Conkers Bad Fur Day Walkthrough

This page provides a full text walkthrough for the 2001 Nintendo 64 action-adventure game Conker's Bad Fur Day. This guide will take you through the game from start to finish, as well as provide all the Tail Locations and cheat codes.

Play as Conker the squirrel, lost after drinking too much the night before, and help him to find his way home.

Introduction

  1. This walkthrough is intended to guide players through Conker's Bad Fur Day without spoilers.

  2. This game is a free-roaming rather than linear. You can choose to deviate from the guide if you choose to.

  3. Conker's Bad Fur Day is for a mature audience featuring scatological humor, cartoon violence, sexual themes and a plethora of parodies.

Controls

  1. Control stick - Run, walk and tiptoe depending on pressure placed on control stick

  2. A - Jump

  3. A A - Helicoptery Tail (Hover)

  4. B - Attack

  5. Z - Crouch

  6. Z A - High Jump

  7. L - Skip cutscene (Only available if you have previously seen the cutscene)

  8. R - 1st Person View

  9. C up - Realign camera

  10. C down - Camera down

  11. C right - Rotate camera right

  12. C left - Rotate camera left

  13. Start - Pause/Menu

Swimming

  1. B - Press to dive underwater

  2. Hold B - Swim

Basics

  1. Context Sensitive Pads - Giant pads on the ground or floor with the letter B on them. To use, stand on top of one and press B.

  2. Squirrel Tails - Lives. These will only appear once you have died once and triggered a scene.

  3. Anti-Gravity Chocolate - Health bar. Maximum of 6 chocolates.

  4. Cash - Gain cash as rewards for quests and completing chapters.

  5. Chapters - This option allows you to replay any part of the game that you have previously finished.

  6. Multi - This is a multiplayer option. You can choose up to 8 different multiplayer modes.

Hungover

Scaredy Birdy

  1. You begin the game hungover.

  2. Stumble around the fence and walk up to the scarecrow to trigger a scene with Birdy. After the scene walk over and stand on top of the Context Sensitive Pad (the large letter B on the ground) to trigger another scene.

  3. Press B for more scenes.

  4. Turn to the left and head to the next context Pad. Stand on it and press B to trigger a scene.

  5. Swim across the water to the patch of grass and trigger another scene and gain some more knowledge of how to control Conkers. It will ask you if you understood the new controls. Say yes to continue.

  6. Jump and hover over to the log. If you fall you can take the tunnel which will take you back to the top.

  7. Go across the bridge and you will see a door. Go past it and jump and hover to the next patch. Go across another bridge and jump onto the rock ledge.

  8. Head across the stone bride to trigger a scene with the gargoyle.

  9. Turn around and head toward the switch against the wall.

  10. Jump to grab the switch and pull it down. Return to the door you had passed and enter it.

Pan Handled

  1. Upon entering, the door will close behind you. Chase after the key and trigger a scene. Say Yes to continue.

  2. Chase after the key again, but this time use your frying pan and hit the runaway key. Walk over the key to grab it and go to the door.

  3. The door will open and you can head out.

Gargoyle

  1. Go back to the gargoyle sitting on the stone bridge.

  2. Walk up to him and hit him with your frying pan to trigger a scene.

  3. Head over to the large rock that has blocked your path. Jump and hover onto the rock and then jump and hover over to the right to land on the platform with the B pad.

  4. Walk over the B pad and press B to trigger a scene.

  5. Jump back down and head into the entrance to trigger a scene.

Windy Part 1

Mrs. Bee

  1. Head down the winding path, grabbing the chocolate along the way. The chocolate indicates your life and it has now been filled.

  2. Go right to trigger a scene with Mrs. Bee.

  3. Turn around and head up the Nasty trail.

  4. Once you are at the top of the hill, grab the hive to trigger a scene.

  5. Quickly run back down the hill and head back the Mrs. Bee. Do not fall in the water and do not crash into the wall. If you lose the hive you can run back up the hill and try again.

  6. Once you are close to Mrs. Bee, a scene will trigger and you will gain your reward.

  7. Head across the stone bridge and follow the path to trigger another scene.

  8. Head to the B pad and walk over it to trigger a scene.

  9. Press B to trigger a scene and some instructions on how to use the Catapult, also known as the slingshot.

  10. Catapult Controls: Z - Shoot. B - Put it away.

  11. Turn right and shoot the Dung Beetle. He will fly up and come after you. Hit him again to kill him.

  12. Shoot the 3 remaining Dung Beetles with the same strategy.

  13. A door will open beyond where the Dung Beetles had been. Follow the path until you trigger a scene.

  14. You can head down the pooey path for a quick scene. Then turn around and head into the tree trunk to trigger a scene.

Barn Boys

Marvin

  1. Walk straight and head across the river. The path splits. Go up the stairs and turn right. Head towards the metallic objects and mouse to trigger a scene.

  2. Turn back around and head down the left path. Carefully navigate through the jumping blocks to the block on the left. Walk up to it to trigger a scene with Burt.

  3. Go through the opened gate and smack a piece of cheese with your frying pan.

  4. Grab the cheese and head back to Jack. Be careful not to get squashed by the jumping blocks or you will have to go get another piece of cheese.

  5. Approach the mouse to trigger a short scene and a request for more cheese.

  6. Go back and whack another piece of cheese to take it back to the mouse. The mouse will ask for more cheese so go back and get another one.

  7. After you give the mouse the third piece of cheese a scene will trigger.

  8. Jump onto Jack and then onto the other block. Jump and hover over to the pipe on the wall.

  9. Jump onto the small pipe and then jump and hover to the right.

  10. Chase after the money for your reward and a cut scene.

Mad Pitchforks

  1. Jump onto the block to open the door.

  2. Grab the chocolate if you need it.

  3. Jump off the roof onto the wooden platform. Follow the path to the open door and go inside to trigger a scene.

  4. Head to the right side of the barn toward the Pitchfork for a scene.

  5. Go back towards the haystacks and stand behind them to have the Pitchfork spear the haystacks instead of you. You can jump and hover to avoid getting hit. Once all the haystacks are gone, he will go back to his friends and trigger a scene.

