Banjo Tooie Walkthrough

Banjo-Tooie is a video game developed by Rare Ltd. and published by Nintendo. It was released in November 20th, 2000 on the Nintendo 64. This is a platformer game in 3D staring a bear Banjo and his friend, the bird Kazooie, both fighting the witch Gruntilda. The game offers a single player mode and several multiplayer minigames.

On April 29th, 2009, an Xbox Live Arcade version of Banjo-Tooie has been released for the Xbox 360 players. This version, developed by 4J Studios, has better graphics and a increased screen resolution. The game also has for 200 points of Xbox 360 achievements. It costs 1200 Microsoft points.

Story

In the first game Banjo-Kazooie, the two friends defeated the witch Gruntilda and buried her alive under a boulder.

Two years have passed and Guntilda's sisters, Mingella and Blobbelda manage to dig and free their sister, now turned into a skeleton. They destroy Banjo's house and kill one of his friend, Bottles. Gruntilda escapes and she is now looking for a way to get her body back. Banjo, Kazooie and Mumbo Jumbo decide to stop Gruntilda for good.

Gameplay

Banjo-Toozie is a platformer where the player has to explore levels in order to find various objects. There are eight worlds in the game, but they are all accessible one by one. In order to get to the next world, the player has to find pieces of jigsaw puzzles hidden in the levels. Once you get enough, Banjo and Kazooie can access the next stage of the game. More objects have to be found like musical notes that will unlock new moves.

The two heroes will get the help of their friend Mumbo Jumbo. He is a playable character, a shaman that can use magic to help Banjo and Kazooie to accomplish their tasks. Mumbo Jumbo can use other characters such as a golden statue to access some parts of the levels. The bear and the bird also meet with Humba Wumba, a shaman that will transform them into something different in each world, so they can progress through the game.

Series

Banjo-Tooie is the second instalment of the game series Banjo-Kazooie. The first episode, Banjo-Kazooie, was released in 1998 on the Nintendo 64, while the third part, called Banjo-Kazooie: Nuts and Bolts, was released in 2008 on the Xbox 360.

Two spin-offs of the series were released on the Game Boy Advance: Banjo-Kazooie: Grunty's Revenge in 2003 and Banjo-Pilot in 2005.

Controls

These are the controls for the Xbox 360 version:

Y = First Person

X = Attack/Dive

A = Jump/Swim

LT+A = Flip-Flap jump (high jump)

LT+RT = Talon Trot

LT+X = Beak Barge

Jump+press LT = Beak Buster attack

LT/RT = Crouch/Shoot (First Person view)

LB/RB = Follow Camera

Banjo-Tooie Walkthrough - Spiral Mountain

Spiral Mountain is the area where you will start the game. After the cinematic, you take control of Banjo and Kazooie in front of Banjo's destroyed house. Take your time to get used to the controls of the game. Then, follow Klungo into the cavern.

Boss: Klungo, Minion with a Mission

The first boss of the game is quite simple. Klungo will drink a potion that will make him giant. Once he is big, hit him with your attack. He will then protect himself with a magical shild and throw potions at you. Run around him to avoid the projectiles and do not stop until he is finished. He will drink another giant potion. Repeat the process and hit him three times to defeat him.

A door will open, leading to the Isle O' Hags.

Banjo-Tooie Walkthrough - Isle O' Hags

This is the world where all the levels can be access. After you have defeated Klungo, you will enter the Jinjo Village. Go to the palace at the center of the village and see the king Jingaling. He will give you your first Jiggy and open a path to Jiggywiggy's temple. Go outside and get into Bottle's house. Go to the room on the left and talk to Googles that will give you the Amaze-O-Glasses that will allow you to zoom in and out while in first person view. Then, visit the room of Speccy on the right to find the way to the temple. Talk to the doorman to enter. You will face Jiggywiggy who will ask you to assemble a first jigsaw puzzle, called Jiggywiggy's challenge, to open the way to the first level. The puzzle is quite simple so that should not be a problem to find the solution. Once the door is open, go outside the temple and enter the gate.

Banjo-Tooie Walkthrough - World 1: Mayahem Temple

-Jiggies needed: 1

-Environment: Ancient Maya temple

-Unlockable moves: Egg Aim, Breegul Blaster, Grip Grab

-Mumbo Jumbo's magic: Take control of a giant golden statue that can destroy the big stoned gates.

-Humba Wumba's tranformation: Stony, required to enter the kickball tournament.

-Jiggy 1: Take the bridge located on the right of the big temple at the top of the mountain. You will find Bovina, a cow that cannot harvest her fields because of the flies. Use your Egg Aim move to kill the fly and get the Jiggy as a reward.

-Jiggy 2: This Jiggy is located on the top of the big temple, that looks like a pyramid. Go on the top by jumping and do not enter the door, get around to get the Jiggy.

-Jiggy 3: Go to Mumbo Jumbo's house not far from the temple. His house looks like a skull. Go inside and switch character to take control of the shaman. Once you did this, go outside and approach the golden lion statue. There is a switch near it. Use it to take control of the statue. You have 75 seconds to use the statue before the spell vanishes. Destroy the first stoned gate located between Mumbo Jumbo's house and the Kickball Stadium. Kick it to destroy a bit of it. Then, head near the entrance of the level to find a second stoned door. Kick it to open it. Enter with the golden statue and turn left. There is quicksand but that doesn't affect the statue. You can see a Jiggy floating up in the air Go there and collect it.

-Jiggy 4: With Banjo and Kazooie, go to the stoned gate near the entrance that you opened with the golden statue. Turn right and go inside the Humba Wumba's tent. She will transform you into a Stony using a Glowbo that you can find outside the tent. Once you are a Stony, go to the Kickball Stadium, near the golden lion statue, that you can now enter. You have to get through the Kickball finals to get the Jiggy.

Quarter Finals: In order to get points, you have to get the yellow ball and kick it into your goal. Don't score in an opponent's goal, this is not soccer. This is quite easy.

Semi finals: Now, red balls will appear. Kick them into an opponent's goal to substract a point from that opponent's score. Focus only on the yellow balls and it should be fine.

Finals: This is more difficult a s your opponents are faster. Explosive balls will appear. Use it by kicking it on an opponent to knock him down for a few seconds. Be fast and steal the balls from the others and it should be good for you.

Once you have won, you will receive the Jiggy.

-Jiggy 5: Once you know the Breegull Blaster, get into the big temple at the top of the level. In order to get a Jiggy, you will have to find 10 statues. The game will now look like a FPS. -2 statues on the right and left side of the entrance.

-In the entrance room, there is a door on the right wall. Open it to find two statues

-5 statues in the first room after the entrance. They are on the second level near a shooting darts statue.

-From the room with the 5 statues, take the left alley and turn left again to be in a blue room with pillars. There a 3 statues there.

-There are 3 statues on the down level in room filled with pillars.

