- This page is dedicated to the 2005 action adventure game Devil May Cry 3: Dante's Awakening. Outlined in this guide are step-by-step tactics to 100% completion of each mission, item and weapon locations, boss battle strategies, fighting strategies for enemies, and secret mission locations.
Devil May Cry 3: Dante's Awakening Walkthrough Introduction
- This walkthrough is broken down into missions. For each mission, the mission objective is listed, along with the list of requirements to clear the objective. Each mission is broken down into step-by-step instructions on completing these requirements. Also provided is in-depth information on the Orbs, Orb Fountains, enemies, bosses, and items.
Controls
- These are the default controls.
- Left Thumbstick: Move Dante; select menu item
- Right Thumbstick: N/A
- Directional Pad(D-Pad): Cycle through menus
- X Button: Jump; roll while locked onto enemy with R1
- Square Button: Fire equipped guns
- Triangle Button: Use Devil Arms; interact with environmental objects
- Circle Button: Depending on equipped Style, may function as attack, dodge, etc.
- L1 Button: Activate Devil Trigger mode
- L2 Button: Cycle between guns
- R1 Button: Lock-on to enemies
- R2 Button: Cycle between Devil Arms
- Select: Taunt
- Start: Pause game; access Start menu
Devil May Cry 3 Overview
- This section deals with the basics of Devil May Cry 3 - information on everything from the different types of orbs to the various Styles you can use can all be found here.
Orbs
- There are several types of orbs scattered throughout the game - some you find as enemy drops, some are purchasable from the Statues of Time, and others must be found hidden in the missions.
- Red Orb: Red orbs are used to purchase items and upgrade abilities from the Statues of Time - you can find them from defeating enemies and from orb fountains.
- Green Orb: Sometimes dropped by enemies or found in hard-to-reach areas, green orbs restore some of your HP.
- White Orb: White orbs will restore your Devil Trigger gauge.
- Blue Orb Fragment: 1/4th of a complete blue orb, these fragments are found scattered throughout each mission. Finding four of them will form a blue orb.
- Blue Orb: These orbs increase your HP gauge.
- Purple Orb: Purple orbs increase your Devil Trigger gauge the same way blue orbs increase your HP. Both are extremely important to collect, so keep your eyes open.
- Yellow Orb: Yellow orbs can restore you if you die with one in your inventory - they allow you to continue from the last door you entered, rather than restart completely.
Orb Fountains
- Orb fountains are found in out-of-the-way locations, and they cough up a cache of red orbs when you hit them with your Devil Arms. Repeatedly bash them, and collect the red orbs, but don't expect it to last forever - each has a certain number of red orbs that it'll give up before it breaks.
Statues of Time
- Statues of Time are scattered about and let you purchase items and upgrade abilities with red orbs as an incentive to defeat enemies and find the orb fountains. Be warned, the prices are sometimes high, but you should always check to see if you have enough to upgrade or restock.
Devil Trigger
- When you obtain the Devil Trigger ability, you can tap L1 to go into Devil Trigger(or DT) mode - this increases your damage dealt, speed, and lets you slowly regenerate your HP over time. You can only stay in DT mode for as long as the DT gauge allows - once it runs out, you revert back to normal. You can replenish your DT gauge by using white orbs and landing successful attacks on enemies.
Combat Adjudicator
- Combat Adjudicators(or CAs) are wheels surrounded with red flames that you hit with your Devil Arms to raise your Stylish rank - repeating the same moves will lower your rank, while using a variety will increase your rank. Earlier in the game, you won't have many different moves to use until you've upgraded, so it's best to come back to these later on to make sure you have enough different attacks to rank up.
Styles
- There are a total of six Styles that you can use throughout the game that affect your controls and how the game is played. For example, if you prefer using the sword more often, you'll want to use the Swordmaster Style, which makes Circle an additional sword attack button. The Styles are as follows:
Trickster
- This Style is the generic catch-all - you can dodge quickly with Circle and run up walls, but you don't have any extra attacks.
Swordmaster
- Swordmaster is for people who prefer to use their Devil Arms to their guns - it turns Circle into an extra Devil Arms attack.
Gunslinger
- Gunslinger is for people who prefer to use their guns, and gives almost every gun a secondary fire with Circle - it also lets you use a charge attack for the handguns, the Rain Storm attack when spinning inverted in the air, and surf the backs of knocked down enemies.
Royal Guard
- This Style is for the more honorable fighter - it turns Circle into a block button, and gives you access to defending and counterattacking.
Quicksilver
- You have to unlock this Style by defeating Geryon - it freezes time when you use DT mode, letting you rampage on enemies that are frozen to the spot for as long as your DT gauge lasts.
Doppelganger
- You have to unlock this Style by defeating the Doppelganger - when in DT mode, you can hold R1 and tap Circle to create a mirror image of yourself to aid in attacking. The mirror image can be controlled by a second player using a second controller.
Devil May Cry 3 Walkthrough
Now, let's get down to business. This walkthrough is divided into missions, which are divided into sections - these sections are usually locations, though they may also be a boss battle. This walkthrough assumes that you are on your first play through at normal difficulty.
YouTube: Devil May Cry 3 Intro (Time: 5:27)
Mission 1 - A Crazy Party
This mission is basically a training course, designed to let you get the hang of fighting the low-level Hell Pride and Hell Lust enemies.
YouTube: Devil May Cry 3 Mission 1 (Time: 2:49)
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Dante's Office
When you see the Hell Pride(black cloak) rear back it's scythe, slash them - you can take them out easily using this tactic.
Take the opportunity in this level to try surfing the back of an enemy while it's knocked down, or using your combos. When you defeat all of the enemies, the mission will end.
TIP: To avoid being mobbed, if you are surrounded, jump in the air and begin down slashing in one direction to cut a path without becoming too much of a target.
Mission 2 - The Blood Link
There is a boss on this level, so be prepared.
YouTube: Devil May Cry 3 Mission 2 (Time: 5:58)
Dante's Office - Front
Hell Wraths will join the party now, and they bring a boom - shoot them from a distance to cause them to explode, and use that explosion to take out the other nearby enemies. Try to set off a chain of them by causing one dying Hell Wrath to blow up another Hell Wrath - it's fun.
When you've defeated all the enemies, you'll encounter your first boss, the Hell Vanguard.
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BOSS FIGHT: Hell Vanguard
A reaper-esque enemy, the Hell Vanguard is a master of teleportation - he'll disappear, then reappear through a black hole, so keep your eyes open. He can teleport in from the air or from the ground, so be ready to jump and dodge, depending on where he shows up.
The Vanguard has two attacks that you should watch for - an overhead slash with the scythe, which you can deflect or dodge, and a charging slash that he'll do after teleporting in. To avoid the charging slash, watch for the ripple that spreads from the ground as your signal to dodge.
Attack until you hear your Devil Arms clang against the scythe, then move to his side and pummel him there until it happens again. Avoid his teleporting attacks and overhead slashes, and he'll be defeated in no time.
Mission 3 - The Devil's Tower
Enigmas are introduced, and you'll be able to use the kick jump from here on out.
YouTube: Devil May Cry 3 Mission 3 Part 1 (Time: 9:29) | Part 2 (Time: 8:50)
66 Slum Avenue
Use the kick jump to reach the Enigmas, then defeat them before they get too many shots off at you. More enemies will appear after you take out the Enigmas - you can shoot the nearby barrels from a distance to cause a damaging explosion.
You can head back into the wrecked office building and back one more screen to a dump area to fight more Hell enemies for extra red orbs(and fun).
When you're finished, head through the door into Bull's Eye.
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Bull's Eye
There's a blue seal on the door here - you'll need to solve a puzzle to open it. There are some barrels near the door, so break them to reveal a demon wheel.
Hit the demon wheel repeatedly until it's surrounded by flames, and the seal will break. There's a Shotgun on the wall near the door - grab it, and destroy all the environtmental objects you can to gain red orbs.
When you're ready, head through the newly unsealed door.
Love Planet
Destroy everything - couches, tables, etc. Collect as many red orbs as you can.
When you attempt to leave through the door near the stairs, a red seal will appear, and enemies will begin to appear. You'll need to defeat all of them, including the new Hell Sloths, to break the seal.
Hell Sloths aren't as easy as the other Hell enemies, but they aren't that much more difficult - use the same tactics of avoiding and attacking to drop them quickly enough.
TIP: You can use the poles in the club to swing Dante around, damaging any nearby enemies.
When you've defeated the enemies, the seal will be broken, and you can head through the door to 13th Ave. Before you do that, kick jump over the door to grab the green orb.
13th Ave.
Collect the red orbs, then move forward and look for a green box - inside of it is a green orb. On your left as you progress is a reddish shape - when you see it, break the fence and you'll find an orb fountain - it's a giant red crystal.
Slash the orb fountain until it breaks to collect the cache of red orbs, then look around for a platform with a combat adjudicator that will give you a blue orb fragment if you get the SSStylish rank by hitting it.
On the right is a somewhat obvious door - search the wall around it to find another blue orb fragment. If you want to start your first secret mission, enter the door. For information on this secret mission, go to the The Exorcist mission walkthrough.
Head to the Statue of Time and examine it to buy upgrades for Rebellion and purchase a Vital Star - if you're too low on red orbs, save the upgrades and stock up on healing and recovery items, as you're about to face off against a boss. Head to the end of the path and enter the door at the end.
BOSS FIGHT: Cerberus
Move forward towards the large door to initiate the fight against Cerberus.
