Devil May Cry 4 Mission 13 The Devil Returns

Part 7 of the complete Devil May Cry 4 game guide features Mission 13: The Devil Returns and Mission 14: The Forest of Ruin. In Mission 13, you will return through territory you've already traveled through, so it should seem a bit familiar. Most of the area is blocked. You will need to heed the voice of the forest to reach your destination. In Mission 14, the Gilgamesh weapon is unlocked. This weapon is essentially the same weapon as Beowulf in Devil May Cry 3. Power it up as best you can before moving into the level.

Mission 13: The Devil Returns

  1. It's sort of easy to get lost here back in Echidna's forest, so I'll be using area names more often than usual. You start off in the Ancient Training Ground. Head east into a purple portal. This will take you somewhere completely unconnected in the map, the Forgotten Ruins. Once you're there, turn left onto the very small balcony and jump off. Chimeras with scarecrows will attack you. When they're down, make your way through the portal just up from here.
  2. Now you're in the Windswept Valley. Jump down and meet these new Chimera Assaults. They attack and jump around a lot, so keep focusing on one and get away from there when they're in the air. Slice at them, and use Stinger continually once you've gotten one down. This will let you hit it repeatedly until it dies. Go up the eastern stairs to the portal leading to the Ancient Plaza.
  3. You will have regular old normal Assaults coming from behind in the open area. Head back there and deal with them. As Dante I like to use his charged Sword Master circle attack (back + hold O) to kill them. You can just wait for them to charge, then slash them all upwards at once. Head to the NE non-portal exit to the Lapis River.
  4. Head south of the bridge. Fighting the Mephistos if you want to, then go through the portal below the bridge to get to the Windswept valley again. From there, go into the Ruined Church after hitting the pods in this area.
  5. You'll start to really hear Echidna laughing now. Hit the pods and the combat adjudicator next to you in this room. Make sure you're in Sword Master style for the adjudicator. It's the most useful for Stylish. Go under the stairs and outside.
  6. Chimera Assaults will attack you. Go through the maze as you did with Nero, heading the opposite direction from where the shadow points to.
  7. There's a Divinity Statue here. Use it, and it's time to fight Echidna again.

Boss #10: Echidna

  1. You may as well read the guide from last time you faced Echidna. She hasn't changed. There are no more Busters, but you can now use Dante's Sword Master O attack to great force here. Use Devil Trigger plenty to max out damage per hit. That's about it. Refer above for descriptions of her attacks. I found this fight to be the easiest yet. Again, keep using Dante's air attack with O in Sword Master, and she'll lose health surprisingly quickly.
  2. Go southwest after the fight is over, and enjoy your new weapon, Gilgamesh. Press R2 to switch weapons.

Mission 14: Forest of Ruin

  1. Get Kick 13 for Gilgamesh if you can afford it. The path to Fortuna Castle is somehow opened again.
  2. A quick scene will introduce you to yet another new lesser enemy, the Faults. They're not the same as the others, however, as they only come up from the ground every now and then. They will try to snag you and force you down to an area where you must fight other sorts of enemies before you can get back up. This will force you to stay on your toes for this mission all the time. You can kill them after they miss you. Quickly hit them so they won't mess with you again.
  3. TIP: They take three slashes with Rebellion or two hits with Gilgamesh.
  4. You'll move on just a bit and get trapped in an area with Scarecrows, Chimera Seeds and Faults. You don't have to kill the Faults to unseal the area, but you'll definitely have to watch out for them in the middle of your combos against other creatures. Keep moving west.
  5. Now you'll deal with Mephistos, Fausts and Faults. As before, watch out for the Faults. Shoot the Mephistos/Fausts to get their cloaks off so you can really hurt them.
  6. TIP: Jump to get in quick shots with Coyote A. You shoot faster when in the air for whatever reason. Head down the northwest path.
  7. Here you have Assaults and Faults. As Dante, you can actually deal with Assaults all at once rather than one at a time. Use your great Sword Master attacks and Stinger. Head out the southwest exit.
  8. In the Windswept Valley, you will yet again be trapped and face Chimeracrows, Chimerassaults and Faults. Here it's very helpful to realize that Faults only control a certain area of the map they're in. Any particular section is safe after you've destroyed the Fault that exists there. Therefore, take out the Faults from two adjacent areas in this small sealed area. This will give you a safe spot to fight the Chimeras. Do not risk being trapped by Faults, or you will have to start this fight over. Once all the Chimeras are dead, head west, up the cliffs and then west again.
  9. Secret Mission 08 is to your right in the gazebo, where you get to the red crystal. You had to skip this one before, because Nero couldn't do it, but Dante can. I'd suggest that you try it later when you've got time and more experience with Royal Guard style. Head through the log adjacent to the gazebo again for orbs, then exit west.
  10. Welcome back to Fortuna Castle. This completes mission 14.

Index

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