kruncha, you will find a K token.
- When the Krook appears avoid the hook he throws at you.
- You will eventually find a left arrow. Use Rambi's charge dash to break open the wall the arrow points at.
- In the bonus area, dash at all the Zingers in the area. Then grab the Kremcoin at the top.
- Back at the level, keep avoiding the falling platforms until you see the anti-rhino sign. Then grab the banana bunch.
- When you see the Spiny, quickly move to the right. Then jump into the barrel cannon.
- You will reach a high platform at the left. Roll into the Spiny then drop to the right to grab the O token.
- Let the rising platform take you up as you avoid any falling platforms along the way.
- Roll into the group of Spinys and move right. Then break the star barrel.
- When you see the DK barrel move left to find a hidden area. Then jump into the Squawks barrel.
- Quickly fly upwards and shoot eggs at any enemy you see along the way.
- When you reach a horizontal pathway, go to right. Then drop down a pit and grab the DK coin at the bottom.
- Fly back up the pit and grab the N token. Shoot an egg at the Zinger and go left past the anti-parrot sign for a TNT barrel.
- Throw the barrel at the wall that the arrow is pointing at. Then enter the doorway.
- In the bonus room, follow the bananas and avoid the falling platforms. Then grab the Kremcoin at the top.
- Back at the level, move right and have the rising platform take you through the upward path.
- Continue avoiding the falling platforms and defeat any enemies that appear.
- When the Kruncha appears, grab the G from the area he appeared from.
- When the Krooks appear, avoid the hooks they throw at you.
- When you see a row of Spinys, roll through them to reach the right area more quickly.
- Avoid the Zingers and grab the bananas they are guarding.
- You will eventually reach the target so jump on it to complete the level.
Clapper's Cavern
- In this level, you want to avoid jumping into the water while the Lockjaw is present. This is why you will be needing Clapper to freeze the water.
- At the start, throw your partner onto an off-screen hook above the entrance.
- Jump up the hooks and move on the high platform at the right.
- Roll past the 4 Spinys along the way and jump on the Klampon afterwards. Then enter the doorway.
- In the bonus room, jump onto the platforms with the bananas on them. Then grab the Kremcoin at the very right.
- Back at the level, throw your partner up through the K and grab the hook. Jump up to grab the DK coin.
- Drop back down and move right. Then drop down again.
- Go right as you avoid your enemies. Jump on Clapper to freeze the water.
- Run right over the ice and defeat the Zeeks and Click-Clack.
- Duck underneath the Zingers and you will slide below them and grab the banana coin.
- Jump to the right and into the arrow barrel. When you land on the high platform move to the left.
- Defeat the Kruncha and jump on Clapper. Then move left as you avoid the enemies. Grab the O along the way.
- Jump into the arrow barrel and land on the swordfish crate.
- Get on Enguarde and move to the right.
- Dash through the Shuris and grab the bananas. Swim up the right column and grab the hidden bananas.
- Swim back down and to the left. Then swim up the vertical passageway above where the Shuris were.
- At the leftward passageway, swiim left. Avoid the Puftups along the way.
- You will see a lone banana next to a wall. Defeat the Puftup and grab the banana coin.
- Face that wall and do a charge attack into that wall to open a hidden doorway.
- In the bonus room, constantly have Enguarde use his dash attack to the right. If he stops, keep charging that dash. Grab the Kremcoin at the very right.
- Back at the level, go right past the anti-swordfish sign for some bananas.
- Swim to the surface and then go left. Avoid the enemies and break the star barrel.
- Jump on the Flitter and land on the Clapper. Go left as you avoid the enemies. Grab the N token along the way.
- When you reach the wall, jump up the hooks. Grab the G token at the top and move right.
- Jump on the Clapper when the Zinger is out of the way. Then run on the ice while you avoid the Zingers.
- Jump on the next Clapper and continue moving right and avoiding the enemies.
- When you reach the target, use Dixie to enter the Dixie barrel. Then blast yourself onto the target.
Chain Link Chamber
- Jump onto the chains and avoid the Klingers. At the very left chain, go down and grab the K token.
- Go back onto the chain and climb upwards. Avoid the enemies along the way.