Cerberus has some nasty attacks that inflict moderate damage - these include a melee attack with it's paws, a headbutt, and various ice-based attacks. The ice attacks are annoying - it can shoot icicles at you, and freeze the ground, causing you to take damage if you touch it.
The best strategy to use is to stand back at a distance and fire your guns at a head until the ice covering it shatters - when it does, ease forward and attack it's leg until it falls down.
When it falls, attack the head without the ice covering with your best combo, and repeat this until Cerberus falls.
When you defeat Cerberus, you'll receive 3,000 red orbs and a new Devil Arms - the Cerberus nunchaku, which is great for close-up melee combos. Sword Master Stylists will love this weapon.
Mission 4 - The Uninvited One
There's another boss fight at the end of this mission, so you may want to collect as many red orbs as possible for upgrades before you reach it.
YouTube: Devil May Cry 3 Mission 4 Part 1 (Time: 7:51) | Part 2 (Time: 6:54)
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Chamber of Echoes
You'll start off in a large round area with steps - there's a Statue of Time nearby. If you have red orbs and can afford any upgrades for Rebellion or Cerberus, now's a good time to grab them.
Move up the stairs on the right and enter the blue door.
Entrance Way
Move up the stairs, defeating any enemies you encounter as you go.
When you reach the top of the stairs, head through the blue door to enter the Living Statue Room.
Living Statue Room
A short cutscene will play, showing you a glowing object in a cage at the top of the room.
Head behind the cage and examine the lever to learn some information about what's needed - a lightning rod is mentioned, so we'll need to find it.
A red seal will appear, and Enigmas will swarm you - kill them all, and then defeat the other monsters that materialize to break the red seal. Once you do, head through the door.
Silence Sanctuary
There's another orb fountain here(the large red crystal), so break it to collect the cache of red orbs it holds.
Move to the demon wheel on the wall and attack it until it's surrounded by flames, which will make some of the floor work as an elevator. Jump on and ride it up to the next area.
Incandescent Space
There's another red seal - kill all the enemies to break the seal, grab all the orbs the monsters drop, and look for a blue orb fragment above the now-unsealed door.
To get to the blue orb fragment, jump onto the pipes and work your way to it. When you grab it, head through the door to enter the next area.
Chamber of Echoes II
You'll be on the second floor of the area you started in.
Grab all the red orbs laying around, and take a look at the indentation - remember this location, you'll need to come back and place something in that dent later.
For now, find the yellow door and enter it.
Endless Infernum
- There's a red seal here, but no monsters. To find them, head up the stairs on the opposite side.
Chamber of Sins
A new enemy will appear, the Hell Gluttony. It can spray sand on you, but it telegraphs it's attacks, so it shouldn't be too difficult to take care of. You can jump and use your handguns to stay aloft until they finish attacking.
When you kill all the monsters, a shaft of light will appear in the middle of the room. Step into it and you'll be teleported back to the Endless Infernum.
Endless Infernum II
Defeating the enemies in the Chamber of Sins has destroyed the red seal here. You have two options from here: either continue fighting enemies to build up your red orb reserves by jumping into the pit, or entering the door.
When you've tired of fighting the enemies in the pit(or if you chose not to do it), enter the unsealed door.
BOSS FIGHT: Gigapede
The Gigapede can attack with blue laser orbs, which can be dodged by jumping - if you're on the Gigapede, you can hit them back to deal damage to the boss.
It can also shoot lasers, just jump at the last minute to avoid them. When standing on the Gigapede, electricity will appear - this means it's about to turn, so you should jump off to avoid damage.
Stand in the center of the room where you have a vantage on both holes the Gigapede will come out of. When it emerges, shoot it with the handguns until you can jump on it's back - from there, hack away.
Breaking the exoskeleton of a section will reveal the meat - this takes more damage from attacks than the armored sections do. The head is a central weak point that takes the most damage from attacks, but it will move faster when you attack it.
If you have Spiral, you can use it to attack the Gigapede when it's in the holes for moderate damage. Stay locked on to it, and this boss will prove quite easy.
For defeating the Gigapede, you'll earn 3,500 red orbs. Follow the orbs that drop and enter the small red door.
Incandescent Space II
- Examine the Astronomical Board to obtain it, and a cutscene with Jester will occur, which ends this mission.
Mission 5 - Of Devils and Swords
You'll use most of the locations from the previous mission for this one as well. There's also a boss fight and a secret mission to find, so be on your toes.
YouTube: Devil May Cry 3 Mission 5 Part 1 (Time: 9:54) | Part 2 (Time: 9:46)
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Giantwalker Chamber
There's a swarm of Blood-Goyles waiting on you - these are annoying enemies until you find the proper tactic, which is to shoot them until they turn to stone, then smash them with your sword. Hitting them with a melee attack while they're red will make them split into two enemies.
Move to the other side of the room and jump up to reach the large red door.
Endless Infernum III
- Go through the yellow door, or take this opportunity to jump into the pit and continue harvesting red orbs.
Chamber of Echoes III
Collect the red orbs, then move up to the indentation and insert the Astronomical Board to make the walls surrounding the glowing object move; a red jump pad will also appear on the ground. Go grab the glowing object, which is a Vajura.
If you read the inscription on the Vajura, it'll tell you that it can control lightning. Sounds like a lightning rod, doesn't it? Head through the blue door on the lower level.
Entrance Way II
- You can defeat the enemies here, or ignore them and head through the next door - the choice is yours.
Living Statue Room II
Insert the Vajura into the mechanism on the second floor to lift the cage, and obtain the Soul of Steel that was waiting for you.
Red seals will appear and monsters will flood the room - defeat them and retrace your steps back to the entranceway.
Entrance Way III
- Kill the enemies here, and head through the door at the bottom of the area.
Chamber of Echoes III
- Move to the yellow door on the upper level and enter it.
Endless Infernum IV
With the Soul of Steel in your possession, you can cross the gap without falling - head to the other side, then attack the CA with Cerberus to gain another blue orb fragment.
Examine the door to insert the Soul of Steel into the hole, then head through the blue door that's revealed.
Surge of Fortunas
Look around until you find the lfit, then examine the red thing to begin your second secret mission. For information on this secret mission, go to the Untouchable mission walkthrough.
Strike the mechanism to activate the elevator, then prepare for the enemies that drop onto the platform with you as you ascend. They will weigh the lift down if you don't knock them off of it quickly enough - the lift will drop all the way down and you'll have to restart the mechanism.
To avoid having to do this over and over, equip the Shotgun and use it to knock the enemies near the edge off. Don't bother killing the enemies - you only have to knock them off the elevator.
Azure Garden
Head to the ledge outside and move right until you find the red door. Smash the rubble to find some hidden red orbs, and use the Statue of Time to purchase upgrades and recovery items.
You're about to fight another boss, so recovery items take precedent over upgrades - unless you're comfortable enough with the controls to avoid most attacks. As a gauge, if you've not taken any damage in the last five areas, go ahead and upgrade your weapons. It's best to have Air Hike for the battle ahead, so grab it.
BOSS FIGHT: Agni & Rudra
There are several attacks that each brother will use, but most can be avoided using the Trickster Style, or blocked with Royal Guard Style.
The thing to watch out for is when you kill one of them - if the other brother stays alive for ten seconds, he'll summon the deceased one's sword and combine them, giving him enhanced damage and attacks. This is bad - try to whittle them down evenly so you can avoid this.
Use Stinger or Air Hike and take them down from their backs - once you stun one, he'll stay still and you can perform some combos to inflict damage. Remember that Agni is weak to Cerberus. Try to get them both close to death before finishing one off.
Once one is dead, stay on the other one and try to wipe him out before he gets the chance to combine the swords. It's best to leave Agni alive so that you can use his weakness to Cerberus to finish him off quickly.
When you defeat Agni and Rudra, you'll receive 4,000 red orbs, and a new Devil Arms - Agni & Rudra, which has some interesting and devastating attacks for Swordmasters. Several bosses and enemies are weak to the fire element, so they'll prove quite useful in dealing with them.
When you're done playing with your new weapon, head through the steel door to complete the mission.
Mission 6 - Family Ties
No bosses this mission, or secret missions. You'll undergo some trials, so be prepared.
YouTube: Devil May Cry 3 Mission 6 Part 1 (Time: 5:35) | Part 2 (Time: 5:30)
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Mute Goddess' Chamber
- Examine the statue - it's pointing to a door that's blocked right now. Continue forward into the Chamber of 3 Trials.
Chamber of 3 Trials
There's a Statue of Time here - use it to upgrade your weapons and purchase any recovery items you think are needed.
Check the pedestal in front of you learn about passing the trials - each of the colored pedestals will give you hints as to what's waiting for you in the trials.
Head to the Trial of Wisdom first - it's the easiest to complete.
Trial of Wisdom
There are red lights above the doors that signify the answer to the puzzle - if you go through the wrong door, you'll have to fight some enemies. Going through the correct doors will get you to the end of the trial and let you collect the item.
First, think about the riddle the purple pedestal has - it wants you to go through doors that have as many lights as a baby uses limbs to walk, then a man, then an old man with a cane. The proper combination is 4 lights, then 2 lights, then 3 lights.
When you reach the end, grab the Essence of Intelligence and head through any door to return to the Chamber of 3 Trials. From there, head into the Trial of Skill.
Trial of Skill
There are spears that shoot out of the walls here, as well as spears that come from the ground. Trickster Style works wonders, as you can simply dash past the wall spears and jump over the ground spears to reach the end.
