-
- Developers: 2K Boston, 2K AustraliaMobyGames: BioShock
- Publisher: 2K Games
- Genre: First-person shooter
- Mode: Single-player
- Platforms: Xbox 360, PC, PS3
- ESRB rating: M (Mature)
- Release date: August 21, 2007 (Xbox 360) (Windows PC)MobyGames: BioShockOctober 17, 2008 (PS3)MobyGames: BioShock PS3
-
-
This is page 3 of the complete BioShock Walkthrough featuring BioShock Medical Pavilion.
-
-
Game Info
BioShock is a first-person shooter video game developed by 2K Games for the Xbox 360 gaming console and for PC. In it, players assume the role as the lone survivor who stumbles upon the entrance to Rapture, a failed underwater utopia that was originally built to house the world’s greatest minds and allow them to pursue their goals without any interference.Unfortunately, the introduction of gene altering substances known as plasmids combined with an amassing rebellion against Rapture’s militant founder, Andrew Ryan, results in massive chaos. War eventually rips the entire city apart and the citizens who remain are no less than monsters wandering the streets searching for Adam, a type of enhancement drug that grants the user almost limitless power, but at the cost of their humanity.
-
Medical Pavilion
- Atlas will tell you to find the Emergency Access. Enter the main room. You will see two staircases in front of you. There's no need to walk up them yet. Instead turn left, walk past the vending machine and you will see a door with a sentry bot stuck inside. Hack the sentry. The door will open and now you will have a robotic ally to boot. Walk through the door.
- You will get to a room with two staircases. Immediately ahead of you will be a desk with an audio log on it. To your right will be a few splicers who, after fighting amongst themselves, will turn on you. After killing them, walk up either staircase. At the top of the stairs will be a control panel that overlooks Emergency Access. Use the control panel and a door behind you will open.
- Walk through the door and turn let. Kill the splicer inside then proceed forward. Take the tommy gun you find and then hit the switch ahead of you. This will open the door at the top of the staircases in the first room you entered (you can see the door from where you are standing). A number of splicers will run through the newly opened door. You can try to snipe them from where you are standing, but it's easier to wait for them to come to you. The narrow hallway behind you will make killing them like shooting fish in a barrel. When you're done, walk back to the first room and search the reception area between the two staircases. Go up the stairs through the door.
- You will see a ghost scene as you walk through the room. Walk through the open door marked Surgery. You will now be in the Medical hub. Walk around the wall ahead into the main room. Zap and hack the sentry gun in the center of the room before it can draw a bead on you. You'll also want to deal with the sentry gun shooting at you from a crack in the wall to your right. A few splicers will be running around, but if you hacked the sentries, they will be mincemeat soon. Grab the audio log off the reception desk and then proceed to the Eternal Flame Crematorium in the back left side of the room.
- There will be a splicer banging on the door to the crematorium. Wait until the door explodes and then kill the bomb throwing splicer that emerges. Walk into the room he came from. Grab the audio log under the painting on your left. Go through the door behind the desk. Avoid the security camera in this next room and proceed up the stairs.
- Kill the splicers you find upstairs. Take special note of the oil slick on the floor. There is a small room here that you cannot enter due to a malfunctioning door. Instead crawl through the small hole in the wall. Once inside the room take the Incinerate plasmid. Some splicers will run into the upstairs area. Ignite the oil with your new ability to kill them.
- Make your way back to the Medical hub (where you first entered the crematorium) and go through the door that says Dr. Steinman's Aesthetic Ideals. Walk down the hallway and exit the door at the far end. You will encounter crazy Dr. Steinman, who will run through a passageway and then blow it up, making it impassable. Atlas will tell you to find the Telekinesis plasmid.
- Return to the hub and go down the stairs near the Dr. Steinman Aesthetic Ideals door. Burn the ice that blocks the doorway. Grab the audio log off the ground and proceed forward. This is the Dental area. Turn right at the end of the hall and you will enter a large room. There is a shotgun in the middle of the floor. Grab the shells around it before picking up the gun itself. Once you do, the room's light will dim and about half a dozen splicers will attack. Kill them all, then proceed left and go through the door that says Dandy Dental.
- Loot the reception area for items before proceeding through the next door. Once inside, turn left and walk into the room full of trophies and tennis rackets. There is a Gatherer's Garden inside with the Telekinesis plasmid.
- NOTE: You can use the tennis ball machine in this room to practice with the telekinesis plasmid.
- Return to where Steinman escaped. There will be a splicer throwing bombs at you from above. Use Telekinesis to catch one and then propel it at the debris blocking the door. You can now enter the passage.
- Follow the path around to the left. Steinman will activate a security drone and a sentry before running away. Try to zap and hack both if you can. Make sure to grab the Static Discharge tonic on the right side of the hall. Follow Dr. Steinman.
- NOTE: There are lots of items in the room through the door on the right of the hallway. Beware the security camera inside.
-
Dr. Steinman
- Follow the arrow and eventually you will arrive in a room where you can observe Dr. Steinman from behind a window. Eventually he'll notice you. Jump out of the way as he shoots through the window with his tommy gun. Just pump him full of lead until he dies, making sure he doesn't run anywhere or heal. Once he's dead, loot his corpse and follow the arrow back to the hub.
- TIP: Here's a good strategy for dealing with Steinman. Run into the same room as he is in. There will be two staircases that lead to a lower level filled with water. Hack the health station down here so that it hurts enemies. Try to light Steinman on fire. He will run down to the water to put himself out. You can now keep shocking the water until he dies. If he somehow manages to reach the health station, the gas it emits will hopefully finish him off.
- On your way back some debris will fall and you will be re-routed left. As you proceed you will witness an action scene in which you will be introduced to your first Little Sister. You can choose to either harvest or rescue her. I recommend rescue. Afterward go to the Gatherer's Garden in the same room to upgrade your plasmids.
- Keep following the arrow until you get to the hub area. Atlas tasks you with destroying the Big Daddy that is prowling around with a Little Sister. Equip any armor piercing rounds and electric buck shot you might have. Just keep shocking him with the Electro Bolt and then shoot him while he is stunned. After the Big Daddy is no more, make sure to rescue the little sister.
- Follow the arrow all the way to the Security Access. Walk up the stairs and use the panel overlooking the access. Walk through the access and into the Bathysphere.
Defeating the Big Daddy - from Games Press -