-At the end of the blue corridor, there is a door on the right wall, near a plant. Open it to find 3 statues.

Once you get the 10, the door of Targitzan's Slightly Sacred Chamber will open. Go to the down level to find it and get the Jiggy

-Jiggy 6: You have to find 20 statues (use the hints above) in order to open the Targitzan's Really Sacred Chamber. The room is near Targitzan's Slightly Sacred Chamber. You will then fight Targitzan.

Boss: Targitzan, Despotic Dizzy Totem God

Targitzan is a giant totem. In order to defeat him, you have to destroy each level of the totem. The levels have targets on them. Hit the targets four times with your gun to destroy one level. When a level is destroy, Targitzan will summon his cat soldiers. Defeat them to continue the fight. Once he is down, you will get the Jiggy.

-Jiggy 7: In the Prison Compound, get on the top of the temple by climbing it on the right. Once on the top, find the ledge on the left and follow it using the Grip Grab ability. You will find a pair of boots that will allow you to go across the quicksand. You now have access to the Jiggy.

-Jiggy 8: In Jade Snake Grove, go the the temple with the two statues. Use the Talon Trot to get on the top and jump using LT+X. A snake is sleeping guarding a Jiggy. If you step on the platform, he will wake up and eat it. Go on the right portion of the platform, it is completely green so you won't wake him up. Once you are there, walk very slowly to get the Jiggy.

-Jiggy 9: Go to the small temple across Mumbo Jumbo's house. Inside, Chief Bloatazin will tell you that a piece of the treasure is missing, and he will open a door at the top of the pyramid. With the giant golden statue, destroy the boulder near the lake at the entrance to discover a flying switch. Go to the switch with Banjo and Kazooie and fly to the top of the pyramid to access the door. Get inside and turn left to open a door with a switch. You are inside Unga Bunga's cave and he is sleeping. Don't wake him up. You can see the relic near him but there is branches everywhere around him. Walk very slowly and get near the relic. Flip-Flap jump to access it and walk in the tunnel to get back in Unga Bunga's cave. Exit and give the relic back to Bloatazin to get a Jiggy.

-Jiggy 10: In the Prison Compound, get on the top of the temple by climbing it on the right and follow the ledge on the right using Grip Grab. Be careful with the plant. You will get to a tunnel that lead to a room with four pillars and a JIggy on the top of one of them. When you get the Bill Drill move from the second World, use it to break the boulder at the center of the room. Use the Beak Barge attack on the pillar to get the Jiggy down, one by one. Be fast, you only have 45 seconds. Dive in the lake to get back to Prison Compound.

Banjo-Tooie Walkthrough - Isle O' Hags

Go to JiggyWiggy's temple to do the second challenge. The gate to the second world is now open. Exit the temple and look right of it to find two platforms, Jump on it and Grip Grab the ledge to go on the right. Mind the plant. Get through the door to be in the Plateau. The entrance of the mine is now yours. You can learn the Fire Eggs near the mine's entrance.

Banjo-Tooie Walkthrough - World 2: Gutter Glutch Mine

-Jiggies needed: 4

-Environment: Old mine

-Unlockable moves: Bill Drill, Beak Bayonet

-Mumbo Jumbo's magic: Levitate

-Humba Wumba's transformation: Detonator

-Jiggy 1: Go to Mumbo Jumbo's house and get his help. When you are controlling him, look for a boulder with a Jiggy print on it. Use the switch next to the boulder: Mumbo Jumbo will levitate the boulder and put it in the Crushing Shed. Go get the control of Banjo and Kazooie and get inside the Crushing Shed. The boulder is inside. You have to get on the other side of the crushers to push a button. Use the Beak Barge attack to push the switch. The boulder will be crushed. Go back outside the building using Talon Trot and gather the three pieces of the Jiggy.

-Jiggy 2: Find the Prospector's Hut on the top of a platform with notes, between Mumbo Jumbo and Humba Wumba. Inside you will find Bullion Bill who is looking for its partner trapped in Mayahem Temple. Go back to Mayahem Temple in the Prison Compound. Change into a Stony at Humba Wumba and talk to the Stony near the Prison Compound's entrance to get the password of the prison. It changes depending on the game. Inside is Dilberta. Use the Bill Drill to break the boulder blocking the entrance. Follow Dilberta and talk to Bill to get a Jiggy.

-Jiggy 3: Near the entrance of the level, there is two crates. Break them and take the speed shoes. Push the blue switch near the entrance located next to the river. A door opens and you have 35 seconds to get there before it closes. With the shoes on, run on the river until you get there. You will enter the Waterfall Cavern. Fall and get the Jiggy.

-Jiggy 4: Find the Mine Entry 3 near the Train Station and enter. Follow the path to get in the Generator Room. The cave is very dark but you can see generators. Use Fire Eggs to turn the generators on for a short time and follow the path to the Jiggy. Be careful not to fall on the platforms.

-Jiggy 5: With Mumbo Jumbo, go to the Train Station and use his power to put Chuffy the Train back on the track. Come back to the Train Station with Banjo and go inside the train. Try to operate the controls but a monster refuses to let you do. Get inside Chuffy's boiler to fight him.

Boss: Old King Coal, Grubby Boiler Monarch

Old King Coal won't harm you but he will sometimes heat the floor that can make you lose your health. Go on one of the platform to be secure and aim the boss with your eggs to hurt him. Shoot hime until he loses his first arm, then the second one, and the upper part of his body. Defeat him to get a Jiggy.

-Jiggy 6: Go the Mine Entrance 2 located on the right of Mumbo Jumbo's house. Pass the Gloomy Caverns. If you have the Split Up power, use it and place one of the character on the light switch located on the second floor of the power hut. Use the second characted to go to the basement and use the platform to get the Jiggy. If you don't have the Split Up power, try with a bright TV. It might also work. But be careful in the dark.

-Jiggy 7: Visit Humba Wumba and change yourself into the Detonator. Near her house is a door covered by rocks. Use the Detonator power near the powder keg to blow up the rocks. Change into Banjo and go inside the entrance. Free Canary Mary with a Beak Barge. Follow her near the entrance where she will fix the handcar. She will challenge you to a race. Press X as fast as you can to move the handcart. Win the race to get the Jiggy.

-Jiggy 8: On the left side of the level's entrance, there is a boulder blocking a way. Break it with Bill Drill and get inside. You will be in first person view. Learn the Beak Bayonet and go to the closed door to start a conversation with Bullion Bill. Get inside the Ordnance Shed. You will have 200 seconds to find 15 detonators that escaped in the mine. Look everywhere and be fast. Use the Beak Bayonet to destroy a detonator. Once the job is done, go back to get a Jiggy.

-Jiggy 9: Change into Detonator at Humba Wumba and go near the Crushing Shed. There is small corridor on the right side of Mine Entry 1. Take it and blow up the entrance of the mine using Detonator's power. Come back as Banjo and enter. You are now in the Flooded Caves. Dive and follow the path in the pipes: forward-right-left. You will find the JIggy.

