Beyond Good and Evil East Wing

This is page 13 of the complete Beyond Good and Evil Walkthrough featuring East Wing.

East Wing

  1. Have Double H take out the gate. He'll disable the guard in the process.
  2. Go inside and move to the left of the big field in front of you.
  3. The only way out right now is the grate by the tall blue laser field.
  4. Jump onto the gate and kick it out. Go inside while Double H take his own path again.
  5. You need to press that button behind the guard. Just wait for him to turn and hit him with a disk.
  6. Take him out and press the button.
  7. Go through the open door.
  8. There's a chest with boosts in it to the left. Go ahead and grab them.
  9. Go up the ramp and onto the catwalk.
  10. Stay crouched to avoid detection.
  11. There are three guards below you that you'll have to slip past. It would be foolish to have them on alert before you even touch the ground.
  12. Go to the end of the catwalk and hang off the edge. Wait for the guard to turn around then drop down behind the machinery.
  13. Sneak toward the ramp while his back is turned.
  14. Move down to the end and wait for a second.
  15. The guards are in a weird patrol. The one circles the room while the other turns around steadily. They meet face to face at the end of each one.
  16. Move forward to the pipes on the right side of the room when he turns to the left after their little meeting.
  17. Then move along the side while he's moving on the far side of the room.
  18. Get in the safe spot behind the little L-block on the floor in the back corner. Stay hidden here until they meet again.
  19. Sneak right past them when they both turn to the left.
  20. Go to the right of the lift elevator here to the little service elevator.
  21. Push the box onto the elevator and then use your key to send it down to the floor.
  22. Kick the box and grab the fuse. This kills the elevator.
  23. Just jump onto the box and then jump up to the floor with your new fuse.
  24. Go up the lift elevator to the room above. Sneak behind the pipe here and wait. The close guard just turns back and forth. The other is on a tight back and forth patrol around the partition in the room.
  25. Wait for the close one to face the wall and for the patrol to be walking away from you. Sneak behind them both and follow the patrol.
  26. Slip behind him when he turns.
  27. Wait for the stationary guard to face away from you.
  28. Go behind him and into the room here.
  29. Grab the pearl here.
  30. Go forward to the next room.
  31. Wait for the stationary guard to face the right wall.
  32. Just slip right past him.
  33. Note: Kill this guard alerts the other two to your presence. Just leave him alone.
  34. Use the key to kill the laser field.
  35. Pop the fuse into the fusebox and then press the activated button.
  36. This pops open a hatch.
  37. Go through the now exposed vent.
  38. Go into the big room full of blue lasers. Jump onto the big crate and wait for the crane to move it over.
  39. Drop off the box and then sneak through the crawl space to the back.
  40. Open the chest and make sure you grab the PA.
  41. Double back and kill the red laser grid with your blue key.
  42. Follow this path forward and back up to the main level. The red lasers are gone, so your path forward is clear.
  43. Follow the path ahead. Blue lasers block all the other paths, so just keep moving forward until you get to the electric field.
  44. Kick the power box and drop down while the field is down.
  45. You'll meet back up with Double H here.
  46. Tip: This is another good place to save.
  47. Use your discs to clear a path through the hallway full of mines.
  48. A bunch of trilobites attack in this room. They're basically just like the Alpha Sections spiders.
  49. Tip: Try to finish them off quickly. You need to take them all out in a short period, or they'll just respawn.
  50. Your best bet is to dodge when they jump at you. Then turn and smack them.
  51. Remember to heal if necessary.
  52. Jump up unto the ledge under the electric field and then order Double H to smash the power box.
  53. Jump up and go through the field while the power is down.
  54. You'll come out in the central hall.
  • Central Hall 3
  1. Go forward along the walkway until you get to the next area with one guard rotating on a platform.
  2. Just wait until he faces away from you and shoot a disk into his gas tank. He'll fall off the platform.
  3. Use your key to turn off the lasers and follow along the path.
  4. You'll end up at the last evidence point.
  5. Stay behind the wall and look out at the two soldiers on the platform.
  6. Wait for them to turn around.
  7. Pop up and disable the one on the right with a disk.
  8. Shoot his partner when he comes to help.
  9. Jump over the lasers and kick them both.
  10. Take a picture of the Domz monsters being raised on the platform past them.
  11. Your report is now complete.
  12. Grab the fuse and jump back over the lasers.
  13. Put it into the other fusebox to activate the button.
  14. Press the button to open a hatch.
  15. Just use your key to kill the laser grid.
  16. You should be able to just follow this short path out to a moving platform that will take you back to the entrance.

Exit

  1. Just go back to the hovercraft and leave the slaughterhouse.
  2. The only real trick is avoiding the torpedo drones.
  3. Other than that, just move back to the exterior moat.
  4. Go up the ramp and ram the gate to drop back out. Then go out to the slaughterhouse entrance.
  5. Take a picture of the lock and send it to the governor.
  6. She'll give you the code. Dock and use it to open the gate.
  7. Drive back out to the open area and take the side route out to the race 3 and race 4 entrance.
  8. Another sea serpent attacks. You should be good at killing these things now. Just use the neutralizer and laser fire to wear away at it until it's dead.
  9. Grab the pearl it drops.
  10. After that, just drive back to the IRIS network to finalize the report.

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