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This part 7 of our complete Call of Duty World at War game guide, featuring Mission 13 Breaking Point.
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Mission 13
- Unfortunately, you start this mission with an empty Garand rifle. Follow your allies to the supply drop ahead.
- Grab the Browning from near the ammo pile, then move to the other side of the pile and swap your Garand for the Scoped Springfield. Crouch or lay prone at the log cover ahead while you clear out the incoming banzai attackers with the Browning.
- Use your Springfield to snipe the enemies in the trees and in the distance. Before moving ahead, hold X at the ammo pile to fill up your weapons, then run to the bunker..
- Checkpoint Reached
- Miller is charged with clearing out the tunnel. Drop down the trap door and move forward.
- Achievement: Crouch and walk to the end of the tunnel, where a group of enemies is unaware of your presence. Two in the middle are overlapping from your point of view, and another pacing is back and forth. When the pacing soldier crosses in front of the other two, shoot them with one shot of the Scoped Springfield to earn "Rough Economy."
- The remaining enemies won't be happy about this ambush. Take out your Browning and shoot them as they rush toward you. Fire in bursts so you don't run out of ammo before the attack is over. Then, head up the ladder.
- Checkpoint Reached
- Your next objective is to storm Shuri Castle. Start by using your Browning to kill the bonzai attackers that come after your squad. Then, switch to the Springfield and pick off the machine gun and any other gunners near the castle. Move to the entrance along the wall to your left.
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Checkpoint Reached
- Press LB to throw a smoke grenade as cover while you move up the hill on the left side. Shoot nearby enemies with your Browning, then continue up to the large red gate ahead.
- Use the gate as cover while you snipe enemies in the distant building to your right. Once you've cleared five to ten of them, run to the small house between you and the building. From here, you can throw grenades and use your Browning to kill the remaining Japanese soldiers. Your buddies will soon follow.
- Sweep through the building for any remaining enemies, then follow the path outside again and up the large staircase.
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Checkpoint Reached
- Four mortar crews need to be defeated next. The first should be easy, as your allies will quickly overtake the area.
- Achievement: When you come around the corner, keep an eye out for boxes with mortar shells on top. You can hold X to pick these up and use the as instantly exploding grenades. Not only are these great weapons, but if you score eight kills with them, you'll earn "Mortar-dom."
- Use mortars or other weapons to kill the enemies around the second mortar pit, then move up the stairs.
- Checkpoint Reached
- When you get upstairs, an enemy machine gun is stationed in a small shack in the distance to your left. Use the Scoped Springfield to kill the soldier manning it, then turn back to the right and help your allies clear the third mortar pit.
- From here, you can snipe most of the remaining enemies guarding the mortar pit. Kill the last enemy inside it with your machine gun to complete the objective, but watch for a stream of bonzai attackers who will come from the castle ahead.
- Death Card: There is a one-room building along the far wall of this area, across the path from the final mortar pit. Inside, the "Three of Diamonds" is located near a crate of boxes to the left. Once you get it, follow your buddies into the burning building.
- Checkpoint Reached
- At the other side of the building, take the path on the far left. Shoot the nearby enemies with your Browning, then move to the far left side of the path. Stay along this side as you move through the garden, but watch for grenades
- When you get to a small, walled off area just before the next building, do not go inside. Instead, cross over to the right side of the map, through the depressed circular area in the middle of the path. When you get to the other side, most of the enemy attention should be facing away from you. Snipe the opposing force, then regroup with your squad.
- Checkpoint Reached
- Move through the next building. You'll get to a room where the enemy in another room ahead and outside through a window to your left. Kill the bonzai attackers that come through the next room, then jump on the machine gun attached to one of the windows and shoot the enemies outside.
- Continue through the building to a tunnel downstairs. When you get to a room of enemies, defeat them easily by shooting one of the red barrels located in back of the room. Swap your Browning for the enemy's Type 100 if you're running low on ammo.
- Checkpoint Reached
- The next room has so much cover that it's easy to survive as long as you progress carefully. Be sure to shoot the men who appear above the hole in the roof ahead of you.
- Follow Roebuck and your other buddies through the next room, where a few more enemies await. They are easily defeated with an automatic weapon.
- Achievement: Keep an eye on Roebuck as you move up the stairs and outside. A group of Japanese officers have their hands in the air, apparently ready to surrender. This is just a trap, and they will all attack Polonsky and Roebuck when they get close. Stay outside of the area where the officers are standing, and shoot the two soldiers that attack Roebuck to earn "Guardian Angel." An explosion will go off, killing Polansky.
- Checkpoint Reached
- There's little time to mourn, as a small army of Japanese attackers floods the courtyard ahead. This is a challenge worthy of the final U.S. mission. As a general rule, enemy grenades and bonzai attackers are a constant threat here, so be ready to dodge a grenade or throw it back with RB and fend off attacks with RS.
- Find some cover on the left side of the map, but don't go all the way to the sandbags dividing you and the enemy. Your first priority needs to be the soldiers that will start pouring over sandbags. Once their activity dies down, start lobbing grenades toward the areas that seem most densely populated with Japanese soldiers.