-Jiggy 10: Go at the source of the river. You will be able to see the Jiggy behind the waterfall. Break the box near the waterfall to find a pair of Springy Step shoes. You need to learn it from the World 5. Use the shoes to jump high enough to get the Jiggy.

Banjo-Tooie Walkthrough - Isle O' Hags

Leave the mine and go to JiggyWiggy's temple and complete the Challenge 3. Go back near the mine and look for a closed gate with a fire symbol above it. Use your Fire Eggs on the symbol to open the gate and access Pine Grove. You can learn the Grenade Eggs on the right of the entrance.Enter the World 3.

Banjo-Tooie Walkthrough - World 3: Witchyworld

-Jiggies needed: 8

-Environment: Amusement Park

-Unlockable moves: Pack Whack, Split Up, Airborne Egg Aiming

-Mumbo Jumbo's magic: Power

-Humba Wumba's transformation: Van

-Jiggy 1: In the Haunted Zone, there is a high tower at the center of the area. Climb it and walk slowly on the board to get on the platform. Do a Flip Flap jump to get the Jiggy.

-Jiggy 2: First you will need to get the Split Up power that can be found behind the big blue tent. Once you have it, go to the Western World and enter the Crazy Castle Stockrade. Look for the Split Up switches. With Kazooie, look for a sign that says "Pump Room". Break the vent with a Grenade Egg and get inside the room. Put Kazooie on the switch with his face and change to Banjo. Bring Banjo to the Pump Room and put him on the switch to inflate the castle. With your two characters, go inside the Crazy Castle and play the Balloon Burst Game: you will have 60 seconds to get 50 points by breaking the balloons. Do not stop firing and fly around the room with the jump button. Your reward will be a Jiggy that will appear on the top of the castle. Go outside and look for the switch that will make you jump.

-Jiggy 3: Once the castle is inflated, go inside with Kazooie alone and take the left door. Play the Hoop Hurry game to get a Jiggy: you have 60 seconds to get 30 points. To win points, you have to jump in the colored rings. Use the speed shoes at the center of the room. If you win, the Jiggy will appear on the castle.

-Jiggy 4: In the Western World, look for the Cactus of Strength. You will have to hit the switch to ring the bell and get a Jiggy. Use Bill Drill (jump and hold LT), Beak Buster (jump and press LT) and a Grenade Egg to make it work. You have no more than 20 seconds. Once it is done, climb and get your reward.

-Jiggy 5: First, go to the Western World and jump on the left door of the Crazy Castle entrance. Use Grip Grab on the ledge. Kill the plant with a Grenade Egg. Follow the ledge on the left and climb the mountain to find Humba Wumba. Change into a van and go to the Lava World to pay entrance to the Inferno attraction. Come back as Banjo and enter Inferno. In the Inferno, you now have access to Mumbo Jumbo's house. Use the Split Up switch and take Banjo. Look for a green switch and put Banjo on it to make appear a jump switch on the top of the tower. Change to Kazooie and take the speed shoes to climb the tower. Careful with the flame ennemies. Stop running and jump when they are coming to you. Get to the top and use the jump switch to get the Jiggy.

-Jiggy 6: Go to Mumbo Jumbo's house in the Inferno and ask for his help (the Glowbo is not far from his house in the Inferno). Bring Mumbo to the Space Zone and enter the Star Spinner. Use his power to activate the attraction. Go back to the Star Spinner with Banjo. Jump on the star and hop form star to star until you reach the grey planet. Once you are on the ring, use Talon Trot and jump on the planet. Run quickly and jump to get the Jiggy. Do not fall as you will surely die.

-Jiggy 7: Go with Mumbo Jumbo to the Space Zone and use his power to activate the Dodgem Dome. As Banjo, visit Humba Wumba and change into the van. Go to the Dodgem Dome to pay the entrance fee. Come back as Banjo and enter the door No1. For the first challenge, it is a 1VS 1. Run around the room and gather the Twinklies to get points. 60 points in 45 seconds. Focus on the blue one. The second challenge is a 2Vs 1, with 50 points in 45 seconds. Stay far from the corners and it should be fine. The last challenge is a 3Vs 1. Never stop to not get stuck between your opponents. If you succeed in collecting 40 points in 45 seconds, you will win a Jiggy.

-Jiggy 8: To enter the big blue tent, you will need four tickets. You can find the tickets in the four Jackpots around the tent. Use Grenade Eggs to destroy them and gather the tickets. Enter the tent for the boss fight.

Boss: Mr Patch, Strange Wobbly Inflatable Thing.

Mr Patch is quite big and this is not an easy fight. To defeat him, you have to destroy the 12 patchs on Mr Patch by using Grenade Eggs. After you destroy the first patch, a boxing glove will appear on the ground to hit you. The best way is to find the flying switch and fly around the boss, shooting grenades at his patch. He will sometimes throw balloons at you so be careful. The fight can be quite long, aiming is not easy. You will get the Jiggy once Mr Patch defeated.

-Jiggy 9: This Jiggy takes some time to get

  1. Near the entrance, you can find an electric fence. Destroy the gate with a Grenade Eggs. You now have access to Area 51.
  2. With Mumbo Jumbo, go to Area 51 and use his power.
  3. Go to the Western World and climb at the top of the tower. Use the lift to go to Space Zone. Once there, jump and use the wire on the wall to ledge to the right. Be careful with the sparks of electricity. Once there, use the Beak Barge on the switch to open the door. Enter. You are now in the Fuel Depot in the Gutter Glutch Mine but the door is blocked.
  4. Go to the Gutter Glutch Mine, change into Detonator and go to the Fuel Depot, located on the left of the entrance. Blow up the door and the box will move. Change into Banjo and follow the box to come back to Witchyworld.
  5. Ride the UFO and shoot at the targets. Get 500 points to get the Jiggy. Do not stop firing and aim for the green and blue targets.

-Jiggy 10: Near the entrance, on the left, you will meet Mrs Boggy who is looking for his kids. They are three and they can be found either in the Inferno, at the Crazy Castle, at the Dodgem Dome or in the Star Spinner. One of them need to be hit to come back to his mother. The other two need food. You can find fries and burgers around the blue tent but they are closed. To open the fries stand, push the switch behind it. The switch of the burger stand is on the Ticket Booth near the entrance. Unfortunately, one of the two is too fat to move. You need the Taxi Pack (found in World 5) to carry him to the entrance.

Banjo-Tooie Walkthrough - Isle O' Hags

Go to JiggyWiggy's temple to complete the Challenge 4 and open the fourth world. To access it, go to the Plateau. Not far from the mine entrance, there is a Split Up switch. Use it and bring your characters to the switches located on a platform on the right of the Spit Up. Open the door to access Cliff Top, learn the Ice Eggs. Follow the path on your left until you find the entrance to Ye Lagoone.

