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- Developers: 2K Boston, 2K AustraliaMobyGames: BioShock
- Publisher: 2K Games
- Genre: First-person shooter
- Mode: Single-player
- Platforms: Xbox 360, PC, PS3
- ESRB rating: M (Mature)
- Release date: August 21, 2007 (Xbox 360) (Windows PC)MobyGames: BioShockOctober 17, 2008 (PS3)MobyGames: BioShock PS3
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This is page 4 of the complete BioShock Walkthrough featuring Neptunes Bounty.
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Game Info
BioShock is a first-person shooter video game developed by 2K Games for the Xbox 360 gaming console and for PC. In it, players assume the role as the lone survivor who stumbles upon the entrance to Rapture, a failed underwater utopia that was originally built to house the world’s greatest minds and allow them to pursue their goals without any interference.Unfortunately, the introduction of gene altering substances known as plasmids combined with an amassing rebellion against Rapture’s militant founder, Andrew Ryan, results in massive chaos. War eventually rips the entire city apart and the citizens who remain are no less than monsters wandering the streets searching for Adam, a type of enhancement drug that grants the user almost limitless power, but at the cost of their humanity.
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Neptune's Bounty
- YouTube: Bioshock-Neptune's Bounty- Rosie is Going Down (12) (Time: 4:44) | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
- Atlas will tell you to go to Fontaine's Fisheries. Follow the arrow to the room's exit.
- Follow the arrow until you reach the Lower Wharf. Here you will see a Big Daddy with a Little Sister. Unlike the last one you fought, this incarnation has long-ranged attacks. He can shoot you with the rivet gun, throw proximity mines, and give you a good hard punch if you get too close. Try to take him out on top of the wharf if you can. Avoid ground level because there are turrets under the dock that can make your life miserable. Do what you will with the Little Sister, but if you save her (and you've saved all of them up to this point, right?) there will be a toy bear with a Hypnotize Big Daddy plasmid waiting for you at the next Gatherer's Garden (see below).
- Follow the arrow into the door on the right. You will emerge on a deck with a Gatherer's Garden to your left. The deck overlooks the entrance to Fontaine's Fisheries. Several splicers are below along with a rocket propelled grenade (RPG) sentry gun. The splicers will probably run up after you. Kill them and then run downstairs and zap the sentry. Hack this if you can because a number of splicers will now run at you from the level below. The sentry will make short work of them.
- Walk through the door behind the sentry. Once inside, proceed to the gold door and knock. A man named Peach Wilkins will open the spyhole and tell you to go to the Wharf Master's Office and find the research camera within. A female spider splicer will attack from behind you. Turn around and fight her. Wilkins will send a sentry drone to help you out. When she runs away, collect the grenade launcher on the conveyer belt to the door's right.
- Follow the arrow back up to the Gatherer's Garden. Walk around the Garden to find another corridor. There will probably be a few splicers waiting for you here. Instead of turning right and going up the stairs, turn left and proceed down the hall through the door at the end.
- You will now be on the other side of the Lower Wharf. You will see a Big Daddy and Little Sister roaming around. Take the Big Daddy out, collect the Adam from the Sister and follow the arrow back inside.
- Follow the arrow until you reach the Upper Wharf. There will be a Big Daddy here without a Little Sister. Either hypnotize him and use him to get rid of the splicers roaming around, or just try not to hit him while you dispatch the monsters.
- NOTE: The Hypnotize Big Daddy ability works like this: the brute will attack anyone who hits you or anyone you attack. If you have a lot of regular pistol ammo just shoot a splicer once to make the Big Daddy finish the job. But aim carefully because if you damage him he will turn on you. This will also happen if he walks through fire set by you, such as with a flaming oil slick. Basically if his face mask glows red you are in trouble.
- There will be a RPG sentry in the adjacent room. Destroy it. Now wait for the Big Daddy to bang on the Little Sister vent (a mettalic porthole in the wall). A Sister will emerge. Now kill the Big Daddy.
- Proceed through the gate near the RPG sentry. There will be a security camera hanging at the top of the stairs that you'll need to deal with. Destroy it and grab the audio log from near the Circus of Values machine. From the top of the stairs you will see another camera down the hallway on your left. Ease out and destroy it. Proceed up the next flight of stairs and you'll be in the Wharfmaster's Office.
