Bionic Commando Rearmed 2 is the sequel to the 2008 platforming video game Bionic Commando Rearmed. This is a walkthrough for the nineteenth level, Deadmarsh. This level is physically small but has several secret areas at different junctions in the level.
Table of Contents
- Bionic Commando Rearmed 2 Walkthrough-Level 1-Puerto Calao
- Bionic Commando Rearmed 2 Walkthrough-Level 2-Fort Arturo
- Bionic Commando Rearmed 2 Walkthrough-Level 3-The Mighty Jungle
- Bionic Commando Rearmed 2 Walkthrough-Level 4-Agramonte Mines
- Bionic Commando Rearmed 2 Walkthrough-Level 5-Monte Blanco
- Bionic Commando Rearmed 2 Walkthrough-Level 6-Scrambler Dish
- Bionic Commando Rearmed 2 Walkthrough-Level 7-Audience Granted
- Bionic Commando Rearmed 2 Walkthrough-Level 8-Yultec Ruins
- Bionic Commando Rearmed 2 Walkthrough-Level 9-Ancient Chamber
- Bionic Commando Rearmed 2 Walkthrough-Level 10-Boss-Something
- Bionic Commando Rearmed 2 Walkthrough-Level 11-Ceremonial Grounds
- Bionic Commando Rearmed 2 Walkthrough-Level 12-Bridge Ascent
- Bionic Commando Rearmed 2 Walkthrough-Level 13-Puente Del Sabio
- Bionic Commando Rearmed 2 Walkthrough-Level 14-Air Defense Facilities
- Bionic Commando Rearmed 2 Walkthrough-Level 15-AA Platform
- Bionic Commando Rearmed 2 Walkthrough-Level 16-Descent
- Bionic Commando Rearmed 2 Walkthrough-Level 17-Robot Factory
- Bionic Commando Rearmed 2 Walkthrough-Level 18-Something Huge
- Bionic Commando Rearmed 2 Walkthrough-Level 19-Deadmarsh
- Bionic Commando Rearmed 2 Walkthrough-Level 20-Prison Break
- Bionic Commando Rearmed 2 Walkthrough-Level 21-Bionic Labs
- Bionic Commando Rearmed 2 Walkthrough-Level 22-Confrontation
- Bionic Commando Rearmed 2 Walkthrough-Level 23-Reactor
- Bionic Commando Rearmed 2 Walkthrough-Level 24-General Headquarters
- Bionic Commando Rearmed 2 Walkthrough-Level 25-Countdown
- Bionic Commando Rearmed 2 Walkthrough-Level 26-Reprisal
- Bionic Commando Rearmed 2 Walkthrough-Level 27-Point of No Return
- Bionic Commando Rearmed 2 Walkthrough-Level 28-Impact
- Bionic Commando Rearmed 2 End Credits
Bionic Commando Rearmed 2 Walkthrough-Level 19-Deadmarsh
Run to the right and into the helicopter. Inside start shooting at everything you can in the foreground and background. As you land continue off the platforms and to the right. You come to a shaft with spikes in the left side and a branch over it. Swing across the branch and drop down the shaft. At the bottom jump and cling to the ceiling without spikes. Use your WASP and take out the cracked rocks ahead of you. Swing over to the rocks and climb up to collect this levels extra life.
Now back at the top you go to the right over the shaft. Continue to the right, you will see a series of branches that lead up and to the left. At the end of the series is a platform with a weapon upgrade. Now back to where the branches start, go to the right and go down. On the right side you will come to a closed-door and a small platform. Hang off the platform on the left side, below you is water, shoot the WASP missiles to the left to destroy a group cracked rocks just off screen.
Now climb up and swing to the left. Instead of entering the small cavern to the left drop-down and before hitting the water grabbed the ceiling and swing into the corridor just opened. At the end of the corridor is a door. Inside drop-down and grab the series of switches over the spike lined floor. This is a very tricky series of jumps, if you die you have to start all over again. At the end of the series is the token for this level.
The door takes you to the door that was closed before. Now continue up to the top, here you will see another series of branches leading straight up. Follow along the branches and they will start to go right. Swing along the branches and you'll come to a small bridge. Keep going right and down the next series of platforms. At the bottom is a taser robot and a group of cracked rocks. Inside this group of rocks is another upgrade. Collect it and use the branches to climb out. Go back to the bridge and jump down the left side, you will land on a platform, right to end the level.
