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- Developer: Spark Unlimited
- Publisher: Activision
- Designer: Eric Church
- ESRB rating: T (Teen)
- Platforms: Xbox, PlayStation 2, Nintendo GameCube
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This is Part 2 of our complete Fable 2 Walkthrough, featuring North Africa Missions.
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North Africa 1- Matmata
- You now take the role of Edward Carlyle, a British commando.
- Once you learn about the story, you must infiltrate the town and destroy a Panzer.
- Tip:Switch to the rifle and take the right path to take cover behind the wall. Shoot down the machine-guns first, then clean up anyone left. Advance forward, and the Panzer will attack. Throw a sticky bomb or two on it as it rounds the corner, then take cover behind the wall as it explodes.
- Run to the next wall in front of the Nazi headquarters and throw a grenade in, then move out.
- Take the health in the corner, and wait for your alley to finish messing with the Germans.
- Go through the door, and shoot up the hill at the awaiting soldiers. Kill the two soldiers down to the checkpoint, and attack the next building and blow up the antenna. Now you have to move forward to the town.
- Tip:Take out the machine-gunner on the roof, then the soldiers below. Move through the houses, taking out Germans around corners.
- Once you get to the machine-gun, mount it and clear the enemies below.
- Tip:Make sure the soldiers don't get near the gun, but if you start taking damage, check the roof to the left.
- When it's clear, go down and plant a charge on the generator.
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North Africa 2- Depot Saboteurs
- You now must continue through the village, destroying tanks and making your way to destroy the petrol depot.
- Clear the building up ahead and take the Teller Mines. Three Panzers will attack you.
- Tip:It's pretty difficult to take down the two revolving tanks with the mines, so instead just use your sticky bombs on them through the window. For the last one, flank left around the building.
- You now have to invade the petrol depot and sabotage five caches.
- Tip:Snipe the soldier on the roof of the first building, then mow down the soldier inside through the window. Next, take down the mounted gun by either using the leaning method or flanking left around the house. Make your way down to the caches behind the buildings, and first clearing the area before you destroy any of them.
- When they are all destroyed, fall back to the jeep and hop in to drive away.
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North Africa 3- Desert Ride
- You and Sgt. Starkey will lead a charge through a desert road, but first you have to defend the jeep as it refuels.
- Keep shooting towards the way you came and don't let the enemy gain on you.
- Get on the jeep when it's dont refueling and start shooting.
- Tip:Aiming down the sights slows the movement speed, so instead just pepper the enemy with the gun and aim under your targets.
- Stuka planes eventually charge you, but they aren't too difficult to shoot down.
- Around the corner, the jeep breaks down in front of a platoon of enemy soldiers and a Panzer tank. Mow down the soldiers before they spread out.
- Eventually a Stuka will inevitably hit your jeep, sending the jeep tumbling into some ruins.
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North Africa 4- Raiding the Fortress
- You must now fight your way to the far tower on the other side of the ruins.
- Tip:Equip the Enfield rifle and shoot the explosive barrel on the right, then take cover behind the wall. Lean out to first take out the mounted machine-gunner to the left, then stand up and take out the machine-gun in the tower. Take down a couple more soldiers scattered around, then run to plant the explosive device and then get back under cover.
- When the wall is destroyed, you must fight your way up the tower and rescue Sgt. Dehart and Pvt. Rowe. Use the lean tactic for the few soldiers in the tower, then talk to Dehart and go back down.
- Next, Stukas will bomb the area, opening the way for more enemy reinforcements.
- Tip:Stay back until the Stukas finish bombing the area, then throw a few grenades in front of the broken wall to clear up bunches of soldiers.
- Mop up any left, then take a right and run to blow up the half-track.You now have to rescue Cpl. Snyder underground. Just throw a grenade down there and charge in.
- You will escape through a tunnel.