Play as protagonist Chuck Green in Dead Rising 2 with a video and written walkthrough that helps players navigate their way through the game. Learn how to do a "Hail Mary," "Dynameat," "The Paddlesaw" and other combos as players navigate their way through Fortune City and fight off thousands of zombies.
Story
Taking place several years after the events of the original Dead Rising, the player controls motocross racer Chuck Greene, the latest contestant of the violent competition game show Terror Is Reality. Contestants of the game show must fight and dispose off zombies on live TV. Chuck is participating in the game show with plans on using the prize money to buy the drug "Zombrex" for his infected daughter, Katie, in hopes that the expensive drug can cure her. Unfortunately for Chuck, the city where filming is taking place, Fortune City, becomes under siege with a zombie outbreak, protesters demonstrating for "zombie rights", assassins, and a conspiracy that threatens to engulf him and his efforts to save his daughter.
Gameplay
The player controls a character in the third person and battles off zombies while performing missions and objectives. The zombie hordes are massive and literally number in the thousands. The player can in turn find plenty of weapons and even manufacture their own custom creations to fight off the zombies. The game also includes multiplayer co-op in where players can both control a character and work to complete the missions. If players are separated, they can read information on the screen that informs the viewer what the other partner is up to (under attack, dying, etc.).
Dead Rising Series
The first video game in the Dead Rising series was released on August 8, 2006, in North America. Their stunning use of graphic and sound led to many awards, including "Best Action Adventure Game of 2006" and "Best Sound Effects" by Gamespot, and "Most Innovative Design for Xbox 360 from IGN. A remake of the original game was release for the Wii, entitled Dead Rising: Chop Til You Drop in 2009. It was preceded by a mibile phone version, released in 2008. Dead Rising 2 was released in 2010, and takes place many years after the storyline in the first game, located in Fortune City.
Dead Rising 2 Controls
For the Xbox 360
- A: Jump
- B: Interact
- X: Attack/Eat (Hold to use secondary attack)
- Y: Call Survivor
- RT: Shoot firearm
- LT: Aim
- RB: Switch Weapon
- LB: Switch Weapon
- Back: Map Screen
- Start: Pause Menu
- Up (D-Pad): Unequip item
- Down (D-Pad): Drop item
- Right (D-Pad): Answer Calls
- Left (D-Pad): Check watch/side missions
Dead Rising 2 Tips
Inventory Management
Inventory management is hugely important in Dead Rising 2, especially in the beginning of the game when you don't have that many inventory slots. As a general rule of thumb, try to always have at least one primary bread-and-butter type weapon (like the Spiked Bat) that you can fall back on in almost any occasion, one back up weapon for when that one breaks, a health item (like orange juice), and then use the remaining item slots for ingredients for new weapons.
As your inventory space increases, you'll be able to pack more health items and more back up weapons. Carrying spare health items is extremely important because death in Dead Rising 2 means that you've got to load up your last save. There are absolutely no checkpoints to be found.
Save Files
This is EXTREMELY important
Like it's predecessor, Dead Rising 2's main story missions are on a timer. If you fail to reach the meeting point for the next case file mission, you will be unable to progress through the remainder of the story and will be forced to load your last save or start over.
With this in mind, it's important that you save often, but it's also important to save intelligently. If you've only got an hour to get to the next case mission and you're halfway across fortune city, make sure you save in an empty save slot. That way, if you find that there's no way to make it to the case mission in time, you can still load up an earlier save instead of having to start all over from the beginning.
Similarly, you should avoid overwriting a save file if you're in a particularly dangerous area with very little life and no health items. Dead Rising 2 thankfully offers three save slots, so make sure to use them to avoid getting yourself in a situation where you're forced to start over from the very beginning.
Escorting Survivors
Much of your time in Dead Rising 2 will be spent escorting survivors found in Fortune City and leading them back to the safe house. This can be a fairly painstaking process, but here a few tips to make things easier.
- If a survivor is unarmed, give them a weapon. It may seem like a waste, but it helps in the long run if they are able to put up a fight and not get grabbed so often by zombies.
- Survivors that are hurt or otherwise incapacitated need to be carried or have a shoulder to lean on. Press B near them to pick them up and ferry them to the safehouse.
- Once you pick up a survivor, there's no arrow that leads you to the safehouse, so you'll have to chart your own course. Remember that the safehouse is located in the Royal Flush Plaza in a long maintenance hall. Consult your map frequently to make sure you don't start going off course.
- Press Y to gather your party together and hold LT and press Y to command them to move to a specific location. Telling them to move can be helpful when you need to clear a large group of zombies and don't want them getting in your way.
- Be careful not to hit the survivors! Not only will they retaliate from time to time, but if you're really mean to them, they will actually defect and turn on you. Then you'll have to kill them and you won't get any PP bonus for rescuing them.