  6. Head over to the switch on the wall and jump to activate the switch.

  7. Push the door open and go back outside to trigger a scene.

Sunny Days

  1. Head over to the Bee to trigger another scene.

  2. Walk forward and head over to the flower. Grab the chocolate along the way if you need it.

  3. Approach the sunflower for a scene.

  4. Head back toward the King Bee to run into a swarm of bees and trigger a scene. You need four more swarms of bees.

  5. Head back towards Burt and the jumping blocks. Jump up on the rocky wall face and grab another chocolate.

  6. Continuing jumping up until you can head to the right. Jump over to the swarm of bees to get your second swarm.

  7. Jump back down onto the ground.

  8. Head back to the entrance of the area to get another swarm. Be careful not to jump into the water or they will fly away. Jump to get the third swarm.

  9. Go back up to the roof where the money was to get the fourth swarm.

  10. Jump up onto the highest tip of the roof and then jump up onto the ladder. Climb up the ladder and then carefully go around the pool of water to reach your last swarm. Be careful not to fall into the pool or fall to the ground.

  11. Climb back down the ladder and hop off the roof.

  12. Head back to the sunflower with your bees to trigger a scene.

  13. Hop onto the stigmas to jump up and hover over to the alcove to get the money.

  14. Carefully jump and hover back down onto the ground and head back towards the barn.

Barry and Co.

  1. Wait for the bouncing crate and jump onto it and then jump up to the platform above that the King Bee had fallen from. Go inside the barn and trigger a scene.

  2. Carefully make your way across the beams. You can walk or hover across. If you are walking, press B when a light bulb shows up to attack the bats that come after you. If you fall you will have to go back and do it again.

  3. Grab the chocolates along the way if you need them.

  4. Stand on the Context pad and press B. Use the knives to cut Franky the Pitchfork down. If you are successful, a short scene will trigger. Jump down to the ground to trigger another scene.

Buff You

  1. Hop onto the pitchfork and go after the big haystack.

  2. Pitchfork Controls: A - Jump. B - Attack.

  3. Attack from behind or from the side to trigger a scene. Attack him again for another scene. If you get kicked off of Franky you can collect chocolate around the room and then hop onto Franky to try again.

  4. Hit him one more time to defeat him and gain another scene.

Haybot Wars

  1. Jump onto Franky and hop away from the haybot while dodging missiles. Head towards the large pipe to the right that is coming up out of the ground. Wait for a missile to burst the pipe and water will spill out.

  2. Wait for the Haybot to come close and step in the water.

  3. Quickly hop toward him. As he spins, jump and press B to hit the Do Not Push on his back.

  4. Hop away and find another pipe to break. There are also chocolates to grab behind the pipes if you need them.

  5. Have the haybot fire missiles on the pipe again and come close to get electrocuted again.

  6. Hop over to Push the button his back and repeat the process again.

  7. After you push the button for the third time, a scene will trigger.

Frying Tonight

  1. Quickly make your way to the pipe that has exit signs on the walls behind it. Go around the pipe to the back and take the ladder up before the water rises too high and you get electrocuted.

  2. Step onto the context pad and press B. Use the knives to cut down the hanging wires. There are four wires you can cut down at this time.

  3. Jump and hover over the water and then swim towards the ladder stick up from the water. You will trigger a short scene. Climb up the long ladder to the top.

  4. Jump up onto the context pad and press B to use the knives again. This time there are two more wires to cut. Another short scene will appear and you will need to swim across to the alcove that is on the wall to exit.

  5. Head over to the rodent-like creature and hop onto the stone tablet to be thrown up onto the hayloft. Here you will gain your reward. Pick up the chocolates if you need them, otherwise jump up and head out and leave the barn.

Slam Dunk

  1. Climb up the long ladder. Watch out for the wasps they will sting you off the ladder.

  2. Pick up another chocolate and then climb up another ladder. Again, watch out for wasps.

  3. Once you reached the top, run and jump off the board. Press B when the light bulb appears. You will hit the context pad below and open a gate.

  4. Climb up the ladder and then carefully head back to the ground.

  5. Walk toward the moat-like area to walk through the newly opened gate entrance.

  6. Approach the money reward to grab it. You can also get the tail pinned against the wall.

  7. NOTE: Tail will only be seen if you have died. For more tail locations, see Tail Location section.

  8. Exit the cave and then head toward the entrance of the area and leave.

Windy Part 2

Poo Cabin

  1. Head down the pooey path and head through the door of the house to trigger a scene.

  2. Stand over the elevated wooden square. Press B to turn into an anvil and drop down below.

  3. Follow the path until you a room full of ropes. Jump onto the rope in front of you and climb up.

  4. Once you reach the top you will see another rope to your side. Jump to it and climb higher.

  5. Jump and hover to the rope on the other side of the room and continue to climb upwards.

  6. Jump and hover into the alcove to your right. Continue forward until you reach the exit to trigger a scene.

Pruned

  1. Head left and you will see a wooden plank with a trench. Turn left a little more until you are facing the wall. Head up the path against the wall.

  2. Jump up onto the wooden platforms to the top. Watch out for the balls of poo that are rolling down.

  3. Grab the chocolate at the top and then hop onto the large metal disk with a large arrow on it.

  4. Run large circles in the direction of the arrow until a scene triggers.

  5. Carefully make your way back down to the ground to the prune juice at the bottom.

Yee Haa!

