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Table of Contents
Dead Space Walkthrough- Introduction
- On-the-Job Training
- The Campaign
- Chapter One: New Arrivals
- Chapter Two: Intensive Care
- Chapter Three: Course Correction
- Chapter Four: Obliteration Imminent
- Chapter Five: Lethal Devotion
- Chapter Six: Environmental Hazard
- Chapter Seven: Into the Void
- Chapter Eight: Search and Rescue
- Chapter Nine: Dead on Arrival
- Chapter Ten: End of Days
- Chapter Eleven: Alternate Solutions
- Chapter Twelve: Dead Space
- Achievements
- Complete Achievements
- Known Achievements
- Marksman
- Surgeon
- Butcher
- Armstrong
- Freeze
- Air Alert
- Brawler
- Ragdoll Check
- Big Spender
- Pack Rat
- Story Teller
- Legend Teller
- Merchant
- Full Arsenal
- Crackshot
- Z-Baller
- Maxed Out
- [[Dead Space - Achievements#There's Always Peng!|There's Always Peng!]]
- Tool Time
- Eviscerator
- Autofire
- A Cut Above
- Live with the Hot Ones
- Full Contact
- Pusher
- Secret Achievements
- Kickin It
- Brute Force
- Don't Get Cocky, Kid
- Exterminator
- Playing Catch
- [[Dead Space Secret Achievements#Get Off My Ship!|Get Off My Ship!]]
- Slugger
- Mindless Prey
- Introduction
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Dead on Arrival
- Points Earned: 20
- Unlocked by completing Chapter One: New Arrivals on any difficulty setting.
- Points Earned: 20
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Lab Rat
- Points Earned: 20
- Unlocked by completing Chapter Two: Intensive Care on any difficulty setting.
- Points Earned: 20
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All Systems Go
- Points Earned: 20
- Unlocked by completing Chapter Three: Course Correction on any difficulty setting.
- Points Earned: 20
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Cannon Fodder
- Points Earned: 20
- Unlocked by completing Chapter Four: Obliteration Imminent on any difficulty setting.
- Points Earned: 20
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True Believer
- Points Earned: 20
- Unlocked by completing Chapter Five: Lethal Devotion on any difficulty setting.
- Points Earned: 20
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Greenhouse Effect
- Points Earned: 20
- Unlocked by completing Chapter Six: Environmental Hazard on any difficulty setting.
- Points Earned: 20
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S.O.S.
- Points Earned: 20
- Unlocked by completing Chapter Seven: Into the Void on any difficulty setting.
- Points Earned: 20
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Strange Transmissions
- Points Earned: 20
- Unlocked by completing Chapter Eight: Search and Rescue on any difficulty setting.
- Points Earned: 20
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Wreckage
- Points Earned: 20
- Unlocked by completing Chapter Nine: Dead on Arrival on any difficulty setting.
- Points Earned: 20
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Keeper of the Faith
- Points Earned: 20
- Unlocked by completing Chapter Ten: End of Days on any difficulty setting.
- Points Earned: 20
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Betrayed
- Points Earned: 20
- Unlocked by completing Chapter Eleven: Alternate Solutions on any difficulty setting.
- Points Earned: 20
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Exodus
- Points Earned: 20
- Unlocked by completing Chapter Twelve: Dead Space on any difficulty setting.
- Points Earned: 20
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One Gun
- Points Earned: 40
- Unlocked by beating the entire game using only the Plasma Cutter, the first weapon you receive. This isn't as hard as it sounds, as the Plasma Cutter is actually an effective weapon in almost every situation, especially when powered up. Try to earn this achievement on an easier difficulty setting.
- Points Earned: 40
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Epic Tier 3 Engineer
- Points Earned: 150
- Unlocked by completing the game on the Impossible difficulty setting. This difficulty is only available once you've beaten the game once, and can't be accessed on your first Round 2 playthrough. You need to load your cleared game and quit from that file to access a new game on Impossible.
- Points Earned: 150
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Known Achievements
- The following achievements are those that can be viewed at the beginning of the game. Most derive from using a weapon or ability a certain number of times. They can all be unlocked at nearly any time once a weapon or ability has been found or purchased.
- Achievements that require you to gather a certain number of objects or use a game function a certain number of times are also included here.
- There are also a few achievements here that aren't obvious, and can only be gained at a certain point in the game. Achievements that carry a one-time opportunity are noted.
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Ragdoll Check
- Points Earned: 5
- Unlocked by forcing an enemy into Gravity Panel five times. This isn't difficult to manage, but gravity panels are only available in certain areas. You can accomplish it the first time you come across gravity panels in Chapter Four, and again in Chapter Nine aboard the Valor. Keep an eye out for these exposed areas of the floor and try to knock enemies into them. Do so with melee attacks and your weapons, or by hitting enemies with objects using Kinesis.
- Points Earned: 5
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Pack Rat
- Points Earned: 10
- Unlocked by storing 25 items in the Safe. You can do this at any time, but your inventory will start to get rather full around Chapters Four and Five. When you have a fair number of items, return to a Store and go to the Inventory screen. Save before doing this. Select each of your items, including weapons and ammunition, and choose Move to put them in the Safe. Then buy Small Medpacks repeatedly and move them into the Safe until you receive the achievement. Afterward, quit and reload your game so you get your money and items back with no repercussions.
- Points Earned: 10
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Crackshot
- Points Earned: 5
- Only available once
- Unlocked by getting a perfect score in the Shooting Gallery aboard the Valor in Dead Space Walkthrough. See the section on Dead Space Walkthrough for more information on the shooting gallery's location.
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Z-Baller
- Points Earned: 5
- Unlocked by completing Level Six in Zero-G Basketball in Chapter Ten: Dead on Arrival. You'll find the Zero-G Basketball Court as a matter of course in the chapter. After clearing the area, you can play the mini-game to earn the achievement. Play by Zero-G Jumping to the lighted platforms. The more you jump to before the shot clock runs down, the higher the multiplier. Then use Kinesis to grab the ball and shoot it through one of the four hoops at the far end of the court. Each level changes the amount of time allowed to score points, as well as what hoops are available. For example, some of the four will be covered, and sometimes covers will open and close rhythmically.
- Points Earned: 5
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Maxed Out
- Points Earned: 75
- Unlocked by using Power Nodes to upgrade all your weapons and equipment. This can't realistically be done in your first playthrough. Try it on a Round Two file, in which you'll be awarded an additional 10 Power Nodes plus what you had at the end of Chapter Twelve. You can buy Power Nodes from the Store as well. Plug them into equipment at a Work Bench.
- Points Earned: 75
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There's Always Peng!
- Points Earned: 15
- Unlocked by finding the Peng Treasure, located in the Hangar in Chapter Eleven: Alternate Solutions. Go through the door marked Runway One when you leave the Flight Lounge. Walk along the runway and look over the rail to the right, into a trench between the runway and the wall. The treasure is a small doll that you can grab with Kinesis.
- Points Earned: 15