- Before you move to a new area of Fortune City, make sure that your survivors are close enough to move with you. You'll see a green icon appear near their name when they are close enough. If you just entered a new area and you see that one of the survivors is taking lots of damage really quickly, it's because you left them behind. Quickly go back and make sure they follow you to the next area.
Dead Rising 2 Combo Cards
- Spiked Bat: (Baseball Bat + Box of Nails): This is the first and one of the most consistently useful combo cards you obtain. Both required items can be found in the very first maintenance room near the safehouse.
- Drill Bucket: (Power Drill + Bucket): Despite being very cool to look at, the fact that it only kills one zombie at a time, takes a while to finish working, and must be picked up again after each use makes this a pretty impractical weapon.
- I.E.D (Box of Nails + Propane Tank): Extremely powerful as a melee item and capable of killing a huge number of zombies when shot from a distance, the Improvised Explosive Device is a great weapon early on for upping your zombie kill count. It's main drawback is that it cannot be stored in your inventory.
- Molotov: (Newspaper + Whiskey): Behaves pretty much as you'd expect a molotov cocktail to behave. Sets zombies on fire, decent radius, and uses two otherwise useless items.
- Pole Weapon: (Push Broom + Machete): An excellent all around melee weapon with decent durability, great damage, excellent range, and good crowd control. Push brooms can be found in the hallway leading to the safehouse while machetes can be found in Shank's knife store in the Palisades Mall, various cooking stores, and Albert's Apparel on the second floor of Royal Flush Plaza.
- Air Horn: (Pylon + Spray Paint) A very short range weapon that causes zombies heads to explode if they listen to the horn for too long. Great PP bonus for killing enemies with this, but the range is so short and you're forced to stand still for so long that it becomes risky to use when zombies can approach you from behind.
- Gem Blower: (Gems + Leaf Blower) Fantastic ranged weapon with great power, a good amount of ammo, and gives some great PP for each kill. Gems can be found in the jewelery store in Royal Flush Plaza while Leaf Blowers can usually be found in the north end of the park.
- Fountain Lizard: (Lizard Mask + Fountain Firework) Putting this on a zombie will cause all other zombies to crowd around it, giving you the opportunity to use some kind of explosive to blow them all up at once.
- Hacker: (Flashlight + Computer Case): Against zombies, this is nothing more than a tazer. But when used on ATMs, slot machines, and vending machines, you can make some pretty good money.
- Ripper: (Cement Saw + Saw Blade): This weapon must be revved before use and cannot be kept in your inventory. It's a strong weapon for sure, but there are more versatile weapons out there.
- Electric Chair: (Wheelchair + Battery): This weapon is an excellent tool for getting around while it lasts. If you're ever in the Americana Casino near the American Historium store on the way to the arena, head to the maintenance room and put one of these together to make your trip much easier.
- Flaming Gloves: (Boxing Gloves + Motor Oil): If you're going to make something with the boxing gloves, you'd be better suited to just make Knife Gloves. These are only useful for setting zombies on fire and killing them over time, but zombies that are on fire can still attack you.
- Heliblade: (Toy Helicopter + Machete): A fun little toy that hovers in place, makes noise to attract zombies, and cuts them up when the get close. Useful for amusement and as a distraction, but not much else.
- Fire Spitter: (Toy Spitball Gun + Tiki Torch): This is a fairly useful ranged weapon that comes with lots of ammo right off the bat. Good to use against Psychopaths that you're having trouble with in the melee fight.
- Beer Hat: (Construction Hat + Beer): On demand health restoration with multiple uses. Just don't drink too much and become sick.
- Sticky Bomb: (Lawn Dar + Dynamite): You only get one per construction, but it's a nice way to clear out a crowd of zombies for some extra PP.
- Driller: (Power Drill + Spear): Only hits one zombie at a time, but it's pretty fast and will kill them in one hit every time, with the exception of special zombies. A good back-up in case your spiked bat gets destroyed.
- Defiler: (Fire Axe + Sledgehammer): If the Spiked Bat is the perfect main weapon, the Defiler is the perfect secondary weapon. It's a bit slow to swing, but will destroy or at least immoblize anything it touches in its wide swing. Add to that some decent durability and easily found ingredients and you've got one of the best combos in the game.
- Hail Mary: (Grenade + Football) Both of these items are kind of rare, making this item a little too hard to find for a single use weapon, but the explosion it makes it pretty powerful and is a great way to clear out mobs of zombies.
- Freezer Bomb: (Fire Extinguisher + Dynamite): Like a bomb, only it freezes stuff. There are better uses for both items.
- Knife Gloves: (Boxing Gloves + Bowie Knife)" Awesome combo card that in many ways is better than the Spiked Bat as a main weapon. It's only downside is that it takes a long time to actually obtain the Combo Card for it, and Bowie Knives and boxing gloves are not as convenient to find as the bat and nails.