- You'll soon get word that air strikes are available. The north building, which is located just beyond the large, red barn to your left, is the first target. Call in a strike and keep shooting nearby attackers.
- Once another strike is available, target the building across the way from the north building. Again, defend yourself from the left side of the courtyard while the your airborne allies proceed.
- By now, all hell is breaking lose. It'll be hard to tell who is on your side, so concentrate on eliminating the nearest threats and staying safe for the last air strike.
- Call in the last strike on the east building which is the large castle on the right side o the courtyard. The enemies will clear out once bombs drop, completing your mission.
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Mission 14
- Death Card: This level's card is located right at the beginning. When you get out of the metro station, turn left and go down the metro stairs across the road. The "Six of Clubs" is at the bottom.
- You're armed with a PPSh-41 and a SVT-40. Follow your mates down the road and into the alley to the left. There's some light resistance at the clearing, but you can avoid it by crouching and moving left along the wall. Flank any remaining enemies outside the building and approach the whole in the wall.
- Checkpoint Reached
Before going inside, shoot the soldier at the top of the stairs. Then, move in and crouch behind the wooden barrier to your right. Use the PPSh-41 to shoot down the enemies in front of you. Watch your back, as another enemy may appear on the stairs.
- Cross the street into the next building. Shoot the sparse number of enemies in the library and move forward.
- Jump through the window and into the plaza, following the trench to your left.
- Checkpoint Reached
- Your comrades will storm the area ahead. Use this chaos to approach the machine gunner on the right side, by the stairs leading to the raised platform. Then, instead of taking the stairs, move to the right of the platform. Flank any enemies you can see, then press A to climb the wall.
- Stay crouched as you move through this area, shooting enemies as you go. Stay to the right and run to the bench with a whole blasted through the seat back. From here, you can see first Flak88 cannon you must destroy. It's well guarded, so toss a grenade near it and pick off the remaining enemies with the SVT-40.
- Run up to the cannon and hold X to plant a charge. Get back before it blows. You still have three more to go.
- Turn left and move to the tank. Stand on the right side of it and use the SVT-40 to shoot the enemy. Warning: Grenades come often in this area. Keep some distance between you and the tank and stay alert.
- Once the enemy forces are diminished, move forward into the field ahead, and your soldiers will follow. While they occupy the enemy, go to the Flak88 cannon on the left and plant the second charge.
- Checkpoint Reached
- A Russian tank will advance along the path. Get behind it for cover after it explodes, and while your comrades fight the enemy, dash to the small building on the right.
- Use the SVT-40 to shoot enough German soldiers ahead to easily dash to the cover on the right. The third Flak88 cannon is around a corner to your right. Use the PPSh-41 to shoot any direct resistance, then quickly plant a charge and slip away.
- By now, the Russians have flooded the area. Again, this makes for a viable distraction while you retreat and head to the remaining Flak88. Stay low and plant the charge, then go to the wall that borders the German opposition and lay prone. Rejoin your comrades once the smoke clears.
- Checkpoint Reached
- The area where the third Flak88 cannon once stood makes a good entry point to the war zone ahead. Start by clearing out enemies using both your weapons -- enough to guarantee safe passage to the building in front of you.
- Keep your PPSh-41 handy as you charge the building, and be ready to immediately shoot any German soldiers inside at close range.
- Stay low as you move through the building, using your SVT-40 to kill any direct threats. Be sure to look out all the windows in the building to make sure no one's gunning for you.
- When you get to the end of the building, start shooting soldiers who are on the steps leading to the Reichstag. Keep them at bay until your comrades arrive.
- Checkpoint Reached
- Turn around and look for the ladder leading up to the second floor of the building. Climb it, and look to your left. There's a soldier in the building across the way, aiming at you. Take him out, and make sure there aren't any others.
- In the same area, there's another ladder to a slightly raised platform, great for sniping. Use your remaining SVT-40 ammo to shoot as many soldiers round the Reichstag as possible.
- Once the weapon is empty, look around for the weapons rack, on the wall between you and the Reichstag. Swap the empty SVT-40 for the Kar98K return to the raised platform. Shoot as many enemies on the steps and surrounding area as you can. Expend all the ammo and then return to the weapons rack.
- Swap the empty Kar98K for the Panzershreck. At the top of the Reichstag, there are three windows, including one wide window on the far right. Shoot this window with the Panzershreck to defeat the enemy inside.
- Below the raised platform, at the window facing the Reichstag, there's a PTRS-41 sniper rifle. Swap the Panzerschrek for the rifle, and pick off the remaining soldiers in the top windows of the Reichstag. You may have to leave the raised platform or get out of the building entirely to get a good view.
- Expend the rest of the rifle ammo on enemies that are backed up all the way to the Reichstag entrance.
- Use your PPSh-41 to take out the remaining enemies. You can even go back to the second floor of the building to get a better angle.
- Once the enemies are cleared, one column of the Reichstag will fall. Be sure to stay away or it will crush you.
- Chernov will storm the building, but don't follow too close -- a German wielding a flamethrower will end his life, and you don't want to share the same fate. Take out this last enemy to complete the mission.
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