- When you reach the chain net, go up-right as you avoid the Klingers.
- Jump up the chains while avoiding the Zingers.
- When you start seeing the Krooks by the vertical chain, jump on the third Krook and go left.
- Defeat the Klobber and grab the cannon ball. Then jump down to the second Krook and throw the cannon ball into the cannon. Then enter the cannon.
- In the bonus area, go right and avoid the Zingers. Jump up the hooks and go left at the next chain as you jump over the Zingers. Jump up the next set of hooks and go right at the next chain. Jump over the Zingers and grab the Kremcoin at the end.
- Back at the level, jump onto the chain and climb upwards.
- Go left and jump up the chains and hooks. Avoid the Zingers along the way.
- When you reach the top, grab teh O token. Then go right and climb up the vertical chain.
- When you see the banana, jump to the left and break the ! barrel.
- Jump back onto the chain and go upwards. Keep climbing past the chain net and move past the Zingers.
- When you see the ring of Zingers, go left on the horizontal chain and break the star barrel. Then go to the right and jump up to find a hidden banana coin.
- Continue climbing up the vertical chain and avoid any enemies along the way. You could find a DK barrel past the first Klobber that appears.
- When you see the chain intersection, go right and wait for the Zingers to move down.
- Jump up the chains and then grab the vertical chain and climb up.
- When you see the chain net, go left as you avoid the enemies. Then climb up at the very left vertical chain.
- When you see the banana, jump to the right. Grab the N token and the DK token in the hidden path.
- Jump onto the chain and avoid the cannon balls that fall towards you. The cannons will alternate between falling through the left and right chains so alternate between the chains.
- When you reach the horizontal chain, go right. Then climb up the vertical chain.
- After going up a small distance, jump to the left at where the first torch is. Go left and do a roll attack at the Kannons. Then enter the doorway.
- In the bonus area, jump into the barrel. Have each barrel shoot you through the banana paths. When you see the Kremcoin, get the top barrel to shoot you upwards and then grab the coin.
- Back at the level, jump up the horizontal chains and move into the small area where the DK barrel is.
- Wait for the Zingers to move down and then jump up the chains.
- When you reach the top, go left. Stop when you see the Zingers moving up.
- As the Zingers move down, drop down the chains.
- At the bottom chain move left again. As the Zingers move down, jump up the next set of chains.
- Go right at the top chain. Then jump and climb up the vertical chain.
- When you see the chain net quickly climb up to go past the Neckys. Some hidden banana coins can be found in the areas where the Neckys were.
- Climb to the left when you reach the horizontal chain. Then climb up the vertical chain.
- When you reach the top, go right on the horizontal chain. A G token can be found at the very left. Drop to the target from the chain to complete the level.
Toxic Tower
- In this level, avoid falling into the green pool of toxic. Begin by going right and jump up the platforms while defeating the Klampons. Then jump into the Rattly barrel.
- Then jump up the platforms as you jump on the Kaboings. Use the Zingers to cross the wide gaps between platforms. Grab the K token near the right area.
- When you see the A-shaped group of bananas, use the charge jump to reach the high platform. Then go right.
- Jump on the Zinger and drop down the pit it was guarding. Go right for the DK coin and then jump into the arrow barrel.
- Continue jumping up the high platforms with the charge jump as you dodge the toxic water.
- After reaching a high platform from a Kannon, use the Zingers to get higher.
- Use a charge jump through each platform when the Zingers are out of the way.
- After reaching a large platform with a charge jump, jump on the Zingers to get higher. The O token is located at the right set of Zingers.
- Jump into the arrow cannon and you will get shot into a Squawks barrel. Fly up and break the star barrel.
- Follow the path as you throw eggs at any enemies in the way.
- After the Kaboings, you will see a lone banana under a Zinger. Go into the wall where the banana is to find a hidden passageway with bananas and coins.
- Follow the hidden path and go up when you see the red Zinger.
- Go right at the ring of Zingers to find the N token. Then continue going up.
- Follow the path as you fire eggs at the Zingers. You will fly throw a leftward path with Zingers that go up and down. The G token is under the left-most Zinger.