- Roaring Thunder: (Zombie Mask + Battery): Place this mask on a zombie's head and it will zap any zombie that gets close to it. Fun to use, but not very practical.
- Super Slicer: (Servbot Mask + Lawn Mower): Hilarious to use and comes with an awesome charge attack when you get the combo card for it, but the fact that you drop it when you get hit and cannot put it in your inventory limits its use.
- Handy Chipper: (Wheel Chair + Lawn Mower): Similar to the electric chair, but not as good because it only kills enemies that end up sitting in the chair. Still, a fun weapon to use and a good way to get around.
- Dynameat: (Hunk of Meat + Dynamite): Zombies pick up the meat, take a bite, and then boom. There are better explosives, but the distraction element of this is a nice bonus.
- Electric Rake: (Rake + Battery): Again, the only problem with this weapon is that you can't store it. Still, it's a powerful and durable weapon that can instantly take out a line of zombies when the lightning jumps between them.
- Parablower: (Parasol + Leaf Blower): Another item that cannot be stored, must be revved and is dropped upon getting hit. Will kill and knock away zombies that are hit, but you might be better served just using the parasol as a means to get around and save the leaf blower until you can make a Gem Blower.
- Boomstick: (Shotgun + Pitchfork): A melee weapon with an ammo count. Satisfying to use, but not that much utility due to the fact that it only kills one zombie at a time. Shotguns alone provide a better value.
- Auger: (Drill Motor + Pitchfork) The Auger with just the scratch card is just another motor powered weapon. But if you can get the combo card for it and hold down X to impale a zombie, you can spin them around and use their bodies to knock away others until all that's left on the pitchfork is a torso.
- Infernal Arms: (Training Sword + Motor Oil): A sword and shield duo that can set enemies on fire and hit with a four hit combo. With the combo card, you can use a shield charge attack by holding down the X button. Going into ranged mode will allow you to block projectiles and attack with your shield.
- Porta Mower: (2x4 + Lawn Mower): With the combo card, this can make zombies disappear into a pool of blood. Otherwise it's just a big piece of furniture that you slowly swing around.
- Super BFG: (Blast Frequency Gun + Amplifier): Whenever you get a Blast Frequency Gun, hold on to it so you can create one of these. A Super BFG can absolutely destroy a crowd of zombies from a safe distance and has plenty of ammo to spare. It's the best zombie killing ranged weapon in the game.
- Tesla Ball: (Bingo Ball Cage + Battery): Can be swung or thrown for maximum damage. As the ball rolls, its lightning will zap and kill any nearby zombies.
- Spear Launcher (Spear + Leaf Blower): While this gun comes with plenty of ammo, the fact that it can only kill one zombie at a time and cannot be saved in your inventory reduces its value.
- Blitzkrieg: (Merc Assault Rifle + Electric Chair): One of the coolest weapons in the game is also one of the hardest to create. You need to first create an electric chair, and then combine it with the fairly rare Merc Assault Rifle. Still, it's worth it when you're able to drive around and shoot down masses of zombies with dual assault rifles on each arm of the chair.
- Flamethrower: (Water Gun + Gasoline Canister): Great weapon to have when you're able to stand above zombies and simply spread fire on them as they helplessly try to reach you. Just be aware of its short range and inability to kill zombies on impact.
- Rocket Launcher: (Rocket Fireworkds + Lead Pipe): Not very reliable when it comes to aiming at specific targets, but this makeshift rocket launcher is great for opening fire into a crowd of zombies and watching the PP flow in.
- Plate Launcher: (Plates + Cement Saw): Another ranged weapon that can't be stored. Very powerful and has plates that go through zombies to hit other behind them.
- Blazing Aces: (Tennis Racquet + Tiki Torch): Lights enemies on fire and shoots balls that bounce to other enemies, but you might be better served to save the Tiki Torch to combine it with the Toy Spitball Gun.
- Exsanguinator: (Vacuum Cleaner + Saw Blade)
- Power Guitar: (Electric Guitar + Amplifier): Regular attack is non lethal and will knock enemies to the ground while the heavy attack will kill nearby enemies who stay in range for too long. The clear out attack is nice, but it takes a little too long to kill enemies and leaves you too vulnerable.
- Burning Skull: (Bull Skull + Motor Oil): Run over crowds of zombies and set them on fire. Not much else to say other than "awesome".
- Laser Sword: (Flashlight + Gems): Extremely powerful melee weapon that is only held back by its relative lack of durability compared to other melee weapons and its wide swings that leave you open for attack while you recover.
- Blambow: (Bow and Arrow + Dynamite): Excellent ranged weapon with a pretty self-explanatory name that has only one drawback: It only gives you 10 shots. Still, with those 10 shots, you can kill plenty of zombies to make it worthwhile.
- Holy Arms: (Training Sword + Box of Nails): Same as the Infernal Arms, except these don't set enemies on fire and instead hurt more per hit.
