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- Third game in Brothers in Arms series features squad-based gameplay and unique cover system
- Follows troops of the 101st Airborne in the later stages of WWII, led by squad leaders Matt Baker and Joe Hartsock
- Operation: Market Garden took place between September 17-September 25, 1944
- A companion book recounts the final two days of the operation
- The first game, [[Brothers in Arms: Road to Hill 30]] began with the airborne invasion of Normandy, France, and followed Baker from D-Day to Hill 30, a massive battle in which Baker and other paratroopers held out against enemy tanks until reinforcements arrived.
- Brothers in Arms: Earned in Blood picked up the story with Second Squad leader Hartsock, as he reflected on D-Day and the missions that followed. It also covers the liberation of Carentan, a major victory for the allies in the two weeks following the invasion.
- Hell's Highway returns to Baker's perspective and covers Operation Market Garden, the doomed invasion of Holland that was meant to end the war with Germany "by Christmas". While the player never fails to finish a mission or meet an objective along the way, the game's tone of the hardships of war takes an even darker turn with the successive failures suffered by the Allies during the campaign.
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This page contains a full-text walkthrough for the 2008 World War II tactical squad shooter, Brothers in Arms: Hell's Highway for the Xbox 360. You'll find detailed instructions to win every objective and complete every mission, as well as find every hidden Kilroy and Recon Point and unlock all the game's Achievements. Use the table of contents to jump to a particular section.
The third entry in the Brothers in Arms franchise, Brothers in Arms: Hell's Highway was developed by Gearbox Software and published by Ubisoft. It features immersive World War II first-person action and was released on September 23, 2008.
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Introduction
This is the full-text walkthrough for the 2008 Xbox 360 World War II tactical squad shooter, Brothers in Arms: Hell's Highway. In this guide you'll find detailed, step-by-step instructions to complete every mission and every objective in the game, as well as learn the best ways to deal with every combat situation you'll come across. This guide also includes tips for unlocking all 43 of the games Achievements, as well as the locations of all Recon Points and Kilroys. -
Controls
- Brothers in Arms is a first-person squad-based shooter that puts you in control of Matt Baker, a staff sergeant and leader of a squad in the 101st Airborne.
- Movement is controlled by using the Left Thumbstick to move forward and back and laterally, while the Right Stick is used to aim and turn.
- The Right Trigger fires Baker's weapon. Use Y to cycle through his available weapons.
- You can also pick up new weapons off the ground or dead enemy soldiers by holding X when prompted. This will trade Baker's current weapon for the new one.
- Pressing the Right Bumper throws one of Baker's grenades. Hold the button down to use an aiming reticule that shows where the grenade will fall and the area it will impact.
- Push in the Left Stick and Baker will go into a crouching position, where you'll be more difficult to hit and be able to steady your gun easier for aiming.
- Push in the Right Stick and Baker will pull his weapon up to his shoulder, allowing the player to use the gun's iron sights to aim. This is a more accurate method of aiming, but slows down Baker's movement speed drastically.
- Hold A to make Baker sprint. During a sprint, Baker will move more quickly and be more difficult to hit, but he'll also have trouble moving sideways or cornering well.
- Press A when nearing a piece of waist-high cover and Baker will vault the object. This can be done while running too, to keep Baker moving quickly. The game will prompt you when a vault is possible.
- The Left Bumper makes Baker "Dig-in," or take cover against an object by leaning against it with his shoulder and keeping his head down. Digging in is a key operation, as it allows Baker to drop down and avoid almost all enemy fire. Baker can pop up from cover by pressing Up on the Left Stick to make him rise. You can then fire on the enemy, but you'll also take damage.
- The Back button brings up the Tactical Map, which displays terrain, objectives, and any enemy positions that Baker or a member of his squad has spotted.
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Squad Orders
- A key component of Brothers in Arms games is Baker's command of his squad, which is divided into teams.
- Use B to toggle through the available teams. When you select a team, you can issue it orders.
- Orders include moving to a location, suppressing a position and assaulting a position. Use the Left Trigger while a squad is selected to bring up the orders reticule. When the reticule is blue, it shows where you can order a squad to go. Release the trigger to issue the order.
- Moving the reticule over an enemy position changes the reticule from blue to red. Releasing the trigger when the reticule is red will order a team to fire on that position. If it is past a certain distance away, the team will work to suppress that position.
- If the reticule turns red and the enemy position is close enough, the reticule will display a grenade in its center. This indicates that you can order a team to assault a position. An assaulting team will throw grenades and work harder to shoot enemies behind cover, rather than just suppress a position.
