-
- Dawn of War 2 is an RTS game
- Achievements have been released
-
-
This page a full text walkthrough for the real-time strategy video game Warhammer 40,000 Dawn of War 2 with general gameplay tips and a step by step look at each mission. Please use the table of contents to jump to a specific mission in the game.
-
Features
Some of the features in this game include:- A simplified entry point that makes getting into the action and learning the game easy for newcomers
- Co-op multiplayer is available throughout the entire single-player campaign mode
- The game uses a next-generation RTS engine to improve graphics and effects
- There is leveling, unlockable abilities, and different weapons to equip soldiers withOfficial Site: Features
-
Introduction
Dawn of War II is a a real-time strategy game with RPG elements. You are limited to four squads throughout most of campaign mode, which means that the focus of your strategy needs to be on how you approach and attack enemies. Since the game requires that you independently move each squad, you need to be able to select the unit you need quickly with the number keys and move them for both approaches and attacks. It helps for most battles to have heavy gunners attack first from a distance before you move your melee fighters in to the battle. Fools Rush In -
01: Stand with your Brothers
- NOTE: This mission functions as a tutorial for the remainder of the game. Take your time to grasp all of the moves, attacks and concepts as well as how to command your units.
- Begin the game equipped with firearms and a single unit led by Tarkus.
- NOTE: Your hero carries a pistol and a chainsword. The chainsword in the midst of a group of enemies is efficient for defeating them quickly with support from the troops.
- Highlight all units and direct them to the cyan area to the northeast.
- Have your units take cover and fire from a safe distance when the Orks resist.
- NOTE: Plenty of cover is avilable behind rocks and logs.
- After you have defeated the two waves of Orks, you will be directed to support the initiates to the northeast.
- Continue northeast until you reach the barricades that are providing cover for the Space Marines led by Captain Thule.
- Move behind the barricades and fire at the Orks to make sure that none of them slip behind the barricades.
- NOTE: You may need to move to the northern end of the barricade to help out. Once the Orks finish attacking, you need to defeat another group of them at the Ruins.
- Continue southeast until you reach the Ruins.
- Direct your unit behind the walls of the ruins at fire at the Ork vehicle until they are all killed.
- Shoot the supply crates to collect any available supplies, including grenades that will come in handy soon.
- Locate the Ork camp.
- Take cover behind the fence and take care of the first wave of Orks.
- NOTE: Use your hero to dispatch melee fighters.
- Head towards the cliff wall to the guard tower.
- Select Tarkus.
- Use the grenade ability to destroy the tower.
- Toss another grenade at the explosives in the corner to collapse the mine entrance.
04: Target: Gutrencha Boss Mission
- Head to a building just to the northeast of your starting location.
- Keep Avitus and Tarkus at the building while Cyrus destroys the opposite building.
- NOTE: The Orks are forced out into the open once the building is destroyed.
- Once you have cleared the area of Orks, head northeast to locate your first beacon.
- Leave some gunenrs at the barbed wire barrier on the northeast side of the beacon while another troop activates the beacon.
- Use a grenade to take care of the clusters of Orks that head in from the northeast.
- Take the northwest path and approach the camp from the southwest.
- Take care of any resistance in the camp and activate the beacon.
- Take out the remaining enemies to the southeast.
- Continue southwest to the factory and recoup.
- There is another beacon directly across the map as well as a Communication Array strategic building.
- NOTE: You are only allowed to gain control of one of these buildings.
- Once this is done, it is time to face Gutrencha.
- Approach him from either side.
- Kills his guards in the camp to get him ready to fight.
- Strengths:
- Melee attacks
- Shockwave
- Weaknesses:
- Poor aim with grenades
- Focus on ranged attacks to wear Gutrencha down.
- The more worn down he becomes, the more likely he is to use his Shockwave attack.
- NOTE: The Shockwave attack displays as a crack in the earth and gives you sufficient notice to escape.
02: Retake the Hamlet
- NOTE: In addition to the soldiers previously under your command, you will receive support from Cyrus's Reckon Squad.
- Continue southeast to the drop zone.
- NOTE: Kill the few Orks you will encounter along the way.
- Once you arrive at the drop zone, have Cyrus turn on Infiltrate ability.
- Continue closer to the tower.
- Once you are close enough, use the Reckon Squad's demolition charge to blow up the tower that is blocking the path.
- Follow the on-screen instructions to revive Sergeant Avitus.
