Devil May Cry 4 Mission 11 The Ninth Circle

Part 6 of the complete Devil May Cry 4 game guide.

Mission 11: The Ninth Circle

  1. First of all, get the combat adjudicator on this level before hitting the blue pedestal. It's a tough one, because you have to get all the way to SSS, but keep plugging away with varied attacks. Now, hit that blue pedestal on this level around the circle. Grim Grips will appear.
  2. Once you're past them and you move a bit in, you'll be sealed into a small area with two Mephistos. After one of them is dead, their Fausto will come up as well. Kill them, though the small room will make it tougher than usual. When this is accomplished, grab the large green orb ahead in front of the gazebo. Examine the red pedestal to get a lift up.
  3. Once you've gotten up, you'll hear battle. This is because scarecrows are on the other side of a gate with buttons on both sides. Notice the sign that reads "Proceeding alone is strictly prohibited." You have to stand on one switch and Snatch the scarecrow to get him on the other one so the gate will open.
  4. Kill the scarecrows, then head up the long staircase. At the top is a Divinity Statue and a lift that you can't activate yet. Break the gate and stand in the inactive lift to receive lots of orbs.
  5. If you move to the right towards a gap, you can see Grim Grips with large red orbs over them. Don't worry about falling, there's only a gap you have to wall-kick out of. If you need the red orbs, wall kick-off of the wall behind the Grips, then swing onto them to catch the orbs. Here, however, you just need to get up where you were to begin with. Once up, swing on both Grips quickly, then either wall-kick or Air Hike over the high wall to the right. You'll meet a very similar situation in just a second with another set of Grim Grips.
  6. A single Alto Angelo will confront you as you get over the second high wall. He'll be next to the blue pedestal. You must hit the pedestal for more Grim Grips. Use them quickly, because they'll disappear. Once you're up, examine the red pedestal for another fight: three Bianco Angelos and an Alto, once you've killed a Bianco. There's a small Green Orb in the corner if you need it. After they're dead, the lift will finally activate and you can hop back down to it.
  7. Once you've backtracked to the lift and Divinity Statue, you'll be set upon by Altos, scarecrows and Biancos over time. You may want to just head on through the lift and get on with the boss fight. Use the Statue if you need to first.

Boss #9: Sanctus

  1. Sanctus is difficult because he will attempt to stay away from you at all times. You have to destroy two layers of his bubble shield before you can hurt him regularly. When he gets down to 1/5 of his life, the fight gets a lot tougher with the Savior thrown in the mix.
  2. His basic attacks are various sorts of lasers and fireballs. For both, one version is in the air and one is on the ground. You can typically dodge them by just being in the opposite place. There is also one top-down laser attack he'll use that forces you to just back away. His attacks can always be stopped if you take away a shield layer while he's charging them.
  3. The general problem is that Sanctus is constantly pulling away from you, and you have to Snatch-swing on the little droid-looking things that he keeps in front of him. Afterwards, you'll need to Snatch in order to get close enough to slash and break his shield. For the first layer, this isn't difficult, but for the second layer he'll pull back a lot. This forces you to either corner him or more likely hit him while he's trying to attack you. Once the second layer has been broken, he'll fall and allow you to slash and Buster him on the ground. Make sure you Buster him in time. The slashes aren't nearly as important. Use Devil Trigger for extra damage, as always.
  4. Once the Savior appears, you have less time to break Sanctus' shield before he'll hover up and try to smash you with the Savior's fist. You can dodge this by running in one direction and perhaps side-rolling or jumping, but the main issue is the shortened time.
  5. The second layer can be annoying, especially with the Savior. Try to stay back for a moment and let Sanctus charge an attack, especially if he's taken himself into a corner. Hopefully, the attack will be the fire along the ground or something similarly harmless. If so, you'll have time to slash him while he's trying to hurt you and is vulnerable. That's usually your best bet for destroying the second layer. This boss fight concludes chapter 11.

Mission 12: A New Beginning

  1. You're now Dante, so you inherit all the orbs and proud souls that Nero ever earned. This allows you to cash in all of the orbs and souls before the mission. You can always refund them, so don't worry too much. Try to upgrade Sword Master style and get your Air Hike back, along with Stinger and Stinger 2. You'll figure out what it is you like.
  2. So, now you begin the long backtrack through everywhere you went as Nero, this time playing as Dante.
  3. NOTE: You'll notice that Dante's guns are much, much more potent.
  4. The room where you begin gives you loads of scarecrows to try out your new combat system on.
  5. Try out the Secret Mission on your right now if you want, but you won't be quite ready for it yet. It's still advisable to wait until you get another ability as Dante. Once you move forward, you'll face the Mega Scarecrows with blades all over them. You'll still be toying with your new fighting, so this may appear tough, but use Stinger to your advantage (R1 + up + triangle) and keep hitting them so they can't throw their blades at you. Also, get away after they're dead, or a blade will fall on you.
  6. Keep moving north, and then you'll come to the wonderful realization that the building is about to collapse. You will have ten minutes to get back through the grand hall and out of the building. Don't worry, because I got out while searching for orbs and I had four minutes left. Drop down this long gap and search around for a gold orb among some fallen rocks. Then hit the blue pedestal and go into the elevator to fight some Frosts. I found them much easier than they had been with Dante, but kill them quickly due to the time limit.
  7. Once they're dead, you'll go up the elevator, then face some Mephistos (shoot them with the shotgun to get their cloaks off). Afterwards, activate the pedestal there to get the Key of Cronus which will make the fan blades break down. This will let you step on up to the door on the north side. Continue forwards and encounter a slightly harder version of the horizontal lasers. Your Cronus won't run out, so don't worry if you get hit a couple of times.
  8. Once you're past there and back to this Grand Hall, Alto and Bianco Angelos will attack you. Hack through them, or go around their backs if you like. Use Devil Trigger if you're low on health, which you may very likely be at this point. Hurry if you need to. Once they're dead you can simply walk out the door. You have beaten the timer. You should have lots of time left as long as the enemies didn't take you too long to conquer.
  9. If you want an extra blue orb fragment, you have to head east from the Grand Hall and fight some Gladii. Or, just sneak by them by using the Cronus device in the Key Chamber. A Dante combat adjudicator is in the room just beyond, so hit it until you get to Brutal Stylish and you'll get it.
  10. No matter how long you had left, immediately after you leave a cutscene will play showing the building collapse behind you. Head northward for a long way to end the mission.

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