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This is the last part of our complete Devil May Cry 4 game guide, featuring Mission 19 The Successor.
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Mission 19: The Successor
- YouTube: Devil May Cry 4 Mission 19 - Pt 1 (Time: 9:24) | Pt 2 (Time: 8:19)
- When the mission begins, you will be in a new version of the game room. You have to land on the purple spot in order to face a boss from earlier in the game. After he's down, you will proceed to the next level.
- You basically fight all of the bosses again. Thankfully, you should know how the dice works from earlier. Whatever is face up on the die when you Buster it is what you'll get, so you can adjust it to land only on blue and purple. This will heal you. Then fight the bosses, with no interruptions.
- For the first level, just roll a four to fight lots of Bianco Angelos with an Alto. If you've got the timing right, just wait for them to send the energy ball at you. You can Buster it and instant-kill all of them. If you don't, just use Devil Trigger and slice away while attempting to get used to fighting as Nero again. Once you've killed them all, you'll be on a larger board with green and white orbs at the two corners. Land on the purple to face Berial again.
- To defeat Berial, look at the hints provided for when you first faced him, except now there are no houses to give you green orbs. Also, you have Devil Trigger to heal yourself and hurt him more. That's basically it, you should do fine if you healed before the battle.
- Once you're on the next board, roll a three to heal, then roll a two if you're still not at full health. Roll whatever is remaining to reach the purple and you will face Dagon.
- Dagon is the same as before and the same as Bael. Now you have Devil Trigger to hurt him more and escape if he swallows you. Your Buster attacks allow you to pull him out from a collapsed Rusalka. You weren't able to do this as Dante.
- I wasn't really injured at all from that fight and the small green orb in the corner was plenty enough to heal me, but you can reach the yellow in one roll to get to purple. Next up is Echidna.
- This is exactly the same as last time you faced Echidna, so you can really just follow my tips for that last fight against her as Nero.
- Roll a five or six to get two yellows. This will will take you straight to purple. Otherwise you can aim for blue spaces for health before you get to them. Whatever you need, take your time. Bug-form Agnus is up next.
- Agnus is the same as when you just faced him with Dante, which means that he is only different from his Nero form because he can summon Basilisks. He does seem to try to suck your life more than last time, so just keep hitting him so he can't use that attack (that's when he sort of glows golden, says something, and raises his arm up. You can still Devil Trigger yourself out of it, though).
- Once he's dead again, you just have to go up the stairs and on through the glowing rock door. This completes mission 19.
Mission 20: La Vita Nuova
YouTube: Devil May Cry 4 Mission 20 Pt 1 (Time: 9:21) | Pt 2 (Time: 8:41)- You may as well buy Vital Stars and golden orbs with your remaining red orbs, because this is it. It's just the final boss fight, and prices for blue and purple orbs will likely be sky-high by now.
Boss #15: Sanctus Diabolica
- This is sort of the same as the previous boss fight against Sanctus with his attacks and two layered shield. You still have to use Snatch to jump up and hit his shield. He will then collapse to the ground and allow you to slash him, and then Buster him.
- The Sword of Sparda he holds gives him a few new attacks. Whenever he suddenly disappears, he'll reappear somewhere and try to slash you with the Sword. For the first four fifths of his life bar, this is just some small area attack you can avoid by stepping away for a minute. In the last fifth of his life, he'll warp to the center of the room and charge up an attack with the Sword to charge you, then begin a really painful combo of slashes with it if you get hit. If he does this, a perfectly timed Buster will automatically Buster him. This will nearly kill him, especially if Devil Trigger is on.
- He'll also now block your attacks in the air with his sword, which you can quite simply Buster away. This will cause him to sort of stumble in the air and will give you a great chance at destroying his second shield layer.
- Your general attacks are the same as last time you fought him. Destroy both shield layers quickly enough so he can't refresh the shield, then slash him a few times while he's on the floor before Bustering him (preferably with Devil Trigger). In the last fifth of his life, this will get harder, because you have to dodge his super Sword of Sparda attack, unless you're able to time your Buster correctly to kill him. You should be used to this sort of fight from the last time you faced him.
- After you've finally killed Sanctus, you'll get a long cutscene followed by a quick fight against the Savior. Don't worry, it's not like a real boss fight. Just dodge his fist as he slams down at you, Buster it, then time your Buster right against his slapping left hand. Finally, Buster his head as it falls down towards you. If you mess any of those steps up, he'll just start the series over. You shouldn't have to actually worry about it, the attacks don't hurt too much even if they hurt you.
- Technically that's the end of the game. However, the first ending scene is followed by a minigame during the credits, forcing you to protect Kyrie from Scarecrows for a minute and a half. Use Streak, Buster, and your gun to keep them away. Successfully defend Kyrie and you'll get a special extra ending scene. #Congratulations, the game is finished, and you've unlocked the next difficulty level (unless you were playing on Human).
- YouTube: Devil May Cry 4 Epilogue (Time: 2:07)
Secret Mission 02
- Found in the Dining Room area in Mission 04, where the fire cannon was before your Gyro Blade destroyed it.
