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In Call of Duty World at War, Weapon Challenges are mini-objectives that unlock experience and weapon upgrades. Multiple challenges are available for each weapon.
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Call of Duty World at War Killer Challenges
Killer Challenges are similar to Weapon Challenges except that the task is always to kill a certain number of enemies in a certain way. Killer Challenges also usually apply to an entire weapon class as opposed to a specific weapon types within a class. For example, killing 100 enemies with pistols will grant you a Killer Challenge regardless of which pistol type you are using.Other types of Killer Challenges require you kill enemies who are already downed, kill enemies with thrown grenades and more. Some Killer Challenges ask you to "gib" enemies, or, kill them by completely blowing them to pieces. The best weapons for "gibbing" are explosives like grenades, a PTRS-41 Sniper Rifle and most light machine guns. Each Killer Challenge is worth 100 experience points.
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Challenges in General
The challenges in the Call of Duty series of games are designed to be in-game achievements to help goal-oriented players get more out of the game-playing experience. Completing any of the different kinds of challenges in Call of Duty World at War can help the player level up by gaining experience. The challenge system was also present in Call of Duty 4: Modern Warfare, where the challenges were used in a way that would unlock weapon attachments and other special items in addition to providing extra experience points.Call of Duty Wiki Call of Duty 4 -
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Questions and Answers About Call of Duty World at War Weapon Challenges | View All | Ask a Question
View All Call of Duty World at War Weapon Challenges Questions (3763) | Ask a QuestionIn Call of Duty: World at War, I can not get past shuri castle on okinawa? (1 Answer)I am not sure if I can pin point your individual issue, but here is a video walkthrough you can study for now, hopefully this will help http://www.youtube.com/watch?v=AW5CD2UlmHU and here ... read moreCall of duty world at war...How do I get the RPG launcher? Ive seen a few with this option. (1 Answer)On the PC version anyway it's not locked; for example if I choose the Close Assault setup it comes along with that configuration. read moreIs the MP40 the best weapon for Call of Duty World at War or the Thompson? (2 Answers)In my opinion, I am more a fan of the MP40. I have never developed a class with it, but I have recently picked it up from one of the ... read moreWhat is the best weapon for Call of Duty World at War on multi-player? (2 Answers)It depends on your level, perks, and class of course, but I like these combinations.For sniping, scoped Kar98k with .357 pistol, with iron lungs and juggernaut perks plus 2 primary ... read more
Ask a Question about Call of Duty World at War Weapon Challenges 140 characters
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Bolt Action Rifles
- Springfield:
- Marksman I: 25 kills, Bayonet, 100 XP
- Marksman II: 75 kills, Rifle Grenade, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Type 99 Ariska:
- Marksman I: 25 kills, Scope, 100 XP
- Marksman II: 75 kills, Bayonet, 500 XP
- Marksman III: 150 kills, Rifle Grenade, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- KAR98K
- Marksman I: 25 kills, Scope, 100 XP
- Marksman II: 75 kills, Bayonet, 500 XP
- Marksman III: 150 kills, Rifle Grenade, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- PTRS-41
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Springfield:
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Assault Rifles
- SVT40
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 100 kills, Telescopic, 750 XP
- Marksman IV: 150 kills, AVT40, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- GEWEHR43
- Marksman I: 25 kills, Suppresor, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 100 kills, Telescopic, 750 XP
- Marksman IV: 150 kills, Rifle Grenade, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- M1 Garand
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Bayonet, 500 XP
- Marksman III: 100 kills, Sniper Scope, 750 XP
- Marksman IV: 150 kills, Rifle Grenade, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- STG44
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 150 kills, Telescopic, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- M1 Carbine
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 100 kills, Telescopic, 750 XP
- Marksman IV: 150 kills, M2, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- SVT40
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Submachine Guns
- Thompson
- Marksman I: 25 kills, Silencer, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 150 kills, Big Ammo, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- STG44
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 150 kills, Big Ammo, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Type 100
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Marksman III: 150 kills, Big Ammo, 1000 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- PPSH41
- Marksman I: 25 kills, Flash Hider, 100 XP
- Marksman II: 75 kills, Aperture, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Thompson
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Shotguns
- Trenchgun
- Marksman I: 25 kills, Grip, 100 XP
- Marksman II: 75 kills, Bayonet, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Double Barrel Shotgun
- Marksman I: 25 kills, Grip, 100 XP
- Marksman II: 75 kills, Sawed Off, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Trenchgun
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Machine Guns
- Type 99
- Marksman I: 25 kills, Bayonet, 100 XP
- Marksman II: 75 kills, Rifle Grenade, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- BAR
- Marksman I: 25 kills, Tripod, 100 XP
- Marksman II: 75 kills, Ladder Sites, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- DP28
- Marksman I: 25 kills, Tripod, 100 XP
- Marksman II: 75 kills, Flash Hider, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- MG42
- Marksman I: 25 kills, Bipod, 100 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- FG42
- Marksman I: 25 kills, Bipod, 100 XP
- Marksman II: 75 kills, Telescopic, 500 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Browning M1919
- Marksman I: 25 kills, Bipod, 100 XP
- Expert I: 25 headshots, 100 XP
- Expert II: 75 headshots, 500 XP
- Expert III: 150 headshots, 1000 XP
- Type 99