- Fly up and into the Squitter barrel.
- Shoot a web at the Zinger at the right and use a web platform to reach the hidden passageway behind where the Zinger was. You will find a bonus barrel.
- In the bonus room, use the web platforms to follow the thorn path. Then grab the Kremcoin at the end.
- Back at the level, you will get shot past the anti-spider sign. Jump onto the chain and then jump on the target.
Stronghold Showdown
- There isn't much to this level. You will get a Kremcoin in this level before exiting it.
The Flying Krock
Screech's Sprint
- Go right and do a rolling jump off of the platform to grab the banana coin.
- Avoid the Cat of Nine Tails and keep moving right. Do a rolling jump off of the platform and then land on the platform at the right.
- The Kloak will throw a Klobber at you and then fly away. Jump on the Klobber and then throw him off screen.
- Jump over the thorns and grab the vines. Go right as you avoid the Klingers.
- Jump onto the platform at the right when the Zinger is out of the way.
- Grab the treasure chest and hit the Zinger with it to find some bananas.
- Jump onto the vine and move right. Avoid the Zingers along the way.
- Jump on the Flitter to grab a banana coin. The drop down through the banana path.
- Go right as you avoid the Cats of Nine Tails. Then jump onto the vine.
- Climb up the vine as you avoid the Neckys. When you get to the top, jump to the left.
- Do a rolling jump to the platform at the left. You should see a high platform with a cannon ball near the top right.
- Throw your partner to the high platform and grab the cannon ball.
- Go right and jump into the cannon.
- In the bonus room use Dixie's helicopter spin to go through the diagonal path. Then drop down when you reach the vertical path. Then do a rolling jump to cross the wide gap to the left. You may have to do the helicopter spin to reach the platform. Jump to the left and drop down. Use the helicopter spin to go through the diagonal path. Then drop down through the next vertical path. Finally, go to the right and use a rolling jump to cross the wide gap. Use the helicopter spin to reach the platform. Grab the Kremcoin at the end.
- Back at the level, go to left and jump across the wooden platforms. Above the platform next to the star barrel, there is a hidden balloon that you could reach with a partner throw.
- Jump through the star barrel and into the Squawks barrel. Then fly to the left.
- Wait for the signal to turn green and quickly follow the pathway. Grab the K token along the way.
- Follow the bananas upwards. Then go around the thorn column to the left and go down.
- When you see an opening in the thorns to the left, go though the opening and then move up.
- After flying up through the narrow passageway, go to the bottom-left side of the area to find a hidden barrel. You will get shot through the O token and another barrel that will shoot you to the right.
- Go right and shoot your eggs at the yellow Zingers that are blocking you.
- When you see the down arrow, go through the right passage way.
- Follow the path to the DK coin. Then fly downwards into the arrow barrel.
- You will be back on the normal path. Go down until you see left opening.
- Fly through the opening and then go up. Follow the banana path to the left and down.
- When you reach the bottom, shoot your eggs at the Zingers that are blocking you.
- Keep flying right and fly through the ring of red Zingers.
- When you reach the wall, fly upwards. When you see the banana path that goes up-left, go to the right to find the N token. Then fly to the left.
- When you see the up arrow, go left to find the G token. Then go back and fly upwards.
- When you reach the top, go right and avoid the Zingers. Fly through the column of bananas.
- You need to be in first place to pass the level. If you lose, you will lose a life.
- Fly past the anti-parrot sign and then land on the target.
K. Rool Duel
- When K. Rool drops a cannon ball, grab it. Then jump on K. Rool as he moves left.
- When K. Rool tries to inhale you with his rifle, throw the cannon ball into the gun. Avoid the ball as he shoots it at you.
- K. Rool will then drop a spiked ball. Avoid the ball as K. Rool moves right and left.
- When K. Rool stops moving, the spiked ball will turn into a normal ball. Grab and throw it at K. Rool when he tries to inhale you.
- K. Rool will then drop 2 spiked balls. Avoid the balls as K. Rool moves from side to side.
- One of the spiked balls will turn normal. Grab and throw it at K. Rool when he tries to inhale you.