  1. Stand in front of the target to have the bull charge you and instead run into the target to trigger a scene.

  2. Head towards the new target and have the bull charge it. Jump on him to ride him.

  3. Aim for the cow and press B to charge her for a scene.

  4. Use the bull again to charge the cow for a new scene and new target.

  5. Use the same strategy to bring out two more cows and poo into the middle grate. The only difference between the cows are that the second cow needs to be hit twice and the third cow needs to be hit three times before they will drink.

  6. NOTE: Be careful not to charge the edge or you will go flying off the bull and will have to get back on him.

  7. Charge the last cow for a scene.

  8. Jump into the hole.

Sewage Sucks

  1. Swim to the board in the middle. Run up the board and jump to get the tail.

  2. Jump and head into the alcove. Turn right and swim to the context B Pad. Jump up onto it and press B. A scene will trigger and give you information about swimming. Say Yes to continue.

  3. Head back into the other room and swim down.

  4. Go all the way down to the entrance you originally came out and then swim up into the gap to get to money.

  5. Jump back down into the sewage and return to the room with the ropes.

  6. Swim down into the dark pit below.

  7. Exit through the door to get a scene and your reward.

Great Balls of Poo

  1. Push the ball of poo back behind the house and up the path.

  2. Carefully navigate the ball of poo up around the windy path. Use the alcoves to your advantage against the dung beetles. If the ball of poo drops, you have to start over.

  3. Once you reach the top you will trigger a scene.

  4. Head back down to the new ball of poo.

  5. Roll the ball of poo toward the far wall and then continue forward until you reach a cliff with a sign that says No Poo Balls. Roll the poo ball off the cliff for a scene. Jump down and press the switch for a scene.

  6. Make your way around the whirling water to stone alcove on the other side. Enter the alcove for a scene.

Bats Tower

Mrs. Catfish

  1. Jump into the water and head upstream. Hop behind the first waterfall to get some chocolate and a tail. Continue upstream until you gain a scene.

  2. Carefully swim down the hole at the bottom while keeping out of reach of the dogfish.

  3. Swim along the underwater tunnel until you can swim up and out.

  4. Head towards the large cog and then walk up to the smaller cog to the left for a scene.

  5. After the scene, head towards the piece of wood on the other side of the room. You will be lifted to a higher part of the room and get a scene.

Barry's Mate

  1. Walk down the walkway until you come to the beam in the center.

  2. Carefully walk across the beam and Press B when the light bulb appears to dispose of the bats.

  3. Continue across the walkway on the other side and jump onto the rope.

  4. Climb up the rope to the platform above. You can either walk across the thin beams or jump and hover to the next rope.

  5. Continue using this strategy until you reach the top.

  6. Jump and hover from the rope onto the small platform on the right.

  7. Jump up to get on the stone block.

  8. Jump up to the higher stone block to the right. Jump and hover over to the next block and keep going until you get to the money on the opposite side.

  9. Head back the way you came and hop back down one platform. Jump and hover or walk across to the other side and hop to push the switch and get a short scene.

  10. Carefully make your way back down to the ground.

  11. Go back to the water and dive under.

  12. Head through the grate that opened to the left.

Cog's Revenge

  1. Swim through the tunnel, avoiding the guys in there and swim up and out.

  2. Chase after the roving cog and hit it with your frying pan.

  3. Pick her up and take her back to the cog for a scene.

  4. Swim back to where you found the cog.

  5. Continue down the tunnel and you will find two more cogs. Use the same strategy to take them back to the cog.

  6. Once you retrieve the last cog, hop onto the large stone wheel in the middle.

  7. Start running around in a circles to move the cogs and get a scene.

  8. Head back into the water and head out towards the dogfish.

The Combination

  1. Swim back to the catfishes and get a scene.

  2. Swim back the way you came, with catfishes in tow. Be careful of the guys that are now in the water.

  3. Head back to the dogfish for a scene.

  4. Hop into the safe to trigger a scene.

Blast Doors

  1. Step onto the context pad and press B.

  2. Shoot the holes in the spinning wheel to spell OPEN. If you miss the bad guys will come out and you will have to shoot them away from you.

  3. TIP: The letters you need will be yellow.

  4. Jump into the water and onto the other context pad and press B.

  5. Jump back into the water and dive down.

Clang's Lair

  1. Swim down and keep an eye out for bubbles where you can get more air. They are typically in alcoves and you can also use those alcoves to avoid the large metal thing that is behind you.

  2. Continue to swim down until you are at the bottom.

  3. Head into the tunnel on the wall.

  4. Once you reach the opening, swim up towards the green area.

  5. Jump onto the context pad and press B for a new battery. Come back here for new batteries if you need them.

  6. TIP: Shine your flashlight at the green eyed metal things so they won't attack you.

  7. Dive back into the water and then look for the flashing blue lights above you. Swim into the tunnel and the swim up to reach the surface.

  8. Head to the switch on the wall and push it down.

  9. Swim back down and head toward the green lighted tunnel.

  10. Continue through the tunnel and then head up to the green area above.

  11. Jump onto the context pad and press B for a new battery.

  12. Dive back into the water and head into the yellow lighted tunnel.

  13. Once you are in the open area, you can get air at the bottom of the room.

  14. Swim up the long corridor. Be sure to get air in the alcoves and also avoid the metal guys as you head up to the surface.

  15. Jump out of the water and down into the dark hole.

  16. Walk forward until you trigger a scene.

Pisstastic

  1. Head toward the keg and step onto the context pad. Press B to get drunk.

  2. Wobble forward and urinate on the fire guys.

  3. Urination Controls: B - unzip and zip pants. Z - make your stream longer.

  4. Your goal is to completely extinguish them and that will be obvious when they turn black.

  5. If you can no longer urinate, head to the context pad against the wall with a first aid sign. Press B to lose your hangover.

