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- Developer: EA Digital Illusions CE ABMobyGames: Battlefield Bad Company
- Publisher: Electronic Arts
- Genre: First-person shooter
- Modes: Single-player, Multiplayer
- Platforms: PlayStation 3, Xbox 360
- ESRB rating: T (Teen)
- Release date: June 23, 2008MobyGames: Battlefield Bad Company
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Crossing Over
- YouTube: BF: Bad Company Walkthrough: Crossing Over Part 1 (Time: 10:01) | 2 | 3
Saving Private Haggard
- CUTSCENE: B Company is seen driving after the trucks filled with gold and eventually looking over a neutral zone watching the trucks. Haggard tears after the trucks and the men have to stop him.
- Two men are already firing on B Company's position, so immediately crouch and fire from the rocky cover. The first is at the gate and the second is in the tower to the right.
- From the same position, look for a multicolored house with a broken roof to the east. Inside is a manned turret that fires explosive rounds. Get a bead on it and take it out quickly. The rest of the tow will come to life at this point. Stay in cover and pick them off one by one.
- Once the town is quiet again, head for the front gate. Be prepared to face off against manned stationary machine guns about 30 yards down the road.
- COLLECTABLE: Walk into the guard tower on the right to pick up the AN94 Russian machine gun. It's marked by a white X. (1/6)
- Also be wary of men approaching from the right field. As soon as the men approach the first machine gunner, a light tank will approach and park in the road ahead. There is a RPG in the building by the machine gunner position on the right.
- Run from the right to reach the door with the RPG. Be sure to shoot the soldier standing the same room first. Grab the RPG and head back outside before the tank blows apart the building. Use the angles of the surrounding cover to pop off a few rockets into the tank.
- COLLECTABLE: The white X to the south has the Spas12 Shotgun. It's inside a house on the first floor. (2/6)
- Clear out any stragglers in the surrounding houses and head across the bridge. Spot the stationary machine gun on the right and take it out first. Crouch along the left bridge side for cover and pop the men in the house on the left and the bunker to the east.
- After the area is clear, grab some ammo on the left and move to the smoke.
Cover Your Tracks
- CUTSCENE: Haggard has invaded a neutral company at this point while chasing after the gold. Sarge threatens Haggard, but gets interrupted by HQ and threatened with a year of military prison. Sarge decides to screw the military and go after the gold.
- B Company has to destroy an antenna for cover their tracks. But first, let's move to the white X up the road to the right. Follow the path until you hit a road crossing.
- COLLECTABLE: There is a XM8C rifle sitting next to a stack of wood. (3/6)
- As soon as you pick up the rifle, snipers fire on your position from the left. Pull out the rocket launcher and blow apart the surrounding forest until they are dead.
- GOLD: After the sniper battle, look to the right to see a silver chest with a gold bar. It's next to some explosive barrels. (1/5)
- Slowly climb the hill and head for the position where the first sniper died. There is excellent coverage there behind rocks. Infantry will pop out from the position above and a second sniper will fire from the road to the east.
- COLLECTABLE: Search the area you shot the first sniper to find the SV98, a sniper rifle. (4/6)
- TIP: Keeping the sniper rifle makes this portion easy. There is also an ammo box nearby to load up on sniper bullets.
- Approach the hill from the left side and two more snipers will be firing on your position. The first is near a brown fence and hiding behind a tree. The second is in the tree line to the northwest.
- Head to the antenna and a fifth sniper will be taking potshots from a window in the green building to the north.
- Blow up the antenna with either the rocket launcher or the nearby C4 in the green house. Now head up the road and note the two-man patrol up the road and their two buddies in the tree line on the right. Grab some nearby cover on the rock to the right and kill all 4.
- When reaching the bend in the road, two infantry will charge your position and two snipers will fire from tree lines to the north on both sides of the road. After killing them, use the sniper on the right as a beacon to your next position.
- Slowly creep up to the tree line and spot the machine gunner in the tower ahead. Take him out first then shoot the patrolling guard on the main road. This will trigger two men to assault your position, but can be easily flanked from the right.
- Once the little camp is mostly silent, turn your attention to the hill with the antenna. Take out the solider in the sandbag encampment first then wait for the enemy to reveal their positions. Then enter the camp.
- COLLECTABLE: The white X on the right in the camp has a SVU sniper rifle. It's at the top of the ladder in the tower. (5/6)
- TIP: This sniper rifle doesn't have the same power as the previous one, but it can be fired without reloading each time and has more ammo.