If you don't want to use Trickster Style, you can use Air Hike to get past most of the traps - it's not necessary to complete this area, but it does make it easier.
When you reach the end, grab the Essence of Technique and return to the Chamber of 3 Trials, either ignoring the Blood-Goyles and Hell Gluttony enemies or fighting them for their red orbs.
When you return to the chamber, head down the path to the Trial of the Warrior.
Trial of the Warrior
There are enemies here that you must defeat in order to complete the area - the catch is that they are all in DT mode. You can activate the two mechanisms on the walls to temporarily revert them to normal, which makes defeating them easier.
There are needles here than you can spin off of to avoid being surrounded, but the damage dealt from such an attack isn't really that great. Try to kill them all after reverting them to normal before the mechanisms deactivate for the easiest time.
When the enemies are all defeated, grab the Essence of Fighting and head back to the Chamber of 3 Trials, then back to the Mute Goddess' Chamber.
Mute Goddess' Chamber II
Examine the statue and place the three Essences you've collected - the first two you place will destroy the rubble blocking the door, while the third will move the statue to reveal Artemis, a new gun. Be sure to grab it before continuing.
If you've been leveling up Gunslinger, Artemis will be even more useful - it can lock onto multiple targets simultaneously and has decent range, but a longer firing time.
When you've finished testing it out, head upstairs to the now unblocked door.
The Dark Corridor
- There's a CA here for Agni & Rudra - break it to gain a blue orb fragment. Move up the steps and jump towards the rafters to find more red orbs, then head upstairs and watch the cutscene to end this mission.
Mission 7 - A Chance Meeting
There's a secret mission available near the beginning, and you'll fight Vergil at the end, so be prepared.
YouTube: Devil May Cry 3 Mission 7 Part 1 (Time: 9:25) | Part 2 (Time: 9:36) | Part 3 (Time: 7:59)
The Dark Corridor II
You'll start in the same corridor you left the last mission in. Head to the tower and through the brown door, then check the rafters where you found the red orbs to grab a blue orb fragment.
To get to the secret mission, go to the wall by the brown door where the light is, then kick jump to the alcove to find the red statue.
For more information on this secret mission, go to the Death From Above mission walkthrough.
Head through the brown door.
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Heavenrise Chamber
- Drop to the bottom of the area and enter the door.
The Divine Library
There's a blue seal here, which signifies a puzzle. Damned Pawns will attack, you can either fight them for red orbs or ignore them - the seal can be broken by obtaining the Orihalcon Fragment on the ground.
Smash the gray pawn statues to collect the red orbs, then exit after you've collected the Orihalcon Fragment.
Heavenrise Chamber II
Use the red jump pads to get to the next level, and collect the available red orbs. Do this as you ascend until you reach the uppermost door.
There's a Holy Water on one of the levels as you go up - be sure to grab it before you enter the green door.
Pitch-Black Void
Head to the broken columns and jump on the one near the area that sticks out to find a cache of red orbs.
Head back inside and find the blue door - from there, jump to the rafters for more red orbs before entering the blue door.
Skull Spire
Break the statues near the door to find some hidden red orbs. Kill the Damned Pawns that attack, then continue moving forward.
There's a Vital Star S on the ground on the inside of one of the fences - grab it, then examine the blue pillars to learn that something is missing.
Head back to the hub and head left through the tall green-tinted doors.
Tranquil Souls Room
There's a red seal here, so prepare to face off against enemies, including a new one - the Hell Greed.
Once you defeat the enemies, the Siren's Shriek will drop - grab it, then smash all of the coffins to collect hidden red orbs before heading through the brown door.
Lift Room
There's a CA here for Rebellion - break it to obtain another blue orb fragment. Head upstairs.
Use the Orihalcon Fragment on the switch, then head towards the door and turn right, moving downstairs to the lift to use it.
Chamber of Echoes
- Use the Siren's Shriek to blow out the flames blocking the door, then head through the doorway into the Entrance Way.
Entrance Way IV
- Head down and break the pots - grab the Gold Orb, and defeat the enemies before heading to the door atop the staircase.
Cursed Skull Chamber
Hit the wall until you smash through it, then head forward to the red mechanism and activate it to drop the big iron ball and chain - smash it as fast as you can; if you don't, it will be pulled back up and you have to start over.
When you smash the ball, the Crystal Skull will fall from it - grab the skull, then kill the enemies that appear to break the red seal that forms after you grab it.
Backtrack to the Tranquil Souls Room.
Tranquil Souls Room II
- There's a red seal here - defeat the Hell Greeds and other assorted enemies, then defeat the Hell Vanguard before continuing back to the Skull Spire.
Skull Spire II
- Examine the blue pillars again, and insert the Crystal Skull - it unlocks the door, so head through it.
Moonlight Mile
Walk to the door - you can use the Statue of Time to purchase any upgrades or recovery items you may need(and with a boss battle soon to follow, you may need to do that now).
When you've finished upgrading and restocking, head through the door to fight Vergil.
BOSS FIGHT: Vergil
Vergil has multiple attacks, but most have a short range, meaning you can jump away to avoid them easily. He performs sword attack combos, throws a shockwave in a straight line, and hit a black orb towards you - these can be avoided by jumping and rolling.
Sometimes Vergil will summon swords around you, which will stay at your side even as you're jumping - get the timing down as they fly towards you after a time, and you can jump at the last minute to avoid them. Vergil will also summon swords around himself that fire one at a time or all simultaneously, so be prepared for either.
You can use Stinger to great effect against Vergil, but don't worry with your guns - for the most part, they will just be deflected by him, especially if he's in a prepared state. After some decent attacks, Vergil will go into a recuperative phase - this is the only worthwhile time to shoot him.
When you defeat Vergil, you'll receive 4,500 red orbs, and a cutscene showing Dante regaining Devil Trigger - just before he's swallowed whole by Leviathan, ending the mission.
Mission 8 - A Renewed Fear
There's a secret mission and a boss fight to be prepared for, so be sure to stay on your toes as you enter mission 8.
YouTube: Devil May Cry 3 Mission 8 Part 1 (Time: 9:06) | Part 2 (Time: 8:54)
Leviathan's Stomach
You'll need to find 5 eyeballs and hit them to unblock the passage to the next area, which is currently covered by teeth.
One is above you when you start the mission, on a ledge. Move along the ledge to find the second one, then drop down. Avoid the acid, and you should be able to see the third from your position.
The third one is dependent on the camera to show up - if you can't see it after dropping down, head to the door that's blocked and it will be located below and to the left of the walkway that leads to the blocked door.
From the walkway, head back to the puddles of acid until you find the end of the passage with a blue door. Break the rubble in front of it to access secret mission 4. For more information on this secret mission, go to the Devil's Teeter Totter mission walkthrough.
Head back to the walkway, then move under the place where you started the mission where a waterfall of yellow acid is visible.
Avoid the acid and enter the waterfall to find the fourth eyeball. Use the green stone platform to jump to the narrow tunnel above you to find two more acid rivers - from there, jump to the green rock and head out to the stone bridge.
From the stone bridge, the last eyeball is visible on a ledge close by - be sure to use the orb fountain(the large red crystal) to stock up on red orbs after you hit the last eyeball to open the blocked door.
Drop onto the ledge near the last eyeball to find a cache of red orbs, then drop again from there to land in front of the now-open door - enter.
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Leviathan's Intestines
- Avoid the puddles of acid as you move through the passage. Towards the end you'll see a Statue of Time - use it to upgrade and restock your inventory as you see fit, then slash the membrane blocked the exit to enter the heartcore.
Leviathan's Heartcore
Check out the yellow light in front of the hearts to learn that you can't get closer to the heart at the moment.
Move to the other side to the hole with blue light, and drop in.
Leviathan's Intestines II
Start moving and a giant Gigapede clone will begin to chase you - you can either kill it for 1,000 red orbs, or run while shooting it when it gets too close.
When you reach the hole on the left, enter it after slashing the membrane, and you'll encounter a new enemy - the Hell Envy. They're nothing to write home about, so take care of them and head to the end of the intestines and through the hole.
Leviathan's Retina
There's a red object that's absorbing all the red orbs - you need to treat it like a red seal, and defeat enough of the monsters that it opens and reveals the Ignis Fatuus - grab it, and the guts of Leviathan will begin to die, growing dark.
NOTE: It is possible that the screen will go white when you take the Ignis Fatuus - you can either reset and try again, or use Quicksilver Style(if you've unlocked it) to see a faint outline to navigate back out with. Personally, I think the reset option is best, unless you don't mind wasting the Devil Stars.
Leviathan's Intestines III
You spend a lot of time here - move down on the left and you'll come to a fork in the road; head down to find a green orb, then watch for another fork later on.
At the next fork, you will find a CA for Cerberus - break it to obtain a blue orb fragment, then head through the hole.
You'll have to fight or run from the Gigapede clone again - do what you like, then enter the hole at the end of the passage.
Leviathan's Stomach II
- You can fight the Hell Envy enemies here or run from them and head through the door you worked so hard to unblock at the beginning of this mission.
Leviathan's Intestines IV
- Avoid the acid puddles - it's dark now, so they're a bit harder to see. Move to the end and use the Statue of Time again if you need to before entering Leviathan's Heartcore again.
BOSS FIGHT: Leviathan
To initiate the fight, use the Ignis Fatuus on the yellow light to dissipate the membrane that was blocking your path.