Banjo-Tooie Walkthrough - World 4: Jolly Roger's Lagoon

-Jiggies needed: 14

-Environment: Lagoon

-Unlockable moves: Wing Whack, Sub-Aqua Egg Aiming, Talon Torpedo.

-Mumbo Jumbo's magic: Sunlight

-Humba Wumba's transformation: Submarine

Things to do first:

-Use Mumbo's power to oxygenate the water. The Glowbo is in Pawno's Emporium. The Mumbo's switch is located near the water. You can now swim without holding your breath.

-Break with a grenade the stone located in the center of the village. Look at the back to see a crack and throw your grenade.

-Jiggy 1: On the left side of the entrance, there is a shop called "Pawno's Emporium". The owner will ask you 20 Doubloons to get the Jiggy. Look around the level to find the doubloons and get your prize. You can find 6 doubloons around the harbor, 4 on the other side of the lagoon, 4 in Mumbo's Skull, 4 in the pig's pool, 2 by talking four times with Captain Blackeye in Jolly's.

-Jiggy 2: Meet Jolly at Jolly's who will ask you to look for his partner. After you oxygenated the water, dive at the bottom of the lake and look for a cave with an octopus. Use your Ice Eggs to shoot the octopus' head so you can freeze him. Once frozen, swim to you find the entrance of a cave. You are now in Atlantis. Swim right and go inside the temple to enter the Seaweed Sanctum. Jump on the platform using a Flip Flap jump and use the switch to jump on the higher level. Repeat the operation until you find the entrance to Big Fish Cavern. Inside the area, there is a big fish. Break his five teeth with your eggs. One teeth needs to be hit three times. Once the teeth broken, the fish will open his mouth. Get inside to find Jolly's partner. Once free, go back to Jolly to get a Jiggy.

-Jiggy 3: In Atlantis, there are four statues of mermaid at the bottom. Each statue is holding a pot with a sign on it. Now, look for the temple across the area's entrance. The door is closed but there is a series of signs above the door. Memorize the sign and throw your eggs in the pot according to the signs' order. If you succeed, the door of the temple will open. Get inside the temple. Meet with Chris who will ask you to protect him from the fish while he is taking pictures. You have to defend him for 60 seconds. Stay above the cage and aim for the fish. You will get a Jiggy if you protect him well.

-Jiggy 4: In Atlantis, there is a small temple on the right of the temple where you met Chris. Go inside and learn the Talon Torpedo. Then, head back to the Town Center. Dive and go to the UFO. Break the door using Talon Torpedo and get inside. Talk to the alien who will ask to power up the spaceship. Place yourself at the center of the ship and throw an Ice Egg in each hole indicated with a line on the ground. You have 20 seconds to complete the task. Once done, the ship will leave and you will have access to a Jiggy.

-Jiggy 5: In Atlantis, from the main entrance, head right and look for a path located between two temple. You will find Humba Wumba's tent. The Glowbo is at the bottom. Change into the submarine and teleport yourself to the Big Fish Cavern. At the bottom of it, there is a path. Take it, avoid the octopus and continue until you find the entrance of a cave. Inside you will play a shooting game: 60 points in 60 seconds. Change into the first person view and shoot mine while moving. If you succeed, you will win a Jiggy.

-Jiggy 6: Around the level, you can notice several fish that are clear. Inside one of them is a Jiggy. Locate the fish and use Talon Torpedo to get the Jiggy. You can find one of these fish in Big Fish Cavern, one in Atlantis, one in Smuggler's Cavern, one near Wumba's tent and two in the Lockers Cavern.

-Jiggy 7: Go inside Mumbo's Skull and look at the wall on the first floor. One of them has a crack. Destroy the wall using a grenade and follow the path to the beach. Meet the turtle who need its egg to be hatched. Use the Hatch move, learned in World 5 by Kazooie, and hatch the egg. Once the baby turtle born, you need to hit him once to put him on his feet. You will get a Jiggy as a reward.

-Jiggy 8: Go to the Lockers Cavern and look for a locker with "D.Jones" on it. Use a Grenade Egg to destroy the door and be ready to fight the boss.

Boss: Woo Fak Fak, Self-Important Anglerfish

The easiest way to defeat the boss is to change into the submarine before starting the fight. You will have infinite ammo and better controls. Woo Fak Fak has three boils on each of side. Using your torpedoes (or eggs), you have to shoot the one who is glowing. Once they are all gone, the fish will open his eye. Shoot them six times to defeat him. He will then drop a Jiggy.

-Jiggy 9: When you have learned the Glide move from World 7, split up and take Kazooie. Go to the Smugglers Cavern from Jolly's and glide all the way to the Jiggy in front of you.

-Jiggy 10: Near the town square, there are two pigs who want their pool to be clean. It is a long process and you need several moves from later worlds. Get on the pipe and Bill Drill the top. Go inside the pipe and follow the path. In the room, use the Beak Barge attack to push the switch and stop the waste. Get out. Now that the pool is clean, you have to warm it up. Go to the world 8, Cloud Cuckooland. Near one of the lake of the level, you will meet George the Ice Cube. Talk to him and he will jump to the boiling water lake in Hailfire Peak. Then, go to Hailfire Peak (World 7), and take Banjo. Go to the lake near the first warp pad and use Shack Pack to get a the bottom of the lake and push the switch to empty the water. You will get a Jiggy.

Banjo-Tooie Walkthrough - Isle O' Hags

Go to JiggyWiggy's temple for the Challenge 5. Then go To Pine Grove and use the Talon Torpedo on the boulder in the lake near the entrance of Witchyworld. Follow the path, you will meet Klungo for a second time.

Boss: Klungo, Revenge-Seeking Minion.

Klungo will drink a potion that makes him invisible. But the potion is not perfect and you can sometime see where Klungo is. Look carefully around you and hit him when you see him. Once hit, he will use a shield and throw potions at you. Run around him to avoid being hit. Hit him three times to defeat him.

Continue to arrive in the Wasteland. Learn Clockwork Kazooie Egg and enter the World 5.

Banjo-Tooie Walkthrough - World 5: Terrydactyland

-Jiggies needed: 20

-Environment: Dinosaurs world

-Unlockable moves: Step Shoes, Taxi Pack, Hatch

-Mumbo Jumbo's magic: Enlarge

-Humba Wumba's transformation: Baby T-Rex, Daddy T-Rex

-Jiggy 1: Go tu Humba Wumba (the Glowbo is located at the end of the red cave behind her tent). Change into the Baby T-Rex (you should learn how to roar by talking to a dinosaur) and when you are going out, turn left and follow the way along the mountain. Roar to open the door and enter. You are now up on the mountain. Follow the path along the mountain and jump from platform to platform until you find a JIggy trapped in a cage. To open it, you need to roar a code. Here is the code: Short-Short-Long-Short-Long-Long. You now have access to the Jiggy.

