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This is page 7 of the complete Battlefield Bad Company Walkthrough featuring Crash and Grab.
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Fast Facts
- Developer: EA Digital Illusions CE ABMobyGames: Battlefield Bad Company
- Publisher: Electronic Arts
- Genre: First-person shooter
- Modes: Single-player, Multiplayer
- Platforms: PlayStation 3, Xbox 360
- ESRB rating: T (Teen)
- Release date: June 23, 2008MobyGames: Battlefield Bad Company
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Managed By: goldy
Managed Since: 07/24/2009
Views: 1,660
Money Earned: M$0.39
Page revenue is subject to change as we obtain data from our partners
Managed Since: 07/24/2009
Views: 1,660
Money Earned: M$0.39
Page revenue is subject to change as we obtain data from our partners
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Crash and Grab
- YouTube: BF: Bad Company Walkthrough: Crash and Grab Part 1 (Time: 9:56) | 2 | 3 | 4
- CUTSCENE: Marlow wakes up after the chopper went down and finds that B Company has been taken away. He contacts HQ only to find they are still stonewalling him. HQ denies air support, but will offer radio support.
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Locate Squad Inside The Village
- Watch the trucks drive through the village and wait a moment for a patrolling guard to make his way from right to left on the main road before firing.
- TIP: The pistol is very inaccurate, so make sure to aim with LT instead of firing from the hip.
- The fired shots will alert the town of your presence. Work your way to the left and right taking out the enemy. It's also a good idea to swap out weapons frequently with dead soldiers.
- Three men will approach from the first house on the left and two more from the row of houses on the right. The shotgun works really well in this area.
- The skinny road to the north is more approachable than the road to the right. There are several enemies waiting in the tree line past the houses to tear you apart. Make your way to the stationary turret behind the houses on the left and ammo up.
- Pop a couple shots into the forest on the left and enemies will make their presence known. There are two men in the house down the hill on the right and one hiding behind a nearby busted car. Hang near the ammo box and launch unlimited grenades at them.
- Head down the hill and into the barracks when prompted.
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Learn the Location of the Squad
- CUTSCENE: HQ informs Marlow that the area has been vacated. She also says that there is a communication hub in the valley to check for info.
- As soon as the scene ends, Marlow will be attacked from all sides. Four men will approach the house from an armored vehicle and two more from an elevated position. Use the interior of the house as cover and mow down the four first. Then turn your attention to the hill.

- COLLECTABLE: Inside the house, you will find a M95 sniper rifle sitting near the bunks. (1/3)
- Hop in a boat and take the river south before heading to the communication center. There will be six enemies on shore, so land quickly and take out the three in the house on the right first. There's a grenade launcher soldier inside.
- COLLECTABLE: Once the area is clear, head to the house with the northernmost white X. Inside is a XM8 LMG rifle. (2/3)
- Instead of hopping back in the boat, get into the nearby APC and head in the direction of the circular camp to the extreme southeast. There is an unmarked road to take you there.
- When climbing the road, be wary of a patrol of two APC vehicles. Hop in the turret to shoot them before they spot you. Continue onto the small camp. There is light resistance inside the camp, 3 enemy soldiers.
- GOLD: In the southern most building, there is a gold bar just inside the door to the right. (1/5)
- Check the main map to see two snipers popping shots off at you from the north. Hop back in the APC to run them over or take them out with the sniper rifle.
- From this point, your next target is the white X directly north and slightly east. It's right next to the river. It's a rundown house and a shack. There will be little resistance along the way directly north.
- GOLD: Pick up the gold bar outside, beside the crumbling house to the right. (2/5)
- Take the main road to the marker. Be wary of the stationary turret along the road, but it can be driven past at high speed without serious injury. Once outside the main camp, park near the entrance and mow down the two guards at the checkpoint and one on the roof.
- A barrage of enemy soldiers will attack from the east beyond the trees. Shoot at the trees to remove the barrier and find the shooters. Crash through the checkpoint and charge ahead to kill two soldiers at the overhead walkway and another in a sandbag position to the south.
- TIP: Don't worry about dying inside your APC in this section. Each time, you will be restarted outside the town in a fresh APC and progress will have been saved.
- Continue to charge the town with APC units. Marlow will have to kill around 20 soldiers to proceed. Also beware of snipers that sit up on the hills to the south. Once the area is relatively clear, head for the white X near the ammo box.
- COLLECTABLE: Inside the green house marked by the white X, you will find an AKS74u, a modified shorter version of the AK-47. (3/3)
- Head into the communications center and down the main staircase into the basement area.
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Rescue the Squad
- CUTSCENE: Marlow will see a video feed of the president being interrogated by the leader of the mercs. The president is having the Americans executed and the merc still wants his gold.
- Head back outside and the place will be surrounded with eight soldiers, two on each side. Try to leave on the south side of the building shooting the nearby soldiers along the way.
- Your goal is a dune buggy in the motor pool. The dune buggy is very resilient to machine gun fire. Hop in the one nearest to the exit and race out of there. The main gate will be blocked with two large trucks. Snake through them and continue to the checkpoint.