There are only three attacks you should worry about - the core will fire laser balls that follow you after you disable the red section of the heart, and it will shoot lasters that move side to side(sometimes in pairs) when you disable the blue section of the heart. It also summons Hell Envies.
The Hell Envies are infinite - they are continuously spawned by the core. The other two attacks are caused by disabling the specified sections of the heart - the blue section drains your DT gauge, and the red section absorbs red orbs.
If you want to collect an endless stream of red orbs, you can disable the red section, then kill the Hell Envies to stock up until the red section comes back online. Note that disabling a section is only temporary - when the red orbs start to move back to it, it's been enabled.
To damage Leviathan, disable one of the sections to expose the core, then slash it as much as you can before it's covered again. Repeat this to defeat Leviathan easily.
For defeating this boss, you'll receive 5,000 red orbs. Watch the cutscene, and the mission will end.
Mission 9 - Faded Memories
There's a secret mission and a boss fight to watch out for in this mission.
YouTube: Devil May Cry 3 Mission 9 Part 1 (Time: 8:58) | Part 2 (Time: 6:17) | Part 3 (Time: 9:01)
Featured Video
The Rotating Bridge
- There's a control panel nearby that controls the bridge - ignore it for now, and enter the red door at the other end of your starting position.
Provision Storeroom
There's a red seal here - you'll need to defeat the enemies to break the seal, including a new enemy type, the Arachnes. When the Arachnes raise their hind quarters, they're preparing to rush you - they can also immobilize you for short periods of time with their web attack.
Once you defeat all of the enemies, head through the newly-unsealed door.
Subterranean Garden
There's a blue seal here - prepare for an interesting puzzle. There's also a Statue of Time here if you feel like upgrading and restocking your inventory - the only trick is that you probably can't get to it without the Sky Star technique with Trickster Style.
The puzzle is that a statue holding a mirror is reflecting light into the room - you need to break certain mirrors in order to make the light land on the target.
There are two rows of three mirrors - break the mirror directly in front of the statue that's shooting light, then break the mirror in the center of the next row to make the light shine on the target, which will break the blue seal.
When you've mastered the puzzle, head through the door on the right side of the pool to enter the Subground Water Vein.
Subground Water Vein
You'll fight a load of Enigmas here - use Artemis to snipe them from long range, or you can use Royal Guard to block their attacks as you move in for the kill.
Follow the path and enter the red door beneath a light.
Rounded Pathway
There are blade traps here that'll throw you around if you hit them, which can cause disastrous juggling as one blade knocks you onto another - be careful when fighting near them.
There are enemies here, but you can simply ignore them if you wish and run to the end while avoiding the traps. Fighting the enemies will make avoiding the traps more difficult, but you'll miss out on the red orbs they drop if you don't - the choice is yours.
Subterranean Lake
You need to get to the yellow light that's in the middle of the lake. You can't do this right now, so don't worry about it for the moment - instead, move to the right to find caches of red orbs and a green orb, then head left.
Keep moving past the waterfall, then jump to the large platform atop the pillar with the red orb on top of it. Check the tablet near the wall to find the gun Spiral - grab it, then head back to the door near the Statue of Time and enter.
Rounded Pathway II
- This time through, there are Enigmas, and the blade traps are more strategically positioned to hit you - just repeat the tactic you used last time. You can swap up Styles to Royal Guard if you like to make fighting the Enigmas in this area easier.
Provision Storeroom II
There's an Ambrosia on the altar across the room - grab it and a red seal will appear.
Kill all of the Arachnes to break the red seal, then enter the now-unlocked door. From there, keep moving until you reach the Subterranean Lake.
Subterranean Lake II
- Use the Statue of Time if need be, there's a boss fight coming up soon. Move towards the waterfall that you could see when you obtained Spiral, grab the red orbs, and enter the waterfall.
Limestone Cavern
Move left until you see two red orbs - head down the incline behind them to find a Devil Star, then move back up to the entrance.
Head forward until you see a hole in the wall that glows red - jump up to the red crystals to activate a secret mission. For more information on this secret mission, go to the Destroyer mission walkthrough.
Move through the tunnel and fall into the group of monsters below - kill them all, and move forward to the ledge, then along the path to a door ringed in fire.
Use the Ambrosia on the carving to reveal the door, then enter.
BOSS FIGHT: Nevan
Nevan likes to fire electricity-based attacks - she'll throw electric bats your way, static balls, and generate an electric field on the ground. She also has some decent close range blade attacks, which can be avoided by jumping away.
Nevan's most annoying attack is a health drain - when her health is 25% or lower, she'll sink into the ground and chase you; if she catches you, she'll drain your HP and refill hers at the same time. To avoid this, run from her until she gets too close for comfort, then jump or Air Hike and use the handguns to stay aloft until she ends the attack.
Nevan is covered by a barrier of protective bats - you'll need to destroy the barrier before you can deal any damage to her. Cerberus is a good weapon for attacking the barrier, and Nevan herself, though you can also use any of your other Devil Arms. You'll want the handguns equipped for staying airborne longer when avoiding her attacks.
Once you defeat Nevan, you'll obtain the Nevan electric guitar as a weapon - who would have thought? You'll also get 5,500 red orbs, and the mission will end.
Mission 10 - The Job
There's a secret mission here, but no boss fight, so don't worry about stocking up on recovery items.
YouTube: Devil May Cry 3 Mission 10 Part 1 (Time: 8:41) | Part 2 (Time: 8:17)
Limestone Cavern II
- When you start the mission, move forward and grab the Stone Mask on the altar, then head back to the previous room where you fought Nevan.
Featured Video
Sunken Opera House
- Enter the red door on the opposite side of the area.
Limestone Cavern III
Kill the enemies that spawn in, then move to the cave entrance.
Grab the red orbs by the pit, near the area where you found the Devil Star in the last mission, then exit via the waterfall.
Subterranean Lake III
Grab the red orbs in the waterfall, then move along the path to the pillar opposite of the waterfall. There's a red orb on top of the pillar - once you collect it, head to the statue between the two doors and use the Stone Mask.
A bridge will rise from the water, and you'll see an object on the platform at the end of the bridge.
Take off across the bridge, but before you grab the object, move to the right side of the statue to see a blue object on the ground - you can examine it to find a secret mission. For more information on this secret mission, go to the Flight of the Demon mission walkthrough.
Grab the Neo Generator on the altar, then read the item description to learn that it powers the main bridge.
Head back to the bridge you were standing on at the start of mission 9, then move to the blue door at the right of the bridge, and keep moving past the pillars to a hidden area to find more red and green orbs - collect them, then head through the blue door.
Rounded Pathway III
When you walk in, obstacles will drop down at each end to bar your exits. Dullahans, a new enemy type, will appear - just attack them from behind and don't stand in front of them to defeat them easily enough.
TIP: Stinger and Helm Breaker are good attacks against the Dullahans to decrease the amount of time it takes to kill them.
Head through the door at the opposite end when you finish.
Subground Water Vein II
- Kill the Enigmas here - again, Royal Guard is a great Style to use against them. When they're defeated, enter the brown door.
Subterranean Garden II
- Head through the door on the left.
Provision Storeroom III
A red seal will appear here when you approach the next door - more Arachnes will swarm out to attack you.
Defeat the Arachnes to break the red seal, then enter the red door.
The Rotating Bridge II
Head onto the bridge to watch a short cutscene, and the bridge will move to form a new path.
TIP: To reorient the bridge to it's original path, examine the control panel near the door.
Enter the blue door at the other end of the bridge.
Marble Throughway
- Walk forward until you trigger a cutscene - after the cutscene, the mission will end.
Mission 11 - Revenge
Another secret mission/boss fight combo in this mission - be ready.
YouTube: Devil May Cry 3 Mission 11 Part 1 (Time: 9:35) | Part 2 (Time: 9:07)
Gears of Madness
Jump up to the nearest Enigma using the gears as stepping stones and kill the enemy - collect the red orbs, then kill the other Enigma that's close by.
Walk along the gears to the brown door, but before you enter, search to the left to find a ledge.
Jump onto the ledge, then double jump out and Sky Star(if you can) back to the upper ledge to find a red seal that spins - examine it to find the secret mission. For more information on this secret mission, go to the Hang 10 mission walkthrough.
When you're ready, enter the brown door.
Featured Video
Altar of Evil Pathway
Move along the hall until you meet the next new enemy type, the Soul Eater. To beat them easily, wait until they are surrounded by the green smoke, then face away from them - they'll appear to attack, and you can spin and shoot them with any gun.
The Soul Eater's low HP means a few shots will kill them - a great tactic is to use Gunslinger and, while facing away from them, aim your shots behind you with the handguns to take them down quickly.
Move along the hall, and enter the door at the end.
Altar of Evil
There's a blue seal here - hope you're ready for another puzzle. These puzzles will start cropping up more and more from this point on.
Head forward until you see red orbs on your left, then jump onto the sword piercing the statue to find a hidden cache of red orbs. Jump through the gap in the railing and look for the square hole emanating red light - that's your target.
Look towards the left of the hole to find a block - hit the block until it slides into the glowing hole.
Move along the path until you see a wall riddled with cracks - break it down to find another block. Hit this one along the pathway towards the hole across from it until it slides in. A door will appear beneath you, as well as a red seal.
You'll need to kill three Soul Eaters and a Hell Vanguard to break the red seal - when you do, head through the hall revealed by the blocks and move to the right of the bloody statue faces to the red door.
