BioShock Point Prometheus

The BioShock Point Prometheus is the eleventh part of the complete BioShock Walkthrough featuring the Point Prometheus level.

Point Prometheus

  1. Fontaine will appear and light a fire in front of the Bathysphere. The door will pop open once he leaves. Keep moving forward through this room and the next. Eventually you will see Fontaine behind some glass, activating sentry drones. When the glass opens, hack or destroy them and continue the chase. Eventually you will reach the Main Hall and Fontaine will escape via a door to the right.
  2. You can't pursue Fontaine until you get a Little Sister to open the door for you. You must make yourself look like a Big Daddy for them to trust you. Tenenbaum tells you to find a Big Daddy corpse. There is one in this room, laying within a broken window (it will glow gold). Search the corpse to find the Suit Control System. Before proceeding use the weapons upgrade station near the body.
  3. You must now collect components that will make you look, sound, and smell like a Big Daddy. From the corpse, turn right and go through either of the doors. This leads to a long hallway. A few splicers and sentry drones will drop from the second level to attack you. After sending them to the great beyond, go through the door ahead that reads Little Wonders.
  4. Duck as soon as you enter the next room. There will be two glass windows on your right. On the other side are two machine gun sentries. Pop up, shatter the window and lob grenades inside to destroy them. One will be immediately facing you, the other is off to the right near a bot shutdown panel. When they are demolished jump up on the desk to the left, break the window, and crawl inside the room.
  5. Time to smell like a Big Daddy. Exit from the sentry room. This new area is where they raised the Little Sisters. It is made up of two levels, each with two hallways that run parallel to one another. Cells align either side. There will be a Big Daddy with a Little Sister somewhere nearby. Find them and kill the Big Daddy. Proceed down the hall until you get to the end. There will be a door to the Autopsy room (a Circus of Values machine is directly opposite it). Go inside.
  6. There is a security camera facing you as soon as you enter. Zap and hack it. Go to the back of the room and collect the pheromone sample off the desk (1). One down, two to go. Also grab the Safecracker tonic. If you turn left from the desk and walk forward a few feet you will trigger a ghost scene. Splicers will enter the room after you grab the pheromone sample. If you hacked the security camera, then sentry drones will appear to help you out.
  7. Exit the autopsy room and turn right. Follow the path and take the stairs on your right just past the Little Sister vent. Turn left at the top of the stairs and you will see another pheromone sample on the desk ahead. Grab it (2). Proceed down the hall, making sure to grab the audio log off the third desk. The path will bend around into the adjacent hallway. There is a single desk here with a pheromone sample on it. Take this and you should have all three. You officially smell disgusting.
  8. Follow the arrow back to the Main Hall (take the door directly ahead of you, to the right of the Circus of Values machine). There will be a security camera above you when you open this door. Destroy it and proceed forward. You will emerge in the Main Hall. This is the elevator section that splicers attacked you from earlier. The arrow will indicate that you should go to the right hand side, but first go left and zap and hack the RPG sentry around the corner. There is also a Gatherer's Garden here if you wish to upgrade. Turn around and follow the arrow through the doors that read Optimized Eugenics.
  9. After the decontamination doors open you will see a camera immediately ahead of you. Zap it and hack it. You will probably hear a Big Daddy somewhere nearby. Find him and kill him. When you are done, walk through the door immediately to the right of where you entered. It should read Live Subject Testing. Go through the room, up the stairs and through the door to your right. Collect the Alarm Expert 2 power-up and use the Voice Modification Machine (highlighted in gold). Now you sound like one of those automatons. Now you just need to get the look down. Walk out of the room and deal with the splicers that run in to get you. Follow the arrow into Failsafe Armor Escort (the doors behind the RPG sentry you hacked/destroyed in the Main Hall).
  10. No matter which way you entered, go through the first door you see (it will either be to your left or right). There will be several sentry drones laying on the floor. Hack as many as you can and then exit to the right (your right as if you were facing the bot shutdown panel). Walk down the hall and enter the door that says Candidate Conversion.
  11. You will emerge into a long rectangular room. There is a wall that blocks you from the middle portion of the room, except for two passageways at either end. You can't see it from here, but there is a machine gun sentry behind the wall ahead to your left. There is a corresponding RPG sentry to the right of the other passageway. Jump out and destroy them both. Proceed to the other side of the room. You will see a golden audio log. Take it to determine where to find the boots. They are in the library near the door that Fontaine escaped through. We'll get them last.
  12. NOTE: At this point a Big Daddy will probably walk into the room. He will beat on the Little Sister vent near where you picked up the audio log. When the Little Sister emerges, kill the Big Daddy and rescue or harvest her.
  13. Exit the room via the doorway on the right (NOT the one you entered through). Proceed forward through this new room, over the oil slick straight ahead, until you get to a railing. Jump over the railing onto the stairs below. Proceed up the stairs and you will see the Big Daddy suits hanging straight ahead of you. Grab one.
  14. From where you got the suit (there will be an ammo vending machine to the right), walk forward through the door labeled Candidate Induction. This new room has a similar rectangular shape to the one earlier. You will see the gold helmets you need in the distance. Notice that there is a water-filled section of the floor between them and you. Walk over and grab a helmet. Now turn around and walk back. As you cross the room, a few spider splicers will drop from the ceiling on the right. Run backwards and electrocute the water when they run through it. Kill any stragglers. Exit the room.
  15. Immediately turn right and take the door labeled Main Hall. Walk down the hallway until you get to the end. Walk through and you will emerge back into the Main Hall near the Gatherer's Garden and RPG sentry (if you saved the last Little Sister there will be a toy bear waiting for you in front of the Garden).
  16. From the Failsafe Armor area, make an immediate left. Go through the door behind the arrow that reads Mendel Memorial Library. Turn left into the next door you see. You are now in the library. There will be security camera to your right that you need to address. See the hallway to the left of the camera? There is a machine gun sentry there. Quickly pop out and destroy it. Walk down the hallway to the next room. The boots you seek and a Damage Research 2 tonic will both be laying on the large desk in the middle of the room. Deal with the spider splicers and ice-shooting Houdini splicer before collecting both and exiting the library.
  17. From the library turn left and walk down the stairs. There is a Little Sister vent at the bottom. Hit the vent with your wrench and a Little Sister will emerge. Follow her as she opens the door that Fontaine fled through. Walk through the bulkhead to the Proving Grounds.

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