  6. Head back to the keg and start the process once more.

  7. When there are only two left, a scene will trigger.

Brass Monkeys

  1. Lure the boiler into one of the corners of the room. Jump up and pull the switch.

  2. Run toward the boiler and press B when you get the light bulb.

  3. Lead the boiler to another corner of the room and repeat this process three more times. You can also gain chocolates near the walls.

  4. Once you have hit him the fourth time, a scene will trigger.

  5. Roll one of the brass balls towards grated door onto the elevated square next to the door.

  6. Grab the other ball and roll it down the opened hallway for a scene.

  7. Run down the hallway and grab the money on the other side.

  8. Walk out of the safe to trigger a scene.

Dogfish's Revenge

  1. Jump into the water and start swimming away. Make sure to have a catfish between you and the dog as you swim away.

  2. Continue swimming away until you reach the area where you began. A scene will trigger.

  3. Jump up onto the dog and then up onto the alcove above to get your reward.

  4. Jump back down and head exit the area from where you first entered.

Slopranos

  1. Carefully swim around the whirlpool and jump out of the water to the left.

  2. Head back into the pooey area.

  3. Push the ball of poo back behind the house and up the path again.

  4. Carefully navigate the ball of poo up around the windy path and continue to avoiding the dung beetles.

  5. Once you reach the top, place the ball of poo in the alcove for a scene.

  6. Hop up to the top of the mountain and grab the cash.

  7. Climb back down the mountain of poo.

  8. Head into the new entrance at the bottom of the mountain for a scene.

Corn off the Cob

  1. Walk forward for another scene. Be careful not to fall.

  2. Smack the corn with your frying pan and pick it up. Watch out for the hand of poo.

  3. Head the ledge on the right side to throw it in and gain a scene.

  4. Continue down the path and pick up the chocolates if you need them along the way. Watch out for the poo coming from the ceiling.

  5. Jump and hover over the fire to the path ahead of you.

  6. Smack and grab the other pieces of corn and drop them over the ledge on the right.

  7. TIP: You can use the large hand to smack the corn.

  8. Continue down the path and take a left at the fork to get some more chocolate.

  9. Then go back and take the right fork.

  10. You will find more corn here. Use the same strategy of picking them up and throwing them off the ledge to the right.

  11. After you throw in the 6th piece of corn, you will trigger a scene.

Sweet Melody

  1. After the first verse, head to the nearest context pad and press B when he starts to sing. Watch out for the poo being thrown at you.

  2. Aim and throw the toilet paper into the great mighty poo's mouth when it is open to trigger another verse.

  3. Use the same strategy and head to another context pad. Throw two more toilet paper rolls into his mouth for another scene.

  4. Throw three more toilet paper rolls into his mouth. After the 3rd roll, a scene will trigger.

  5. Run to where the glass shattered and grab the money.

  6. Jump and pull the chain to trigger a scene.

  7. Head toward the pit in the center and use the platforms to hop and hover down.

  8. Head into the dark entrance and trigger a scene.

U-Bend Blues

  1. Hop down into the room and into the water.

  2. Swim down and you'll see spinning blades.

  3. Carefully swim through the blades.

  4. Use the bubbles against the wall to get more air.

  5. Another spinning blade will be in front of you, this time it is faster.

  6. Swim through and get more air.

  7. The last blade is even faster. Quickly swim through it and get some air.

  8. Swim up to the surface and wade into the tunnel.

  9. You can either hop and hover over to the rope or carefully walk over to it.

  10. Climb up the rope to its end. Then jump and hover to the ladder on the other side.

  11. Climb up the ladder and hop onto the metal ledge.

The Bluff

  1. Head across the metal bridge and trigger a scene.

  2. The next area can be a little tricky. Follow the path until it forks. You will see dinosaurs patrolling. Quickly follow one around the stone structure and head into the entrance without getting bit. Be careful not to fall into the lava or you will die.

  3. Continue up the stone structure, avoiding the dinosaurs or falling to get the money at the top.

  4. Jump onto the top of the statue and press B when you get the light bulb. Do it three times and trigger a scene.

Uga Buga

Drunken Gits

  1. Hop onto stone structure and onto the statue at the top.

  2. Use the same strategy and press B when the light bulb appears.

  3. Jump down and head toward the statue monster area.

  4. Avoid the rock monsters as they will try to hit you.

  5. Grab the one that is passed out and roll him back to the stone structure.

  6. Head through the new hole with your rock monster and to the bad guys on the other side.

  7. Go down the corridor to get a scene.

Sacrifice

  1. Take the path to the right and follow it down. Gather the chocolates on the way down.

  2. Once you are at the bottom, head into the dark hole in the wall on the right or left side of the large dinosaur head. Watch out for the lava pools.

  3. Follow the path to the large egg in the middle of the room. Avoid the cave baddies as you make your way there.

  4. Jump onto the tablet to get on top of the egg.

  5. Press B when the light bulb appears and trigger a scene.

  6. Head back to the other room and make sure your new friend follows you.

  7. Walk towards the context pad and baddies that around it.

  8. Stand on top of the pad and press B.

  9. Aim for the jutting stone on the left side of the room and hit it to trigger a scene.

  10. Bring your friend up the ledge and onto the center of the large stone platform.

  11. Go back down to the context pad and trigger the switch on the right side and get a scene.

  12. Hop onto the tablet to get on top of the dino's head and then walk down to the money behind it. Pick up the tail in the far back.

Phlegm

  1. Head back to the nostril's of the dino head.

  2. Wait for the green smoke to clear and the hop into the nostril.

  3. Press B when the light bulb appears and then hop back out. Do the same with the other nostril for a scene.

  4. Walk into the dinosaur's mouth and avoid the swinging green balls from the ceiling as you follow the path. Try to keep to the right as you go through.