- If you lost a partner, break the DK barrel. Then avoid any spiked balls that K. Rool shoots towards you.
- When a barrel appears, jump on it. Grab the cannon ball and throw it at K. Rool when he tries to inhale you.
- Avoid K. Rool as he moves side to side.
- Repeat the previous three steps (except for the part with the DK barrel) for the next 2 phases.
- Avoid the blue blobs that K. Rool fires at you. If you get hit, you will be frozen and you will need to repeatedly tap buttons to break free.
- K. Rool will move side to side while become less visible in the process. When he is completely invisible watch for the clouds of dust on the floor so that you will know when to jump.
- When the cannon ball appears, grab and throw it at K. Rool when he tries to inhale you.
- Avoid the red blobs that K. Rool fires at you. If you get hit, your movement will be temporarily slowed down. Then avoid the spiked balls.
- Grab the cannon ball and throw it at K. Rool when he tries to inhale you.
- Avoid K. Rool as he moves from left to right.
- Avoid the purple blobs that K. Rool fires at you. If you get hit, your movement controls will be temporarily reversed.
- K. Rool will appear in random spots and try to inhale. Run in the direction he is facing to avoid being inhaled.
- When the cannon ball appears, throw it at K. Rool as he tries to inhale you. You will get a Kremcoin for defeating him.
Lost World
This world is only accessed by giving 15 Kremcoins to Klubba. Each level can only be accessed from a particular world.Contents
Jungle Jinx
- Jump to the left to find a hidden banana bunch. Then go right and jump on the Klampon.
- Jump on the rolling tire to reach the banana path above it. Continue going right.
- Jump to the lower platform. Jump across the tires as they roll towards you to jump across the spikes. Grab the K token.
- Keep going right and use the tires to jump up the high platforms and over the Zinger.
- Use Dixie's helicopter spin to get past the 2 Zingers above the tire and grab the banana coin. Avoid the Kutlass to the right.
- Keep going right and roll through the Spinys. Then jump up and jump on the Klampon.
- Do a running jump off of the tire to reach the banana coin above the Zinger.
- As the tire rolls left, jump on it to bounce over the Zingers. Land on the platform at the right.
- Keep going right and use the tires to jump over the spikes.
- Drop to the lower platform near the Flitter. Then do a rolling jump to the left to grab the O and reach the bonus barrel.
- In the bonus room, use the partner throw to defeat all the Flitters at the top. Be careful not to hit the Zingers. Grab the DK coin at the right when it appears.
- Back at the level, you will break the star barrel. Go right and defeat any enemies in the way.
- Use the rolling tires to get across the many spike pits. Then jump onto the Klampons.
- At the lower platforms, bounce on the tires as you go right. Grab the N token along the way.
- Drop through the banana path when the Zingers are out of the way.
- When the barrel shoots you to the right, have the next 2 barrels shoot you to the right.
- Get the last barrel to shoot you upwards. Then use the tires to get across the spikes.
- When you jump to the next platform, use the partner throw to reach the banana coin.
- Use the rolling tires to jump across the spikes. Then jump on the Klampons.
- Do a rolling right off the platform to the right. Jump when you grab the banana coin.
- Jump on the Klobber and grab the barrel. Then throw it at the Zinger.
- Jump into the barrel. Time it so that the barrel will shoot you onto the target when the G is present.
Black Ice Battle
- Jump left over the Zinger and go down the slope.
- Drop down and jump on the Klampons. Then drop down to the next platform.
- Jump over the Zingers and go left. Drop down when the Zinger is out of the way.
- When you land at the platform, jump on the Klobber and throw the barrel at the Zinger.
- Go right and jump over the red Zinger. Grab the K token and drop down.
- Jump on the Klampons and move left. Drop down as you avoid the Krook's hook.
- Go right and jump over the Zingers. Then jump down past the Zingers.
- Run to the left and jump over the Zinger. Then jump on the Klobber and grab the 2 red balloons.
- Grab the barrel, go right, and drop down. Throw it at the Krook and then drop down.
- Go to the left as you avoid the Krook.
- Drop down again and go right. Jump over the Zingers along the way.
- If you go right to the upward slope, jump on the Klobber and grab the treasure chest nearby.