- As Marlow approaches the sharp turn to the left, another buggy will appear and start shooting. Ram it and switch to the turret to take out the two men inside. There is a fresh buggy nearby to continue.
- Before hitting the next town, switch to the turret in the new buggy and bombard the town with shells. The town is designed as an ambush, so knocking down a few buildings certainly helps. Shell the house to the far left as it has a mounted turret inside.
- Once the ambush is triggered, hit the fuel filled trucks to continue along the path. There is a fresh buggy to the north of the town if needed as well as a repair tool in the first house on the left.
- Continue northeast and the quickest route will be blocked. Hang a left to head over the river. At the next encampment, try to fight on the broken roof to take out another turret. Then feel free to race through and hang a right to the next portion.
- If you park outside this camp, use the machine gun to fire at the soldiers peeking out of the warehouse and metal boxes. You can really take out enough enemies from the entrance to zip through the camp safely.
- Hang a right over the river and park outside the next couple of houses to kill a couple pesky soldiers from the turret. Hang a left at the road and drive to the next checkpoint.
- GOLD: At the checkpoint, take the dirt road to the north and follow the section to the right that looks like a hook. Kill the two men in the road and grab the gold bar sitting outside up against the house on the right. (3/5)
- When entering the next town, approach from the field to the right rather than the main road. A heavy tank will be perched at the top waiting to blow your buggy up. Aim for the southern-most white X as it marks a rocket launcher.
- With the rocket launcher in had, sneak around the town popping shots off at the tank. It should take no more than 2 or 3 rockets to blow it up. Then it's safe to proceed in the buggy.
- As you make the turn at the ammo box, be wary of three men in a house to the right. One of them has an RPG. Head up the winding road to the next checkpoint.
- Along the way, be ready for a APC and scout vehicle driving the opposite direction on the road. Use the rocket launcher to make short work of them. Also be ready for a turret attack from the right when approaching the bridge.
- Continue up the mountain and approach the next bridge. There are two RPG soldiers and a large turret just over the bridge. It's advisable to sneak up on foot first and blow them up with rockets.
- GOLD: This one requires a bit of work. From the light gray bridge, look up to the northeast. The gold bar is just inside the castle ruins. Jump up the mountain to reach it. (4/5)
- Hop back in the buggy and drive up the mountain. There will be two guards outside a buggy up on the right. Run them over and continue on. Repeat that on the infantry on the curve.
- Park outside the monastery to fire shells at the two towers outside the gate. Move into the town to take down the infantry soldiers hiding behind crates and within the green houses on the right.
- GOLD: Before assaulting the monastery, head straight ahead and take a left onto a dirt path. Hop out of your vehicle and proceed across the bridge on foot. Kill all three men along the bridge. Northwest of the ammo box, you will see some more castle ruins. The gold bar is there. (5/5)
- In the main center of the monastery, there is a turret firing shells at Marlow's position. Use the rocket launcher to take it out, and then focus on the swarming infantry.
- Target the line of infantry in the stone section to the right of the main area. There are at least five soldiers hiding inside just waiting to shoot you when crossing the courtyard.
- Approach the door to B Company's position and two men will file out to the left and right of the turret. After shooting them, look down the hallway to see two guards distracted by B Company, presumably trying to escape.
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Reach the River Mouth
- CUTSCENE: Marlow is reunited with B Company. B Company is still concerned with finding the gold. HQ contacts the team and is happy to find them all alive. HQ gives them a lead on where to find the merc leader.
- TIP: Before leaving the monastery, take the wooden stairs to the top. It will unlock the "Top of the World" achievement. It's also a great place to shoot the light tank on the dirt road below.
- Check the map to see where B Company has to reach. Head back outside and prepare for a buggy to roll up. Four soldiers will charge your position, so take cover behind the nearby blocks.
- There will be trucks blocking the entrance to the monastery. Shoot the guards surrounding them and hop in a buggy to leave. If you shot the light tank from the tower, race through and don't stop to bother with the infantry.
- Once you hit the second bridge, be ready for a RPG guy. There's also a fresh buggy nearby if needed. Whip around the next curve to avoid RPG fire.
- In the main town, be ready for a light tank to pop out. Stop to shoot it with the rocket launcher and be ready to for a chopper to appear as well. Use the houses as cover to shoot the chopper, otherwise the buggy is toast.
- There's another APC in the small group of houses to the southwest, but it's easily evaded by tearing through the field. Head for the boat icon on the radar. The road will eventually run out and it's time to take to the river.
- Once in the boat, tear down the river and keep to the right. Don't bother stopping to shoot the APC, but do shoot the one upcoming enemy boat.
- Once you see the heavy tank on the left, don't bother stopping for anything. Just floor it to the destination.
- CUTSCENE: B company reaches the merc boss position. They watch as the merc leader talks to the president for a moment before ordering his death. B Company steps in and shoots the president's assassins as the merc leader flies off.
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