  5. Continue forward until you exit and trigger a scene.

Worship

  1. Turn around the go back through tunnel. Try to stay to the left as you walk through.

  2. Once you reach the end, another scene triggers.

  3. Head back to the rock monsters with your cave friends following you to get a scene.

  4. Hit the rock monsters with your frying pan and the cave guys will also attack them.

  5. Destroy all the rock monsters and then head to the one in front of the club entrance with the bow tie for a scene.

Rock Solid

  1. Head into the club and turn left to walk down the path.

  2. Go the right side of the room and grab the rock monster behind the counter.

  3. Roll the rock monster up to the entrance and place it onto of the grey square on the ground.

  4. Head back down to where you found the rock monster and walk over to the keg.

  5. Press B when the light bulb appears to get drunk.

  6. Stumble over to the one rock monster standing in front of the newly opened entrance.

  7. Stand in front of the new opening and urinate on him to roll him into the hole to trigger a scene.

  8. Head over to the first aid station on the opposite side of the opened entrance. Wait until he is hungover to use it.

  9. Now that you are sober, head through the entrance you rolled the rock monster into.

  10. Carefully roll the rock monster down the path. Avoid the dancing rock monsters on the way. If you lose the rock monster you will have to go back and start over.

  11. Push the rock monster onto the raised square and hop down.

  12. Go get drunk again. Use the same strategy you used previously.

  13. Head toward the newly opened entrance and urinate on the rock guy in front of it. Do this again with the other entrance.

  14. When the 3rd rock monster is rolled into the entrance, a scene will trigger.

  15. Go through the entrance where you dropped your last rock to pick up the money.

  16. Head back to the entrance of the club to trigger a scene.

Bomb Run

  1. This is a time run. Quickly head towards the large dino head room.

  2. Don't run into anything or you will lose and have to start over.

  3. You cannot jump while you have the bomb, so follow the path along the wall to get to the bottom of the room.

  4. Go around the lava pool and into the dino's mouth.

  5. Head through the tunnel following the left forks and avoiding the green swinging balls.

  6. Follow the path to the end to trigger a scene.

  7. Jump and hover over the stepping stones to the other side of the room. The stones will sink into the lava so be careful.

  8. Go through the entrance and get a scene.

Mugged

  1. Head across the stone bridge to the right and go into the hole.

  2. Step off the cliff and onto the board.

  3. Jetboard Controls: Analog stick - forward, backward, left and right. A - Jump. B - Attack.

  4. Race to catch up to each of the punks and hit them over the head with your frying pan to get your money back. Don't hit the walls or the brontosaurus. Beware of places that you need to jump.

  5. After you dispose of the first two, the last one is a bit trickier as he will change up which way he goes so watch him closely.

  6. Once you got the 3rd guy, you need to finish the course by heading up the ramp with the money.

  7. Head through the dark hole to trigger a scene.

Raptor Food

  1. Walk toward the cave guys and a scene will trigger.

  2. Run to the context pad in the center of the arena. As soon as the raptor is next to you, press B to get a cutscene.

  3. Raptor Controls: Control Stick - Movement. B - Heatbutt if running. Bite if standing still. A - Jump.

  4. Head over to the other cave guys and have your raptor take them out.

  5. After you get rid of the last cave guy, you will trigger a scene.

  6. You can headbutt cave guys when you are running or you can bite them if you are next to them. Do that to every cave guy until they are all defeated and you get a scene.

Buga the Knut

  1. When the big guy jumps, press A to jump and avoid his wave.

  2. Run up to his front and bite his loincloth.

  3. Quickly run around him and bite one of his cheeks. Do this three more times and get a scene.

  4. Jump and hover to the stone platform and then onto wood plank.

  5. Walk forward into the entrance and get a scene.

  6. Head into the dark entrance and follow the path to the right.

  7. Go past the columns and pick up your money.

  8. Continue following the path and then jump off ledge.

  9. Climb out of the water. Grab the chocolates if you need them and the tail on the wall.

  10. Hop into the hole to head into the next area.

  11. Walk forward and hop off the edge where it says EXIT.

  12. Head out of the familiar shack for a scene.

Windy Part 3

Wasps' Revenge

  1. Return to Queen bee and get a scene.

  2. Walk over to the hive. Be sure to grab the tail on the signpost if you haven't already.

  3. Jump into the hole on the left side of the entrance and walk inside.

  4. Jump and hover over to the hole in the middle. Walk forward to get your money.

  5. Head back to the entrance of the hive and enter.

  6. Follow the path to the small hive and hop inside.

  7. Press Z to fire and do away with all the wasps. Use the radar on the top of the screen to help you. If they get too close, you will lose chocolate.

  8. After you destroy the last wasp, a scene will trigger.

  9. Grab the hive to trigger a scene and then start running back to Queen bee. When you reach her, you will trigger a scene.

Mr. Barrel

  1. Go across the bridge. Instead of heading toward the dung beetle area, turn and head up the mountain to the left.

  2. As you climb the mountain, be careful to avoid the worms.

  3. Once you reach the top, you will trigger a scene.

  4. Hop onto the barrel and roll down the mountain, taking down the worms in your way.

  5. When you hit the bottom of the mountain you will gain a scene.

  6. Head past Queen bee's hive and into the new entrance you created on the river to trigger a scene.

Spooky

Mr. Death

  1. Follow the path to the left and continue down the tunnel until you reach an open area.

  2. Hop onto the island and head to the right.

  3. Swim to the wooden dock against the wall that heads upwards to trigger a scene.

  4. Continue up the wooden dock until you see a small entrance down in the water to your right. Hop down and enter it.

  5. Hop up and grab the metal lever to open the large doors.

  6. You will end up back in the tunnel, so follow it to the right again to head back out.

  7. Head back to Gregg the Grim Reaper for a scene.

  8. Go back up the wooden dock and head through the newly opened doors.

  9. Walk forward to trigger a scene.

  10. Shotgun Controls: Z - Shoot. B - Reload. R - Aim. Hold Z - Targeting laser.

  11. Jump up onto a tomb stone and start shooting the Zombies. You must shoot them in the head to kill them and you need to kill 12 of them to continue.