- Once he is revived, activate the beacon to the east of your location and take over the communications array.
- Call in reinforcements for Avitus.
- A heavily armed squad will respond.
- Chase the Orks out of the village.
- Gather selected members of your unit with good range attacks in a hut to take out the approaching Orks.
- When they scatter, more will come in from the northwest.
- Send Sergeant Avitus behind the barricade.
- Position three of the troops in a row with a good shot at the oncoming enemy while the rest of your unit supports from a distance.
- Capture the beacon.
- Send Sergeant Avitus and another ranged unit (Cyrus) to the building to the northwest and the remaining troops (your hero and Tarkus shooters) to nearby cover so they can help you clean up as needed.
- Use grenades to clear out the attacking Orks.
- The last wave will come in from the west.
- Avitus should be able to take care of most of the Orks with his heavy weaponry.
- NOTE: If you have trouble, order Tarkus to toss in some grenades.
05: The True Enemy
- NOTE: You are not allowed to use Cyrus in this mission.
- NOTE: Grenade limit is lower than in prior missions. Make use of firearms and bonuses, e.g., invulnerability, artillery, etc.
- Take out the group of Orks located just northeast of your starting point.
- Head north towards the beacon and Communications Array.
- NOTE: Meet up with Thaddeus on your way to the beacon.
- Make use of Thaddeus' jump ability defending the northeast beacon from the Orks.
- Once you have mastered the beacon, head to the Communications installation.
- You will need to use Tarkus' grenades followed by Thaddeus' jump against its heavy defense before you bring in Avistus' squad and backup units received in previous missions.
- Follow the path (once you have taken control of the array) past the two large shafts.
- Approach the camp from the southwest.
- Take cover near one of the barricades at the bridge.
- NOTE: Be prepared to move around once the Eldar begin tossing grenades.
- TIP: Thaddeus works well for taking care of these guys.
- Once the group is defeated, head southeast to the final beacon.
- Continue to the Hammer mine where you encounter a group of Eldars.
- NOTE: The Eldars are not as powerful as Ork bosses, but tougher to avoid.
- Make use of Thaddeus and machine gun fire to deal with them. Melee attacks and grenades are also effective, but you will want to conserve the grenades for dealing with Eldar the Warlock.
- TIP: The Warlock's close range attacks are his weakness as they are very predictable. Also, he runs around frantically as his health declines.
- Toss grenades and use any available artillery strikes to easily dispose of the Warlock.
03: Skykilla's Raid
- Head northeast of the drop zone to secure the small building for shelter during the first wave of enemies.
- Continue north to the tower.
- NOTE: Cyrus is your best bet for taking care of the tower.
- Head southeast to the large walls surrounding the camp.
- With all of the cover and buildings in the large camp area, hit and run can be effectively used here.
- NOTE: Head into town for the first beacon when you need reinforcements.
- NOTE: The northeast path provides the shortest route northeast and provides more cover than the eastern route.
- After fighting your way in, take the tower by the fork in the road.
- NOTE: Evacuate if you notice the timer indicating Ork timed explosives.
- When the troops are cleared, there is a second beacon just a few feet away.
- NOTE: The building near the beacon has enough room to hold all units and serves as a good fortress.
- Clear the tower.
- The third beacon is to the southwest.
- After additional enemies from the southeast are taken care of, it will be time for your boss fight with Skykilla.
- Skykilla lands after invading the camp to the northeast.
- NOTE: Defensive strategy is the key to fighting Skykilla.
- Primary attacks:
- Bomb (accompanied by a timer)
- Ground smash (represented by a large seal on the ground)
- Best defense when either of these appears is to run.
06: Defend the Array
- NOTE: Defend the Array is the first defense mission in which your mission is to protect the three generators.
- TIP: The invaders will approach first via the eastern bridge and then up the southern stairs in waves. The eastern attacks occur first and are the heaviest. Between waves, there will be breaks. Take advantage of one of these to send a unit to capture the beacon to the south.
- Station Avitus and Tarkus in the tower near the bridge.
- Thaddeus should be able to take care of the enemies approaching from the southern stairs with a bit of support.
- The last wave of attackers will include some Nobz. These enemies have strong melee attacks and are best handled by your garrisoned gunners.
- TIP: Pay attention to the southwest while you are dealing with the Nobz. A few stragglers after the last wave will need to be taken care of.