- Hit the barrel with the chest to reveal a red balloon.
- Drop down the pit and drop down and one of the next pits.
- At the next platforms, jump over the Zinger at the middle and grab the O token.
- Drop down the pit below the middle Zinger and break the star barrel.
- Go to the right and jump over the Zingers. Then drop the pit.
- Avoid the Klobber and drop down the next pit.
- When you see the square platforms go down to the bottom right and grab the N token.
- Then go left past the Zingers. When you drop down, hold right to land on a platform.
- Jump on the Klobber and throw his barrel at a Zinger.
- Go right and grab the treasure chest. Throw it at a Zinger or the Flitter at the left to reveal a cannon ball.
- Grab the cannon ball and drop down. Then carry it to the right.
- Drop down again and go left. Jump on the Klampons along the way.
- Drop down once again and go right. Throw the cannon ball at the Zingers and take the ball into the cannon.
- In the bonus room, follow the path as you avoid the Zingers. Grab the DK coin at the end.
- Back at the level, follow the pathway ahead of you while you avoid the enemies.
- When you a reach a high platform at the bottom, jump on the target.
Klobber Karnage
- Go right and jump on the Klobbers. Then grab and throw their barrels off-screen.
- Jump on the high platform and into the Dixie barrel. You will be shot to the right through a K coin.
- Continue going right until you see the Diddy and Dixie barrels. Whichever one you jump into, you will end up to one of the rotating barrels to the right.
- Have the rotating barrels shoot you through the banana paths.
- When you reach a barrel surrounded by Zingers, shoot yourself to the right when a Zinger is not in the way.
- Go right and avoid any Klobbers in the way. To grab the O token, use Dixie to reach the Dixie barrel below it or use a rolling jump.
- Jump into the rotating barrel to the right and shoot yourself into the Diddy or Dixie barrel, depending on which character you're in control of.
- Have the barrel shoot you into the rotating barrel when the Zinger is out of the way. Then get shot to the right.
- Jump into a Diddy or Dixie barrel and you will reach a rotating barrel. Have the barrels shoot you to the right when the Zingers are out of the way. Then get shot to the star barrel.
- Continue moving to the right as you avoid the Klobbers. Then jump into the rotating barrel.
- As the barrel moves right get shot into any barrel along the way to avoid the Zingers.
- You will need to return to the right-moving barrel so use the other barrels to blast yourself back to the barrel.
- When you see more Zingers to the right, get shot upwards to avoid them. Then land back in the barrel.
- When you see the platform, shoot yourself up-right to land on it.
- Continue moving right as you avoid the Klobbers. Then jump into one of the Diddy or Dixie barrels.
- Jump into the rotating barrel. The barrel will carry you to the right.
- There will be Zinger in the way. So use the other barrels along the way to avoid them. Then return to the right-moving barrel when it is safe.
- You will also have to shoot yourself upwards to avoid the later Zingers.
- Have the barrel shoot you onto the right platform when it appears. Then go right as you avoid the Klobbers.
- When you reach the target, jump into the Diddy barrel to get shot to the top barrel. Have the barrel shoot you to the right to find a hidden barrel.
- In the bonus room, jump through the ! barrel. Then run to the right and dash through any Zinger in the way. Break any ! barrels you see. Grab the DK coin at the end.
- Back at the level, have the barrel shoot you downwards onto the target.
Fiery Furnace
- Throw your partner to the top of the cave to find some bananas. Then go right and roll through the Spinys.
- Avoid the Kutlass until he gets his swords stuck in the ground. Then jump on him.
- Keep going right and jump on the Klampons. Grab the K token.
- Jump into the D-pad barrel and move the barrel through the banana path. Then shoot down at the DK barrel.
- Keep going right as you defeat your enemies.
- Jump into the next D-pad barrel and move below the Zingers. Shoot yourself up and onto the Krooks.
- Keep going right as you avoid the Spinys. Then jump into the D-pad barrel.
- Move the barrels to the right and shoot yourself into the next D-pad barrels. As you move right, collect the banana coin and the O token.
- When you get back on land, go right and defeat your enemies.