  12. After you have taken out the 12th Zombie, talk to Grim Reaper when he appears to trigger a scene.

  13. Head up the narrow, windy path but watch out for skeleton worms.

  14. Walk through the doorway for a scene.

Count Batula

  1. Bat Controls: Control stick - Movement. Z - Guano (Poo). Hold B - Fly forward. Hold A - Fly backwards.

  2. Fly around and find villagers to feed Batula.

  3. Drop poo on their heads and then pick them up to take them to the grinder. Watch out for stakes as the villagers will try to kill you.

  4. Continue to feed your ancestor villagers until you get a cut scene that will give you a hint as to how to defeat him.

  5. Use the same strategy until you get the final scene.

Zombies

  1. Shoot zombies as you make your way to find three keys scattered around the house.

  2. Go to the library and then up the ramp to hop onto the bookshelf in the middle.

  3. Stand on the context pad and press B to get a crossbow to shoot bats.

  4. Crossbow Controls: Z - Shoot. Hold Z - Targeting laser.

  5. After you shot your 3rd bat, head across the wood planks to the key on the other side of the room.

  6. Make your way back to the ground and turn left.

  7. Walk into the entrance directly ahead of you.

  8. Follow the hallway to the entry way.

  9. Turn right and head to the large doors to trigger a scene.

  10. Turn around and head towards the entrance on the right.

  11. Go through the hallway until you reach another room.

  12. Head straight across the room to another doorway on the opposite side of the room.

  13. Walk forward into the garden.

  14. Get onto the newly raised bridge and destroy the zombies around you.

  15. Go left twice and then right. Head to the stone structure and pick up the key.

  16. Return to the entry way to put the key into the door and trigger a scene.

  17. Turn around and head up the stairs.

  18. Turn left and then head into the doorway to the right.

  19. Carefully maneuver over what is left of the second floor around to the other side of the room.

  20. Climb up the ladder and hop over to the ledge on your left.

  21. Pick up the chocolates if you need them.

  22. Turn around and hop to the ledge on the other side of the ladder and then onto the ledge after that.

  23. Jump up and trigger the switch.

  24. Turn around and head back toward the ladder.

  25. Go back down the stairs and head through the newly opened passage in the entry way.

  26. Walk over to the other side of the room to pick up the key.

  27. Turn around and take it back to the front door for a scene.

Mr. Barrel

  1. Hop onto Mr. Barrel and roll him outside.

  2. Carefully make your way back down the windy path and go through the exit.

  3. Roll your way through the graveyard and back to where you first met Gregg.

  4. Head down the wooden dock and roll into the water.

  5. Make your way against the current until you reach a patch of land.

  6. Head forward to pick up your money.

  7. Go through the waterfall and swim by the familiar gargoyle.

  8. Paddle your way to the exit to re-enter the area from the beginning of the game.

  9. Swim across to the island and head back to Windy.

  10. Once you reach Windy, you will trigger a scene.

It's War!

It's War

  1. Head down the naughty path.

  2. Turn left and jump over the barbed wire to head inside.

  3. Walk forward to get a new scene.

Power's Off

  1. Jump down onto the sand bar for a quick scene.

  2. Hop into the water and look for an eel.

  3. Dive underwater and through the metal rings and make sure the eel follows you. Do this two more times with the other two metal rings for a scene.

  4. Hop out of the water and onto the stairs to get out.

TNT

  1. Head to the metal crate and shove it to the left side of the room. Place the metal crate so that it stands directly in front of the ramp.

  2. Walk up the ramp and head towards the bathroom door. Press B when the light bulb flashes to knock and trigger a scene.

  3. Push the guy down the ramp and he will slide down until he hits the metal crate.

  4. Turn him to face the left side of the room and push him past the jumping crates. Watch out for the large metal crates in between two smaller metal crates.

  5. Continue navigating him around the dangers until you trigger a scene.

  6. Head back around to the other side of the room.

  7. walk across the stone bridge to the middle and stand on the context pad.

  8. Press B and shoot the TnT barrel and a scene will trigger.

  9. Head back to the bathroom door to get another guy with TnT.

  10. Push him down the ramp and take him to the right side of the room.

  11. Watch out for spider mines that will pop out of the ground when you get close. You can use conker to scout ahead to find them.

  12. Once you reach the end a scene will trigger.

  13. Turn around and head back to the context pad.

  14. Press B and shoot the TnT to trigger a scene.

  15. Head down the stairs toward the general to get a scene.

The Assault

  1. Run through the gauntlet trying to avoid the barrage of bullets everywhere.

  2. Pick up the chocolates along the way to recover your health.

Sole Survivor

  1. Once you round the corner you will trigger a scene.

  2. Press B to get some new equipment.

  3. Machine Gun Controls: Z - Shoot. B - Pull out/Put away. A- Reload. R - Aim.

  4. Stand in front of the locked door and shoot it down.

  5. Head inside for a scene.

  6. Walk forward and you will find Tediz all over the room.

  7. Use your new guns to wipe them all out. Don't forget to reload when you need to.

  8. Once you have finished them all off, head toward the door with red lasers.

  9. Carefully make your way past the laser beams by either crawling under them or jumping over them. If you touch a beam you will die and have to start again.

  10. Go around the corner and shoot the Tediz that jump out. Move slowly as Tediz will jump out from crates, corners and from vents up above.