- The mission is completed when all of the Orks are dead.
07: A Spider Among Flies
- Continue northeast from the drop zone along the bridge.
- Take out the Eldar you encounter.
- TIP: The Eldar are very mobile so it is best not to rush in to attack them. Take a methodical approach and deal with a few at a time. Avoid sending Avitus to take care of them, especially if he is using miniguns.
- Remain on the northern path.
- Use the abandoned city buildings for cover while you defeat the Xenos.
- Take the beacon, and continue southeast to the next one.
- The second beacon is not as difficult to obtain.
- Continue carefully over the narrow rock bridge that leads to the northeast. Multiple enemies are waiting just to the northeast.
- Once you are across, take a defensive position at the southeast end.
- Send a scout ahead to lure the enemy to attack.
- If you can entice them to cross the bridge they are vulnerable.
- Thin out the front lines.
- Take cover near the beacon to fight the remaining units.
- Capture the Shrine: The following outline the steps in the advanced option.
- Proceed slowly down the narrow path outside the fortress walls.
- NOTE: Many units are stationed onthe path and there is little available cover.
- Once the worst has past, approach the shrine quickly, using grenades to maintain order.
- TIP: It is best to stay to the southwest of the shrine to avoid the reinforcements that will enter from the northeast.
- Once you have control of the situation, return to the southern stairs that lead into the fortress.
- Approach the Spider.
- TIP: The Spider is not as mobile as you would expect from a teleportation master, but his attacks are quick. Focus on him with the melee fighters. Note that he has the ability to call in reinforcements. If you can dispose of the reinforcements, the Spider can be defeated relatively quickly.
08: Defense of Argus Gate
- NOTE: You land right in the middle of some Ork troops with a small camp of additional Orks to the northeast.
- Take out the Orks immediately upon landing.
- Follow the Ork leader, Mek Badzappa, north.
- He will retreat upon attack and toss a few Stormboyz at you once he has taken some damage.
- Continue to chase Mek Badzappa down.
- Orks are attacking your allies to the northeast.
- Your melee fighters will again take care of them quickly.
- Once they are cleared out, you are prompted to build 3 Tarantula Turrets in specific locations.
- Click on the turret icon.
- Click on the indicated spot for building.
- Then click on two more in the indicated spots.
- The turrets will supplement your defense.
- Have your gunners dig in behind cover.
- Make use of Thaddeus in this defender mission. He travels quickly to meet resistance.
- TIP: Your enemies will attack in clusters, making them susceptible to grenade attacks.
- Once the situation is under control, Mek returns with his men.
- NOTE: Mek is one tough cookie. He can generate a forcefield around himself that makes him immune to attack for a short time. He also can send stun waves to take care of any surrounding soldiers. When he drops below 50%, keep him at a distance because he can create earthquakes. The earthquake attack and proximity mines decimate the turrets. Try to attack him from a distance, or quickly hit and run. Make use of your non-playable allies to help with him as well.
- Head southeast once Mek is dead.
- You will encounter a few Orks, but they are interrupted by Tyranids.
- Look for the beacon to recoup your strength.
- Take cover and open fire on any incoming hordes.
- Once the Tyranid spore spawns, it will attack Thule.
- Get to his location to end the match.
09: Eyes of the Eldar
- You land in the midst of the Eldar.
- TIP: There are plenty of supply crates around you to restock.
- NOTE: There are a large quantity of enemies to the north guarding the beacon.
- Head cautiously north.
- Focus on the horde, not on the boss. He will be defeated as you defeat the group.
- Make your way across the bridge.
- Toss some grenades into the crowd once you get to the other side.
- Head east towards the beacon.
- Once you have defeated the enemies there, continue northeast towards the gates.
- NOTE: You will spot the gates in a raised area. It is best to continue your approach from the northeastern side. The troops guarding the gates are equipped with small vehicles that are capable of dealing a large amount of damage as well as instant knockbacks.
- Target the vehicles that approach on-screen with your quickest units.
- TIP: Fall back to the closest beacon if you take heavy losses.
- The mission is complete once the four gates have fallen.
10: Vengance for Davian Thule
- TIP: The Brood are found everywhere on the map, so don't spread yourself too thin.
- Head north towards the beacon.
- TIP: Plenty of cover is available, but you will need to move quickly when the Brood throw their explosives.
- NOTE: Ripper Swarms will attack as you approach the beacon so stay behind cover.