- Destroy the second radio antenna and hop in the ATV. Drive to the next camp slightly northwest of this position. An enemy chopper will start to attack, so quickly get into the barn up ahead.
- Pull out the rocket launcher to deal with the chopper. One shot should do it. If you don't have one, climb the ladder of the barn, kill the sniper and grab the RPG.
- GOLD: There is a bar of gold in the basement of the barn, the area where you originally pulled in. (2/5)
- Kill the infantry hiding in the house to the west and hop into a 2nd working APC upstairs. If you are interested in gold and collectables, follow the next steps. Otherwise, you can skip to the final antenna.
- Drive directly to the white X to the south. It will be completely unguarded.
- COLLECTABLE: Pick up the MG36 light machine gun on the floor of the house. (6/6)
- GOLD: Pick up a gold bar in the adjoining room. (3/5)
- Hop back in the APC and head west to the final antenna. The smartest route is to take the southern approach and drive up the rear road to the motor pool. Stop briefly to take out any infantry, but head specifically to the nearby empty tank. Trade the APC for the tank and blow the heck out of the remaining infantry in the town. Regroup at the smoke.
Chase the Gold
- CUTSCENE: B Company is watching the trucks leave again. Sarge thinks they are heading to the harbor.
- Take the tank and head to the harbor. Along the way, B Company will face infantry, APC / Scout vehicles and tanks. Just keep the pedal to the metal and cover the countryside as quick as possible.
- Also try to avoid the RPG soldiers. They hide in the tree lines and the houses along the way. Stay off the main roads and stick to the rolling hills.
- Avoid any of the fields with the stone markers. If you have to spend time turning around because of smashing into a stone marker, the tank is toast.
Scout the Harbor
- CUTSCENE: B Company scouts the harbor and is certain that the gold is inside.
- Climb the big rock to the left and pick off the merc standing on the walkway with his back to you. A second merc will start firing from the left and another from the ground further left.
- Enter the grounds and pick off the merc standing on the gray circular tank with the red stripe. Two more mercs will fire on B Company from the right. Climb the stairs cross the walkway carefully. An APC will approach from the right road.
- Use the metal slats on the walkway to protect from the APC fire. Use an explosive, like the rocket launcher, to take it out. Otherwise, you have to shoot the gunner in the head.
- Stay hidden, as a merc on a mounted machine gun will be firing from a tower to the right. Use the sniper rifle to make short work of him.
- GOLD: See the blue crate next to the dead APC just over the water? Climb the stairs behind the crates and leap over to the blue crate to find a gold bar. (4/5)
- Climb back up those stairs and head into the warehouse area. Two merc will be inside the warehouse and two more will come from the right when shots are heard. From inside the warehouse, pop the machine gunner in the tower to the right in the head.
- An armed APC sits under the machine gunners position. Use and explosive to take it out and mop up the rest of the mercs on foot. There are plenty of cover positions in this area.
- Before heading up the stairs in the middle of the yard, grab some ammo and a sniper will start shooting from the far top of the upcoming warehouse. Shoot him before continuing.
- Head over the middle walkway and into the warehouse. There will be four mercs near the triangle checkpoint. Swarm their position and regroup at the smoke.
Locate the Gold
- CUTSCENE: B Company spots the gold being loaded onto a large ship.
- Shoot the gunner in the APC below. You should be able to get a great shot from the concrete blocks to the right.
- Head down the stairs and pop shots at the swarming enemies below. They should be easy to hit from the elevated position.
- Once at the bottom, hold off on the main assault for a moment and head south along the big wall until you hit a green house.
- GOLD: Inside the house, a gold bar will be sitting just right of the door. (5/5)
- While traveling back, stick close to the water and pop the merc standing at the back of the boat. Eventually, the mercs on the main harbor will start shooting. Use the row of concrete dividers as cover and pop off headshots from a distance.
- Take a peek out at the main road to see two mercs standing at attention. Pop them both then move to the top of the nearby building to attract a sniper in the distance. The sniper will be in between some gray and red pipes. Also shoot a machine gunner in the road ahead from the same roof.
- Approach the green house on the left to take out two mercs and attract another sniper. This sniper is on the crane.
- Once the area seems clear, head for the triangle marker.
- CUTSCENE: B Company is ambushed by U.S. forces, a Humvee and a couple choppers.
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