- In the next phase, jump on the Flitter and into the D-pad barrel.
- Move the barrel to the right and shoot yourself onto the next Flitter to the next D-pad barrel.
- After the fourth D-pad barrel, shoot yourself on the row of Flitters to reach the star barrel.
- Continue moving right as you defeat the enemies.
- Jump into the D-pad barrels and move them right as you avoid the enemies. Grab the N token along the way.
- After the N, avoid the enemies as you move right.
- Jump into the next D-pad barrel and avoid the Zingers. When the 2nd barrel gets far enough, you should reach a Flitter. Shoot yourself at the Flitter to reach a platform.
- Go right and do a rolling jump off the platform to reach the next platform.
- Avoid the Cats of Nine Tails and jump on the highest platform. Use a partner throw to reach the G token.
- Jump into the next D-pad barrel and move right. Avoid the Zingers along the way.
- Avoid the Cat of Nine Tails and use the partner throw to reach the D-pad barrel at the top. Shoot yourself into the bonus barrel.
- In the bonus room, move the D-pad barrel through the pathway. Avoid the Zingers. Shoot yourself to the DK coin at the end.
- Back at the level, have the barrel shoot you downwards to the target.
Animal Antics
- You will start the stage as a Rambi. Go right and ram through your enemies.
- Use the Zingers to get across the spike pits.
- When you reach the ice stage, avoid the cannon balls that Kannon shoots at you. Grab the K token and move right.
- Jump into the Enguarde barrel and swim down.
- When you reach the floor, go right and ram into the Lockjaw. Go left from where the Lockjaw was to find a hidden room with bananas and the O token.
- Go back to the right and ram into the Shuris along the way.
- After the Shuris do a charging dash to the right to ram through the Puftups and to avoid their needles.
- When you hit a wall, swim up as you defeat any enemy in the way.
- When you reach the surface, swim to the right and enter the doorway.
- At the next area, you will become Squitter. Break the star barrel and move right. Shoot webs at any enemy in the way.
- Use web platforms to cross the wide spike pit. Shoot webs at the Zingers that fly towards you.
- When you see the arrow barrel, use a web platform to reach the high platform next to it. Go right and jump into the bonus barrel.
- In the bonus room, use web platforms to go up. Shoot webs at any Zingers in the area. Then jump into the Squawks barrel and go up. Shoot eggs at any Zingers in the area. Finally, jump into the Squitter barrel and grab the DK coin.
- Back at the level go into the arrow barrel.
- In the next area, use the web platforms to follow the thorny pathway. Shoot webs at the Neckys along the way.
- Walk into the Squawks barrel and move to the right. At the this point the wind will start blowing at you so need to navigate the following area carefully.
- Fly downwards and then follow the pathway ahead of you. Avoid the Zingers along the way.
- When you go up there is an N token next to a group of 3 Zingers.
- When you go right after the N token, watch out for the Flitters.
- Continue following the pathway ahead of you as you avoid the Zingers.
- When you pass the red Zingers that fly in circles, go into the Rattly barrel and drop into the arrow barrel.
- In the next area, do a charge jump to the high platform and jump on the Klampon.
- Use the Zinger to cross the spike pit to the right.
- After the spikes go past the anti-snake sign and grab the banana coin.
- Go into the arrow barrel when the red Zinger are out of the way. Land on the high platform to the right.
- Go right and jump into the barrel. Have the barrel shoot you downwards onto the target.
Krocodile Kore
- You must have completed the previous 5 levels to access this stage.
- This boss may be tricky, but at the same time it is very simple.
- K. Rool will spend most of his time shooting projectiles at you. Just avoid them as they fly towards you.
- At the start avoid the purple blobs and spiked balls that fly towards you.
- When K. Rool shoots a slow projectile, he will follow up with a faster one.
- In the following slow projectiles, K. Rool will follow up with 2 projectiles, and then 3.
- Continue dodging the rest of the projectiles until he shoots a barrel.
- Jump on the barrel and grab the cannon ball.
- Throw the ball at K. Rool when he tries to inhale you. You will get a DK coin.
- Congratulations! You have fully completed the game! Enjoy the ending!