- Head up the middle path as it is the shortest and easiest. There is also a strategic structure you can claim onthe path.
- Continue to the eastern corner.
- A moderate amount of cover combined with little enemy resistance make it easy to toss grenades as you head to your target location.
- Clear the path with grenades as you approach the Tyranid boss.
- Continue to the arena to the northeast where the warrior beast waits for you.
- The Warrior Beast is a heavily armored melee fighter. This makes for a manageable, but long, battle as well as a good time to use grenades.
11: Fire Prism Assault
- Take a methodical, conservative approach in this urban warfare segment. There will be a great deal of enemies who will spawn at an alarming rate through the gates.
- NOTE: Eldar are to the southwest and southeast of your beginning location.
- Continue through the west exit.
- NOTE: The push will be intense as Xenos will continue to push through the Warp Gates.
- Continue south down the stairs and follow Avitus.
- You will have a clean shot at the generator and units below.
- Tip: Take out the hovertanks first as they can mess you up pretty badly.
- Take out the Warp Gates with some explosives.
- Fall back and regroup before you begin your assault on the nearby Communications Array. This will be an important base of operations for your next leg of the mission.
- Continue through the west exit.
- Hit and run to avoid the forces here. There is a large number so definitely do not rush in.
- Stash your gunners in one of the buildings and support your melee attackers as necessary.
- Continue north to the next generator. You will see several Warp Gates and the Fire Prism (a large hovertank).
- Lure the tank away from the action.
- Use the Melter to take it out with a few hits before it does too much harm.
- The Gates are your next priority. Take care of them and momentum is on your side.
- Continue to the raised platform near the Fire Prism to the second generator.
- Your ranged gunners should take care of the generator and Gate from a distance.
- Toss in some grenades to dispose of the smaller tanks.
- Have you melee fighters take care of any lurking snipers.
- Continue around the corner to the northeast to the next beacon.
- Take cover within the range of the generator and Gates.
- Take the generator first. The mission will end once it is destroyed.
12: Hand of the Hive Mind
- NOTE: Use the stairs throughout this mission as choke points.
- TIP: This map is symmetrical, so you can take either path.
- Set your gunners up at the top of the stairs.
- Bait the Tyranid Brood to attack.
- TIP: Toss grenades to take care of them as needed.
- Continue to the beacon on either side of the map.
- Head to the middle of the map and locate the set of stairs.
- Toss some grenades at the nearby building hiding a Brood Nest to clear them out of the area.
- Once the horde has been thinned out, claim the beacon.
- Send a squad with grenades to the west exit.
- Toss some grenades in the direction of the other generator.
- Gather your troops and head southeast to the next generator indicated on the map.
- Once the generator is gone, everything left is in the encampment below.
- Start with the outer two generators.
- Once those are taken, start on the inner two. These are more difficult and surrounded by bomb spore launchers.
- TIP: Wipe out the spawners here to stop having to fight the Brood.
- NOTE: Next is the Zoanthrope who you will find waiting by a hive. He uses psychic blast to attack. This attack is hard to dodge, but only moderately powerful.
- TIP: Isolate the Zoanthrope from the rest of the hive to take him out quickly with grenades.
- Once the Zoanthrope is taken care of, head to the Hive itself to finish it off. THe Hive is the southernmost structure. Everything else should be demolished.
13: The Killer Serpent
- Exit the walled area to the east.
- Head south to capture the beacon.
- This will make a good staging ground to start your assault on the Tyranid base to the southeast.
- Continue southeast and use grenades to take care of any weaponry you run across, e.g., warriors, spore launchers, etc.
- TIP: Take care of any Brood Nests quickly.
- Once all of this has been taken care of, regroup at the beacon.
- Head west along the northern border.
- Maintain formation.
- Make quick grenade runs at the various key structures along the way.
- There are lots of Tyranids so you will have to be patient.
- Once the base falls, head northwest to the shrine and capture it.
- Head south to the beacon near the main Tyranid base.
- Claim the beacon.
- Lure the Ravener to the beacon and wait til it wears down. This is a heavily armored unit. Not much strategy required, just patience :)
- Head over the the large Hive near the beacon.
- NOTE: The Hive spawns brood and is heavily armored. It will require you to be patient and keep at it.
- Once it is destroyed, take care of the remaining generators.
14: Thundering Terror
- Head east to the shrine.
- Claim the shrine if you have not already.
