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This is part 3 of our complete Devil May Cry 4 game guide, featuring Mission 5 Trisagion.
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Mission 05: Trisagion
- YouTube: Devil May Care 4 Mission 05 "Trisagion" Pt 1 (Time: 7:31) | Pt 2 (Time: 6:58)
- You will be introduced to the Mephistos. These cloaked enemies require you to use Snatch on them a few times. This will remove their cloak, then you can slice and Buster them on the ground in their smaller form. If your tutorial mode is on, you'll be told about the Rusalka corpse ability. This allows you to better find secrets. The Devil Bringer will light up and you will hear sounds similar to a mine detector. This will help you find the secret red orb stash on the second block down on the eastern wall. Just stand on top of it. Destroy all of the tombs in the area for orbs. The other Rusalka clue around here is a secret mission under the stairs. You'll have to wait until Mission 08 to actually be able complete it. Head up the stairs and through the door.
- Once inside, two and eventually three Bianco Angelos will attack you. Dispose of them, then break the surrounding objects for orbs. Break the mirror above the fireplace for another Secret Mission. It will be #10.
- When you go through the the door, there will be a blue pedestal adjacent to you. Use it to lower the spiked ceiling so you can get the Gyro Blade across (the game won't let you fall, invisible walls will save you). Use that Blade to break the blue pillar, and then you'll fall down into the Spiral Well.
- Here you face more Mephistos (Snatch the cloak off, then pummel their smaller form). A sealed item will be unsealed (the wing talisman).
- The wing talisman will allow these platforms to boost you up. Use the platforms to make your way up, taking plenty of time to collect red orbs and other items on various ledges. The controls are very simple, because you can magically move in mid-jump. Go into the open cells on the ledges. One has a red crystal and another has a secret red orb stash when you walk into it far enough. Some holy water lays just below one ledges' tip (it's blue, just fall off of it close enough and you'll snatch it.) Once you jump off of the top platform, you'll be brought back up where you need to go.
- You will be back in the Torture Chamber. Here you must fight that same old group of scarecrows, plus two more Mephistos, which can cause some problems. Take care of them as best you can. Head through the door just south of you into the Grand Hall.
- In the Grand Hall, the game will hint that you should use the glowing platform with your wing talisman. Break all the chairs and benches first, then check out the Divinity Statue in the room if you have enough red orbs for something. When ready, go onto that platform.
- The platform helps you up onto the chandelier, which will look like you should slice it. Do so for a cutscene. Go in the new room, down the stairs, Snatch the green vital star behind the cage if you wish. Head on through that door downstairs.
- Go down this hall and watch a cutscene, which ends the mission.
Mission 06: Resurrection
- YouTube: Devil May Cry 4 Mission 06 Pt 1 (Time: 9:20) | Pt (Time: 10:23) | Pt 3 (Time: 7:23) | Pt 4 (Time: 4:38)
- Don't Jump! Move around the top area first to get that blue orb fragment on the other side. Barrels now can be destroyed for red orbs, by the way. Continue forward. There's another Dante combat adjudicator down here that you can't use.
- Once you go through, a cutscene plays to introduce you to Cutlasses, a new shark/lizard enemy. These can be rather difficult, especially when there's only one left. Target one, shoot it to slow it down, then Snatch it towards you and Buster it to pull it up. It will quiver on the ground and you can hit it, but the others will hit you while you're trying to do that. When there's just one left, it keeps attacking over and over. You have to wait for it to try to get you from below (red will appear on the floor below your feet), then side-roll to dodge it. Finally, Snatch it while it's above ground.
- Welcome to the Game Room. There's a board game on the floor with a figurine of Nero on a space, and a huge rotating die. Apparently, whichever number is face-up on the die when you hit it with a Buster is the number you'll get, even after it rolls. Therefore, you can work out the series and get whatever number you want with enough practice. Red spaces give you enemies to fight, blue spaces drop orbs in some way, white spaces make you roll again and yellow spaces move to the next yellow space. You have to move around through all this to eventually land on the exit space. Once you're finished, there's a Divinity Statue up the small stairs if you need it before moving on.
Boss #4: Agnus' Containment Room
- GameSpot Video: Devil May Cry 4 "Boss Fight: Containment Room" (Time: 2:38)
- Inside the room you'll see a cutscene to meet Agnus and his Gladius creatures (Latin for sword). The health bar at the bottom of the screen is for the glass separating you and Agnus. Buster the Gladii to send them into the glass and lower that bar. The floor will sometimes be electrified (forecast by warning alarms and yellow sparks), so just jump on the center platform and try not to get hit by too many Gladii. Jump around to dodge them, but otherwise just Snatch and Buster.
- After you jump in where the containment glass was, you get a cutscene and you're back to regular play. Now you've earned Yamato, and the Devil Trigger power. There's a secret red orb where Yamato had been in that blue beam. Go outside, and hit that blue pedestal for a new path.
- Break the barrels around here and go upstairs. Once up, you'll see a blue orb fragment you can reach with a Streak off the edge of the platform followed by an Air Hike, if you've purchased that ability. If timed right after a Streak, Roulette Spin or Snatch have a chance of grabbing it.
- Kill the Bianco Angelos that face you here, then look behind the yellow statues of cloaked men in the NE corner for Secret Mission 04. Go upstairs for more Bianco Angelos. Go to the SE corner down the ladder for a secret red orb stash. More Bianco Angelos. Head through the door.
- Examine the green panel to get some platforms to open up. Jump up all of them onto the white pavement area and go down the hallway. You'll end up in the Grand Hall. Go back through the painting, then go immediately right or left through a door.
- Continue through and kill the Frosts. Keep going, and you'll realize the bridge now exists, so cross it. You'll get a cutscene showing the bridge vanish again. Go through the cave opening and a cutscene will carry you to the end of the mission.
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