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This page contains part 6 of a full text and video walkthrough for the third-person action game, Bionic Commando, the long-awaited sequel to the classic NES game. Please use the Table of Contents below to navigate the various sections of this game guide.
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Port Anderson I
- YouTube: Port Anderson 1 (Time: 7:30)
- When the level begins, there will be several enemies right in front of you with more to come once you start some action. Luckily, there are plenty of objects lying around to be knocked their way.
- Continue heading forward and take out the next squad of enemies as you work your way towards the waypoint.
- COLLECTIBLE: Proceed down the left tunnel and eventually you'll spot a bunch of rubble near the forcefield with a overturned truck. Behind that truck is the first collectible. (1/3)
- There will be one more squad of enemies until you reach the forcefield and a Lancer Biomech that guards it. Kill the Biomech and its pilot then proceed through the newly deactivated forcefield.
- A huge group of enemies will be right on the other side of the forcefield. If you have full adrenaline, this is a perfect opportunity to swing into the middle of them and use your whip attack.
- Continue plowing a path as you head towards the end of the tunnel and the end of the level.
- COLLECTIBLE: As soon as you pass the forcefield and kill the large group of enemies, head into the tunnel on the right and the collectible will be on your right. (2/3)
- COLLECTIBLE: Once you pass the check point that leads to a large tunnel that bends to the right, head through the tunnel and then move to the left side of the next tunnel. The final collectible will be located near a freeway sign. (3/3)
Port Anderson II
- YouTube: Port Anderson 2 (Time: 6:53)
- COLLECTIBLE: Leap up all the way to the top of the huge structure at the beginning to find the first collectible. (1/6)
- Start off as you usually do by swinging off in the direction of the waypoint.
- COLLECTIBLE: Before you enter the warehouse, jump down to the roof below to find the second collectible. (2/6)
- Head into the warehouse and you'll find a moderately sized squad of enemy infantry. Use the various forklifts and barrels lying around to your advantage as you clear the area of enemy presence.
- COLLECTIBLE: When you enter the warehouse, look at the walls on your left side and check for a small alcove at the top. You'll find the third collectible up there. (3/6)
- Continue towards the next waypoint and head outside into the next large industrial area filled with pipelines and towers.
- You'll find two very tough Air Force Biomechs in this area and unfortunately you'll have to defeat them if you want to move on. Ignore them for now though and swing towards the Relay waypoint.
- Defeat all of the enemies surrounding the Relay and then grab a hold of the control pannel on the anti-air turret. Rip the panel off to complete your objective.
- Once you rip the panel, the Air Force Biomechs should then take an active interest in bringing you down. These flying mechanical monsters use a powerful energy blast to knock you flying and deal a ton of damage as well. Take two of these within a short amount of time and you're dead.
- A pod should eventually drop if it hasn't already containing a Bulldog. Make the shots count on the Biomech's because after you kill one of them, another one will join the fight making it so that you actually have to bring down three in total in order to move on.
- When you run out of ammo with the Bulldog, you'll have to resort to other means for bringing these guys down. The best way to do so without the Bulldog is to shoot their hands while they're charging their energy blast. Doing so will do some damage on its own, but more importantly, it will make them turn around and allow you to shoot or Zip Kick their weakspot.
- Once you bring down all three Biomechs, head towards the Relay and hack it to deactivate the minefield.
- COLLECTIBLE: Now that the Biomechs are dead, you can focus on collecting the collectibles in this area. With your back to the Relay, head to the left and you'll find the next collectible behind the small building up ahead. (4/6)
- COLLECTIBLE: Continue heading straight after you pick up the second collectible and then make a right and you should see the next one suspended in the air. Swing from the pipe in order to grab it, but make sure that you swing towards the building so that you have something to grab on to once you start falling. (5/6)
- Backtrack to the beginning of the level and follow the waypoints to reach the minefield.
- Start swinging across the mines and then across the pipes until you see the second Relay on the building ahead.