-Jiggy 2: When you enter the level, go right and climb to learn the use of the Springy Step Shoes. Go next to Humba Wumba's tent and get the shoes. Follow the path along the mountain and use the shoes to jump. Continue, jump from platform to platform. Walk to Unga Bunga's cave and take the shoes. Exit and turn right and use the shoes when it is indicated it is the path to the nest. Run and avoid the goo thrown at you by Terry. Continue until the warp. Follow the path along the mountain and get ready for the boss.

Boss: Terry, Disgruntled Pterodactyl Parent

First, Terry will throw goo at you. Run around the nest to avoid it. When he stops, get in first person view and shoot him with your eggs. Grenade Eggs work the best. After being hit, he will create mucoids to attack you. Defeat them for Terry to come back. Repeat the operation. Hit Terry 30 times to get a Jiggy.

-Jiggy 3: In Terry's nest, Bill Drill the center of the nest to find a Jiggy.

-Jiggy 4: You will have to hatch Terry's eggs. You will first need to get the Hatch move that can be learn in Unga Bunga's Cave by Kazooie. Once you have that, go to the level entrance. Turn left and look for a waterfall. There is a rope hidden behind. Climb it and follow the river. Get to the platform from the ledge on the right and use the Split Up switch. Use Kazooie to kill the plants with a Grenade Egg. With Banjo, get across to learn the Taxi Pack.

Now, there are four eggs. You will need only Kazooie to hatch them. The first one near the level entrance, on the left, on a island in the lake (you will have to fly to it using the switch Terry made for you). The second one is inside Oogle Boogle Cavern, the third in Unga Bunga's Cave near a Split Up switch and the fourth one is inside the mountain. The entrance is next to the waterfall in the main area. Fly at the top of the Inside of the Mountain to find the egg.

-Jiggy 5: Teleport yourself at the top of the mountain and get across the narrow path. In the Bonfire Cave, use your Ice eggs to stop the fire and get on the other side. You are now in Stomping Plains. You will have to get on the other side while avoiding the dinosaur's stomps. Get inside the footprints to be safe. As soon as it is taking its foot off, run to the other footprint using Talon Trot. Push the switch to get the Jiggy.

-Jiggy 6: Inside the Mountain, there is a large stone. Get on it by flying. A dinosaur will appear and swallow you. To get a Jiggy, you will have to shoot the ulcers in the dinosaur's stomach. Score 75 points in 60 seconds to win. Focus on the blue and green.

-Jiggy 7: For this one, you will have to defeat five cavemen protected with an armor. The armor can be broken only from the back and you will need the help of your Clockwork Kazooie Egg.

-For the first one, at the main entrance of the level, go straight and throw a Clockwork Egg. and go inside the small cave. Follow the path to get on the platform where you will explode the first caveman.

-In the main area, there are two cells with one of the cavemen inside. Shoot a Clockwork egg and go in the middle hole. When you are out, go to the first hole on your right. The caveman is here.

-In the Train Station, there is one of them. Shoot an egg near him and detonate hit.

-Go inside the River Passage by climbing the rope behind the waterfall in the mai n area. Follow the path and exit. Go left and walk until you get near a waterfall. Throw an egg and get inside the hole to find a caveman.

-Near the Jiggy 1, there is caveman. To defeat him, use an egg and get on the other side by using the path alongside the mountain.

-Jiggy 8: At the entrance of the level, turn right and look for the. Oogle Boogle Cave. Inside, you will find three cavemen who need fire and food. The third caveman is in a cave up and you have to use the Kazooie switch, hidden under a boulder, with Kazooie to get to him. Use your Fire Egg to light a fire. To get the food, you have to use the passage in the cave that will lead you to Witchyland. There, get burgers ans fries. Go on the top of the blue tent using the ropes to get a pair of Claw Clamber Boots (World 6). With the boots, go back to the Area 51 and climb the wall to the entrance. Give the food to get a Jiggy.

-Jiggy 9: Go to the Styracosaurus Cave not far from the Oogle Boogle Cave and talk with the big dinosaur who will ask you to help with the kids. Take the first kid with your Taxi Pack and bring it to the Train Station. Using the Train, go to Isle O' Hags and switch to Mumbo. Bring Mumbo to a pad and use his healing power. Bring the kid back with the train. The second one has to be enlarged. Bill Drill the boulder near the second kid and bring Mumbo to the pad to enlarge the dinosaur. For the last one, go to the Haunted Cavern in Witchyworld and break the dinosaur's cage using a Grenade Egg. Go to the train station and bring it back to Terrydactyland.

-Jiggy 10: Near Wumba's tent lives a Dinosaur who is thirsty but the pool is empty. To fill it with water, you need to go to the World 8. Inside Central Cave, there is a small river. Dive and exit through the cave. You will be in a lake. At the bottom, use Talon Torpedo to break the rock. The lake will empty and all the water will go to the pool. The Dinosaur will give you a Jiggy as a reward.

Banjo Tooie Walkthrough - Isle O' Hags

Go to JiggyWiggy's temple to complete the Challenge 6. Go to the Wasteland near the entrance of the World 5. Facing the dinosaur head, turn right and look for the Spring Step Shoes and follow the track to enter Quagmire.

Banjo Tooie Walkthrough - World 6: Grunty Industries

-Jiggies needed: 28

-Environment: Industrial complex

-Unlockable moves: Claw Clamber Boots, Snooze Pack, Leg Spring

-Mumbo Jumbo's magic: EMP

-Humba Wumba's transformation: Washer

Things to do first

-When you enter the World 6, the gate to Grunty's Industries is closed. You have to find another way to enter. Turn right and get on the other side of the building where you will find the Train Station switch. Then, go to another world and take the train to get inside Grunty's Industries. Go out of the Train Station and find the main entrance. Use the Split Up switch located near the closed gate and open it.

-Access the floor. Floor 2: Near the Worker's Quarters, use the Claw Clambers Boots on the wall and jump using the Jump switch.

Floor 3: In the room with the security system, take the way that goes down. Break the box near the entrance and take the Claw Clamber Boots to climb the wall. Look for the ladder to Floor 3.

Floor 4: Look for the Fire Exit at the top of the boxes. Climb the stairs to reach Floor 4.

-Find the batteries: the industrial complex needs power to work and you have to find some batteries to access some parts of the level. Hit them once and use the Taxi Pack to carry them to a Battery Chamber.You can find them there

-Above the main entrance of the level

-Floor 2 in a room filed with toxic waste. Climb on the building at the center, split up and get the battery by getting on the ledge across from where you are

-Floor 2 in a room with two security robots.

-Floor 3, near Mumbo's Skull

-Jiggy 1: Go outside the main building and break the window above the main gate with an egg. Go back inside and Split Up near the elevator. With Kazooie, take the Claw Clamber shoes and get out. Turn right and use the shoes on the wall. Form there, access the broken window to get inside the building. Fly to the platform and defeat the six robots to get a Jiggy. An easy way to defeat them is to get on the pipe near the platform and shoot them with Grenade Egg.