Temprance Wagon
Head downstairs until you find a platform with a green orb below it. Hit the pedestal to reveal a hole in the ground - hop in and grab the green orb.
Jump back up to the platform and move along the path until you find an alcove - there's a CA here for Agni & Rudra - break it and take the blue orb fragment, then jump onto the Temperance Wagon.
Defeat the monsters that try to hitch a ride with you until you come to a complete stop - remember to keep your arms and head inside the vehicle while in motion.
Move upstairs and use the Statue of Time to upgrade and restock your recovery items, then enter the door.
BOSS FIGHT: Beowulf
Head towards the shining object on the altar to initiate the fight against Beowulf.
Most, if not all, of Beowulf's attacks can be avoided by well-timed jumps and rolls, but try to stay within medium to close range - his long range attack is a group of feathers that turn into lasers and fly towards you, which is very hard to dodge.
Beowulf's weakest point is his head, so use Helm Breaker on it when he's on his hind legs to deal some decent damage. He'll roar and sway around for a bit - trigger DT mode when he's stunned and slash away at his head.
Beowulf will still wave his arms around when he's stunned, so you may still get hit if you aren't careful - the second time you blind him, he'll surround himself with white light that damages you if you're too close.
When Beowulf is defeated, you'll obtain 6,000 red orbs - but you still won't be able to collect that object that's shining in the distance. A cutscene will play, and the mission will end.
Mission 12 - Hunter and Hunted
This is a relatively short mission with a boss fight waiting at the end.
YouTube: Devil May Cry 3 Mission 12 Part 1 (Time: 9:09) | Part 2 (Time: 6:37) | Part 3 (Time: 6:06)
Torture Chamber
- The Neo Generator is draining your HP slowly but surely - however, you are in DT mode for as long as you have it. The object is to get back to the bridge before your HP is reduced to zero.
Featured Video
Temperance Wagon II
Run down the steps and jump in the wagon, fighting the enemies that appear as you ride - they'll drop green orbs more often than usual, so kill them to keep your HP steady.
Slash the pedestal to reveal the hole and grab the green orb below the platform before heading upstairs to the door.
Altar of Evil II
- There's a red seal here - not the best time for one, either. Kill the Hell enemies and head through the door at the end of the room that's opposite of the blood-covered statue heads.
Altar of Evil Pathway II
Ignore the Blood-Goyles and enter the door at the end. When you reach the Gears of Madness room, jump onto the small gear to a line of red orbs, then follow that path to find a door to enter.
In the Marble Throughway, you'll encounter another red seal - kill the Hell vanguard and Hell Prides that appear, then exit the room through the yellow door after collecting the large green orb the Vanguard drops.
The Rotating Bridge III
- Head to the center of the bridge to free yourself of the troublesome Neo Generator, then exit the area through the blue door.
Spiral Corridor
Use the Statue of Time if you need to - there's a boss fight coming very soon, so you may want to at least buy some recovery items. Upgrading your best weapons and Styles isn't a bad idea, either.
Head through the door near the Statue of Time and move downstairs to find a gray door.
BOSS FIGHT: Geryon
There are two parts to this fight - you'll start on a bridge, with Geryon charging you repeatedly; shoot it until it stops to recuperate, then slide in and deal some heavy melee damage before it catches it's second wind.
After you drop Geryon's HP by enough, you'll both fall into the arena area - you've got more room to maneuver now, but Geryon will start using shockwave attacks, lasers, and swinging it's cart at you. You can avoid most of these by jumping, but watch where you land.
Geryon also has a nasty Quicksilver attack - balls will appear that, when touched, will slow you down, which Geryon will follow with a charge. If you do touch one, move to either side immediately and try to jump as soon as you can to get out of harm's way.
Just keep shooting and slashing when Geryon is recuperating to defeat it. Alternatively, you can jump into the cart if you time it right, and continuously slash at Geryon until it runs into a wall, spilling you out.
When you defeat this boss, you'll obtain 6,500 red orbs, and the Quicksilver Style, which lets you use your DT gauge to slow down time. It's a very good Style to invest in, especially for replays. Head through the door at the end of the hall to end the mission.
Mission 13 - Chaos' Warm Welcome
There are more mirror puzzles to solve, a secret mission to find, and a boss battle to win - be ready.
YouTube: Devil May Cry 3 Mission 13 Part 1 (Time: 9:12) | Part 2 (Time: 9:48) | Part 3 (Time: 5:24)
Featured Video
Effervescence Corridor
- There's a red seal here - you'll need to defeat the Damned Pawns and other assorted evil chess pieces before you can exit to the next area.
Spiral Staircase
Head downstairs, and keep an eye open for a red light. When you see it, examine it to find a secret mission.
For more information on this secret mission, go to the Tough Guys mission walkthrough.
Whether you've tried the secret mission or not, head down the stairs and keep moving past the first door to the last door at the end of the corridor.
Lux-Luminous Corridor
- Defeat the enemies here, then head through the red door at the hub.
Vestibule
There's another mirror puzzle waiting for you here - orient yourself based on the location of the destructible wall. From a top-down view, imagine the destructible wall as being positioned in the north-east corner, and break the mirrors as follows:
The mirror behind the destructible wall, closest to the light source.
The third mirror from the left in the top row of the main room; closest to the destructible wall.
The middle mirror in the second row.
This should complete the puzzle - head to the alcove on the right of the light target to find the Orihalcon - grab it, then head back to the Lux-Luminous Corridor.
Lux-Luminous Corridor II
- Kill the enemies and move down the corridor to the door at the end.
Obsidian Path
There's a Statue of Time you can use to restock your supplies and upgrade your weapons and Styles - use it if you wish. There's a boss fight coming up after this, so it's recommended you get what you can afford; every little bit helps.
Go left of the locked door to find a CA for Nevan - break it to obtain a blue orb fragment, then head to the door and use the Orihalcon in your inventory to open it.
BOSS FIGHT: Vergil II
Vergil has the Beowulf, so he'll do more close-range attacks; regardless, you'll need to get in close to do any real damage to him with your Devil Arms. He'll also go into DT mode from time to time, which heals his HP just like yours does - keep attacking him while he's in DT mode to shorten the time he's in it, and to keep his HP from replenishing.
TIP: For best results when attacking Vergil while he's in DT mode, go into DT mode yourself - just try not to get caught in a combo, or you'll waste most of your DT gauge.
Most of Vergil's attacks can be avoided by staying locked-on and jumping away from him, except for one - the Beowulf kick-punch combo; you can actually stop the combo by performing a well-timed Stinger. Do this to inflict damage while avoiding taking any to draw the fight to a close sooner.
When you defeat Vergil, you'll receive 7,000 red orbs, and a dramatic cutscene, after which the mission will end.
Mission 14 - Drive!
There's a secret mission, but no boss fight to worry about.
YouTube: Devil May Cry 3 Mission 14 Part 1 (Time: 9:09) | Part 2 (Time: 9:44)
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Lair of Judgment Ruins
There's a Statue of Time you can use here when you start the mission - head to it, even if you don't plan to use it; from there, head down the path to the end, then jump onto the low section of wall to find a cache of hidden red orbs.
Head back to the start of the mission and keep moving until you find the Beowulf - grab them, then head back and you'll see a branching path to the right.
Head down the path, and you'll find a CA for Beowulf - smash it to obtain another blue orb fragment, then head through the blue door at the end of the path.
Underwater Elevator
- Head forward and use the elevator.
Subterranean Lake IV
- Move along the path, following the red orbs, and head through the crack in the wall.
Top Obsidian Path
- Head through the door at the end of the path.
Vestibule II
You'll find yourself back in the light puzzle room - all the mirrors will be gone, however. Head to the hidden area on the right of the room near the front, and enter.
Check the alcove in the left wall with a bull's head with glowing red eyes - check it to find a secret mission. For more information on this secret mission, go to the Target Practice mission walkthrough.
Head through the black door.
Altar of Evil
- There's a red seal here - kill the Blood-Goyles by shooting them until they turn to stone, then hitting them with a melee attack. When you finish, head through the red door at the end of the hallway, to the right of the statue heads.
Temperance Wagon, Revisited
Head downstairs and jump in the wagon. Kill the enemies, which includes a Hell Vanguard, until you reach the next area.
Head upstairs and through the door, using the Statue of Time if you need to upgrade or restock your inventory.
Hell's Highway
Head forward to the door, which will open automatically. Move into the next area and head through the door until you're in a purple room with a white light on the floor.
There are three doors here - keep track of which door is which, and which one you entered from. Head through the door in front of you, then through the pinkish door.
In the next room you'll need to defeat Damned Knights, kill them and enter the door next to the one you entered from, then kill the Damned Knights and Pawns, then head back into the pinkish room.
Head back to the purple room, then through the door on the on the opposite wall - kill the Damned Pawns you encounter, and another scene will appear to show doors opening.
Head through the open door to the purple room, then head into the pink room and turn right to the door that was locked before the cutscene.
In the red room, you'll need to kill the Damned Knights and Bishops, then all the doors leaving the room will open. Head into the white room, then through the door on the left, into the darkened room. Kill the Damned Bishops and Knights, and you'll see more doors raise open - you'll see a blue orb fragment and a regular brown door.
Grab the blue orb fragment, then head through the brown door.
Subterranean Garden III
- There's a Statue of Time here if you need it, otherwise, head through the door opposite of the statue.