  11. Pick up the chocolates if you need them.

  12. Round the next corner to find more lasers and Tediz.

  13. Be sure to get the Tediz before you start jumping through the lasers. This set of lasers is especially difficult. You will need to jump and time hovering so that you can go through the small opening.

  14. Continue down the hallway getting rid of more Tediz. Grab the chocolate if you start to lose health.

  15. Once you reach the end of the hallway a scene will trigger.

  16. Carefully jump and hover over the first two lasers. Pick up the chocolates there.

  17. Quick mow down the Tediz that will appear from above.

  18. Jump over the third laser.

  19. Continue carefully through lasers and shooting Tediz as they appear.

  20. Go around the corner and you will see a guy with a flamethrower. You can't hurt him so time your jump and hover to go past the flames and the lasers.

  21. Another flamethrower will be right beyond the lasers.

  22. Pull out your guns to destroy some more Tediz as you come to the corner.

  23. Continue down the hallway and kill some more Tediz.

  24. Jump and hover over another set of tricky lasers and head for the exit for a scene.

Doctor Tediz

  1. Take out your guns kill all the Tediz you see.

  2. Head up a ramp to the left and climb on top of a crate to finish the rest of the Tediz.

  3. Once all the Tediz are destroyed, walk over to the far right hand corner of the room to trigger a scene.

  4. Choose either lever for the same scene.

  5. Hit the other lever for the doors to open.

  6. Go through the new entrance you just opened to trigger a scene.

  7. Take cover at a nearby crate. When he reloads, run toward the next set of crates toward him.

  8. Dash to the rope on the right side of him.

  9. Climb the rope and run until you reach the end of the crate.

  10. Press B to get a bazooka.

  11. Aim at the Tediz and shoot.

  12. Jump down and grab chocolate if you need them.

  13. Hop onto the turret gun and look for Tediz to shoot. The will come from the right hallway and then the left hallway. This will happen twice. You have a brief moment between hallways to grab chocolate around the turret gun if you lose health.

  14. Once you shoot the last Tediz you will get a short scene.

  15. Jump out of the turret gun and leave through the new exit.

  16. Continue forward until you trigger a scene.

Saving Private Rodent

  1. Fire on the Tediz until they are all dead. Watch out for grenades. After they are all taken care of, a scene will trigger.

  2. Head down the hallway to the right with your friend for another scene.

  3. Go down the corridor avoiding bombs and spider mines. Jump to avoid the bombs and hide behind your friend when the spiders appear.

  4. Once you reach the end of the corridor you will get a scene.

  5. Jump and hover to the raft. Press B when the light bulb appears.

  6. Shoot out the four orange-red lights around the lock to break it.

  7. Run to the door and go through it. Do not worry about the Tediz. If you don't make it, you will not need to reopen the lock.

Chemical Warfare

  1. After a scene, hop into the tank.

  2. Tank Controls: Control Stick - Movement. C - up/down, zoom. Z - Shoot. R - Aim.

  3. Go forward and blast open the door ahead of you.

  4. Jump back out of the tank. Grab the chocolates around the door and then head in.

  5. Drop down into the corridor and head toward the green pit of acid.

  6. Jump and hover over it and you will see a spider mine appear.

  7. Jump and hover back to the other side and wait for the spider to fall into the goo and die.

  8. Jump and hover over the acid again and continue forward. Keep using this strategy for the next two pits of acid.

  9. Walk across the bridge and hop up to press the switch.

  10. The acid will start flooding into the corridor. Quickly turn and make your way back down the corridor.

  11. Once you reach the end, jump up and hover onto the ledge you originally jump down from.

The Tower

  1. Jump back into the tank and head to the right.

  2. Shoot the tower leg in front of you that is holding the turret gun.

  3. When the turret is no longer looking in your direction, hop out of the tank.

  4. Jump and hover over to the small island. Turn left and head up the metal bridge. Near the top a light bulb will appear. Press B to get the bridge to come down.

  5. Head back into the tank and ride over to the island. Carefully navigate across the narrow path, running over Tediz. Stop at the end of the path and shoot another leg of the tower.

  6. Get out of the tank when it is safe.

  7. You want to use the same strategy to hop and hover to the other island and bring down the bridge.

  8. Get back into the tank.

  9. Go across the bridge and continue forward for a bit.

  10. Stop and shoot another leg of the tower.

  11. Continue forward, squishing Tediz that you come across, until you reach another bridge. Use the same strategy here.

  12. Return to the tank and head across the bridge.

  13. Shoot the remaining leg and get a scene.

  14. Hop out of the tank and walk across the log.

  15. Jump into the hole to trigger a scene.

Little Girl

  1. Walk across the metal bridge and a scene will trigger.

  2. Go forward and approach the little girl for a scene.

  3. Head to the right and over to the context pad sticking out above the water. Press B and shoot the submarines in the water.

  4. The submarines will be firing missiles. You can either blow the missiles up or put the bazooka away and run from the context pad until the missile lands. If you lose health, there are chocolates in the small alcove behind you.