- Freedom Bear: (Robot Bear + LMG): Essentially a sentry gun that will mow down all zombies that cross its path.
- Paddlesaw: (Paddle + Chain Saw): As you'd guess, you can't put this in your inventory, but with one of these, nothing can stand in your way. Even if you don't use its attack, the two chainsaws on each end will keep enemies from bothering you as you run to your next location.
- Snowball Cannon: (Fire Extinguisher + Water Gun): Freezes enemies and then shatters them. Not very useful, but gives nice PP early on.
- Tenderizers: (MMA Gloves + Box of Nails): Easy to find ingredients make for a fairly decent and durable replacement for Knife Gloves.
The Beginning
- When you first begin Dead Rising 2, you'll have to compete in a Terror is Reality minigame that involes you mowing down zombies in your chainsaw bike. Go for the ones with the balls on their head, as they give the most points.
- It doesnt matter what you place in this game, but you'll get a cash bonus for coming in first.
- When all hell breaks loose and zombies are everywhere, grab a guitar and a baseball bat to use as your main weapons and work your way over to the dressing room to find Katey. Just follow the arrow.
- With Katey in your arms, you'll only be able to use a slow kick to knock Zombies out of the way. Only use it if you're completely stuck between groups of zombies.
- Once you reach the exit, watch the cutscene and you'll arrive at the Safehouse.
Dead Rising 2 Walkthrough - Part 1
Finding Zombrex #1
- Before you leave the safehouse, make sure to stock up on necessary items. Take some orange juice and milk as your healing items, and then grab a fire axe as your main zombie killing weapon. Then leave through the vent.
- As you're heading through the corridor to reach the plaza, pick up either a sledgehammer or a baseball bat as your secondary weapon.
- Now that you're all stocked up, follow the arrow through the Royal Flush Plaza until you reach the pharmacy.
- Once in the pharmacy, you'll have to take on a group of Looters. Switch to your fireaxe and start hacking away.
- With all of them dead, you can get the pharmacy key, head through the door behind the counter, and claim your zombrex.
- Before you head back to the safehouse, make sure you talk to the pharmacist and escort her to the safehouse as well. You'll get a huge PP bonus both for getting her to follow you, and for getting her safely back.
Dead Rising 2 Walkthrough - Part 3
Killing Time (And Zombies) In Fortune City #1
- You have some time to wait before your have to give Katey her Zombrex, so here are a couple of productive things to do in Royal Flush Plaza while you wait for 7:00 a.m.
- Grab a sledgehammer and head over to the Man's Sport Stand store near the safehouse where you'll find a "Test Your Strength" carnival game. Use the sledgehammer's secondary attack on it and you'll get a 5,000 PP bonus.
- Next you can head over to the Flaming Craps table in one of the connectors of the Plaza and start throwing around one of the die until both add up to 7. You'll get 10,000 PP.
- Head over to the SportTrance store and play the Casino Cup minigame. Press the A button to start your swing, then press A again when the line gets into the green zone for a hole in one.
- TIP: You can play this game multiple times for more PP, but the dollar cost increases each time you win.
- You could also go into the various kid's toy stores and grab some toys to bring back to the safehouse for Katey.
- Once 7:00 a.m. starts to roll around, make sure to high tail it back to the safehouse. If you miss the deadline to give Katey her Zombrex, you won't be able to progress any further in the game's story.
Case File 1
Contents |
Case 1-1
- Just heading back to Stacey and listening to the news story on the television will complete case 1-1.
Case 1-2
- Chuck needs to have words with reporter Rebecca Chang, who is currently at the Fortune City hotel. Head over to the vent and talk to Sullivan to get the maintenance key. This will allow chuck to access all of the maintenance rooms in Fortune City and get started combining weapons.
- Start off by visiting the first maintenance room as you make your way into the Plaza. Inside you'll find a baseball and a box of nails. Combine these two items to make a Spiked Bat, one of the most consistently useful weapons in the game.
- NOTE: There will be several sidemissions for you to complete if you don't want to tackle the case file immediately. Check the sidemissions section of this walkthrough (which is still being made) for more information.
- Follow the arrow to reach the lobby of the Fortune City hotel where Rebecca Chang will be waiting for you.
Case 1-3
- With Rebecca in tow, follow her as she leads you through the construction area and towards the security room.
- Rebecca will make a stop at the nearby bathroom to allow you to save your game. Take her up on her offer and then talk to her again to continue moving.
- Once you reach the security room, Rebecca will use her lockpicking skills to unlock the door. The guards are dead, and it wasn't the zombies who did it. Rebecca will leave your party and says that she'll meet you at the safehouse.
Case 1-4
- All you have to do now is return to the safehouse and form a shaky alliance between Chuck, Stacey, Rebecca, and Sullivan.
