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This is Part 10 of our complete Dead Space Walkthrough, featuring Chapter Nine: Dead on Arrival.
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Chapter Nine: Dead on Arrival
- YouTube: Dead Space - Mission 9
- Disembark from the tram and gather up the items that are around. Follow the hallway to a save point and Store.
- Continue through the halls and airlock and you'll eventually come to Zero-G Storage. This huge cargo hold is where the USG Valor crashed into the Ishimura.
- All around the area are green orbs. These are radioactive ammunition for the Valor's weapons, which have spilled all over the hold. Before you can board the Valor to complete your objective, you need to clear out these radioactive orbs.
- First, you need to open the cargo bay door in the floor of the area. It opens to space, so you can toss the radioactive orbs out.
- To open the door, stomp the sparking pink power conduits. When you've finished, the doors will fall open. Necromorphs will also enter the room to take you on.
- Clear out all the necromorphs using your Zero-G tactics. Keep moving above all, and keep an eye on your oxygen gauge. When you need air, jump back down alongside the bay door and use the recharge to refill your tank.
- You'll deal with a few crawling necromorphs, a couple black crawlers, and a pair of fetus monsters. You're better off killing all of them before tackling the task of dealing with the orbs. Otherwise you run the risk of being attacked by them when you're not paying attention.
- Toss all the orbs and the door to the Valor will open. Zero-G Jump over to it and head in.
- There's a save point just inside the Valor. Use it before heading further.
- TIP: If you're low on ammunition, head back to the Store you passed when you entered the cargo deck. You'll need it soon.
- The next area is a bit of a maze of moveable containers. Use Kinesis to push them out of the way. You'll soon come to a straight hall where you'll see a new enemy, arguably the most creepy one so far - the soldier necromorph.
- Soldiers are faster than any enemy you've dealt with up to now. Stasis is a must for fighting them, and the Force Gun helps as well, because it knocks them down.
- On your first encounter, you'll deal with two of these soldiers, with another to join in if you head further into the room ahead. For now, though, shoot at them while backtracking around the corner. Corners help to slow them down and bottlenecking them here will make shooting at and freezing them easier.
- When you've cleared out the room, move the objects away from the wall on the left side to get access to the door.
- The next room has a few footlockers to clean out. There's a bridge in the center of the room. You'll need that a little later. Cross to the door and go through to find a save point.
- Note the large number of bodies in the room. If you really want to be fortuitous, stack them all in one place out of the way, preferably around the corner to the right from the save point. Then go to the door to the left that leads to the Upper Deck.
- The power cell goes out and two zombifying necromorphs drop into the room. If you moved the bodies, well done. You should have a decent chance to just kill these things without worrying. If not, try to knock the two monsters together and Stasis them. Then kill them before they have a chance to make your life miserable.
- Now you need a new power cell. Look at the wall near the other door, opposite the one that's now sealed, to find it. Plug it in and take the lift to the Upper Deck.
- Follow the hall toward the armory. Empty the lockers as you go. When you open the door, you'll be confronted by a tall man necromorph and two explosive yellow pod monsters.
- Use the doorway as a bottleneck. Your force gun can knock back the necromorphs so that they're together. Then blow one of the yellow pods to kill all three. Mop up the body parts.
- Enter the room and move clear of the vent right next to the door. Two more explosive necromorphs will ambush you. Kill them quickly from a safe distance.
- Power Node! Just to the left of the door as you enter the armory.
- Audio Log! Ahead of the door on the floor, through an archway.
- ACHIEVEMENT ALERT! Head left in this room and you'll pass a work bench, then come to a firing range. Play the game with any gun. You'll get infinite ammo for the duration of the minigame. The goal is to shoot red targets that pop up in front of you, while sparing blue targets. There are five levels, with each one increasing in speed and difficulty. Get a perfect score on all of them to unlock the Marksman achievement. Winning each level will also award you with ammo, ammo, a medium medpack, a Ruby Semiconductor and a Power Node, respectively.