  5. Head around the platform to the next context pad. Use the same strategy to destroy these submarines.

  6. Once those are destroyed, head to the last context pad and destroy the submarines there.

  7. After you defeat the last submarine, you will get a scene.

  8. Return to the little girl to trigger a scene.

The Experiment

  1. Run to the tank and hop in for a scene. Run away from the guy and into an alcove.

  2. The Tediz experiment will head to the middle of the platform and a scene will trigger.

  3. Peek out of the alcove when it is safe and fire at one of the mini guns.

  4. Hide again until it reloads again and shoot out the other mini gun.

  5. Hide again and the Tediz experiment will come charging at you.

  6. Wait until the experiment is against your alcove and then peek out the side where the little girl is.

  7. Shoot the little girl for a short scene.

  8. As the experiment heads for the girl, aim and shoot the target on his back.

  9. The Tediz experiment will head back to the center and bring out new weapons.

  10. The same strategy applies to the new weapons. Peek out and shoot them down.

  11. The experiment will charge you again. Again, peek out and hit the little girl for another small scene.

  12. Shoot the experiment in the back.

  13. Hide again, and Tediz experiment is heading back to the middle with new guns.

  14. Same strategy applies to destroy the guns, shoot the girl and shoot the Tediz experiment in the back.

  15. A scene will trigger.

Countdown

  1. Hop into the hole in the ground.

  2. Carefully navigate through the lasers. The same rules apply that if you touch them, you die.

  3. Bring out your weapons before you round the corner. Destroy the Tediz.

  4. Go past another set of lasers. Pull out your weapons as you come around another corner.

  5. Go past two more sets of lasers and head into the next room.

  6. As you approach the door you will see there are blue lasers.

  7. Jump onto the door frame and use your bazooka to blow away the Tediz in the room.

  8. The last Tediz will trigger a scene.

  9. The blue lasers are gone and you can now go through the exit.

  10. Grab the chocolates if you need them and then turn right and go through the gauntlet again.

  11. NOTE: This is one of the more difficult parts of the game and can be tricky to maneuver through.

  12. This gauntlet will have Tediz will their own bazookas. Use the barriers to hide behind as you shoot the Tediz.

  13. Run to the end of the gauntlet to get a long scene.

Heist

The Windmills End

  1. Head up the stairs and run forward and grab the chocolate since you probably need them from the gauntlet.

  2. Go into the tunnel to exit and return to Windy.

  3. Head down to the sign and follow the path across the bridge.

  4. Go up the mountain and trigger a scene at the top of the mountain.

  5. Hop down into what used to be the windmill and follow the corridor to the exit beyond.

  6. Head around the stone wall and approach the weasel for a scene.

  7. Go up the steps and head inside to trigger a scene.

Enter the Vertex

  1. Run forward and stop in front of a pillar near the blue lasers.

  2. Wait until you see weasels and then press B to jump through the air. Target the weasels and kill them Matrix style.

  3. After the second wave of weasels are defeated, a scene will trigger and the lasers will be disabled.

  4. Head to the next pillar and use the same strategy again.

  5. After the next two waves of weasels are defeated, you will trigger a scene.

  6. Another wave of weasels will appear. Destroy them for a scene.

  7. Continue using this strategy until you reach the other end of the room.

  8. Once the last weasel is dead, a scene will trigger and you can reach the elevator at the end of the room.

  9. Walk forward to trigger a scene.

The Vault

  1. Head into the vault to get a scene.

  2. Chase after the money and hit them with your frying pan.

  3. After you grab the third bundle of a money, you will trigger a long scene.

  4. Head to the switch under the throne and push it down for a scene.

  5. Run over to the space suit to put it on.

  6. Head to the alien and press B and continually punch it.

  7. Once he is unconscious, go to his tail and spin him around counter-clockwise until he is off the ground.

  8. Press B to throw him into the open airlock and a quick scene.

  9. Use this strategy to throw him into the open airlock two more times. He will be tougher each time you fight him. Press Z to block if he tries to bite you.

  10. The third time you throw him into the open airlock a scene will trigger.

The End

  1. Congratulations you have come to the End.

  2. Enjoy the ending scenes!

  3. TIP: Look for more scenes after the credits.

Tail Locations

  1. Tails will reappear after you leave an area and come back.

  2. Windy - Signpost.

  3. Barn Boys - Barn ledge. Jump onto the pipe and hover to the ledge to the left. Follow it around the building.

  4. Barn Boys - Rocks above cheese corral. Smash rocks to uncover tail.

  5. Barn Boys - Behind the gate in the moat.

  6. Bats Tower - Behind the first waterfall.

  7. Sloprano - Pool area. Tail is on the wall to the right.

  8. Uga Buga - On the wall behind the dinosaur god. Hop onto the dinosaur god head and walk to the wall.

Cheat Codes

General Codes

  1. BOVRILBULLETHOLE - 50 Lives

  2. CONKERTHEKING - Invincible

  3. EASY - Easy mode

  4. VERY EASY - Very easy mode

  5. ZFYHIJERPWAL IELWZS - Debug Mode

Chapter Codes

  1. PRINCEALBERT - Opens Barn Boys Chapter

  2. CLAMPIRATE - Opens Bats Tower Chapter

  3. ANCHOVYBAY - Opens Sloprano Chapter

  4. MONKEYSCHIN - Opens Uga Buga Chapter

  5. SPANIELSEARS - Opens Spooky Chapter

  6. BEELZEBUBSBUM - Opens It's War Chapter

  7. CHOCOLATESTARFISH - Opens Heist Chapter and rewards you extra money.

  8. WELDERSBENCH - Opens all chapters and scenes

Multiplayer Codes

  1. SPUNKJOCKEY - Death altering animation

  2. DUTCHOVENS - Use frying pan in RACE game.

  3. DRACULASTEABAGS - Use Baseball bat in RACE game.

Multiplayer Character Codes

  1. BEEFCURTAINS - Unlock Zombies/Villagers

  2. BILLYMILLROUNDABOUT - Unlock Gregg

  3. CHINDITVICTORY - Unlock weasel henchmen

  4. EASTEREGGSRUS - Unlock Neo Conker

  5. EATBOX - Unlocks Cavemen

  6. RUSTYSHERIFFSBADGE - Unlocks Sergeant/Tediz Leader

  7. WELLYTOP - Unlocks Conker

  8. DUCKTTAPE = Unlock Panther King

Conkers Bad Fur Day Walkthrough Answers

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