- Take your first right. Knock the lock off the gate ahead and quickly take cover. There will be a machine gun sentry at the far end of the hall taking shots at you. Lob a few grenades its way to destroy it. Once it is destroyed, take a look at the hallway in front of you. You can either turn right or go straight. Either way you will be confronted by RPG sentries. You can't see them, but they are off to the right in each horizontal hallway. The best method is to run past the first sentry, to the spot where you destroyed the machine gun turret. Stop and equip your electro plasmid. Now pop out and shock both the RPG sentry and the security camera before they react. Destroy both. Now knock the lock off the gate nearby and proceed inside.
- Crawl through the small hole in the wall directly ahead of you. You will emerge into a room with a Vita Chamber and Gene Bank. Search the room for ammo and then proceed right, through the hall and into the interrogation room.
- The first thing you'll notice in the interrogation room is that there is a splicer on the other side of the glass window. Ignore him for now. Walk forward and take the camera off the desk (it's highlighted in gold). Peach Wilkins will tell you to photograph 3 spider splicers. These are the ones that crawl on the ceiling. For an easy one, just turn around and snap a shot of the splicer inside the interrogation room. Exit the room.
- Backtrack to the Vita Chamber. An explosion will have opened a new passageway. Kill the splicer here and continue forward. You will see two windows to your right, one of which is shattered. Look down and you will see a splicer jumping around and shouting in front of a security camera. Grab the nearby Security Bullseye plasmid and use it on the splicer below. The security camera will detect him and sentry bots will fly out to kill him. Jump down to the room below and hack the camera. Walk through the door ahead.
- Keep moving forward and you will eventually get to another glass hallway. There will be a security camera coming up on your right that you should hack. There will also be a few splicers here. Kill them, but try to use the research camera first to earn some bonuses. After you are done, walk to the end of the hall. You can either go right or left. Take the door to the right.
- You will now be in a post office. There will be several splicers here, including a female spider splicer. Kill the normal foes and take a picture of her (you can do it when she's dead as well). The post office has lots of ammo and items lying about. Feel free to loot the place, but make sure to destroy the security camera on the left wall in the second room. Go back out to the hallway.
- Back in the hallway there may be a few new splicers. Equip your camera and SAVE the game. Walk to the door ahead of you. As you open the door there will be a spider splicer right in front of you. If you are fast enough, you can snap a photo and complete your objective (you can also try killing him, but more than likely he'll run away too fast). If you miss him, just reload the saved game.
- NOTE: If for some reason you miss this guy, you can proceed further into the room and up the stairs ahead into Fighting McDough's Tavern. Go upstairs and through the door at the far end of the hall. You will hear some rustling. Walk back outside and you will see a spider splicer edging along the ceiling toward you. Take a picture of him.
- When you have all the photographs, follow the arrow back to Fontaine Fisheries. Knock on the door and Peach Wilkins will open it for you. Once inside, Wilkins will tell you to drop your weapons in the Pneumo Tube to your right. Oblige him. You will now only have your wrench and your plasmids. Use the Gene Bank on the other side of the room. Make sure you have Electro Bolt, Incinerate, and Telekinesis equipped. Melt the ice on your left to uncover the Focused Hacker tonic. Now proceed forward through the next door.
Peach Wilkins
- You will eventually arrive in an ice-filled room. Save your game and proceed inside. Peach Wilkins and a number of other splicers will attack you. Do not go around to the right because there is a security camera that will spot you. If for some reason it does, use the bot deactivation switch that is visible next to the Circus of Values machine. Stay on the left hand side of the door, but do not run past the Circus of Values machine. Kill any splicers that come around. Ignite the oil slick you see on the ground if you wish. Peach Wilkins himself will throw Molotov cocktails at you. Use your Telekinesis ability to catch and throw the bombs back at him.
- When everyone is dead, deal with the security camera on the right side of the room. Walk toward the back of the room. There will be a machine gun sentry that will start shooting at you. You can destroy it or just run into the hallway to the right.
- Once in the hallway, collect your weapons from the gold Pneumo Tube. Keep going downstairs. Ahead will be the first weapons upgrade station. Use it.
- NOTE: Upgrade wisely. You can only use these stations once and there are a limited number in the game.
- Melt the ice around the hatch that is to the right of the upgrade station. Go inside and watch a ghost scene. Now melt the ice on the far wall to reveal a hole. Walk through it. You're about to enter the Smuggler's Hideout.
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