- Guarding the Relay will be two more Air Force Biomechs as well as several grunts and heavies. Try to eliminate as many enemies as you can from a distance before you swing into the fray.
- TIP: A Tarantula will drop down in a pod after you kill the first Biomech. Be sure to pick it up and use it to make things a bit easier on you.
- Once you kill one of the Biomechs, a Lancer Biomech will appear on the building off in the distance. Deal with it first so you don't have to worry about getting blasted by its beam while you're concentrating on other things.
- After the tough battle, rip the control panel off of the anti-air turret, and then hack the Relay to disable the next minefield.
- Swing towards the waypoint and then travel across the minefield until you reach a building with a hole in the roof.
- COLLECTIBLE: Before you jump into the hole, head all the way to the end of the roof and look down and to the right. The final collectible is located on top of a pile of floating rubble. (6/6)
- Jump into the building and swing into the tunnel to end the level.
Port Anderson III
- YouTube: Port Anderson 3 (Time: 4:39)
- YouTube: Port Anderson 4 (Time: 8:39)
- Leap up from the start and work your way to the roof of the building that you're in.
- COLLECTIBLE: While you're still inside the building, leap up and look to the right for the first collectible. (1/7)
- Once outside you'll be faced with a Polycraft, which will be a much needed breath of relief after having to deal with the much harder Air Force Biomechs in the last level. Bring it down and then head towards the next waypoint while being wary of sniper fire.
- COLLECTIBLE: To your right are a series of pipes, and to the right of those pipes is the second collectible. (2/7)
- As you're swinging towards the next waypoint, you should spot a pod drop on a nearby tower. Inside is a Yelena that you can use to snipe the enemy snipers and give yourself some peace of mind while swinging.
- TIP: One of the snipers is actually located on top of the tower where you found the Yelena. Hop up there and you can throw him towards the other sniper on top of the bridge up ahead. You can also snipe the enemies at the base of the bridge before you swing there yourself.
- Swing over to the bridge and take care of all of the enemies that are waiting for your arrival.
- COLLECTIBLE: While on the bridge, leap up to the top of the second support on your right to find the third collectible. (3/7)
- Head over to the forcefield and you'll be attacked by two Standard Biomechs. Use the usual strategy of using Death From Above to stun them, and then zip kicking or shooting their weakspot.
- Once the Biomechs are dead, proceed through the deactivated forcefield and turn right. Just up ahead is another big battle with lots of grunts and heavies. Try not to swing right into the middle of them unless you're planning on using your whip attack.
- When the area is cleared of all enemies, follow the waypoint over to the Relay. Hack it and disable the minefield in front of you.
- Swing across the minefield and head towards the next waypoint. If the snipers are giving you trouble, find a spot to land on and use your Yelena to take them out.
- COLLECTIBLE: When you start swinging across the minefield, veer to the left and look for a pair of blue towers. The fourth collectible is along the ring of the first one. (4/7)
- As you get closer to the waypoint, you'll find more resistance in the form of two Air Force Biomechs and lots of infantry shooting at you from the surrounding buildings. If you choose to fight them, be sure to pick up the bulldog from the pod that drops so you can take out the Air Force Biomechs.
- COLLECTIBLE: On the right side of this large area you should spot the fifth collectible suspended in the air. You'll have to grab it by swinging off the nearby pipe and then quickly turning around to grab hold of the tower. (5/7)
- Head through the building to the next sniper filled outdoors area and start swinging towards the final waypoint at the end of the pipeline
- COLLECTIBLE: Once you exit the building, grab on to the wall to your left and leap up to the top. The sixth collectible will be just up ahead on top of this roof. (6/7)
- A pod will drop on the left side containing a machine gun. Pick it up if you're not happy with your current weapon or it is low on ammo.
- COLLECTIBLE: The final collectible for this level is located on a large circular building on the right side between two pipes. (7/7)
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