Dead Rising 2 Walkthrough - Part 4
Dead Rising 2 Walkthrough - Part 5
Killing Time (And Zombies) In Fortune City #2
- Case 2 doesn't start until 7:30 p.m., so you'll likely have some more time to kill. Aside from completing your available sidemissions, here are a few other ways to kill some time.
- If you enter the Yucatan Casino, you'll trigger a psychopath battle against Ted and Snowflake. Make sure to save before going into the casino and come prepared with health items and two reliable weapons.
- When the battle begins, you can just go to town on Ted and completely ignore Snowflake unless she starts charging towards you, in which case you should run.
- Once you get down to about two bars of life, start running away to a safe location and use your health items to restore your energy.
- When you take Ted down, you'll get a huge PP boost from defeating a psychopath, but Snowflake will still roam the casino.
- If you can find three steaks and feed them to snowflake by tossing them in front of the tiger, you'll be able to tame the beast, causing it to become a follower.
- Once you have Snowflake in your party, or killed, you'll also be able to recruit another survivor that would not join you otherwise. His name is Lenny and he can be found in the casino's VIP room to the south.
Sidemissions Available
This is a list of sidemissions that have likely become available from the start of case 1 to the beginning of case 2 along with a quick description
- Happily Ever After: Survivor rescue
- Lost: Survivor Rescue
- One Man's Trash: Visit the pawnshop
- Worker's Compensation: Survivor rescue (Stuart needs to be hit a few times before he starts following you)
- Lush-ious Lady: Survivor Rescue (Brittney needs to be carried)
- Welcome to the Family: Survivor Rescue
- Short Sighted: Survivor Rescue
Case File 2
Case 2-1
- Simply head back to the safehouse and speak with Stacey to get Case 2 underway and complete 2-1.
Case 2-2
- From the safehouse, follow the arrow from the plaza, to the park, to the Palisades Mall, and then find the door that takes you Underground. Along the way, pack a few spiked bats and make a Painkiller or Quick Step as a health item and stat booster.
- TIP: You can brew some quick step by heading to the blender in the Shots and Awe bar at Americana Casino and mixing two wine bottles. Painkiller can be made by blending two vodkas.
- Once you reach your destination you'll learn who's really behind this zombie outbreak in Fortune City.
- As he leaves, he will order his mercenaries to take you out. Stay in cover and wait for a small break in their fire to rush out and try to get in range with your spiked bat. You'll take some damage, but if you have a painkiller or quick step activated, you should be able to get in close without much of a problem.
- If you need more health, you can also find some orange juice near the spot where you started once the cutscene ended.
- Once you kill the mercs, it'll be time to chase after that train.
- You'll be on a motorcycle with the objective of trying to actually jump on to the train. You'll do this by keeping a constant close proximity to the train and then hitting one of the ramps on the side to soar on to the train. Don't worry about a pretty landing. As soon as you're over the train, a cutscene will do the landing for you.
- You've got more mercenaries to take care of once you're on the train. Try to get them to chase after you as you hide behind cover, ready to take them out once they get close.
- TIP: Feel free to take one of the merc's assault rifles, but just know that guns in Dead Rising 2 are not quite as effective as you might think. They run out of ammo really quickly and don't deal much damage compared to a nice spiked bat in the face.
- Once you make it to the end of the train, you'll complete this case.
Dead Rising 2 Walkthrough - Part 6
Dead Rising 2 Walkthrough - Part 7
Finding Zombrex #2
- Time to get more Zombrex for Katey. You can find some hidden Zombrex in the Americana Casino by entering the Jack's BBQ Shack and heading up to the second floor. Hop on to the counter to near the fire pit and start leaping from light fixture to light fixture until you reach a secret ledge with a bunch of money, a broadsword, and most importantly, another case of Zombrex.
- If you don't want to go searching, you could also check one of the pawnshops and simply purchase some.
- Or finally, you could also complete the Code Blue sidemission which should be available by now.
Killing Time (And Zombies) in Fortune City #3
- Case 3 doesn't start until 10 a.m., so you're good to kill some more time. Just remember to give Katey that Zombrex you found at 7 a.m.
- Why not go around looking for posters that inspire Chuck's imagination, resulting in a new combo card? You can find a poster in the hallway leading to the Men's Restroom in the Yucatan Casino that will inspire Chuck to create the Freedom Bear.
- Another poster is located in the food court in between the Wild West Grill House and the Cucina Donnacci. Examine the poster to learn how to make a Blambow.
- You can find another poster in the Silver Strip near the entrance to the Slot Ranch Casino. Look for a triangular sign in the middle of the road and examine the movie poster to get the Combo Card for the infamous Paddesaw.
- Finally, head over to the Platinum Strip at the other end of the park and head inside the movie theater called the Paradise Platinum Screens. Inside you'll find another movie poster and get the Laser Sword Combo Card.
- There are more combo cards to be found, but it'd be a better idea to go complete some sidemissions for now.
