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This is page 15 of the complete Beyond Good and Evil Walkthrough featuring Selene Base.
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Selene Base
- Start shooting the whale covered in ice that should be right in front of you.
- Once you knock the ice off of it, you should be able to take a picture of it and officially finish the photo catalog for the science center.
- Note: If you missed any of the animals, just check my animal list at the end. You can still go back to Hillys. Just fly toward the planet instead of the moon.
- Point yourself at the moon and keep flying toward it.
- The base itself is shielded, so fly upward toward the radio beacon.
- Wait for the landing sequence to end.
- Go over to the vending machine and buy some K-bups and a PA.
- The door over the ledge is for a three person party, so you can't access it. Just ignore it for now.
- Just go to the door behind you and order Double H to stand on one of the slots.
- Ride the elevator down to the base.
- Go toward the light pillar at the back.
- You need to angle the light through the two closed doors on the left.
- Grab the mirror by these doors and put it into the curved slot across from the doors.
- This will summon another reflecting pole.
- Angle the first one into this pole.
- Shift the second one toward the closed door behind the elevator.
- This will open another door for the third mirror you need.
- Go back to the second pole and shift its light through the two doors.
- Put another mirror in the slot where the light should already be shining.
- You can aim it into the door on the right, but I don't know what you would need more materia credits for this late in the game.
- Just aim it down the hallway until you hear and see the post at the end receive it.
- Go there and look at the three poles.
- Move them by shooting the big panels with disks.
- Shift the currently lit one to point the light at the one across from it.
- Then shift this one to point the light at the center pole.
- Give the center pole one hit to send it out of the room down the pathway ahead.
- GameAnyone: Beyond Good and Evil - Walkthrough 29/33 (Time: 9:49)
- Cloister
- Go forward until you reach the room with Pey'j at the center.
- You need to free him.
- Take the first pole and shift it to send its light into the column on the right.
- Keep the chain going by turning the poles until they finish a circle.
- This lowers the first layer of walls.
- Note: Do not touch anything just yet. The rest is easy.
- Just aim the original pole to hit the pole that's another one down the line. Play with it for a second and you should be able to find the sweet spot.
- This should light all of the receivers in the second wall.
- Then just shift it over one more pole to light all the ones in the third wall.
- Order Double H to charge the shell to free Pey'j.
- It seems that you're a little too late though.
- All you can do is finish the report as quickly as possible.
- Hug the wall to slip past the glass door and get to the elevator at the end of the hallway.
- GameAnyone: Beyond Good and Evil - Walkthrough 30/33 (Time: 9:54)
- Go forward and look at the one guarded platform on the right.
- That's your goal.
- I personally say that you should just approach it and fight the two guards.
- It's not that hard and the stealth is a pain.
- Just use a super attack to disable them. If that doesn't work, you should be able to dodge their attack and get behind them. The fighting area is quite large.
- Once they're dead, get on the blue lift they were guarding and float down to the inner base.
- The Great Crypt
- There aren't any guards here.
- It's just a big elevator puzzle.
- Look at the big blue elevator in the center. It's the main elevator to the heart of the base. You can't access it though.
- You need to go down the little green elevator that leads to the door next to the base.
- Go down the elevator in front of you to go down a level.
- Then take the elevator on the right to go down further.
- Run to the elevator on the left of the path here. It appears to be lined up with the green lift you want to take. It takes you up a level.
- Run straight forward and get into the green lift to reach the base.
- Go forward and look through the window to see the Alpha Sections commander talking to the Domz High Priest.
- Note: Your vision will start to get blurry due to your proximity to the High Priest. Take the picture quickly.
- Snap a photo of them together and backtrack.
- Just go back through the same set of elevators you used earlier.
- Note: I'm sure other combinations work, but there's no real speed benefit to switching things up.
- A Reunion
- Go all the way back to the room with Pey'j and Double H.
- Walk back across the long hallway until you get a cutscene from IRIS.
- The chief is alive...which means?
- Run back and meet up with Pey'j.
- You now have a big enough party to operate the three person door and finish the game.
- Go back to the two person elevator and ride it back up to the entrance.
- Transmitter Entrance
- Go to the right of the Beluga and press the button on the wall. A box will move into a good spot for you.
- Jump onto the ledge above the button.
- Keep climbing the equipment and ledges until you get to the top.
- Jump on the box.
- Order someone to push the button.
- The box carries you right over the Beluga.
- Wait for it to stop and then drop off.
- Climb up higher on the Beluga and look across the room.
- Take aim at the button next to the big door that you can't reach.
- Shoot the button with a disk to move the box over to the top of the Beluga.
- Then shoot another disk at the button.
- Quickly jump onto the box and ride it across the gap in the floor.
- Drop off at the end and look to the other side of the platform.
- Go over to the wheel fastened to the wall.
- Turn it to drop the bridge.
- Order you party to stand on the buttons.
- This open the door and triggers an automatic turret.
- It's really easy to avoid its fire, since it always fires in a straight line.
- Just move from side to side down the short hallway and take cover in the crevices.
- Board the trolley at the end.
- Note: Double H actually uses cover well when moving, so it may take him a bit longer to get through the hallway. This is especially true if you just make a run for it at any point.
- The trolley will take you right to the radio transmitter room.
- Disembark and move forward.
- Tip: This is one of the last save points in the game. Use it now.
- Take a picture of the lock on the transmitter and send it to the governor.
- She'll send the code in a minute. Just punch in the code and watch the cutscene with "General" Secundo.