- In it, you must execute a mid-air Buster 5 times before touching the ground. You are given a continual enemy of four scarecrows at a time until you've killed too many and must fail. Just jump up, Snatch an enemy up to you, Buster them quickly (mash the O button) and then pick up another one and repeat. If you are falling down, you're either not mashing that button quickly enough, or you're running out of scarecrows, or possibly not selecting a new one quickly enough. Keep going at it.
Secret Mission 03
- In the Soldier's Graveyard under the stairs you take up to the Master's Chamber.
- After you've beaten Mission 08, you earn the Aegis Shield, which allows you to Snatch enemies and hold them to you. Protect yourself from enemy attacks and spice in some taunts (select button) to raise your Stylish. Don't get hit, or you'll lose a lot, possibly having to start over.
Secret Mission 04
- Behind weird yellow things in Mission 06 in the Angel Creation room. There are secret red orb stashes in several spots that will switch as you replay the mission. Expect places like behind the mirror upstairs, at the blue pedestal, where the Gyro Blade is and places like that. You just have to get lucky and find them all on one try, so just keep trying.
Secret Mission 05
- Behind a tree on the left path from the bridge over the Lapis River.
- Use a combination of winged talisman platforms and Grim Grips to reach the top. This is going to take several tries just to figure out how to do it, trial and error. There's one particularly tricky bit where the third platform requires you to move under a floating cage to get to the fourth, but you can't be where the fourth platform will block you. You'll have to play it to see exactly what I mean. Once you're to the caged platform, jump up in place to find a metal ledge at the wall and get on it. Go all the way to one side where the Grim Grip is between you and the platform, then use it, and you'll be able to see your goal.
Secret Mission 06
- Behind a pillar in the room with the horizontal lasers in Mission 10.
- Tough, but there's a trick to it. You have to defend a scarecrow from being overcome by the countless Chimera Seeds surrounding him, and you'll need both Air Hike and the Aegis Shield. Just grab (hold O) the scarecrow right at the start, then continuously jump with Air Hike down to the path that points straight south on the map, with the Gyro Blade. Get up on the ledge with the scarecrow, and then you're safe, until he walks back off of it.
- Therefore, you need to take him as far as you can down that path, then come back and Buster all the Chimera Seeds. There will likely be some Seeds still left where they spawned, so head back and DO NOT attack the scarecrow any more, because you'll fail if he dies.
Secret Mission 07
- In the Meeting Room you first go through in Mission 10 as Nero. You reenter the room as Dante in Mission 12. It is across from the Divinity Statue at the end of that room.
- As you did as Nero before during the regular game, you have to activate platforms and go across them to the blue orb fragment without being knocked off by a limitless supply of Mephistos that will hound you. As Nero, you simply have to dodge their attacks and try to Snatch their cloaks off to get them off you for a moment. As Dante, you can shoot the Mephistos for an easier time, or return after you've earned Pandora and use your Gunslinger circle attack with it out to use Disaster Gauge and get across the chasm.
Secret Mission 08
- In the gazebo at the Forest Entrance between the large log with seeds in it and the red crystal.
- You must use your Royal Guard style (you can only do this secret mission as Dante) to successfully block five times in a row and never be hurt. You're facing Mephistos, and you just have to learn their attack patterns and know exactly when to block so that you don't get hurt. Take care of one of them to make things easier.
Secret Mission 09
- Under the stairs in the Library area in Mission 15.
- Defeat 3 Chimera Seeds, 3 Assaults, and then 3 Chimera Assaults without being harmed at any point. Probably the hardest secret mission, unfortunately. There aren't really any tricks to it, but just use Stinger (R1 + triangle and up) to keep the enemies at bay, and don't let the seeds reach the Assaults. Once the Chimera Assaults come up, you'll have a much more difficult time due to their blade attacks that can come at you at any point. You'll just have to be careful if you go the melee route. You can also attempt an all out Pandora assault, but this will take a while even with special Pandora attacks.
Secret Mission 10
- You should get to this one in Mission 05, behind a mirror in the "Master's Chamber". You must take your Gyro Blade and bust five blue statues in the Large Hall.
- They are located: 1. Right in front of you. 2. Near the four circles. 3. In the caged area on the southeast side. 4 and 5. In the hallways leading just past the caged area, moving west and south. Just keep your Blade charged with two hits or a Streak hit, and don't let it get stuck anywhere.
- It may take a few tries, but correct manipulation will get it complete in the 2 minute time limit. You'll be rewarded with a blue orb fragment and another fight with those Bianco Angelos.
Secret Mission 11
- Fortuna Castle Gate, very difficult to get to. After the introductory fight with the Basilisks as Dante, you climb up the mountain then head up the set of stairs going to the left. Face right from it and jump, Air Hike, then either use Lucifer's air triangle attack twice or use Pandora's special circle attack to glide over to it.
- There are two pillars you must destroy with Pandora with its Revenge attack. Use Stinger to speed over to get level with one pillar, use Revenge, then run over to get level with the other one in time to use Revenge on it. You're on a time limit, so this may take a few tries.
Secret Mission 12
- Found behind a garbage can in the Opera House Plaza when you first get there in Mission 17 as Dante.
- You're presented with the laser hallway Nero had to face, but with no ability to slow time. You can try it the (very) hard way by trying to jump through.
- Just make sure you've got a well-filled disaster gauge from using Pandora, then equip it with Gunslinger and press circle. With it, you can glide through the lasers, all the way if you have enough disaster gauge.
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