- Continue north.
- You will notice a small camp of Tyranids to the east of where you started. They can be easily handled.
- Continue to the shrine.
- NOTE: The shrine is lightly defended, but watch out for additional troops coming in from the north.
- TIP: The walls are good for cover fighting off the enemies.
- TIP: East of the shrine there is another beacon. Get it before continuing on.
- Continue north towards the Carnifex.
- Grab the beacon off to the west on your way north.
- NOTE: You will spot some Tyranids further to the west. Leave them alone and they will leave you alone ;)
- Continue north to the clearing in the northeast.
- NOTE: Carnifex is a large lumbering giant with the strongest, most damaging attacks you have encountered so far in the game. There will be a large seal on the ground a few seconds prior to his attacks that serve as adequate warning. Although slow, Carnifex has both a close range and long range attack, so retreat to the nearest beacon if necessary.
- Hit Carnifex with everything you have until he is destroyed.
15: Into the Hive
- Continue north from the starting point.
- Return the light Brood attacks until you arrive at the stone wall. It is protecting some warriors and Tyranids.
- Have your gunners take cover behind the logs.
- Follow the path on the west side of the walled area.
- Watch out for the Spore Mines in this area.
- Keep your gunners on patrol and have them shoot the Spore Mines before they get close to you.
- Head to the beacon to the northeast.
- Clean out the rest of the spores once you have arrived at the beacon.
- Run close to the pool to draw the horde back to the beacon.
- Collect the biosample once the horde has been taken care of.
- Look at your map to find the last beacon.
- Hug the cliff wall while you head towards the beacon.
- Take out the group of enemies near the ruined building.
- As you close in on the beacon, you will need to take care of some Brood Nests.
- Claim the beacon.
- Take care of the four additional brood nests on your way to the extraction point.
- Be wary of an impending Hive Tyrant attack.
- NOTE: The Hive Tyrant is similar to the Carnifex, but can summon more enemies and is more agile.
- Use Artillery Strikes and grenades to take care of him.
- After the lander crashes down, the fight is in your favor.
- Keep your men healed and firing until the battle is over.
16: The Mantis Killer
- Head up the middle to the first beacon.
- NOTE: You will encounter some swarms both to the southeast and northwest. The northwest is not as bad.
- TIP: The walls at the beacon will provide decent cover to take care of some clean-up.
- Continue northeast up the stairs.
- Head left.
- NOTE: You will encounter some warriors and brood swarms that are easily dispatched.
- Watch for the large tyrant. This is not a boss, but is a challenging fight nonetheless. An Artillery Strike will go a long way to take care of him.
- Head northeast.
- You will then encounter the Lictor. He is very mobile and an agressive melee attacker.
- Keep a few of your gunners at the distance to help out the melee attackers with Lictor.
- TIP: Lictor spawns support quickly, but they arrive in clusters. Grenades will easily take care of these.
17: Lord of Wraiths
- NOTE: This level contains a great deal of hovertanks, some in swarms.
- TIP: Cyrus is good to use here if he is leveled up.
- Head east and towards the middle.
- Take out the hovertanks quickly.
- Continue down the center path.
- Go up the stairs.
- You will meet up with a wraith, a twin of this stage's boss.
- Use a melter or grenades to defeat him quickly.
- Turn toward one of the two nearby beacons and capture it.
- Take out one of the strategic buildings while you are there.
- Continue north.
- Use heavy gunning techniques to take care of any enemies you encounter along the way.
- Conditions will change as you approach the shrine.
- Capture the shrine with a spare unit.
- Fortify yourself around the shrine so you will automatically recover damage.
- TIP: Thule will prove useful here.
- Continue north after the shrine is taken care of.
- Head up the steps of the stronghold.
- Grenade the tanks waiting at the high ground.
- NOTE: This stage's boss, the Wraithlord, has a ground fissure attack and a close range super attack with ample warning that deals good damage.
- Use Melters to dispatch the Wraithlord.
20: Secrets of Angel Forge
- Head north. Tarkus will join your party.
- Take the beacon to the north.
- Keep journeying north until you get to some ruins just south of a storehouse.
- Take cover in the rubble and clear the forces surrounding the storehouse.
- Assign your Force Commander to the capture once they are cleared.
- Set your gunners south and west of the Force Commander to fight any oncoming forces.
- Once the storehouse is captured, a Looted Predator will attack. Use Melters to take it out quickly.
