-
-
-
Ascension
- CUTSCENE: The pilot is hit by the alien scouts' weapons and you take his place in the cockpit.
- Pilot the VTOL through the valley and out to the sea. Provide support fire when necessary.
- TIP: You can just bypass the secondary objectives in the valley. Try to keep a good distance away from the alien scouts and follow the valley out to sea. If you are unsure of where to go, use your tactical map and GPS to find your way.
- YouTube: Crysis Ascension (Time: 8:25)
Reckoning
- CUTSCENE: The marines bring an alien back on board, which is found to harness nearby resources to power itself. Helena explains that all the alien fossils the archaeologists found draw from any near by power sources.
- YouTube: Crysis Reckoning Part 1 (Time: 10:09)
Good Intentions
- Make your way into the carrier and find the door with the green light. Open it.
- NOTE: It's hard to lose your way inside the carrier since all the doors are locked or otherwise inaccessible, except the one you need to open.
- CUTSCENE: Helena and the Admiral argue about what to do with island. The Admiral claims that nuking the island is the best option, but Helena tries to buy more time to find a more efficient weapon.
- Walk through the carrier interior and find the armory.
- Once Prophet gets up and leaves, take a seat in the chair.
- After Helena and the scientist are finished, head back up to the Admiral.
- CUTSCENE: The Admiral launches a nuke to destroy the sphere, but the explosion only makes it bigger. The aliens emerge from the sphere and start to attack the USS Constitution.
- YouTube: Crysis Reckoning Part 2 (Time: 10:06)
To Hell and Back
- Using your fists and strength mode, bash down the door to the hallway.
- NOTE: There will be several doors in this level that you will have to break open. These will be marked with a green light on their sides.
- Head to the flight deck and defend it.
- After the aliens retreat, the Admiral will send you to the aircraft carrier's nuclear reactor core to help some trapped engineers.
- Find the ladder on the west side of the carrier and climb down it to the bottom deck.
- Head inside the large doors on the side of the aircraft carrier.
- Jump down the elevator shaft and land on the elevator car. After a few seconds, it will break and you'll fall to the bottom floor.
- Make your way through the hallways and find the engineer and marines.
- Head through the door and go up the stairs at the end of the room.
- Turn off the circuit breaker next to the locked door under the flashing red light.
- Go back down the stairs and go through the door under the second floor.
- Use strength to jump through the hole in the wall and onto the second floor on the other side of the door.
- Walk through the hallway and then climb the up ladder to the maintenance duct.
- Head into the maintenance duct and drop down on the other side into the reactor control room.
- Push the large red button in the middle of the console in the reactor control room.
- YouTube: Crysis Reckoning Part 3 (Time: 10:07)
- Helena will send a signal through your suit to weaken the aliens inside the reactor. Before long, they will break through the window and open the door to the control room.
- After the aliens blow the door open, go inside the reactor core and manually lower each of the four the rods.
- NOTE: The core is extremely dangerous and your nanosuit can only take so much. Don't spend too much time inside or you will die.
- Head back through the doors to the control room.
- NOTE: When you come to the generators underwater, don't jump into the water. It will harm you. Instead, jump onto the top of the generator, and then over to the catwalk on the other side.
- Make your way to the elevator, and then ride it up to the main floor. Kill any aliens you find.
- Find the door at the far end of the room, and then go through the hallway.
- Get to the door at the opposite end of this room as well. Eliminate any alien troopers along the way.
- Head to the lab area and take the TAC cannon from the holder in the wall.
- Make your way to the flight deck. On your way, you'll come across the Admiral. He gets killed by an alien trooper and tells you that you need to save everybody.
- Continue up to the flight deck.
- YouTube: Crysis Reckoning Part 4 (Time: 10:09)
Last Stand
- Defeat the alien exosuit. Helena will weaken it by transmitting a signal through your suit, so unlike before you are able to kill it.
- TIP: You can use any weapon against it, but the minigun and rocket launcher work best against the exosuit. There's a minigun and several magazines for it propped up against a destroyed fighter jet on the runway, and rocket launchers can be found around lying around the flight deck.
- NOTE: If the alien exosuit gets too close and picks you up, don't panic. He will throw you back and your nanosuit your nanosuit will absorb most of the damage. However, watch out for the ice gun mounted on its underside. If it hits you and you become frozen, getting hit with any other weapon (such as an alien scout's cannon) will result in instant death.
- Once the exosuit is destroyed, Psycho and Helena will come to your rescue. But before you can be picked up, the alien warship will rise up on the left side of the carrier.
- Take out the four turrets on the around the main part of the warship so Psycho can get the VTOL in closer.
- Once all the turrets are destroyed, protect Psycho's VTOL from the alien scouts as Helena sends another signal to disable the warship.
- YouTube: Crysis Reckoning Part 5 (Time: 9:42)
- When Psycho gives you the go-ahead, pull out the TAC Cannon and hold it over the left wing of the ship until it locks on. Once this is done, shoot the wing with the cannon.
- Cover the VTOL from the alien scouts while Helena works on the other side.
- When they tell you to take it out, lock on to the right wing with the TAC Cannon and fire.
- The warship will rise and start flying over the flight deck.
- Defend yourself from the aliens troopers and scouts. You can find ammo for the gauss rifle and the SCAR around the flight deck if you need it.
- When the underside of the alien warship opens up, lock onto the glowing opening with your TAC Cannon and fire a nuke into it.
- Get to Psycho's VTOL. It will be close to the forward end of the flight deck. You'll need to jump from the ship to the VTOL otherwise you will fall into the sea.
- CUTSCENE: The alien warship crashes into the USS Constitution and sinks. Psycho receives a communication from Prophet, who is still on the island fighting aliens. Instead of meeting up with the Japanese fleet, you fly back to the island to help Prophet.
-
