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This page contains part 4 of a full text and video walkthrough for the third-person action game, Bionic Commando, the long-awaited sequel to the classic NES game. Please use the Table of Contents below to navigate the various sections of this game guide.
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Fissure III
- YouTube: Fissure 3 (Time: 5:34)
- Head forward and leap down into the giant hole in the ground. Start swinging along the rails and ceiling in the tunnel until you reach the waypoint.
- If you're not looking to collect the collectibles or pick up the machine gun from the pod, just head directly towards the next waypoint marker.
- COLLECTIBLE: Look up and to the left to spot the first collectible suspended in the air. Work your way all the way up there and grab it. (1/3)
- COLLECTIBLE: The second collectible is suspended high in the air close to where you found the first collectible. Use the giant stone bridge as a swing anchor to swing over to the collectible. Try to be quick because this area will soon be flooded by Emergency Drones. (2/3)
- COLLECTIBLE: The final collectible can be found on the opposite end near the waypoint marker. It is located in a small alcove underneath a blocked off tunnel. (3/3)
- Head through the door and continue forward to come face to face with a Berserker Biomech. Despite the new paintjob and more intimidating name, it's basically just a stronger version of the Standard Biomechs. The standard tactics of throwing objects at it, zipping up and then using Death From Above, and Zip Kicking its weak spot still apply here.
- After killing the Berserker, Spencer will learn the Whip Spin attack and gain the Adrenaline Gauge. When the Adrenaline Gauge is full, press B and Y at the same time to have Spencer spin his arm around in a circle and take out a whole crowd of nearby enemies.
- Proceed through the newly deactivated force field to end the level.
Saints' End Station
- YouTube: Act 2 - Saints' End Station (Time: 5:14)
- Head forward and then turn to the left to enter the subway station.
- COLLECTIBLE: The first collectible is in plain sight in front of the train on the left side. (1/5)
- A squad of three grunts will be patroling on the other side of the station. If you want, you can be sneaky and sneak up on them, grab an enemy, and throw him into the other two in order to take out all three with one technique.
- COLLECTIBLE: Once you take out the patrol of grunts, turn around so that the Pepsi sign is on your left. Jump on to the walkway to the left of the tracks, walk straight over to the edge, and jump down. You should land right on the second collectible. (2/5)
- Follow the waypoint marker and head down the steps of rubble to reach a huge open area with mines and grunts all over the place.
- Swing across the protruding rock to the left and land on the top platform where you'll find another group of grunts.
- COLLECTIBLE: Jump down to the lower platform and head over to where the train is to find the third collectible. (3/5)
- Follow the waypoint marker into a narrow hallway with two enemies up ahead. Send an object or two their way before they get a chance to fire upon you.
- Head out of the hallway and make a right. Take out the lone guard on the walkway and proceed up the path to the next waypoint.
- Leap up to the platform above and latch on to the monorail car. Rip it off to have the car drop down and take out a whole group of enemies.
- Head towards the yellow marker and clear out all of the enemies near the relay. Once they're dead, hack it to disable the minefield.
- COLLECTIBLE: With your back facing the minefield, head to the right to find an easily missed section with the fourth collectible at the end. (4/5)
- Start swinging from mine to mine as you head towards the end of the level. You need to be careful because this area is especially irradiated. Try to take a path of mines that is as far away from the blue clouds as possible.
- COLLECTIBLE: This next one is a bit tricky to get. It is located below a low floating mine near the Relay. What you want to do is try to latch on to the mine, zip up, lower yourself as low as you can go, then look up and let go, but latch back on as soon as you touch the collectible. (5/5)
Fissure IV
- Head out of the tunnel and take out the two enemies waiting for you on the other side with the two rocks that are lying nearby.
- COLLECTIBLE: Leap up to the top of the tunnel entrance to find the first collectible. (1/5)
- Swing over to the other side and continue towards the next two waypoints.
- When you find yourself in a large open area with a crane, you'll probably start getting shot at from all different angles.
- Throw the nearby objects in the direction of the muzzle flashes and try to take out as many enemies as you can from this safe distance. Note that enemies will start coming up from your right side as well, so be on the look out.
- When the area is relatively clear, use the end of the crane as an anchor point and swing towards the platform up ahead with another crane.
- COLLECTIBLE: There is a collectible behind a couple of barrels on this platform with the crane. (2/5)
- Turn towards the yellow marker and swing towards the Relay. Take out all of the Grunts and Heavies guarding the Relay and then hack it to disable the mines up ahead.
- COLLECTIBLE: There is a collectible in plain sight on a rock above the relay facing the mines. (3/5)
- Once you hack the Relay, a pod will drop containing a Bulldog. Pick it up and get ready to be attacked by a Polycraft.
- Use any combination of Zip Kicks, thrown objects, and the Bulldog to bring down the Polycraft and then start heading towards the waypoint.
- Swing across the mines over to the waypoint and enter the tunnel to end the level.
- COLLECTIBLE: When you grab on to the first mine, face the opposite direction and swing over to the stalactites on the ceiling. Then turn around again and you'll be able to swing towards the collectible suspended high in the sky. Make sure to turn around quickly and grab on either to the main or the wall on the way down.
- COLLECTIBLE: The final collectible is in plain sight as you're heading over to the waypoint. Latch on to the mine and then zip up to collect it.