- Clean out the room and continue on. You'll soon come to the Infirmary. Inside, a medical laser robot has gone crazy. You'll need to use Stasis to get past it.
- TIP: Inside this room are a few footlockers, but getting at them is hazardous because of the robot. If you do decide to get them, move fast and get clear of the robot.
- TIP: However, before you do that, freeze the robot and venture into the room, going left around the bed. You'll be in the clear from the lasers, but you'll also draw out a second soldier necromorph that will come tearing across the room at you. The lasers will cut him up as he does, or you can knock him back into them if you need to.
- Continue out of the room and you'll enter a hallway that extends ahead of you and to the right. It's about to fill with necromorphs.
- The first monsters you encounter will be ahead of you - a soldier joined by a yellow exploder. Freeze them, knock them together, and blow them up. More exploders will be on their way from in front. When they're dead, run forward, as at least one more exploder is dropping in on top of you.
- Turn around and blow it up, then face down the last two exploders, which should be rounding the corner coming from that hallway that extended to your right. When they're all dead, hit the save point behind you.
- Power Node! Down at the end of the hall that extends to the right from the door. It's the way that doesn't lead to the save point. There's also some ammo packs here.
- Take the door when you're ready that's just past the save point. Get ready for a massive battle with a swarm of necromorphs. Reload, heal up, and fill your Stasis.
- You'll face all kinds of monsters here, led off by a pregnant necromorph. They're triggered as you pass the first column in the center of the room. Back up into the doorway so nothing can get behind you.
- Kill the pregnant necromorph from far away. Next a soldier will appear in the distance, as well as a crawler. Hit them as hard as you can from far away.
- When you've cleared those, a couple of fetus lurker necromorphs will be after you. Cut them up because they can be annoying. Speed is the name of the game here, as you don't want to give the enemies time to gang up on you. With those dead, all the remaining bad guys will be coming at you from the end of the hall.
- You should be dealing with one more crawler, two more soldiers and two to three more exploders. Luckily, they come at you only one at a time because of their varying speeds.
- When the battle is won, head forward. Clean out the room of loot. Check the bodies and grab ammo out of each of the lockers on either side of the central columns throughout the room. At the other end of the room is a Store as well. Then take the nearby door out.
- Text Log! On the floor near the Store.
- You'll come to a save point next. Use it and continue toward the Valor's Engine Room. Clear out the lockers as you go.
- There's more lockers in the Lower Engine Room when you arrive. Take the lift up and step back to look around. To the left and right of you are large turbine-looking objects you can manipulate with Kinesis.
- Start on the right. Stand behind the turbine so the fire can't hit you. Move it with Kinesis to the far right of the room, then push it forward.
- When you can, take a shot at the first power circuit to your left, along the center area of the room. You need to destroy three of these on this side.
- TIP: Try not to be moving while the fire is firing. The turbine has a tendency to be a little too fluid for your needs and you might get burned up.
- Break all the power circuits to stop the flames. Then head down the center of the engine room to grab the Singularity Core and complete the objective.
- You can't backtrack, so head forward to the right of where the singularity core was to a door. Grab all the goods from the lockers and descend the ramp. You're now in the (slightly exploding) lower engine room. Go forward.
- The black Brute is stronger than what you're used to, and you're in a disadvantageous environment for this fight. Two solid hits will take you out, no matter what your health is.
- If it charges, try to hug the wall to get past it, and hit it with Stasis. Get around behind it and blast it with something strong.
- In reaction to taking all that damage, the Brute should go into defensive mode, where it cobbles its arms in front of its face for protection. Freeze it again here for maximum damage potential. Get around its back and open up.
- You'll probably need an additional Stasis pack to hit the Brute enough times to kill it, but you should be able to get through the battle without getting seriously hurt. When you're done, exit through the door and follow your Guide Arrow to get off the ship. Plug in the power cell when you need it to unseal the door and head for the airlock.
- Jump clear of the Valor and it explodes behind you. Get back inside the Ishimura through the cargo bay airlock.