Subground Water Vein III
Move forward, killing Enigmas - Royal Guard works well against them. Before you enter the shaft of light, head through the door at the end of the path and find the Vital Star S.
Head back and enter the light - you'll be transported to Love Planet, the bar near the beginning of the game. Head through the door to the Bullseye, and smash everything to collect red orbs.
Head back to Dante's office to find a yellow orb, then re-enter Love Planet and head through the other door.
13th Avenue: Aftermath
- Jump above to the right of the neon sign and collect the red orbs, then run forward to end the mission.
Mission 15 - The Gatecrasher
No secret missions, and no boss fights, so this is a rather short mission.
YouTube: Devil May Cry 3 Mission 15 Part 1 (Time: 7:02) | Part 2 (Time: 7:06) | Part 3 (Time: 6:50)
Upper Subterranean Garden
Head towards the door and a red seal will appear - defeat the Fallen enemies, using melee attacks to destroy their wings before finishing them off.
When the seal disappears, head through the door.
Featured Video
Provision Storeroom IV
- Kill or ignore the Arachnes here, and head through the brown/red door. There's a red mechanism behind the bars between the two doors - take note, but keep moving for now.
Devilsprout Lift
- The lift won't work for now - three objects are needed to get it running, so head left and downstairs through the yellow door.
Forbidden Land: Front
- Head to the mechanism opposite the door and attack it until it's activated, then head back to the Provision Storeroom. The bars covering the mechanism are lifted, so activate the device and head through the multi-colored door.
Gears of Madness
Avoid touching the gears or you'll take damage - head forward and jump over to the ledge where the red orbs are, collect them, and jump down to the level below.
Head to the brown door and enter.
Altar of Evil Pathway III
Defeat the Soul Eaters and maneuver through the blade traps as you continue. They have a timed pattern, so time the movements to avoid being hit - grab the Orihalcon fragment in the alcove in the wall near the end.
Head back to the Gears of Madness.
Gears of Madness II
- Move along the lower level to the small gear that raises and lowers - below it on the wall is another mechanism. Activate it, then enter the multi-colored door.
Rounded Pathway
There are now blades that go across your path, and quite a few Dullahan enemies - you can either kill them or ignore them, but you still need to jump over and run underneath the blades to the other side.
At the right of the door is a mechanism that needs to be activated - after it is, head through the nearby door.
Provision Storeroom V
- Kill or ignore the Arachnes and grab the Orihalcon fragment on the altar - head back to the Rounded Pathway.
Rounded Pathway II
- Navigate the path again and through the multi-colored door.
Top Subterranean Lake
Use the Statue of Time if you need to, then grab the red orb on the opposite side of the mechanism and head past the blue door to the hidden area to find a cache of red orbs.
After collecting the red orbs, head back and enter the blue door you passed earlier.
Rounded Pathway III
Grab the green orb near the door, then defeat the two Soul Eaters that jump you.
Head past the blade traps and grab the Orihalcon fragment on the ground near the end, then backtrack to the Top Subterranean Lake.
Top Subterranean Lake II
- Head to the mechanism and activate it so that the blue section is on the bottom, then enter the multi-colored door.
Marble Throughway II
Head through this area and enter the door at the end to the Devilsprout Lift area.
Follow the path and head through the door at the end to the Spiral Corridor, and from there through the door to the Underground Arena.
Underground Arena
There are two Fallen enemies here for you to defeat. Jump to the ground level and look around for a blue orb fragment - collect it.
Jump on the round platform and you'll be lifted up, make your way back to the Top Subterranean Lake.
Top Subterranean Lake III
- Head to the mechanism and activate it so that the blue section is on the top left side, then enter the multi-colored door.
Provision Storeroom VI
- There's a red seal here - kill all of the Arachnes, then head through the brown door.
Devilsprout Lift II
You now have all three Orihalcon fragments, so head up the stairs and place them in the spots on the elevator switch to activate the lift.
Board the lift and ride it to the Sun & Moon Chamber.
Sun & Moon Chamber
- Head out of the lift to watch a cutscene, after which the mission will be complete.
Mission 16 - Win or Lose
A secret mission and a boss fight are buried in this mission.
YouTube: Devil May Cry 3 Mission 16 Part 1 (Time: 8:05) | Part 2 (Time: 6:22) | Part 3 (Time: 7:07)
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Sun & Moon Chamber II
There's a door behind you with two holes in it that need to be filled with items before it'll open.
Head over to the elevator and to the right to use the Statue of Time if you need to, then enter the blue door.
Entrance Way V
- Defeat the enemies that appear, then head upstairs and through the doorway.
Living Statue Room III
- There's a red seal here - defeat the Blood-Goyles and Enigmas to break the seal and head through the red door upstairs.
Waking Sun Chamber
Hit the mechanism on the wall nearby and a large iron ball will fall - break it quickly before it raises to avoid having to restart. When it breaks, it'll open a door to a secret room.
Enter the secret room and grab the Golden Sun on the altar; a red seal will appear. Kill the Damned Rooks and any other chess pieces they might spawn, then head through the door on the right of the altar to find a secret mission. For more information about this secret mission, go to the Guiding Light mission walkthrough.
Head to the Entrance Way, kill the monsters, then head back to the Sun & Moon Chamber.
Sun & Moon Chamber III
- Head through the red door on the other side of the left.
Entrance Way VI
- Head up the stairs, defeating the enemies as you go, then head through the door.
Cursed Skull Chamber II
There's a red seal here - defeat the Hell enemies to break the seal, then collect the Devil Star in back of the room.
Head back to the Entrance Way, then downstairs and past the door - enter the crack in the wall.
Chamber of Sins II
There's two mechanisms in this room - activate both quickly, then two iron balls will fall down - hit them against each other until they both break to reveal the Onyx Moonshard.
Grab the moonshard, then defeat the two Fallen enemies to break the red seal that appears to exit.
Head back to the Sun & Moon Chamber.
Sun & Moon Chamber IV
- Use the Golden Sun and Onyx Moonshard on the sealed door on the other side of the lift, then enter.
Ice Guardian's Chamber
- Kill the Blood-Goyles and Enigmas, then move up the rubble and exit through the hole in the roof.
Surge of Fortunas II
- Kill the enemies, then head upstairs using the stairs on the left and through the door.
Endless Infernum V
- Head across the bridge, being careful not to fall off the bridge. If you fall off, you'll be transported back to the Chamber of Sins. Head past the statue and enter the large red door.
Giantwalker Chamber II
Kill the Soul Eaters and Arachnes - Beowulf is very useful against them.
Head through the area to the red door near the 5 written in blood on the wall.
Incandescent Space III
- Use the Statue of Time if you need to, then head through the yellow door to the Divine Library.
BOSS FIGHT: Lady
You can avoid every attack Lady uses by jumping away from her, but the big problem is catching up with her - she's extremely fast. Use the handguns to shoot her when she's far away from you to help in catching her.
Wait until she stops to attack you with the rocket launcher, then get in close and combo her, then run off before she fires her handguns at you.
TIP: You can shoot her grenades to blow them up before they reach you.
When you defeat Lady, you'll receive 7,500 red orbs.
High-Fly Zone
- You'll enter this area automatically after defeating Lady - use the jump pads to get to the brown door, collect the red orbs, then head through the brown door to complete the mission.
Mission 17 - Inner Demons
There's a secret mission and a boss fight, so keep your eyes open for the Statue of Time when it appears.
YouTube: Devil May Cry 3 Mission 17 Part 1 (Time: 9:58) | Part 2 (Time: 10:00)
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Dark Corridor
Move along the path until you find the stairs, then jump up to the rafters above to find a hidden cache of red orbs.
Head forward to find a crack in the wall - there's some DT mode enemies, including a Hell Vanguard, for you to defeat.
Kill the enemies - you can activate both of the mechanisms here to make them revert from DT to normal for a limited time. When they're dead, you'll receive a yellow orb for your trouble.
Head through the door by the crack.
God-Cube Chamber
There's an orb fountain crystal here along the back wall, and a CA for Beowulf to the right of it.
Break the CA to obtain a blue orb fragment, then jump onto the cube in the middle of the room.
Platform jump to the next cube moving up, then watch by the spinning cube to see another up-down cube - use Air Hike as it's moving down to land on it.
At the last spinning cube, Air Hike to the ledge where a door awaits, and enter it.
Firestorm Chamber
- There's a red seal here - defeat the two Hell Vanguards and the Enigmas(Royal Guard Style is a great tactic), then head through the red door.
Azure Garden II
Break all the destructible objects to grab some easy red orbs, then use the Statue of Time to upgrade and restock your inventory if you need to.
Head upstairs into the room in the tower to obtain a blue orb fragment, then jump up and grab the red orb cache.
Backtrack to the God-Cube Chamber.
God-Cube Chamber II
Jump on the platform on the right and onto the "8" cube above. Then, when you are close enough to the four cubes that move together, jump to them and jump up to the top one.
When the cubes arrive near the stationary ledge, hop off and head through the door.
Tri-Sealed Antechamber
- There's another Statue of Time for you here, if you need it. Move forward and head down the lefthand path, up the stairs and enter the Trial of Wisdom.
Trial of Wisdom II
- There's a red-seal here - kill the Arachnes to break the seal, then head through the next door.
Trial of Skill II
There's spike traps on the walls, but Trickster Style has it's advantages for these situations - dash when you're near the blades to avoid taking damage.
When you're at the end, go left and into the hole in the wall, then head outside and use the jump pad to get to the next area.
