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This is page 13 of the complete Beyond Good and Evil Walkthrough featuring East Wing.
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East Wing
- Have Double H take out the gate. He'll disable the guard in the process.
- Go inside and move to the left of the big field in front of you.
- The only way out right now is the grate by the tall blue laser field.
- Jump onto the gate and kick it out. Go inside while Double H take his own path again.
- You need to press that button behind the guard. Just wait for him to turn and hit him with a disk.
- Take him out and press the button.
- Go through the open door.
- There's a chest with boosts in it to the left. Go ahead and grab them.
- Go up the ramp and onto the catwalk.
- Stay crouched to avoid detection.
- There are three guards below you that you'll have to slip past. It would be foolish to have them on alert before you even touch the ground.
- Go to the end of the catwalk and hang off the edge. Wait for the guard to turn around then drop down behind the machinery.
- Sneak toward the ramp while his back is turned.
- Move down to the end and wait for a second.
- The guards are in a weird patrol. The one circles the room while the other turns around steadily. They meet face to face at the end of each one.
- Move forward to the pipes on the right side of the room when he turns to the left after their little meeting.
- Then move along the side while he's moving on the far side of the room.
- Get in the safe spot behind the little L-block on the floor in the back corner. Stay hidden here until they meet again.
- Sneak right past them when they both turn to the left.
- Go to the right of the lift elevator here to the little service elevator.
- Push the box onto the elevator and then use your key to send it down to the floor.
- Kick the box and grab the fuse. This kills the elevator.
- Just jump onto the box and then jump up to the floor with your new fuse.
- Go up the lift elevator to the room above. Sneak behind the pipe here and wait. The close guard just turns back and forth. The other is on a tight back and forth patrol around the partition in the room.
- Wait for the close one to face the wall and for the patrol to be walking away from you. Sneak behind them both and follow the patrol.
- Slip behind him when he turns.
- Wait for the stationary guard to face away from you.
- Go behind him and into the room here.
- Grab the pearl here.
- Go forward to the next room.
- Wait for the stationary guard to face the right wall.
- Just slip right past him.
- Note: Kill this guard alerts the other two to your presence. Just leave him alone.
- Use the key to kill the laser field.
- Pop the fuse into the fusebox and then press the activated button.
- This pops open a hatch.
- Go through the now exposed vent.
- Go into the big room full of blue lasers. Jump onto the big crate and wait for the crane to move it over.
- Drop off the box and then sneak through the crawl space to the back.
- Open the chest and make sure you grab the PA.
- Double back and kill the red laser grid with your blue key.
- Follow this path forward and back up to the main level. The red lasers are gone, so your path forward is clear.
- Follow the path ahead. Blue lasers block all the other paths, so just keep moving forward until you get to the electric field.
- Kick the power box and drop down while the field is down.
- You'll meet back up with Double H here.
- Tip: This is another good place to save.
- Use your discs to clear a path through the hallway full of mines.
- GameAnyone: Beyond Good and Evil - Walkthrough 24/33 (Time: 9:57)
- A bunch of trilobites attack in this room. They're basically just like the Alpha Sections spiders.
- Tip: Try to finish them off quickly. You need to take them all out in a short period, or they'll just respawn.
- Your best bet is to dodge when they jump at you. Then turn and smack them.
- Remember to heal if necessary.
- Jump up unto the ledge under the electric field and then order Double H to smash the power box.
- Jump up and go through the field while the power is down.
- You'll come out in the central hall.
- Central Hall 3
- Go forward along the walkway until you get to the next area with one guard rotating on a platform.
- Just wait until he faces away from you and shoot a disk into his gas tank. He'll fall off the platform.
- Use your key to turn off the lasers and follow along the path.
- You'll end up at the last evidence point.
- Stay behind the wall and look out at the two soldiers on the platform.
- Wait for them to turn around.
- Pop up and disable the one on the right with a disk.
- Shoot his partner when he comes to help.
- Jump over the lasers and kick them both.
- Take a picture of the Domz monsters being raised on the platform past them.
- Your report is now complete.
- Grab the fuse and jump back over the lasers.
- Put it into the other fusebox to activate the button.
- Press the button to open a hatch.
- Just use your key to kill the laser grid.
- You should be able to just follow this short path out to a moving platform that will take you back to the entrance.
Exit
- Just go back to the hovercraft and leave the slaughterhouse.
- The only real trick is avoiding the torpedo drones.
- Other than that, just move back to the exterior moat.
- Go up the ramp and ram the gate to drop back out. Then go out to the slaughterhouse entrance.
- Take a picture of the lock and send it to the governor.
- She'll give you the code. Dock and use it to open the gate.
- Drive back out to the open area and take the side route out to the race 3 and race 4 entrance.
- Another sea serpent attacks. You should be good at killing these things now. Just use the neutralizer and laser fire to wear away at it until it's dead.
- Grab the pearl it drops.
- After that, just drive back to the IRIS network to finalize the report.