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This is page 6 of the complete Beyond Good and Evil Walkthrough featuring Nutripils Factory Part 2.
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Nutripils Factory Part 2
- You still need a power source and a fuse for the elevator. Look forward to see the broken electrical cables. Shoot the weak strand on the left to knock the cable down into the electrical defense system below. You just need a fuse now.
- This action also gives power to the door to the electrical room. Time to get a fuse.
- Walk down and see the electric cables creating the arcs. Just watch Pey'j to see a good route through. Stick to the left and go when the cables are on the other side.
- Go into the next room and hit the fan twice with disks to make it spin around and power up the next door. Go through the door to get to the generator room.
- Walk to the guardian robot in the back.
- Draw it to the front and knock it into the electrical field to get the key and a PA.
- Then walk toward the key spot on the generator. Five more guardians run out. Time for a big battle.
- Tip: They are basically the same as those blue bugs. Just use Pey'j's jump attack to send them into the air and knock them around.
- Get away from the red ones though, since they're about ready to attack. Just work through all of them and use the key on the generator.
- Grab the fuse in front and try to grab the one in back. If the generator turns on again, just use the key to shut it off for another chance.
- Back track to the elevator room and use the fuse on the elevator.
- Go ahead and save now.
- Call the elevator down and ride it up.
- VERY IMPORTANT NOTE: If you didn't take the hint from Pey'j, things are a little rough up ahead. Take all the PA's and items from Pey'j's inventory. You're going to need them.
- GameAnyone: Beyond Good and Evil - Walkthrough 10/33 (Time: 9:58)
- Open the door ahead by walking up to a button and having Pey'j push the other one at the same time.
- As you walk through the door, more DomZ attack. Take a picture of them as soon as you can.
- Fight them off with basic combo attacks.
- Climb up the machinery into the vents above. Walk out into the x-ray room. Sneak across the bridge into the room ahead. Walk forward and drop down to the bridge on the right.
- Go to the end and sneak back. Sneak up on the white rat and take a picture.
- Walk back to the bridge and look toward the x-ray scanner. Wait until a box goes under it and take a picture of the skeleton on the x-ray panel.
- Start to walk back to Pey'j and watch the cutscene.
- Explanation: You should know why you need Pey'j's inventory now. You can reclaim some of it later, but you can't get more than 1 PA, so you needed them back.
- Nothing to do but go after them. Push the box toward the big door and look through the opening at the top. Shoot a disc through the opening and hit the button.
- The door will open.
- Read the Mdisc labeled "For Jade" on reader to the left. Seems that Pey'j wanted to tell you something. Nothing much you can do about that now though.
- Go up to the lasers and kick out the grate on the left.
- Go ahead and climb up the ladder to meet up with Double H.
- Walk through the vents. There aren't any problems for this part. Just keep moving until you get to a hallway.
- You now need to decide whether you'll sneak or fight. I prefer fighting,
- If you want to fight, then you have to hit their air tank with a disc, or kick them in the tank. They are then powerless to help, since their helmet is filled with compressed gas.
- Any nearby soldiers will try to help them once all threats are taken care of. You can use this to your advantage.
- Note: If you want to sneak, then just do it. It really isn't much different than fighting, since you have to fight stealthily too.
- For this part, you can just sneak up to the wall and go through the door when the second soldier turns away on patrol. That's boring.
- Sneak forward and kick the guard by the rail twice. The wall offers some cover.
- Run back to the sewer at the start and jump down. Take cover to avoid his grenades and zone clearing attempts. Hit him in the back while he walks back to start the patrol.
- Go through the doors and take out another patrol. It's basically the same setup. Just ambush them with discs or swift kicks.
- Go through the door they're guarding to another room with just one guard.
- Wait until he turns to the side and hit his tank with a disc. Finish him off after that.
- The next area is safe. Double H is trapped though. You need to turn off the flamers one at a time so he can pass. Start at the first one and work down the chain of three.
- Hit them all with discs quickly so he can get off the furnace before it turns back on.
- Then have him press the button to shut off the lasers ahead.
- Save at the Mdisk reader and keep moving down the hallways.
- There's an Alpha Sections soldier up ahead in the hallway.
- Just jump up onto the platform above him, walk across it, and then drop behind him. Two swift kicks will take him out.
- Go forward. Two guards on the right. Wait until they face the front and sneak behind the first one. Give two kicks to the first one and run back to the sewer until the alert falls. Then go back and shoot him in the back with a disc.
- Tip: If you just can't get the shot, you may use the strong attack to try and hit the pack with the purple balls.
- GameAnyone: Beyond Good and Evil - Walkthrough 11/33 (Time: 9:54)
- Go past them and search the cabinet for a PA, some K-bups, and a full set of PODS.
- Walk out of the room to enter the lower level of the X-Ray Verification room. Keep a box on the conveyor belt between you and the guards at all times, at least until you get to the shielding of the machinery.
- Another guard is up ahead. Just ignore him for now though. We'll take care of him later.
- Take the only way out to the right.
- It's just a big supply closet. Move to the right and kick the rats along the way. Open the empty cabinet and put a Starkos into the empty spot. Whip out the camera to take a picture of the roaches that appear to carry it away.
- Tip: You can buy more K-bups and Starkos from the vending machine if you need more health.
- Climb the other set of boxes to come out in the Nutripils Vat. Press the button ahead of you to start the pumps.
- The guard ahead comes over to check the button. Sneak to the other side to get behind him and take him out easily.
- Then go through the door he was guarding.
- Take a picture of the spiders on the floor. You can shoot them with discs for extra credits if you want.
- Open the cabinet to get the Mdisk showing Pey'j's containment. Make sure you grab his shoes from the cabinet too.
- Then walk past the cabinet to trigger the activation of two interrogation robots. You faced one before in the level, so just use the same tactics.
- Knock one straight back into the electric field behind you. Circle behind the second and knock it back toward the conveyor belt room. Send it into the field on the left to kill it.
- If you keep up the attack, they should be too staggered to fire straight.
- Go up this route to gain the Mdisk showing all the alpha section's military gear and it's weaknesses. Sorta handy to have.
- Go through the other pathway you opened once you're done.