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This page is a full text walkthrough for the 2008 action game Devil May Cry 4. Our game guide has tips for each of the twenty missions, strategies for boss fights and the locations of all twelve secret missions. Below the main text walkthrough, we have included links to other walkthroughs, FAQs and videos. Use the table of contents to jump to a particular section.
- Below the main walkthrough, you'll also find links to other walkthrough resources and information for Devil May Cry 4.
DMC4 Game Info
Devil May Cry 4 is the fourth installment in the Devil May Cry series. In the game you learn to fight demonic enemies as the protagonist, Nero. You will use firearms, swords and a variety of other weaponry in the game's Gothic setting. Nero is a member of the Order of the Sword, a group of warriors who worship Sparda. Dante, the main protagonist from the previous games, has become the antagonist in Nero's view. Nero witnessed Dante killing the Order's leader and several other members.-
General Tips
- When given an opportunity to power up between missions or at Divinity Statues, it is very important for you to give Nero Streak and Split early on, because both are very useful moves. Streak in particular comes in handy in lots of situations.
- Air Hike (in the abilities section of the Power Up menu) is necessary for many secret areas in the game, such as secret red orb locations and blue orb fragments, so it should be given a high priority in Power Up menus.
- In general (these are general tips, after all) Nero's gun is too weak to be efficient or useful, while Dante's various guns are strong enough to be helpful.
- For Nero, you typically use slashes primarily to take away enemy health with Busters (O button) mixed in, which deal more damage. Keeping a good mix of these methods and using varying sword attacks all the time gives you a better Stylish level, which helps give you more Proud Souls to upgrade.
- If a boss ever appears to be slumped over or dazed, that typically means you can perform a special Buster attack on them to cause major damage.
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Mission 01: Birds of a Feather
- Note: The videos embedded below are from other sources around the web, and so may represent an alternative strategy to our text walkthrough.
- YouTube: Devil May Cry 4 Mission 01 " "Birds of a Feather" (Time: 5:34)
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Boss #1: Dante
- When the cutscene ends, you'll fight against Dante. The first half is just a tutorial. Follow the on screen instructions to learn the controls.
- Once you've gotten to the real boss fight part, your revolver is useless, as Dante will shoot all of your bullets to cancel them out.
- Use your simple triangle sword combos to defeat Dante along with your buster. Even after the fight gives you a health bar, this is still meant to be a tutorial, so you shouldn't have too much trouble.
- YouTube: Devil May Cry 4 Cutscene (Time: 4:18)
Mission 02: La Porte De L'Enfer
- YouTube: DMC4 Mission 02 "La Porte De L'Enfer" Pt 1 (Time: 9:59) | | Pt 2 (Time: 10:00) | Pt 3 (Time: 10:00)
- Check out the upgrade screen ("Power Up") for the first time and buy something in the somewhat rare event that you have enough proud souls.
- As you have seen in the cutscene, "scarecrows" have begun a massacre in the city, so they're going to be your enemy here. You can now use Nero's Exceed powers by charging your blade with L2. Your revolver is (and will always be) relatively useless, so use your sword combos and busters in clearing out the enemies.
- Enter the blue door with the red orb in front of it after clearing the plaza.
- When inside, use the kick jump as instructed by the on-screen tip to reach the gold orb. Be sure to break all the boxes, barrels, chairs or anything breakable-looking you see for more red orbs.
- Once you go upstairs, you'll enter your first sealed room, meaning that you cannot leave until you've killed the enemies within, in this case three more scarecrows.
- Go out to the terrace, ignore the scarecrows down below, and head back inside the next door.
- Ignore the currently unreachable orbs for a minute and just head down and examine the blue pillar to gain the "evil legacy" and more powers for your devil bringer. With these new powers, you can use Hell Bound to vault up and get out of the cathedral. Use your new power, Snatch with R1 + O, to get that big red orb you saw upon coming in. Trying to jump the gap will just force you to climb up again. Head outside through this new red door.
- Once outside, vault across the plaza to the other terrace. You'll be taught about secret missions, with an obvious one standing right in front of you in pillar/lamp form with a red scroll on it. Press O to play it, and attempt to earn a blue orb fragment. Secret mission help is detailed nearer the bottom of the page.
- Jump across to a new terrace where two scarecrows will mob you in another sealed door scenario. Take care of them (try to get them both on one side of you to avoid getting surrounded) then head on through to the next terrace. You'll meet yet another sealed door with more scarecrows. This time you'll have more room to face them. Move on to the residential district.
- Fall down (don't be scared) and get ready for more scarecrows. Be sure to break everything, especially the huge red crystal. Jump up onto the rooftops just to the right of the red crystal, following a path of small red orbs that will lead you to your first blue orb fragment. These will eventually help increase your health capacity.
- Fall back down to street level between the dumpster and tall tower. If you can manage to kick jump to the top of the tower, there's a secret red orb stash as reward for you. Move on to the door leading to Port Caerula.
- Move along the left path along the docks to reach the Grim Grip. Go in the blue door to the Customs house for another scarecrow battle.
- Once you've cleared them out, hit that blue thing(?) several times to open the blue sealed door. Head up, (no you can't use the ladder), and out.
- Examine the switch up ahead for a cutscene, then backtrack to the new lowered bridge.
- You'll have another fight with scarecrows, then continue forward while destroying the garbage bins.
- First Mining Area: Go down the gap across the room for some red orbs, then use the Grim Grips to boost up to the level above. Here you'll find your first Combat Adjudicator (you may know it as a "crazy-looking statue"). Hit it over and over with a large variety of attacks until you reach stylish level B (for Brutal) and then it will give you another blue orb fragment. Just past it is a divinity statue, which will allow you to power up as you did before the mission began. You won't have new proud souls, but you should have plenty enough red orbs to buy a blue orb, giving you more maximum health.
Boss #2: Berial
- GameSpot Video: Devil May Cry 4 "Boss Fight: Berial" (Time: 2:20)
- Don't let this guy freak you out. You may have already beaten him if you played the demo at some point, and he's really not that hard to beat in the end. Even if you die a few times to figure out his style, you'll get him at some point.
- STRATEGY: The general pattern here is to slash Berial a lot up close while attempting to avoid his repeating attacks. Enough slashes will make him sort of slouch and lose his fire, which means you need to jump up and perform a Buster (O) on him, then do that again once he's on the ground. After that Buster, run away and shoot him a bit with your revolver when you're at a safe distance from his huge explosion attack.
- Berial's Attacks: If he rears back with his sword, get ready to roll (R1 + X) to one side, though you won't always dodge successfully. If he puts his hand to the ground, keep running in one direction as geysers of fire spew out, no matter where you are. If he rears back with extra fire and without his sword out, roll in one direction as he suddenly charges you. Any other general slashes can be avoided generally by jumping in one direction.
- Just remember to keep slashing and shooting when far away, and jump up for your Buster attacks or else you won't get to immediately use the second one while he's down. Also, use your Devil Bringer to Snatch for a few seconds of mid-air chopping. Good luck, and that's the end of Mission 02.