Ascension City Park I
- YouTube: Ascension City Park 1 (Time: 5:20)
- COLLECTIBLE: From the start, work your way up and slightly to the right. There will be a platform near the top with the first collectible. (1/7)
- There won't be any enemies for a while, so just have fun as you swing from waypoint to waypoint until you reach the edge of a cliff with a lone tree and large branch in front of you.
- COLLECTIBLE: Swing across the branch of this large tree to try and get the collectible that is suspended in front of it. (2/7)
- COLLECTIBLE: After getting the second collectible, follow the cliffs to the left until you reach an area with a radio and what looks to be two guys that have been covered in cement.. You'll find the third collectible there. (3/7)
- COLLECTIBLE: From the spot where you found the third collectible, proceed forward while staying close to the wall on the left. Eventually you should spot a collectible suspended in the air near a tree branch. Latch on to the tree branch and swing to grab it.(4/7)
- Once you've gotten the collectibles, start heading towards the waypoint. You'll run into a couple of enemies along the way at a small encampment. Use the cover provided and pick up objects to throw while standing behind it.
- Continue swinging towards the marker until you spot an area with a body of water below and two islands in the middle.
- COLLECTIBLE: Work your way to the left wall surrounding the islands (not the actual wall of the islands) and you should find a long protruding rock with the fifth collectible on top.
- Head onto the islands and clear out the enemies that occupy them. Once you do, you'll be met by two incoming Biomechs for a fairly tough battle. (5/7)
- TIP: Again, make good use of Spencer's Death From Above technique by zipping up to the tree and then dropping down. This will stun them long enough for you to find a nearby object to smack or throw into them.
- Once the Biomechs are dead, you're free to head towards the waypoint and end the level.
- COLLECTIBLE: Once you're on the road, you'll find the next collectible in the tunnel opposite of the exit. (6/7)
- COLLECTIBLE: The final collectible is located underneath the road near the supports. (7/7)
Avenue of Heroes
- YouTube: Avenue of Heroes (Time: 10:00)
- There are no enemies in this level so enjoy your swinging in peace. Just keep following the waypoints until you reach the end.
- COLLECTIBLE: Right from the start, head forward and look to your left to see the first collectible in plain sight off in the distance. (1/4)
- COLLECTIBLE: On the ground level near the stairs leading up to the circle of statues is the second collectible. (2/4)
- COLLECTIBLE: Climb up to the top of the broken arch structure to find the third collectible. (3/4)
- COLLECTIBLE: Once you're inside the main building, the final collectible will be in plain sight. (4/4)
Ascension City Park II
- YouTube: Ascension City Park 2 (Time: 9:30)
- Head forward over to the hole in the ground where you can drop down.
- COLLECTIBLE: Before you drop down, jump up to the platform on the right and grab it. (1/5)
- Jump down and use Death From Above to take out any enemies near your landing zone. Take out your weapon and mow down the remaining surrounding guards.
- Continue through the hallway and plow through all of the enemies as you go. The best tactic to use against these guys is to take cover behind one of the columns, grab an enemy and kite him into the air, and then throw him at a group of enemies.
- COLLECTIBLE: As you're traveling down the hallway you'll find the second collectible hanging up in the air about halfway through. (2/5)
- Once you reach the end of the hallway, leap up through the hole at the top and take out the Heavy that is waiting for you.
- Start swinging towards the next waypoint and pick up the Hiker if you want to from the pod along the way.
- Kill the enemies that attack you on your way to the Relay and then hack it once they're all dead.
- Leap up through the hole in the ceiling and then swing until you're outside this building.
- Scout ahead and you'll see several enemies off in the distance, including one patrolling the bridge. You can try to be a little stealthy and take out as many enemies as you can without them noticing, or you can just go in guns ablazing.
- Once you engage the enemies, a pod will drop containing a machine gun. Make sure to grab it and use to to mow your enemies down.
- TIP: Don't take these enemies lightly. There are several Heavies mixed into the group and if you stay in their line of fire too long you will surely be brought down. Use the machine gun from the other side of the bridge to thin out their numbers as much as you can before heading over there to clean up the rest.
- COLLECTIBLE: Once you cross the bridge, check behind a shack and to the left near the cliffs. There you will find the third collectible. (3/5)
- Head towards the next waypoint and Super Joe will inform you of some kind of reading. More than likely, he's talking about the three Berserker Biomechs that you're about to have to fight all at once.
- This is can be a pretty tough battle, but it's made easier once you see the pod that drops containing a Bulldog. Just combine everything you know about bringing down Biomechs and stay mobile so that you don't get simultaneously attacked. Also remember that you have your chain whip attack that can be used by pressing Y and B at the same time.
- TIP: The Biomechs won't follow you onto the platform that you start on. Once you see them, stay where you are and start throwing whatever you can their way. If you have grenades, this would be a good time to use those too. Bring down their health as much as possible before jumping into the fray.
- COLLECTIBLE: You'll find the next collectible to the right of the waypoint inside a pipe near the water. (4/5)
- COLLECTIBLE: Head to the waypoint, turn around, and drop down from the cliff to find the final collectible for the level. (5/5)
- Once the Biomechs are dead head through the newly deactivated forcefield over where the waypoint is to end the level.
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