- After the Orks are finished, head southwest on the main road.
- Fight the groups of Eldar Infantry you encounter as you continue southwest.
- As you continue, you will be surrounded by wraiths and various enemy infantry on either side.
- Retreat southwest to the beacon and continue your fight from there.
- After they are dispatched, take care of the hovertank with another Melter.
- Continue to the forge.
- After you arrive, assign one of your melee fighters to capture the forge.
- Point your guns on Idranel, who will be less aggressive than the last time you met up with her.
- Keep her busy with melee attacks while your heavy gunners finish her off.
18: Idranel of Ulwathe
- TIP: Use Avitus, Tarkus, Thaddeus and/or Thule in this stage.
- Head north and turn east towards the first beacon.
- Have your gunners take shelter in the building just below it.
- Hang back with the melee fighters and keep an eye on the tanks until things settle down.
- Continue across the bridge and head east towards the shrine.
- Toss grenades at the tanks just south of the stairs.
- Station gunners in the area around the shrine.
- Create an opening to capture the shrine. Once the shrine has been captured, the battle is your's.
- Head south through some resistance to capture the next beacon.
- This stage's boss, Idranel, is located just after the beacon.
- Keep your gunners trained on Idranel from a distance.
- Have your melee fighters keep Idranel busy as well.
- NOTE: Idranel will summon large storms when her health is depleted. Make sure you have sufficient health packs ready to recover from them.
21: Greenskin Armor
- Head north after your deployment.
- Take out the Wartrukk you encounter with grenades.
- Continue northwest, letting your melee fighters lead to take care of any groups of enemy infantry you encounter.
- Approach the array in the northwest corner over a narrow land bridge.
- Take out any Deff Dredd melee vehicles from a distance.
- Use another grenade or two on any Wartrukk you encounter.
- Continue forward to the Communications Array to the east.
- Travel on the southern edge to avoid the Deff Dredd.
- Toss a grenade at the Wartrukk.
- Gather everyone together after you capture the beacon.
- Clean up the area of any straggler enemies before the boss fight.
- Gorwazza is this missions boss. His primary charging attack is preceded by a large arrow seal on the ground. He also has a cannon attack and can summon Stormboyz. Gorwazza is vulnerable to Melters, so you can kill him quickly with these in your arsenal. Alternate Melters with Artillery Strikes and Grenades and you can finish him off easily.
19: Angel Gate
- TIP: You will need to use the Dreadnaught in this stage.
- NOTE: There are two simultaneous missions to address in this stage.
- Continue northeast from the start point until you meet up with a group of guardsmen being chased by Tyranids.
- Kill the Tyranids to rescue the guardsmen.
- Head east towards the first generator.
- Take care of any random Tyranids you encounter along the way.
- NOTE: The first generator is initially not guarded. During the capture process, Orks will arrive from the northeast and a Wartrukk from the east.
- Have your gunners take cover.
- Toss grenades at both groups.
- Head over to the nearby beacon.
- Once you've taken the beacon, head southeast.
- Use the buildings you encounter for shelter for your gunners. The next generator is just to the north.
- Take care of the Orks defending the generator.
- Recover at the beacon once you have captured the generator.
- Head northwest to the third generator.
- Continue east and up a flight of stairs.
- You will encounster a group of guardsmen.
- Stay away from the beacon downstairs and you will take them easily.
- Head west towards the beacon on the center road.
- Take care of the Tyranids you find here.
- Continue northeast to the next generator indicated on the map.
- Toss a grenade at the Orks in the building.
- Continue southwest and meet up with a few additional guardsmen.
- Head north to the next beacon. Once it has been acquired, it will help with the next generator.
- Continue east along the big wall.
- Go up the stairs. Another group of guardsmen is at the top of the second flight.
- Send a unit to capture the last generator.
- Defend the nearby turrets.
- Head to the southeast to the last group of guardsmen.
- Use the last beacon to heal yourself (and your Dreadnaught).
- Gather your troops at the gatehouse.
- Send your Force Commander to capture it from the south.
- Have the rest of your troops defend your Force Commander.
- Keep your gunners away from the action to take care of the Tyranids from a distance.
- NOTE: The enemies will continue to increase in size.
- After the first wave subsides, another will begin in a few seconds.
- TIP: Continue to guard the Force Commander and keep him focused and healthy until the capture is complete.