-Jiggy 2: As Banjo, grab a Battery and go to the Floor 3. At the top of the boxes there is the entrance of the Boiler Room. Get inside and put the battery at the Packing Room. Now, get Kazooie back and go inside the Packing Room. You will have one minute to get 40 points. Use the Speed Shoes to collect the Twinklies faster. Once you have a lot, drop them by walking on the color pads. You will get a Jiggy for 40 points.

-Jiggy 3: Go to Mumbo's Skull and ask for his help (the Glowbo in on boxes when you first enter Floor 3). With Mumbo, go to the fourth floor near the crashers and get on top of the platform. Use the EMP power to stop the crashers. You have 45 seconds before the crashers start again. Quickly go back to Mumbo' Skull to take Banjo and come back to the crashers. Go through and use the switch to turn it off. Now, Split Up and take Banjo. Grab a battery and turn left after the crashers switch. Climb up and look for an entrance near where you are. Use the battery to open the Cable Room. Come back with Banjo and Kazooie, pass through the Cable Room without touching the cable and get inside the Quality Control. Destroy the blue barrels using Grenade Eggs. Do not touch green barrels as the room will be filed with toxic gas. Once you destroy all the blue barrels. Change into the Washer at Humba's tent (the Glowbo is behind a broken pipe) and take the service elevator to the fourth floor and enter the service entrance of Quality Room to get the Jiggy.

-Jiggy 4: After you stop the crashers, turn left after the crashers switch and make your way to the top of the room. Use the Claw Clamber Shoes to get there. You will find the entrance of the sewers. Get inside. You will have 200 seconds to destroy 20 Clinkers. Use the sound they make to find them. Don't forget to look up when you are in a room as there are some of them high above the ground. Once you destroy all 20 of them, a Jiggy will appear at the entrance.

-Jiggy 5: You will only need Banjo for this one. First, get a battery (there is one outside the main building) and go to the first floor. Use the battery to open the Waste Disposal Plant and learn the Snooze Pack Move (LT+left on the right stick). Now, go to the Trash Compactor across the main entrance. Get smashed by the first smasher and use your Snooze Pack to gain health. Do the same with the second smasher and push the switch to open the door to the Jiggy between the two smashers. Don't forget to get your health back.

-Jiggy 6: First, go to the room filled with toxic waste on the second floor. Split up and use Kazooie. Get a pair of Claw Clamber Boots in the next room and climb the wall. Once there, turn left and learn the Leg Spring move. Then, go to the fourth floor and push the switch to make the flying switches appear outside. Go outside and fly to the roof. You will see a warehouse. Turn around it until you find a jump switch. Once on the roof, go right and look for a clear window. Destroy it and get inside. Inside the warehouse, look for a platform with four screws. Take off the screws using Bill Drill and get in. You are now in fourth floor. Split Up and come back to the warehouse only with Kazooie. Use the Leg Spring move to get the Jiggy up, on the boxes.

-Jiggy 7: First, go to the second floor, in the room where you get access to the third floor. Go on the walkway near the rabbit and get inside the vent to push a switch to open a door. Then, go outside the building and get inside the window on the left of the building. Unscrew the platform.Now, go to Humba Wumba and change into the Washer. You will have to find six rabbits and wash their clothes

-One is near the vent you opened on the second floor. Go through the door opened with the switch to find the rabbit.

-Floor 1, near the Trash Compactor. Use the platform you unscrewed to reach the rabbit with the Washer.

-Floor 1, in the Worker's Quarter

-Floor 3, in the Boiler Plant. Near a room full of coal, there is a box. Break the box as Banjo first and get inside with the Washer

-On the roof, take the elevator to the roof and get to the left warehouse using the service entrance. The rabbit is inside.

-On the second floor, look for a door that says "Down to Floor 1". Get inside and push the switch to open a door to outside. Go out and jump using the barrels to the other side of the swamp. You will find the last rabbit.

-Jiggy 8: On the third floor in the Boiler Plant, unscrew the platform near the coal. This will lower a Mumbo switch. As Mumbo, warp to the second fllor, near Humba's tent. On the left of the tent, there is a vent: break the door and go inside. You are near the Electromagnet chamber. Go inside and use your power to get the magnet out. You have now 90 seconds to come back as the Washer and place yourself on the red switch. Be fast and use the warp pads. Once the switch in active, go to the Air Con Room on the first floor near the entrance and get through the door you just opened. In the Repair Room, take the ladder on your right and fight the boss.

Boss: Weldar, Visually-Impaired Welding Torch.

Using the right technique, Welda is not difficult. He will mostly attack and then vacuum to get you. When he is vacuuming, he is opening his mouth where you have to throw a Grenade Egg to hit him. Hit him six times to defeat him. When he is throwing energy balls or screws, stay around the corners. When he starts vacuuming, stay at the corner and you won't be sucked. Use that opportunity to throw a Grenade Egg in his mouth. When he is chasing you, stay near the walls and find a corner when he stops. After three hits, he will electrify some parts of the ground. Be careful and don't be hit.

Once Weldar defeated, get out of the Repair Room and walk straight on the rotating beam to find a Jiggy.

-Jiggy 9: Go to the room with the Giant Fan where you found the Jiggy after defeated the boss. Using the power Shack Pack with Banjo, you will be able to swim in the toxic waste and dive to get a Jiggy.

-Jiggy 10: Go to the Disposal Waste Plant on the first floor. Push the switch on the pipe to higher the waste level. Go down and split up. As Banjo, use the Sack Pack (World 8) to get across the waste and push the switch to get the Jiggy.

Banjo Tooie Walkthrough - Isle O' Hags

Go to JiggyWiggy's temple to complete Challenge 7. Go to Cliff's Top near the entrance of World 4 and go down the stair. Push the switch to make appear a bridge. Before going in, take the Glowbo on the top of the building.

Banjo Tooie Walkthrough - World 7: Hailfire Peaks

-Jiggies needed: 36

-Environment: Fire and Ice land

-Unlockable moves: Shack Pack, Glide

-Mumbo Jumbo's magic: Life Force

-Humba Wumba's transformation: Snowball

Things to do first

-When you start the level, go straight until you find a lake. Turn left and go next to Mumbo's Skull. Use Grip Grab on the ledge and get inside the cave. You are now on the top of a house. Wait for a fireball to destroy the house. You have now access to a flight switch.

-Jiggy 1: Use the switch flight to go at the top of the mountain. There is a small entrance with a flight switch in the mountain. Get inside and be ready to fight the first boss.

Boss: Chilli Billi, Hot 'N' Spicy Dragon

Get behind a canon to be protected from the fireball. Throw an Ice egg in the hole of the canon to hit the dragon. Once hit, he will try to lick you. Jump to avoid the tongue. Repeat the operation six times to defeat him.

