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This is page 5 of the complete Beyond Good and Evil Walkthrough featuring Nutripils Factory.
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Nutripils Factory
- Time for the actual mission.
- Follow the compass to the point on the map and take out any alpha sections zone guards along the way.
- Head to the main entrance.
- Note: See if the Manta Ray is flying over the factory. If it is, take the picture now.
- Go inside the door and dock on the rail.
- Go up to the bridge and fight the vorax and the two crochax. Not much to do but kill them. Take pictures of the vorax if you missed it earlier.
- Take a picture of the red lock to gain the code from the governor's office.
- Use the code she sends to unlock the door and enter the factory.
- The electrical field blocks the passage on the left, so get ready to work around it.
- Take a picture of a rat and then kick them out of your way.
- Note: The rats bite if you bump into them, so be careful.
- Jump over the first red laser, then crouch under the next set, then jump over the last.
- Press the button to kill the lasers and let Pey'j run through.
- Push the box over to the track in the ground. Then push the box over to the electrical field. Jump over the box to enter the main area.
- GameAnyone: Beyond Good and Evil - Walkthrough 08/33 (Time: 9:33)
- Have Pey'j examine the elevator area to learn the plethora of problems with it.
- Push the button to open the door to the laboratory.
- Don't go into the service elevator just yet. Look for the door on the back right that leads to the actual laboratory.
- Push the two glass tubes into the spots outside of the electrical towers. This diverts the charge and lets you pass.
- Zoom in on the dead cow's nose. Take a picture of the mosquito.
- Then kick some rats and go to the closet in back. Press the little button to get a pearl.
- Backtrack to the first room and try to get into the service elevator. It's a little harder than it should be though.
- A whole bunch of little spider-bots come out of the elevator.
- Time for a fight. If you have the time, charge up a strong attack and fling out the little balls to kill about half of them.
- Otherwise, just wait and smack them when they turn red and jump at you.
- Once you work through all them, get into the elevator and have Pey'j push the button.
- Walk across the bridge toward the electrical field.
- An interrogator drops down behind you about halfway across. Dodge it's laser and move behind it. Do a good combo attack to send it back into the electrical field.
- Walk into the next room to find Double H. You need more evidence of the Alpha Section's wrongdoings to get the code for the locker. I wonder what constitutes proof?
- Take a picture of Double H to file the report.
- Note: The Domz monster isn't an actual animal. You can't take a picture of it.
- Then turn and take a picture of the lock to get the code. Use it to open the locker and grab the disc launcher.
- You can now shoot discs with the Right Mouse Button while you are in the camera mode.
- Test it out by killing the DomZ monster torturing Double H. Enjoy the cutscene and collect the pearl it drops.
- Command Double H into action to learn about his "unique" ability. Don't worry, he's fine. Walk along the ledge and work your way back to the elevator room. Save at the Mdisk reader.
- When you reach the elevator room, the reaper appears.
Reaper Battle
- GameAnyone: Beyond Good and Evil - Walkthrough 09/33 (Time: 9:51)
- Don't worry too much about taking a picture. It still counts if it's dead, and it is possible to take a picture while it's dead in the water. If you have the shot take it though, it looks a lot better if you can snap one while it's alive.
- This battle is just a simple chain of attacks. It jumps up to the ledges and starts lobbing lines of green goo at you. Avoid them by running to the edge or moving between the spread. You can just wait it out or shoot him in the eye with a disc.
- The reaper jumps down and tries to crush you. Avoid the reaper and then shoot a few disks at it to make it stop attacking and cover its eye. Then charge and do a full combo until it jumps back.
- Rinse and repeat until it's dead. It usually takes about four tries. You'll know it's over when it leans back a screams on the ledge. It then jumps down and gets on the edge of the bridge. One hit sends it over.
- You'll collect the pearl later, but make sure you get the picture now.