Beyond Good and Evil Selene Base

This is page 15 of the complete Beyond Good and Evil Walkthrough featuring Selene Base.

Selene Base

  1. Start shooting the whale covered in ice that should be right in front of you.
  2. Once you knock the ice off of it, you should be able to take a picture of it and officially finish the photo catalog for the science center.
  3. Note: If you missed any of the animals, just check my animal list at the end. You can still go back to Hillys. Just fly toward the planet instead of the moon.
  4. Point yourself at the moon and keep flying toward it.
  5. The base itself is shielded, so fly upward toward the radio beacon.
  6. Wait for the landing sequence to end.
  7. Go over to the vending machine and buy some K-bups and a PA.
  8. The door over the ledge is for a three person party, so you can't access it. Just ignore it for now.
  9. Just go to the door behind you and order Double H to stand on one of the slots.
  10. Ride the elevator down to the base.
  11. Go toward the light pillar at the back.
  12. You need to angle the light through the two closed doors on the left.
  13. Grab the mirror by these doors and put it into the curved slot across from the doors.
  14. This will summon another reflecting pole.
  15. Angle the first one into this pole.
  16. Shift the second one toward the closed door behind the elevator.
  17. This will open another door for the third mirror you need.
  18. Go back to the second pole and shift its light through the two doors.
  19. Put another mirror in the slot where the light should already be shining.
  20. You can aim it into the door on the right, but I don't know what you would need more materia credits for this late in the game.
  21. Just aim it down the hallway until you hear and see the post at the end receive it.
  22. Go there and look at the three poles.
  23. Move them by shooting the big panels with disks.
  24. Shift the currently lit one to point the light at the one across from it.
  25. Then shift this one to point the light at the center pole.
  26. Give the center pole one hit to send it out of the room down the pathway ahead.
GameAnyone: Beyond Good and Evil - Walkthrough 29/33 (Time: 9:49)
  • Cloister
  1. Go forward until you reach the room with Pey'j at the center.
  2. You need to free him.
  3. Take the first pole and shift it to send its light into the column on the right.
  4. Keep the chain going by turning the poles until they finish a circle.
  5. This lowers the first layer of walls.
  6. Note: Do not touch anything just yet. The rest is easy.
  7. Just aim the original pole to hit the pole that's another one down the line. Play with it for a second and you should be able to find the sweet spot.
  8. This should light all of the receivers in the second wall.
  9. Then just shift it over one more pole to light all the ones in the third wall.
  10. Order Double H to charge the shell to free Pey'j.
  11. It seems that you're a little too late though.
  12. All you can do is finish the report as quickly as possible.
  13. Hug the wall to slip past the glass door and get to the elevator at the end of the hallway.
  14. Go forward and look at the one guarded platform on the right.
  15. That's your goal.
  16. I personally say that you should just approach it and fight the two guards.
  17. It's not that hard and the stealth is a pain.
  18. Just use a super attack to disable them. If that doesn't work, you should be able to dodge their attack and get behind them. The fighting area is quite large.
  19. Once they're dead, get on the blue lift they were guarding and float down to the inner base.
  • The Great Crypt
  1. There aren't any guards here.
  2. It's just a big elevator puzzle.
  3. Look at the big blue elevator in the center. It's the main elevator to the heart of the base. You can't access it though.
  4. You need to go down the little green elevator that leads to the door next to the base.
  5. Go down the elevator in front of you to go down a level.
  6. Then take the elevator on the right to go down further.
  7. Run to the elevator on the left of the path here. It appears to be lined up with the green lift you want to take. It takes you up a level.
  8. Run straight forward and get into the green lift to reach the base.
  9. Go forward and look through the window to see the Alpha Sections commander talking to the Domz High Priest.
  10. Note: Your vision will start to get blurry due to your proximity to the High Priest. Take the picture quickly.
  11. Snap a photo of them together and backtrack.
  12. Just go back through the same set of elevators you used earlier.
  13. Note: I'm sure other combinations work, but there's no real speed benefit to switching things up.
  • A Reunion
  1. Go all the way back to the room with Pey'j and Double H.
  2. Walk back across the long hallway until you get a cutscene from IRIS.
  3. The chief is alive...which means?
  4. Run back and meet up with Pey'j.
  5. You now have a big enough party to operate the three person door and finish the game.
  6. Go back to the two person elevator and ride it back up to the entrance.
  • Transmitter Entrance
  1. Go to the right of the Beluga and press the button on the wall. A box will move into a good spot for you.
  2. Jump onto the ledge above the button.
  3. Keep climbing the equipment and ledges until you get to the top.
  4. Jump on the box.
  5. Order someone to push the button.
  6. The box carries you right over the Beluga.
  7. Wait for it to stop and then drop off.
  8. Climb up higher on the Beluga and look across the room.
  9. Take aim at the button next to the big door that you can't reach.
  10. Shoot the button with a disk to move the box over to the top of the Beluga.
  11. Then shoot another disk at the button.
  12. Quickly jump onto the box and ride it across the gap in the floor.
  13. Drop off at the end and look to the other side of the platform.
  14. Go over to the wheel fastened to the wall.
  15. Turn it to drop the bridge.
  16. Order you party to stand on the buttons.
  17. This open the door and triggers an automatic turret.
  18. It's really easy to avoid its fire, since it always fires in a straight line.
  19. Just move from side to side down the short hallway and take cover in the crevices.
  20. Board the trolley at the end.
  21. Note: Double H actually uses cover well when moving, so it may take him a bit longer to get through the hallway. This is especially true if you just make a run for it at any point.
  22. The trolley will take you right to the radio transmitter room.
  23. Disembark and move forward.
  24. Tip: This is one of the last save points in the game. Use it now.
  25. Take a picture of the lock on the transmitter and send it to the governor.
  26. She'll send the code in a minute. Just punch in the code and watch the cutscene with "General" Secundo.

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