22: Greenskin Weaponsmith
- TIP: Take advantage of this stage to level up any necessary characters.
- Continue south from the starting point.
- Follow the narrow path towards the closest beacon and capture it.
- Continue around the rock obstruction on the south side to the encampment.
- There are several obvious structures within the encampment and it is very lightly defended.
- Take out the skinny tower.
- Kill any remaining Ork guards.
- Demolish anything remaining in the encampment.
- Head southwest to the next beacon and heal.
- Continue northwest to the next encampment and make your approach from either the north or south.
- Be aware that there are enemies on both sides of the encampment.
- Keep your distance and make your approach so you isolate them and are not fighting both at the same time.
- Level the encampment.
- Head back to the last beacon and continue south to the big encampment.
- TIP: Recharge at the beacon if needed. This will be a big fight.
- Head to the teleport platform, the large building with the skull.
- Use your basic demolition techniques to take care of it.
- Capture the closest beacon before the boss fight with Mek.
- Fight off the horde surrounding Mek. He is in the midst of the horde and you will get him as you take care of the group.
23: Rippa-Splitta
- TIP: Use heavy gunners and the Dreadnaught to handle the heavy combat in this stage.
- Disable the tank that attacks from the north. This clears the remainder of the northern portion of the map.
- Begin your trek straight down the middle of the map to the south.
- Capture the beacon at the center of the southernmost part of the map.
- Head east towards the shrine.
- As you get close to the shrine, disable Deff Dredd with a Melter and take care of the infantry.
- Settle in on the south side of the shrine and capture it.
- Head to the main encampment to the west.
- Approach from the center of the map.
- Clear the Orks in the buildings with a grenade.
- Handle Mek in another Deff Dredd from a distance.
- Head next to the giant building and keep an eye on the missile launchers to the south.
- Clean up the remaining loose structures.
24: Remains of the Dark Age
- TIP: Be sure to have sufficient Melters and Artillery Strikes handy for an easy run.
- Follow the winding path toward the point marked on your map.
- NOTE: You will pass some dead Orks on the way.#Fight the few Tyranids and a large number of Orks. The Orks are you immediate priority.
- NOTE: Deff Dredd will ambush you in the southeast corner.
- Keep your distance and hit Deff Dredd with Melters.
- After he is dead, approach the gate and capture the nearby generator to open it.
- Cross the bridge.
- Find the beacon to the right and you will notice an ongoing battle on the left.
- Secure the beacon.
- Call for Artillery Strikes to clear the field.
- Continue northwest across the next bridge.
- Follow the path to the array.
- Capture both the array and the beacon.
- Check the three spots on the map. Two are "red herrings" and one contains the cell.
- Start for the middle spot.
- Take cover in the ruins for some guerilla combat.
- Use melee fighters to take care of the Stormboyz you meet on the stairs leading to the cell.
- Get the power cell and return to the array.
- Capture the array and activate the cell.
- Continue to the northeast.
- Take care of the handful of Orks you encounter along the way.
- Activate the generator south of the gate to open the way and meet up with the Lictor.
- NOTE: Lictor is able to leap across the screen, and heal and cloack himself.
- Continue to fight Lictor until he self-heals.
- Split up and destroy the bushes he uses for cover as quickly as possible. They will now be easily marked.
- NOTE: With the bushes gone, Lictor no longer has anywhere to hide and will be dispatched easily.
25: The Wailing Doom
- NOTE: This optional mission is the most difficult stage in the game, but its reward is Terminator Armor. Well worth it!
- TIP: It is best if you are at level 15 or 16 to tackle this mission.
- Head north along the western edge of the map to the shrine.
- Approach the shrine from the northwest.
- Use the long range gunners to handle the heavy resistance in the first part of your approach.
- TIP: Conserve your Melters when you meet up with the large tank. The stage boss will summon many tanks that you will need them for.
- Continue to the ruins and take out the small tanks.
- Capture the beacon on the other side of the raised foundation.
- Hold down the area until all is clear.
- Restore and regroup before marching across the land bridge on the west side.
- Bait the infantry and large tanks back across the bridge.
- Clear the front lines for an easy approach to the shrine.
- Recharge the Dreadnaught and take care of the remaining tank on the northwest steps to the arena.
- Keep your Force Commander to the rear when getting ready to face the Avatar of Khaine.
- Keep your gunners on the steps and fire from a distance.