After you defeat the dragon, get out from the cave and use the flight switch to go right, to the Ice side of the level. Go down to the valley and go right until you meet Biggafoot who is keeping a pair of Claw Clamber shoes. Wait near him and an Ice ball will hit him. Take the shoes and go to the cavern across from where you are. Follow the footprints on the wall and go to the top of the mountain. Get in the cave to fight the second boss.

Boss: Chilly Willy, Cold 'N' Icy Dragon

Do exactly the same than before but use Fire eggs. You have to hit him 12 times to get the Jiggy, and be careful because he is much faster than his brother.

-Jiggy 2: Go to the low part of the Ice world, opposite direction of Humba Wumba's tent. You will find an igloo where Boggy the bear lives. He wants you to get him food. With Banjo alone, go to the Lava Side. Along the mountain, one level below the upper side warp pad, on the right, you can learn the Shack Pack move that will allow you to go in the lava and hot water. Once learned, go back near the Ice side entrance you took after defeated the first dragon. Before entering the Ice side, use the Shack Pack and go in the hot water lake. At the bottom, there is a fish. Take it and bring it back to Boggy to get a Jiggy.

-Jiggy 3: With Mumbo, teleport yourself at the Ice side lower, near Humba's tent and go right, near the ocean. You will find a frozen old man. You can see the shadow of a platform in the water. Go up and get on the platform above the old man to find a Mumbo switch. Use your power to bring the old man back to life. Now, come back as Banjo and Kazooie and use your Fire eggs on the old man to make him hot. He still needs to be carried to his camp. Split up near the warp pad and come back with Banjo. Use the Taxi Pack and bring ythe old man to his tent near the main entrance of the level. You will get a Jiggy as a reward.

-Jiggy 4: The Colosseum is the big building you see on the right when entering the level. As Banjo, go inside the building and head for the right pillar. There is a chain at the back. Climb and use Grip Grab on the ledge when you reach the top of the chain. Go outside and get on the switch. Keep Banjo on the switch and use Kazooie. Take the bird to the flight switch in the destroyed lava house and fly to the second switch. Once activated, use Banjo to follow the ledge on the left and get to the third switch. This switch will open a gate near the Colosseum entrance. Use Kazooie to go down and get the Jiggy.

-Jiggy 5: Use the warp pad to go to the upper part of the Lava side. Fall down on a house and get inside. You are now inside the volcano. You will have to push six switches one by one to get a Jiggy. Push the first switch and continue until the sixth one. Be fast because you are running out of oxygen but be careful because the platforms are not that big.

-Jiggy 6: Go to Humba's tent in the Ice side. The Glowbo is located near the ocean. Facing the ocean, turn left and use Grip Grab on the ledge to find the Glowbo. Once you have changed into Snowball, go up to the upper part of Ice side and then left. Gather enough snow to be the biggest size. Go to the Lava side using the cave entrance. Once in the Lava side, quickly go left using the X button to attack the fire hands. Go to the Ice side entrance. If you are quick enough, you are still the biggest. Once in the Ice side, go down and put Snowball on the switch. The drill will be activated only if you are the heaviest Snowball. A Jiggy will appear and fall down the pipe. Go back to Humba's tent and change into Banjo and Kazooie. Go to a Split Up switch and take Banjo. Near the drill, use the Shack Pack power and fall down to get the Jiggy.

-Jiggy 7: Near the drill, there is an entrance to a cave. Get inside the Icicle Grotto. Make you way through the cave until the warp pad. Turn left to find a platform. Look up and shoot the icicle with Grenade Eggs to make them fall and form a bridge. Split up using the switch nearby and take Kazooie on the other side of the bridge. Go in the Ice side cave and learn the Glide move.

Now, with Mumbo, go near Humba's tent to find a dead Alien. Use the switch above to bring him back to life. He will ask you to look for his three children. Come back with Banjo and Kazooie and look for them.

-The first one is where you found the Humba's Glowbo, near the ocean. Bill Drill to get him out.

-The second one is near the Alien father. Bill Drill and use Mumbo's power to bring him back to life.

-The third one is in the upper part of the Ice side. Use the warp pad to get there and split up with the switch in front of you. Take Kazooie and, using the Claw Clamber shoes, go to the entrance of the Ice dragon boss. From there, you can glide and reach the third child. He is cold so use Hatch to save him. You will get a JIggy after that.

-Jiggy 8: Go to the Stomping Plains in Terrydactyland (World 5) and split up using the switch at the entrance. Take Kazooie to the other side and then switch with Banjo. Bring Banjo in the footprints. You are slow so, when you get hit, use the Shack Pack power to get some health. Once on the other side, put Banjo on the switch with his face to open a door to the Ice side where you will find a Jiggy.

-Jiggy 9: For this Jiggy, you will first need to free Gobi, the camel, from his cell in the Haunted Zone in Witchyworld (World 3). The Haunted Zone is in the lava part of the level. Once free. Gobi will go to the Lava world in the Train Station. Go back to the Hailfire Peaks and go to the Ice side. Change into Snowball and get big. Roll next to the warp pad near Humba's tent and go on the train switch located on a platform to open the train station. Then, go to the Lava side and use the flight switch to fly to the Colosseum. Just below the top of the building, there is an alcove on the right with the switch to the train station on the lava side. Now, take the train to Hailfire Peaks, Lava side. Now that the train is in the station, you have to cool it down to bring him to the Ice side. You need the help of Gobi the camel but he is in a high place. To access him, get to the flight switch in the Lava side and fly up to the cave located at the top of the Colosseum. Enter and use the Beak Buster attack (see Controls) to hit Gobi and force him to spit water. The train will cool down and will bring you to the Ice side. Go there and, when you exit the train, climb the broken track that is hanging. Get in the cave and grab the Jiggy.

-Jiggy 10: To get the last Jiggy, you have to win a Kickball tournament. Go to the Colosseum but you have to be a Stony to play. Look for a crak in the wall on the right of the stairs going to the Kickball tournament. Break it and you will find a shortcut to the Kickball stadium in Mayahem Temple. Change into a Stony at Humba's tent and go back to Hailfire Peaks to play. Talk to the Stony up the stairs. He will tell you that the rules have changed: the lower score wins so you have to kick the ball in other players' goal.

-Quarter-Finals: The yellow ball is two points. Be fast and kick the ball in other players' goal. Look at the score to see who is the lowest score.

-Semi-Finals: You all start with 50 points. Grab as much red ball that you can and kick them in your goal.

-Finals: Same than the Quarter-Finals except that there is a bomb ball that will stun the other players. Be fast and always target the winning player.

Banjo Tooie Walkthrough - Isle O' Hags

Go to JiggyWiggy's Temple to complete Challenge 8. Go to the Wasteland and get inside the crack in the wall located on the left of the World 5 entrance. Get in the bubble to access World 8.