Pitch-Black Void II
Head upstairs, and jump to the rafters above to find a hidden cache of red orbs. A word of advice - anytime you see rafters, assume there are red orbs up there.
Jump up to the middle beam and walk to the righthand wall to find a statue - examine it to find a secret mission. For more information on this secret mission, go to the On Pins and Needles mission walkthrough.
When you're done, head through the blue door.
Skull Spire III
There's a red seal here - you'll also fight some new enemies called Abyss. They try to hit you with fire and have an annoying knack for avoiding attacks by turning into puddles, but they aren't overly difficult, especially at this point.
When you've defeated the enemies, the red seal will disappear - enter the door at the end to continue.
Moonlight Mile II
- Head along the path to the door, stopping to use the Statue of Time if you need to - there's a boss fight coming up shortly.
Dark-Pact Chamber
- Head forward and you'll see a door with what looks like teeming shadows - head towards it.
BOSS FIGHT: Doppelganger
Doppelganger's attacks can be avoided by jumping away except for two - the uppercut, and the Stinger attacks. Use Air Hike to avoid them; if you need extra air time, fire your handguns after the Air Hike.
You can't damage Doppelganger in his normal form - instead, focus your attention on the lights around the room. Attack them to turn them on, which will illuminate Doppelganger, making him vulnerable to your attacks.
When the lights go out, turn them back on and begin wailing on the Doppelganger again when he's illuminated - keep this pattern up to defeat him quickly and easily.
When you defeat Doppelganger, you'll receive 8,000 red orbs and the Doppelganger Style, which is very cool.
Head into the column of light to be transported back to the Dark-Pact Chamber, then head down the path and up the stairs to complete the mission.
Mission 18 - Invading Hell
The last secret mission is to be found here, so keep your eyes peeled.
YouTube: Devil May Cry 3 Mission 18 Part 1 (Time: 8:16) | Part 2 (Time: 7:57) | Part 3 (Time: 5:45)
Unsacred Hellgate
- Head forward and use the platforms to reach the mirror, then jump into the mirror.
Featured Video
Damned Chess Board
You'll need to kill all of the Damned Chess pieces to continue - you can either fight them all individually, or you can kill the Damned Rooks and then attack the King; defeating the King will kill the rest of the pieces as well.
To do it the easy way, you will have to kill the Damned Rooks first, otherwise they will "castle", which protects the King. Those of you familiar with Chess will appreciate this.
When the King falls, a mirror will appear - jump into it.
Road to Despair
Head forward and let the rocks become your path - there are some Fallen enemies that will attack you, you can either kill them or ignore them and keep running.
When you reach the large red foot, head to the right side and drop down the ledge - smash the orb fountain crystal to collect some easy red orbs, then jump back onto the left side to find more red orbs along the ledge.
Move along to the end of the path to find a gray door - examine it to find the last secret mission. For more information about this secret mission, go to the Final Ascension mission walkthrough.
When you're done, jump into the mirror on the foot.
Lost Souls Nirvana
There's a puzzle here - if you examine it, you'll see that you need to form a closed path with the lights by fighting the bosses represented by the lights. You can obtain a blue orb fragment by defeating all of the bosses, but it isn't necessary to complete the puzzle.
The easiest path is to fight Agni & Rudra, Beowulf, and Cerberus - after defeating them, you'll see a mirror appear. Jump into it to complete the mission.
Mission 19 - Forces Collide
This is a short mission followed by a boss fight.
YouTube: Devil May Cry 3 Mission 19 Part 1 (Time: 8:37) | Part 2 (Time: 8:34)
Room of Fallen Ones
- There are a ton of Abyss enemies here - kill them all, then head through the mirror.
Featured Video
Nirvana of Illusions
There are more Abyss enemies, but you can't damage them - instead, look at the mirrors and attack the ones with the green tint until they turn black. For each tinted mirror that turns black, another will tint green.
After you smash the mirrors, the Abyss enemies will die - do this cycle twice, and a mirror will appear. Air Hike to the top of the chandeliers to find a Vital Star L, then hop through the mirror.
Infinity Nirvana
- Kill the enemies and a path to the Samsara will appear - grab it, and then hop through the mirror that appears.
Lost Souls Nirvana II
If you look at your DT gauge, you'll notice that you can't use DT mode here - grab the green orb and then jump back into the mirror to go to the Room of Fallen Ones.
From there, head back into the mirror to re-enter the Nirvana of Illusions.
Nirvana of Illusions II
- Use the Samsara on the statue before you, and the mirror will change - now jump through it.
End of the Line
- Run forward and let the rocks form you a path. Use the Statue of Time if you need to, then head through the mirror to start the boss fight.
BOSS FIGHT: Arkham & Arkham's Legions
Arkham will swipe at you with a tentacle, change color before spraying you with some fluid, fire projectiles, and summon fish-like enemies.
You can deflect the red projectiles, the tentacle can be avoided by jumping and rolling, and you can avoid his spray attack by staying behind him when his body changes color. You can't do much about him summoning enemies, though.
Arkham's legions will explode when you hit them, so use your guns to take them out from a safe distance. Otherwise, carve on Arkham until his HP is around 1/2 - Vergil will come to assist you in the fight.
While Vergil is helping you, you can't use DT mode or perform Style attacks, but at least the battle will take less time. Eventually, Arkham will fall, and you'll receive 9,000 red orbs and the mission will end.
Mission 20 - Screaming Souls
This is just a last confrontation with Vergil - it's all one big boss fight.
YouTube: Devil May Cry 3 Mission 20 Part 1 (Time: 10:31) | Part 2 (Time: 10:16)
BOSS FIGHT: Vergil III
Vergil will use the same basic attacks as he has in the last two fights, most of which are easy to avoid with simple jumps and rolls. There are two new additions that are worth mentioning, however - when he's near death, Vergil will sometimes turn temporarily invincible; you won't be able to damage him. Run away to avoid taking damage.
The other new attack is a multiple Helm Breaker - when his HP is low, he'll begin to continuously teleport to perform this on you; don't let him. If you are in midair and you see him teleport, do not use Air Hike - you might find yourself on the wrong end of his sword if you do.
Royal Guard works well to deflect the sword orb attacks. Other than that, avoid his combos, especially when he's in DT mode, and get licks in wherever you can.
When Vergil falls, you'll receive 9,500 red orbs. Congratulations on beating Devil May Cry 3 - but wait...there's more.
Featured Video
Ending
- During the credits, defeat 100 or more monsters to view the "good" ending - if you don't, you'll get the "bad" ending. Be sure to do this as quick as you can, as the last monster is a Hell Vanguard, which can take a bit more time.
- To keep track of how many monsters you've defeated during the credits, a counter will appear - keep an eye on it to see how many you have left. Keep at it, and you'll get there.
- Again, congratulations on beating Devil May Cry 3!
Secret Missions
- Listed below are the available secret missions, how to get to them, and how to complete them.
I. The Exorcist
- Objective: Defeat the enemies within the given time limit.
- As soon as the mission starts, head towards the center of the area and begin using your fastest Devil Arms combos - avoid using the pole to inflict damage on the enemies, as it's too slow and doesn't do enough damage.
- Don't rely on your guns - the handguns do a pitiful amount of damage compared to Rebellion, and the Shotgun isn't as fast as a sword swing. Keep hacking the enemies until you see "MISSION COMPLETE" flash across the screen.
- Your reward for completing this mission is a blue orb fragment - before you grab it, smash the furniture to collect red orbs. Once you take the blue orb fragment, you'll leave the mission area.
II. Untouchable
- Objective: Defeat the enemies without taking damage.
- Royal Guard Style makes this mission a lot easier - use Circle to block the arrows the Enigmas will fire at you, then move in and destroy them.
- This mission is harder without using Royal Guard, but if you simply refuse to change Styles, you can still complete it. Avoid the arrows - remember, you can't take any damage or you fail the mission, so it's important to avoid damage as a priority above dealing damage.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
III. Death From Above
- Objective: Stay in the air for at least 20 seconds.
- You'll want to have Air Hike, Ebony & Ivory, and the Swordmaster Style to attempt this. Lead the monsters to one corner, then Air Hike and fire your handguns to increase your air time. Land on the heads of the enemies and repeat the tactic to stay aloft.
- Alternatively, you can kick jump off the walls and swap out the Air Hike with Aerial Wave, a Swordmaster Style technique.
- Your reward for completing this mission is a blue orb fragment. If you can't seem to stay aloft long enough, wait until you have Nevan and have unlocked DT mode, then come back and glide in DT mode using Air Raid, eating Devil Stars to refill the gauge.
- Once you take the blue orb fragment, you'll leave the mission area.
IV. Devil's Teeter Totter
- Objective: Ride the elevator to the top.
- This elevator acts just like the one in mission 5 - if too many enemies get aboard at once, the elevator will drop to the bottom. All the enemies that appear, however, will be in DT mode!
- Use your melee attacks - Stinger works well to get them near the edge, and the Shotgun works wonders for getting them over the edge once they're there.
- Royal Guard is a good Style to try this mission with - you can guard against all the attacks until the gauge is filled, then release to kill all the enemies at once. You could also use Holy Water, which is more expensive and should be your last resort.
- There's a glitch you can also use if you have Trickster Style - jump towards a wall, Wall Hike up it, then do a backflip back onto the lift; the enemies that were there a minute ago will have disappeared. Be sure to try this tactic a few times to get a feel for it before you implement it seriously, as you can fall of the lift by accident.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
V. Destroyer
- Objective: Destroy all the destructible environment objects within the given time limit.