Sidemissions Available
This is a list of sidemissions that have likely become available from the start of case 1 to the beginning of case 2 along with a quick description. Make sure that before you go into a Psychopath battle you come prepared with multiple weapons, a power up drink (painkiller and quick step work great), and have saved your game at a nearby restroom.
- Meet the Contestants: Psychopath Battle
- Barn Burner: Survivor Rescue
- Brains over Brawn: Survivor Rescue (Have a female in your party)
- Chuck the Role Model: Psychopath Battle
- Code Blue: Survivor Rescue (You'll get Zombrex from this!)
- An Industrial Fashion: Survivor Rescue (Willa needs to be carried)
- Tastes Like Chicken: Psychopath Battle
Case File 3
Case 3-1
- As usual, head back to the safehouse and speak with Stacey when it's time to begin the next case to get things rolling.
- As you're leaving the safehouse, be sure to craft at least two spiked bats for use on this case.
Case 3-2
- IMPORTANT NOTE: This case takes a long time to complete. You'll be running all over Fortune City, hitting up all of the casinos and dealing with tough mercenaries. Make sure you give yourself ample time to complete this before the time expires on it.
- Start off by heading to the Americana Casino and following the arrow toward the vault.
- Both at the entrance and inside there will be several mercs armed with assualt rifles. Use the slot machines as cover to get close and then dash towards them to take them out with your spiked bats or whatever other weapon you have for the job.
- Once you've cleared the area, destroy the drill by hitting it with your bat.
- You need to do this two more times for each of the remaining major casinos. Follow the arrows to each location and be prepared for increased merc resistance at each location.
- After you hit up Yucatan, follow the arrow to Fortune Park where the Mercs try to make their getaway in an armored van. There are tons of mercs here, so you might want to play it safe and try to take them out from a distance with an assault rifle.
- When it's clear, whack the armored van until it's destroyed and watch the cutscene that unfolds to complete the case.
- TIP: Make sure to hold over a few assault rifles going into the next case.
Dead Rising 2 Walkthrough - Part 8
Case File 4
Case 4-1
- Rebecca's in trouble and needs your help. Time to head on over to the Yucatan Casino and get ready for a fairly tough boss fight.
- TIP: Along the way, stop by the Grotto Bar in the Palisades mall and blend some pain killers and/or Quicksteps. Painkillers can be made by combining two vodkas, two beers, or two whiskeys together and Quicksteps can be made by combining two wines together.
- Your arrow will point you into Fortune City's nightclub. Before you head inside, make sure you use the bathroom in the casino to save and stock up on the aforementioned drinks. You might also want to take a ranged weapon.
- Consider making a Fire Spitter by combining a Tiki Torch and a Toy Spitball Gun. The gun can be found in the maintenance room while Tiki Torches can be found all over.
- Once you're ready, head on inside.
BOSS - Amber and Crystal Bailey
- These two sword wielding twins are extremely aggressive and will tear you apart if you just try to go in without any strategy and wail away with your spiked bat.
- Start the fight by downing a quickstep and run away while using either a Merc Assault Rifle, LMG, or the Fire Spitter.
- Once the quickstep starts wearing off, get a safe distance away and down a painkiller. You won't be able to use ranged weapons as effectively, but hopefully you've damaged one of them enough to just go toe to toe with them.
- You only need to kill one of the twins to end the fight. So focus on bringing down the one with the least amount of life.
Dead Rising 2 Walkthrough - Part 9 The Source
Case File 5
Case 5-1
- Follow your waypoint marker to the elevator in the safehouse leading to the roof.
- There you will meet Rebecca and spot the helicopter that TK is trying to use for his getaway!
Case 5-2
- Time to make the trek back to the Fortune City Hotel. The same place where you found Rebecca the first time.
- There will be a boss fight waiting for you when you reach the roof, but you don't need to worry about bringing anything special other than a painkiller or two perhaps.
BOSS - Helicopter
- The battle starts out with the Helicopter stuck on the Winch and pulled down low enough for you to throw items at it. Pick up one of the spotlights or gun cases and just start chucking (no pun intended) them at the helicopter.
- After you hit it once, back away from the winch because the helicopter is about to spin in a circle and smack you with the winch.
- Wander around aimlessly for a bit until you a buzzer sound. That indicates that the winch can be lowered again.
- Run over to the winch and press the button to pull the helicopter down again. Pick up another item or two and throw it to deal some more damage to the chopper.
- NOTE: While it may seem like a good idea just to shoot the helicopter with ranged weapons, for some reason it's a lot more effective just to throw random objects at it.
- If you have your dodge roll at this point, you can use it both to avoid the helicopters gun fire as well as get extra distance between you and the winch quicker.
- Keep up this process of activating the winch, throwing an object or two at the helicopter, and then running away, all while making sure to dodge the helicopter's gunfire and you'll be able to bring this bad boy down for good.
