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- Developers: 2K Boston, 2K AustraliaMobyGames: BioShock
- Publisher: 2K Games
- Genre: First-person shooter
- Mode: Single-player
- Platforms: Xbox 360, PC, PS3
- ESRB rating: M (Mature)
- Release date: August 21, 2007 (Xbox 360) (Windows PC)MobyGames: BioShockOctober 17, 2008 (PS3)MobyGames: BioShock PS3
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This is page 5 of the complete BioShock Walkthrough featuring Smugglers Hideout and Arcadia.
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Game Info
BioShock is a first-person shooter video game developed by 2K Games for the Xbox 360 gaming console and for PC. In it, players assume the role as the lone survivor who stumbles upon the entrance to Rapture, a failed underwater utopia that was originally built to house the world’s greatest minds and allow them to pursue their goals without any interference.Unfortunately, the introduction of gene altering substances known as plasmids combined with an amassing rebellion against Rapture’s militant founder, Andrew Ryan, results in massive chaos. War eventually rips the entire city apart and the citizens who remain are no less than monsters wandering the streets searching for Adam, a type of enhancement drug that grants the user almost limitless power, but at the cost of their humanity.
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Smuggler's Hideout
- YouTube: Bioshock-Smugglers Hideout- (21) (Time: 4:50)
- Keep moving forward through the water. Turn left at the Vita Chamber and keep going past the Gene Bank.
- Carefully walk up the ramp. There is a RPG sentry in the distance. Take it out with a grenade from the distance. Grab the audio log to the right of the turret and the prcoeed down the next flight of stairs.
- Atlas will ask that you hit the switch to lower the submarine. Follow the arrow. Smash the padlock off the gate and proceed forward. The control panel will be ahead of you (highlighted in gold). Activate the switch. When you do the doors will close behind you, temporarily sealing you inside. Watch Atlas through the window as he scurries about. You can't do anything so just sit back and enjoy.
- Eventually the doors will re-open and the game will prompt you to go the submarine. Follow the arrow through the door behind you. You will come upon some wooden catwalks that are aligned with splicers that want your blood. Kill them all and keep following the path. Eventually you will see the submarine in the distance. The sub will explode before you can get there. Search for any loot on the ground and follow the arrow forward.
- NOTE: There is a padlocked gate to the right of the entrance to where the submarine is (was). Knock the lock off to find an audio log and a stash of money.
- Look for the audio log on the left when you enter the next room. Enter the hatch ahead to Arcadia.
Arcadia
- YouTube: Bioshock-Arcadia-Houdini Surprise (22) (Time: 3:38) | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31
- Atlas will tell you to go to the metro station. Walk past the Vita Chamber and break the gold lock off the door to proceed.
- As you will see Arcadia is essentially Rapture's version of Central Park. Follow the arrow. You will see a small bridge that extends over a brook. Go through the door to your right.
- NOTE: If you turn left after the bridge you will find an audio log and encounter a ghost scene.
- In this next room you will encounter the Houdini splicer. These foes can teleport in a buff of red gas (blood?). Ignore them and keep following the arrow up stairs. You will see a splicer run away from you into a door labeled Rapture Metro. Follow him.
- Follow the arrow across the bride. You will see a splicer trying to snipe at your from the right. Ignore him for now and proceed forward. The next room will contain a number of splicers and a machine gun sentry immediately to your right. Disable the sentry first before dealing with the splicers. To the sentry's right there is a secret passage that leads you to the place where the splicer was sniping at you before. Take your revenge and then return to the room and continue following the arrow to the next.
- Turn left at the sign pointing in the direction of the Metro. You will traverse some more greenery until you get to Arcadia Glens. Go inside.
- You will see a Houdini splicer attacking another. Go forward and turn left at the sign that says Rapture Metro. Turn right again a the bot shutdown panel and you will see a Gatherer's Garden. There will be a Big Daddy with a Little Sister nearby. Take him down and extract the Adam from her. If you rescue her, then the Sisters will leave another toy bear filled with items at the nearby Gatherer's Garden.
- Follow the arrow along the bridge and turn right. You will hear a security camera. Look ahead and you can see its red light. The camera is off to the left. Just ease out and destroy it. Walk through the door ahead to Rolling Hills.
- Proceed downhill. Watch out for the RPG sentry gun behind the middle tree. Try to hack this if you can because splicers will respawn here. There will be a passageway off to the right of the sentry. Wait here for a moment. A Big Daddy will emerge. Follow him and he will take you to a Little Sister vent at the entrance of the room. He will bang on it and a Little Sister will crawl out. Kill the Big Daddy.
- Proceed back to the passage where the Big Daddy came from. Go down the stairs and turn right. You will see two passages up ahead. The Rapture Metro to you right and Professor Langford's Research Laboratory to your left. As you head toward the metro, a door will block it and gas will fill the room. Atlas will tell you to find Professor Langford. Follow the arrow into the Research Laboratory. Hack the security camera on you right and walk through the door ahead.
- In this next room, Professor Lanford will contact you. She will ask you to get her some Rosa Gallica from the Watefall Grottos. This is back near the last Gatherer's Garden. Follow the arrow back to the grotto.
- When you reach the grotto, you will see a group of splicers beating another one. Lob a grenade into their midst. Where they were standing will be a Security Evasion tonic. Take it and proceed downstairs.
- You will immediately notice electrical trip wires blocking the path. Use Telekinesis to hurl some objects and eliminate them. There will be a sentry slightly ahead of you and to the right. Destroy it along with the camera to its right. There will be another sentry on the ground level below. Just avoid its fire as you descend. When you reach the ground, quickly run forward, zap the sentry, and hack it.
- Look to the left of the water wheel to find the Rosa Gallica. After you take it some splicers will run downstairs to get you. If you hacked the ground level turret they shouldn't be much of a problem. Follow the arrow back to the Research Laboratory where you last talked to Langford.
- Place the Rosa Gallica in the Pneumo Tube to your left. Langford will open the door. Walk inside and grab the Hacking Expert tonic off the desk in front of you. Proceed to the adjacent hallway. Langford will tell you that she has hacked the security system. You have three minutes to meet her. Follow the arrow through the lab and upstairs.
- Eventually you will get to a room where you can see Langford working behind a window. As you approach the room seals shut and Andrew Ryan floods it with gas. Langford will write a number the number 9457 on the glass before she dies.
- Walk inside when the door opens. Grab the chemical thrower off the table in the center of the office. Search Lanford's body to retrieve an audio log. Now go to the picture of the flower. Remove the picture to reveal a safe. Now input the code Langford scrawled on the glass. Search the safe and you will find and audio log and some cash.
- The audio log will play automatically. It tells you that you need to invent the Lazarus Vector. To accomplish this you will need to collect 7 units of distilled water and 7 enzyme samples from the Farmer's Market. Retrace your steps through the laboratory. Be careful for the security system is now hostile toward you. Try to hack every sentry you see. They will come in handy later.
- Follow the arrow. It will lead you out of Rolling Hills into a door labeled Tree Farm. Turn right from the door and follow the path around to the left. There will be a weapons upgrade station here. Use it and proceed forward.
- There will be a few splicers between here and your goal, but you can just run past them if you don't feel like wasting the ammo. After a few yards you will see a sign for the Farmer's Market. Go through the hatch.
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