- When the Avatar approaches, retreat up the stairs. He will only follow as far as the first flight.
- Continue to run back and forth to the shrine and the stairs and keep firing from a distance. He will progressively tire until you are able to wear him down and finish him off.
- NOTE: The Avatar will summon progressively more powerful allies that include wraiths, large tanks, warp spiders, etc. Feel free to use Melters and grenades on these distractions as they will do no good against the Avatar. When he weakens, he will resort to using larger range explosive attacks.
26: Raid Against the Warboss
- NOTE: This optional mission is also difficultand long, and another way to earn Terminator Armor.
- TIP: Long range gunner crews are best to use for this stage. The Dreadnaught is also recommended.
- Head east and north until you reach the northernmost beacon.
- You will encounter some Ork Infantry as you get close to the beacon on your eastern path.
- After you climb the hill, you will approach a Looted Tank near the first beacon. Gun it down.
- NOTE: The beacon itself is guarded by another Looted Tank.
- Continue northwest from the first beacon.
- A large battle is in full force.
- Thin out the throng with missiles and/or artillery.
- Shoot down the Nobz from behind some cover.
- Head northeast across the land bridge to the next beacon.
- Take out the few guards and heal up.
- Continue northeast to the last beacon.
- NOTE: This beacon is guarded by more tanks and enemies.
- Capture the beacon quickly and use it as a base to demolish the area.
- Use the narrow pass to approach the warboss from the south.
- This stage boss, Bonesmasha, is not as difficult as the Avatar, but he does have a large amount of health and will take a long time to kill. He fights in three phases: lobbing sets of three grenades (forcing you to scatter); earthquake move; melee. Use melee attacks to pick at him in phase one. Dodge his earthquake moves in phase two, keep the melee fighters to the rear and use your gunners from a distance. Use your Dreadnaught in phase three and bring him in for some close range fighting.
Dawn of War 2 Walkthrough Questions
how to use cheats 1 AnswerUse cheatcode central it is great site for cheat codes you will find it there . read more
Want to write a full video game walkthrough for Grand Theft Auto: Chinatown Wars (Nintendo DS) for 150 M$? 2 AnswersGTA IV Mission: The Holland Play (Killing Playboy X instead of Dwayne) #Pre-mission notes: Get some body armor as a few bad guys will be shooting at you while ... read more
What do you think of the new proposed Gears of War 2 Ranking System? 2 AnswersIt certainly makes a lot more sense. The previous ranking system would punish people for losing thereby eliminating incentive to play. This new system adopts ... read more27: The Last Stand
- Make your way to the first beacon.
- Take out the Brood Nests to the north.
- Capture the beacon.
- Poison the vein.
- Fight off the Tyranids while you wait for the poson to take effect.
- Place your two turrets to the north and northeast near the vein.
- Stay close to the target so the Brood won't attack the vein while you are waiting for the poison to set in.
- Some of your allies will arrive once the first poisoning has taken effect.
- Even though you cannot quick-select them, they are fully functional.
- TIP: They will come in handy, so do everything you can to keep them healthy.
- Continue to the next beacon.
- NOTE: Keep your eyes pealed for Brood Nests through the fog.
- TIP: One Brood Nest is southwest of the beacon and there is another one to the north.
- Once the two Brood Ness have been dispatched, captrue the beacon and poison the next vein.
- TIP: The bulk of opposition in this battle will arrive from the north.
- Keep your defense close to the vein until the poison takes effect.
- Your next objective is to kill as many Tyranids as you can.
- NOTE While the situation looks impossible, just hang in there and keep swinging.
- Use your Cyclone missiles if you are Terminator-equipped to take care of them from a distance until the fleet arrives to assist.
- Once the Tyranids are taken care of, a new objective displays on the southeast portion of your map.
- TIP: Watch for Brood Nests along the way that you can take care of easily. There are at least five that can be handled without any problem.
- NOTE: An artificial hill indicates the location of the beacon. Capture it.
- NOTE: Your final assignment is to kill the HiveTyrant Alpha.
- TIP: Although there is no solid fall-back point for this fight, you should not need it.
- Head east.
- Approach the pyramid from the south.
- The Tyrant has powerful melee attacks, but is vulnerable to damage.
- Keep your medkits in back just in case you need them for healing,
- With a large group of allies, the boss will fall quickly.
- NOTE: After the excitement of the previous missions, this boss fight is anticlimactic.