Dead Rising 2 Walkthrough - Stake Out
Case File 6
NOTE: Events from here on out will be heavy spoilers. In addition, the events that are about to transpire in this case will make completing any previously unfinished sidequests very difficult. Make sure to complete as many sidequests as you can before starting Case 6.
Contents |
Case 6-1
- The military has finally arrived to save the day, but they are met with the emission of a mysterious green gas that seems to turn select zombies into Super Zombies.
- Chuck will notice on the surveillance cameras that Rebecca is still outside and has fled into the underground tunnels. Time to head out into the green mist and rescue that troublesome reporter.
Case 6-2
- As you exit the safe house vent, be prepared to take out two super zombies. The spiked bat works wonders on these much faster and stronger versions. Just be prepared to deal a little extra damage compared to wahat you're used to giving out for your standard zombie.
- TIP: Not all zombies have turned into super zombies, but there are still enough wandering around out there to make you wary about them. From this point on, try to avoid confrontation as much as possible. Dealing with super zombies will usually end up causing too much damage to your health and weapons to be worth the PP they offer.
- There's a psychopath battle at the end of this case, so do the usual and stock up on some pain killers by visiting either the Shots and Awe bar in the Atlantica Casino or another bar with a blender so you can mix together two bottles of whiskey, beer, or vodka.
- Also make sure you're stocked with two or three spiked bats as your main weapons. You might want to consider a defiler as well for some zombie crushing.
- Make your way to the underground tunnel and get in one of the service vehicles that are found in ample supply. Take note that these vehicles don't last forever, so whenever you see a ramp leading to another one, you might want to switch to a fresh vehicle.
- Once you reach your destination, you'll have to take on Sgt. Boykin in a boss fight.
BOSS - Sergeant Boykin
- As soon as the fight starts, get behind some cover. Always try to be out of the sergeant's line of sight so he can't hit you with his LMG.
- Eventually he should inch close enough to you and give you an opportunity to smack him a couple of times with your spiked bat.
- Don't get greedy, after a couple of hits, run away and get behind cover again.
- Listen to his vocal cues to know when he's going to throw a grenade and when he's reloading. When there's a grenade incoming, quickly run far enough away to get out of the blast radius and get back into cover. When he's reloading, run towards him and smack him around with your spiked bat.
- If you'd prefer to take a long range approach, you can also find plenty of guns lying around. Pick up an LMG and unload on the boss in between shots.
- The good thing about this fight is that there are plenty of spots for you to take cover, so you should never be in a position where you can't down a painkiller or other health restoring item.
Case 6-3
- Time to escort Rebecca back to the safe house. Pick her up and take her over to one of the service vehicles. Drop her nearby and then get in the vehicle. She'll hop right in to the passenger seat.
- Drive her up the ramp to reach the strip. From there, try to avoid running over zombies as much as you can and head straight for the Royal Flush Plaza. From there you can just pick her up and carry her on foot as you make your way toward the safe house.
Case 6-4
- The safehouse has been breached! Don't worry about saving the other survivors and just focus on following the arrow and picking up the required materials to help you close the gate.
- Every time you pick up an object, you'll have to bring it back to the switch. Note that you can't switch weapons when you pick up one of the components, so just use whatever you're holding as a weapon only to clear a path.
- Once you've set all three objects near the control box, you'll be prompted to hack it. Mash the A button as fast as you can to shut the gate and complete this case.
Dead Rising 2 Walkthrough - Last Stand
Case File 7
Case 7-1
- After the events of the cutscene that kicks off this case, T.K. will be infected and what you do about will have a profound effect on what happens at the end of the game.
- IMPORTANT NOTE:If you want to proceed to the overtime section of the game and experience the so called "true ending", you're going to have to find T.K. some Zombrex. Check the pawnshops, leap across the light fixtures on the second floor of Bennie Jack's BBQ Shack in the Americana Casino, explore the backstage area of the Slot Ranch Casino main stage and climb the crates, climb to the top of the Lucky Marble machine in the middle of the Yucatan Casino, or check the rise in the underground tunnels that's next to both a maintenance room and an exit leading to the Silver Strip for some hidden zombrex locations.
Case 7-2
- Follow the same steps you took for the previous chapter involving stocking up on spiked bats and painkillers and then heading down into the underground and driving over to your destination using the service vehicles.
- You'll notice that all of the zombies curiously are marching towards the same location you're heading to, so even if you do have to end up on foot, you don't need to worry about getting swarmed as long as you don't make too much of a scene.
- Hit the switch to open the gate and then watch the cutscene unfold.
- When you regain control, you'll have to fight off a couple of mercs armed with Blast Frequency Guns as well as assault rifles. Make sure to pick up one of the BFG's and hold on to it for later. You can combine them with amplifiers to make Super BFGs, an extremely useful weapon when it comes to clearing out hordes of zombies.