- This is a good mission to do for red orbs - you find tons of them here with all the destructible objects laying about.
- Start by destroying the signpost, then the cups on the windowsills, then the tables and chairs, then the barrels in the area where you first found the Shotgun. From there, break the jukeboxes and barrels where the demon wheel is, then the jukebox nearby, and then move left and break the barrels near the wall.
- Head into the next area, then smash the cups and the barrel - be sure to break the cups on the ledge above the bar stools, and the stools themselves. From there, jump and slash the last few barrels to complete the mission.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
VI. Flight of the Demon
- Objective: Collect all the red orbs within the given time limit.
- Nevan's Air Raid works the best here - use DT mode and jump, then press R1 and X while aloft to fly - the height you triggered the Air Raid is the height you'll fly at.
- From the mission's starting point, grab the white orb above you to fill your DT gauge, then jump at at your peak use Air Raid. Grab the white orbs, then the red orbs on this layer until you get to the white orb on the ledge.
- To drop down to the red orbs below you, press Circle, then use Air Raid again to grab the red orbs until you reach the ship. When you've collected 40, you'll complete the mission.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
VII. Hang 10
- Objective: Obtain the blue orb fragment within the given time limit.
- You'll need a full DT gauge for this - when the mission starts, go into DT mode and run to the other side of the area were the fragment is. You can also knock an enemy down and surf their backs to it, if you're feeling stylish.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
VIII. Tough Guys
- Objective: Destroy all the enemies.
- You'll need to beat the Hell Vanguards and the Arachnes here - there's more than one Hell Vanguard to defeat at once, which might throw you off your game for a bit, but considering the difficulties of the bosses you've fought before this, they should be easy enough.
- Work on defeating the hardest hitting enemies first, so that you don't have to worry about being hit by one while fighting the easier enemies.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
IX. Target Practice
- Objective: Do not let any enemies escape.
- Spiral is a good choice to use for this mission, as it'll hit enemies regardless of if you can see them or not - it also works wonders against the Gigapede boss when it's in the holes.
- Press R1 and shoot the Hell Wraths until one explodes, then shoot the Hell Wrath on the cart until it explodes. Finish the enemies near the cart off.
- Spam Spiral even if you don't see any enemies to inflict damage on them as they come, and eventually you'll be able to make your way to the end to obtain the blue orb fragment.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
X. Guiding Light
- Objective: Solve the light puzzle.
- There are six possible light puzzles that you might get - you'll only have to solve one, but it'll be randomly drawn from the six. If you need to reset the puzzle, hit the red mechanism on the back wall. Here are the solutions for all six. Orient yourself based off a top-down view with the destructible wall in the northeast corner.
Puzzle 1
Smash the destructible wall, then break the mirror closest to the light source.
In the main room, break the mirror in the second row furthest to the left.
In the third row, break the second mirror from the left.
In the fourth row(with only two mirrors), break the one on the right. This will solve the puzzle.
Puzzle 2
Break the mirror second from the left in the top row.
Break the mirror in the middle of the second row, the fourth row, and the fifth row.
Break the middle and far right mirror in the sixth row. This will solve the puzzle.
Puzzle 3
Break the mirror furthest to the left in the second row.
Break the middle mirror in the fourth row.
Break the third mirror from the left in the fifth row. This will solve the puzzle.
Puzzle 4
Break the middle mirror in the second row.
Break the middle mirror in the fourth and fifth row.
Break the mirror furthest to the right in the seventh row. This will solve the puzzle.
Puzzle 5
Break the following mirrors in the 3rd row - first, second, and fourth, going from left to right.
Break the third mirror from the left in the fifth row.
Break the mirror furthest to the right in the sixth row.
Break the mirror furthest to the left in the seventh row. This will solve the puzzle.
Puzzle 6
Break the mirror furthest to the left in the third row.
Break the third mirror from the left in the sixth row.
Break the middle mirror in the seventh row. This will solve the puzzle.
Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
XI. On Pins and Needles
- Objective: Avoid the spikes and obtain the blue orb fragment.
- Trickster is the best Style to use for this - dash when you're close to the spikes to avoid taking any damage, and keep using it until you reach the end.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
XII. Final Ascension
- Objective: Obtain the blue orb fragment.
- Lots of the cubes in this mission will be turning - to stay on them, slowly walk in the opposite direction than what they are rotating; alternatively, you can jump before falling off.
- TIP: You'll need to use Trickster Style to complete this mission.
- From where you start, jump onto the cube by the wall, then jump onto the turning cube.
- Jump up onto the up-down cube in the middle of the room by using Air Hike and Sky Star. Jump onto the ledge with the metal door.
- Jump up to find a cube spinning in an "8" shape - jump onto the cube moving in and out of the wall, then from it jump to the "8" cube.
- Jump to the vertical "8" cube, and as you reach the top of it's path, AIr Hike or Sky Star to the ledge to grab the blue orb fragment.
- Your reward for completing this mission is a blue orb fragment. Once you take the blue orb fragment, you'll leave the mission area.
Table of Contents
- Chamber of Echoes
- Entrance Way
- Living Statue Room
- Silence Sanctuary
- Incandescent Space
- Chamber of Echoes
- Endless Infernum
- Chamber of Sins
- Endless Infernum
- BOSS FIGHT: Gigapede
- Incandescent Space
- Giantwalker Chamber
- Endless Infernum
- Chamber of Echoes
- Entrance Way
- Living Statue Room
- Entrance Way
- Chamber of Echoes
- Endless Infernum
- Surge of Fortunas
- Azure Garden
- BOSS FIGHT: Agni & Rudra
- Mute Goddess' Chamber
- Chamber of 3 Trials
- Trial of Wisdom
- Trial of Skill
- Trial of the Warrior
- Mute Goddess' Chamber
- The Dark Corridor
- The Dark Corridor
- Heavenrise Chamber
- The Divine Library
- Heavenrise Chamber
- Pitch-Black Void
- Skull Spire
- Tranquil Souls Room
- Lift Room
- Chamber of Echoes
- Entrance Way
- Cursed Skull Chamber
- Tranquil Souls Room
- Skull Spire
- Moonlight Mile
- BOSS FIGHT: Vergil
- Leviathan's Stomach
- Leviathan's Intestines
- Leviathan's Heartcore
- Leviathan's Intestines
- Leviathan's Retina
- Leviathan's Intestines
- Leviathan's Stomach
- Leviathan's Intestines
- BOSS FIGHT: Leviathan
- The Rotating Bridge
- Provision Storeroom
- Subterranean Garden
- Subground Water Vein
- Rounded Pathway
- Subterranean Lake
- Rounded Pathway
- Provision Storeroom
- Subterranean Lake
- Limestone Cavern
- BOSS FIGHT: Nevan
- Limestone Cavern
- Sunken Opera House
- Limestone Cavern
- Subterranean Lake
- Rounded Pathway
- Subground Water Vein
- Subterranean Garden
- Provision Storeroom
- The Rotating Bridge
- Marble Throughway
- Torture Chamber
- Temperance Wagon
- Altar of Evil
- Altar of Evil Pathway
- The Rotating Bridge
- Spiral Corridor
- BOSS FIGHT: Geryon
- Effervescence Corridor
- Spiral Staircase
- Lux-Luminous Corridor
- Vestibule
- Lux-Luminous Corridor
- Obsidian Path
- BOSS FIGHT: Vergil
- Lair of Judgment Ruins
- Underwater Elevator
- Subterranean Lake
- Top Obsidian Path
- Vestibule
- Altar of Evil
- Temperance Wagon
- Hell's Highway
- Subterranean Garden
- 13th Ave. - Aftermath
- Upper Subterranean Garden
- Provision Storeroom
- Devilsprout Lift
- Forbidden Land: Front
- Gears of Madness
- Altar of Evil Pathway
- Gears of Madness
- Rounded Pathway
- Provision Storeroom
- Rounded Pathway
- Top Subterranean Lake
- Rounded Pathway
- Top Subterranean Lake
- Marble Throughway
- Underground Arena
- Top Subterranean Lake
- Provision Storeroom
- Devilsprout Lift
- Sun & Moon Chamber
- Sun & Moon Chamber
- Entrance Way
- Living Statue Room
- Waking Sun Chamber
- Sun & Moon Chamber
- Entrance Way
- Cursed Skull Chamber
- Chamber of Sins
- Sun & Moon Chamber
- Ice Guardian's Chamber
- Surge of Fortunas
- Endless Infernum
- Giantwalker Chamber
- Incandescent Space
- BOSS FIGHT: Lady
- High-Fly Zone
- Dark Corridor
- God-Cube Chamber
- Firestorm Chamber
- Azure Garden
- God-Cube Chamber
- Tri-Sealed Antechamber
- Trial of Wisdom
- Trial of Skill
- Pitch-Black Void
- Skull Spire
- Moonlight Mile
- Dark-Pact Chamber
- BOSS FIGHT: Doppelganger
- Room of Fallen Ones
- Nirvana of Illusions
- Infinity Nirvana
- Lost Souls Nirvana
- Nirvana of Illusions
- End of the Line
- BOSS FIGHT: Arkham & Arkham's Legions
- The Exorcist
- Untouchable
- Death From Above
- Devil's Teeter Totter
- Destroyer
- Flight of the Demon
- Hang 10
- Tough Guys
- Target Practice
- Guiding Light
- On Pins and Needles
- Final Ascension