- Certain teams also can attack and destroy a cover position. Dragging a reticule over wooden cover or certain other objects will turn it from red to yellow, with an icon of a square broken in half in the center. This indicates the object can be destroyed. Give the order and your team will concentrate on destroying it, rather than shooting at enemies.
- You can cancel an order before you finish issuing it by pressing the Right Trigger while holding down the Left Trigger.
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Commanding the Squad
- As Baker, you'll have as many as three teams under your command at any given time. There are four types of team, and you'll never have two of the same.
- Brothers in Arms works on a principle of using your squad to take positions in an area and fire on enemy positions behind cover. Enemies rarely leave cover or change position once a battle has begun, because it leaves them exposed.
- When an enemy position is sighted, a red circle appears above it. This indicates the enemy's level of suppression. Firing enough at an enemy position "suppresses" it, forcing the soldiers there to keep their heads down and fire more sporadically, for fear of being hit by your troops' fire.
- You can suppress any enemy position by firing at it. As you do so, the enemy's circular suppression meter will change in increments from red to gray. A fully gray meter means the enemy position is suppressed.
- Suppressing enemy positions keeps them from being able to accurately fight you. You should suppress enemy positions routinely, as it turns the fight in your favor. You must almost always suppress an enemy position before moving from cover or sending a team to a new position. Otherwise, the enemies will freely gun down you and your men.
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Types of Team
- Your squad will always be divided up into teams if they're with you. There are four types of team, each with various special abilities and uses.
- Fire Team: This is the standard team, which is armed with rifles and good at a distance. Actually called the "Base of Fire team," this team's job is just that -- provide a base of fire to suppress enemy positions. The fire team can also destroy some thin wooden cover, like picket fences.
- Assault Team: This team carries more grenades and is armed with machine guns. They're not as good at a distance for suppressing enemy positions, but they are good for moving into areas where they can assault enemy positions from up close. The assault team's cover-destroying ability is also limited to thin wood objects.
- MG-42 Team: This team carries an MG-42 heavy machine gun it can mount on cover. The team is perfect for suppressing large areas easily, but the gun takes some time to reload. The MG can also be used to destroy more kinds of cover than the Fire and Assault teams. This team is best used in high places or at a distance with a large view of the battle.
- Bazooka Team: A bazooka team consists of a rifleman, a machine gunner and a soldier with a bazooka. While it's a single-shot weapon and takes very long time to reload, the bazooka is one of the most effective weapons in the game. It can be used to destroy enemy tanks, enemy artillery emplacements, and all kinds of destructible cover, including sandbag emplacements. The use of the bazooka team also has the chance of triggering Action Camera Moments, which go toward the Action Camera Blast, Action Camera Veteran and Action Camera Hero Achievements.
Tactics and Flanking
- Brothers in Arms strives for an authentic World War II experience, and therefore doesn't let the player run into battles guns blazing. The emphasis is on suppressing enemy positions and on squad tactics.
- So the first step of every encounter with enemy soldiers is to find cover and suppress the enemies. But this can leave you at a stalemate, with neither side killing the other side from cover.
- To break the stalemate, you have to flank the enemy. This means setting up in a position that is facing the enemy's exposed side or back to kill them while they scramble for cover or fire at your squad mates.
- You can flank enemies in almost every encounter simply by locating a way to move around them. Usually the game includes a cover position that is angled or sideways in relation to the cover where you face the enemy to suppress them. Moving yourself or a team to this cover allows them to flank the enemy and destroy a position.
- If a flanking position isn't obvious by looking around, the game also provides the detailed Tactical Map. It's accessible by pushing Back. The map displays all the area terrain, cover objects, and in-sight German positions from a top-down perspective. The map represents the detailed intelligence and study World War II paratroopers received about an area before a mission.
- The focus of the game is to make use of your squad to pin down enemies and flank them, as well as use each team's specialties to the best result. Keep that in mind when playing -- while some missions have Baker left alone, most battles cannot be won by yourself.
- As part of the experience, Brothers in Arms doesn't include a health gauge as you take damage from being shot.
- Instead, your camera view will change as Baker takes damage. Dirt and debris will be splattered on the camera as Baker takes fire at first.
- The edges of your view will become more and more red as you take damage.
- You can take cover to recover your damage over time. Your view gradually will clear until it returns to normal.
Questions and Answers About Brothers In Arms Hells Highway Walkthrough
Will a second interstate highway be built parallel to Interstate Highway 35? 1 AnswerThere already is a superhighway.. it's called the I-15. I don't know much about it, i am just writing what i am reading. read more
Do you believe in Hell? 5 AnswersI belive in higher powers...yes....Bad or good....doesen't really matters. But no, I don't think we will all burn, after we die...Let's say, I' m sure we will ... read more