- Follow the arrow and eventually you'll be led to a secret lab where two scientists turn their guns against you. Down a painkiller and then push your way towards them so you can beat them down with a spiked bat. They don't take many hits to go down.
Case 7-3
- With the evidence in hand, it's time to hightail it back to the safehouse and expose the evil plot that took place at Fortune City.
- Unfortunately, things don't go quite as planned. It turns out Sullivan was one of the bad guys the whole time and he shoots Rebecca in the head before she can make it out to spread the news.
Dead Rising 2 Walkthrough - The Only Lead
Dead Rising 2 Walkthrough - Securing the Safe Room
Dead Rising 2 Walkthrough - TK is Infected
The Facts
- NOTE: This is it! The last mission before the end of the game. If you haven't already and you plan on seeing the true ending, it's time to give T.K. his Zombrex. Also do whatever else you feel like you need to do because once you finish this, it's on to overtime or a game over.
- Time to gear up for your final battle against Sullivan. Here are the essentials: Several pain killers (I'd recommend at least 3), an LMG (You can find one on the second floor of the Palisades Mall inside the High-Noon Shooting Range), a spiked bat or other versatile weapon to help you get through loads of zombies on the way to Sullivan, and a back-up ranged weapon like the Fire Spitter (made by combining a Tiki Torch with a Toy Spitball Gun.)
- Fill whatever remaining inventory spaces you have with extra ranged weapons or health drinks.
- Once you're ready, start heading towards the Yucatan Casino. Make sure to use the restroom inside to save before you head into the elevator.
- Take the elevator up and then fight through the hordes of zombies as you make your way to the roof.
- Before you head through the door to face Sullivan, make sure that you're at full health and consider downing a Pain Killer beforehand to go into the fight with some extra defense.
BOSS - Sullivan
- Sullivan stands over the battlefield on top of a bunch of floor boards and scaffolding. Do not attempt to get on the same ground that Sullivan stands on and duke it out with him. One good kick from him is all it takes to knock you back down to the ground.
- Instead jump on the piece of scaffolding below Sullivan and start shooting him with your LMG or Fire Spitter. The Fire Spitter is nice because after each hit, Sullivan will roll away and take aim. Time your shots so you hit him a bit after he recovers from his roll.
- If your health starts to get low, you might want to consider backing off for a bit and trying to find a bit of cover to take a pain killer. This is tough because Sullivan is pretty relentless with his gun. Your best option is to drop down and get as close as you can to the statue Sullivan is standing on as you down your Pain Killer.
- If for some reason you run out of long range ammo and Sullivan is still standing, you have no choice but to go toe to toe with him and finish him off. Hopefully his life is low enough to allow him to go down in just a few swings of your Spiked Bat.
Dead Rising 2 Walkthrough - The Facts and credits
Overtime
- If you ended up giving T.K. some Zombrex, you'll receive a different ending that allows you to participate in a special Overtime chapter.
- The set up for this chapter involves T.K. kidnapping Katey and Stacey and demanding that Chuck bring him a number of special items that are strewn all across Fortune City within a time limit.
- Thankfully the time limit is fairly generous and the items are clearly pointed out by the marker arrow and highlighted with purple icons.
- The only item that might give you a bit of a tough time locating is the case of queens located near the underground lab. To get it, you must hop over the railing on the catwalk and land on a narrow platform. From there, just leap over to the platform ahead and pick up the case of queens.
- Once you get all of T.K's requested items, head all the way over to the arena for a final showdown.
- Don't worry about coming into this fight prepared. You'll be stripped of all of your items as soon as the fight begins.
BOSS - T.K.
- The first thing you need to do in this fight is re-equip yourself. Find a couple of versatile weapons like pipes, wrenches, 2x4s, and anything else that can be stashed in inventor and swung relatively quickly.
- Once you have a weapon, scrounge around for some food and drinks to use as health restoratives.
- With an ample supply of of health and weapons, you're ready to get things started. First let's look at the rules of this fight.
- Katey and Stacey are constantly being lowered to their potential death and can only be saved by turning the crank in the middle. The only time you should worry about the crank is when they are dangerously low and T.K. has jumped off the platform.
- Otherwise, you want to focus entirely on damaging T.K. Dodge roll out of the way of his swings and then retalliate with a couple of strikes of your own. Don't get too greedy. Get in about three hits and then back away.
- If T.K. successfully grabs you, follow the on-screen prompts as best as you can to minimize the amount of damage taken.
- Avoid jumping up to the sections on the left and right unless you're desperate for more items. T.K. will active pyrotechnics that are very hard to avoid and can do some serious damage.
- It's very important to counter-attack T.K. as opposed to just being totally aggressive. With a lack combo weapons and blended drinks, you're at a pretty significant disadvantage is a straight up fight. Play it smart and you should be able to take T.K down.