Banjo Tooie Walkthrough - World 8: Cloud Cuckooland

-Jiggies needed: 45

-Environment: Sky world

-Unlockable moves: Sack Pack

-Mumbo Jumbo's magic: Rain Dance

-Humba Wumba's transformation: Bee

Things to do first:

-Find the seed and plant them. When you start the level, go straight and use the flower to find a cave entrance. You can see irregularities on the ground. Bill Drill all of them to find two seeds and a Springy Step shoes. Now that you have the two seeds, you have to plant them. Find a flight switch (there is one near the blue Mumbo's Skull, and fly to the puprle island floating near the blue Mumbo's Skull. The second one has to be planted in an orange floating island near the red Mumbo's Skull.

-Once the seeds are planted, you need water. Use Mumbo's help. Be careful, there are two Mumbo's Skull, one of them is fake (See Jiggy 4). As Mumbo, go inside the Central Cavern and locate the Kazooie footprints on one of the wall. Go there and turn right. Walk alongside the walls and enter the first entrance. You will find a Mumbo's switch. Use his power to grow the seeds and create a rainbow.

-Jiggy 1: Go in the Central Cavern and split up. As Banjo, look for a cave entrance in blue, near the warp pad, and enter. You will find a blue Mumbo's Skull. Turn left and climb up the vine. Once you are at the top, jump in the flower to get to the jelly castle. Look around the castle for a small hole. Use Shack Pack and get inside to retrieve the Jiggy.

-Jiggy 2: Go tu Humba's tent. You can fly there or use a flower on the left of the Central Cavern entrance. There is one Glowbo in a lake in the Central Cavern and the other one is in the lake you empty to help the dinosaur. When you are a bee, fly around the level and locate the four flowers with an eye. Kill them with you stinger. Kill them all one by one to get a Jiggy.

-Jiggy 3: As a bee, fly to the top of the mountain. You will see a bee statue. Shoot it once and it will ask you to shoot it 20 times within 10 seconds. Aim at the statue and keep your finger on the shoot button (RT). If you succeed, the door to the hive will open. Go inside and you will play a shooting game. Get 50 points within 60 seconds to get a Jiggy. Like usual, shoot the blue and green to get more points. Fly high in the hive and keep your finger on the button to shoot continually. It should not be too difficult to get the Jiggy.

-Jiggy 4: You can notice that there are two Mumbo's Skull, one red and one blue. Inside one if them is a fake Mumbo. Visit both to find the fake shaman and fight him.

Boss: Mingy Jongo, Crafty Shaman Impersonator

The shaman will throw four energy balls and stop. Run around the small room to avoid the balls and, once he stops, hit him with a regular attack. Repeat the operation and hit him eight times to defeat him. After the fourth hit, he will throw one energy ball and disappear. He does that four times before stopping. Be careful, the energy balls are getting faster. You will get a Jiggy if you defeat him.

-Jiggy 5: First you will need the Sack Pack move. Go inside the Central Cavern and split up. With Kazooie, hatch the egg near the pad. Once hatch, take Banjo and use the Taxi Pack to put the bird in your bag. You will float. Fly to the red wall across from you. Once there, locate a small hole and get inside using the Shack Pack. Learn Sack Pack and get out.

Now, go near the level entrance, you will find a high jump contest. To break the record, you will need to go near the Central Cavern entrance using the flower. Outside the Central Cavern, you will find a Springy Step shoes pair (See Things to do first). Take them and go back to the high jump. Jump using the shoes. Mr. Fit will leave for the next sport event.

For the second part, the seeds have to be transformed into beanstalk (See Things to do first). Go inside the Central Cavern and split up. First, take Kazooie and use the Claw Clamber shoes to climb the wall across from you. Exit and hatch the egg. Now, take Banjo and go next to the red Mumbo's Skull. On you left there is a vine. Climb and you will see the floating bird. Take it in your bag and float to the beanstalk. Climb it and race Mr. Fit using Sack Pack. You can easily win if you use the shortcut in front of you, but do not fall!

For the last event, you will have to race Mr. Fit. Go to the Central Cavern and split up. Take Kazooie and head to the footprints on the wall. Do not climb but turn right and follow the path. Before taking the exit, go right of the entrance to find a pair of running shoes. Exit and start the race. Finish first to get a Jiggy.

-Jiggy 6: Go to the Central Cavern and take Kazooie. Exit and look for a giant trashcan. Fly or glide there and push the switch to enter. Talk to the can and play the game to get a Jiggy. Get 50 points in 60 seconds to win. Run around the place and use your attack to kill the germs. It should not be too difficult.

-Jiggy 7: In the Central Caver, you will meet Superstash, a safe that lost its combination. You have to look for the four numbers around the level.

-The first one just above Superstash. Go near the foorprints on the wall and Grip Grab the ledge on the left. Once on the other side, use a Clockwork egg and get inside the small hole. Follow the path and explode on the switch.

-The second one is behind the Trash Can. Turn around the building to find a hole. Fire a Clockwork egg and get inside. There is a switch inside the bottle.

-The third one is near the lake where the ice cube jumped, near the lake you didn't drain. Above the lake there is a small cave. Jump there and use a Clockwork egg to find the switch.

-The last one is at the top of Central Cavern. Go outside and fly to the top of the mountain. Near the Hive's entrance, there is a small red cave entrance. Get inside and follow the path carefully. At the end, use a Clockwork egg to get the last number.

Once done, go back to the safe to get the Jiggy.

-Jiggy 8: Split up in the Central Cavern and take Kazooie. Use the Springy Step shoes near the pad to jump to a blue cave entrance located across from where the shoes were. Go outside and hatch the egg. Take Banjo and go to the blue Mumbo's Skull. Turn left and climb the vine. Use Sack Pack to avoid being hurt and use the Taxi Pack to float with the bird. Get to the purple island where you should find a beanstalk (See Things to do first). Climb it and get in the cheese. There are half onion flying around the room. Use Sack Pack top jump on each of them and get on the other side. Use Shack Pack to get in the tiny hole. Follow the path, get in the other hole and catch the Jiggy.

-Jiggy 9: With Banjo and Kazooie, look for a giant pot of gold and go to the platform across from it from the Central Cavern. If you used Mumbo's power before, there should be a rainbow. Push the switch on your left. The roof of the pot of gold will open but you have 20 seconds to get there. Use Talon Trot and run on the rainbow to be there on time. Once inside, look around the central platform to notice four eggs with different colors. Shoot a normal, Fire, Ice and Grenade egg in the corresponding color hole. Golden Eggs will appear. Take them and the game will start. On the wall, Jiggies will light up. There are 100 and you will have 45 seconds to hit 90 of them. The eggs you have are fast firing. Aim and slowly move along the rows to hit the Jiggies. Don't be too fast because you will miss most of it, but not too slow because you will run out of time. If you succeed, you will get a Jiggy.

-Jiggy 10: The last one is about racing Canary Mary once more. Go near the Humba's tent to meet your challenger. She is quite difficult. Press X to move. If you are too fast, she will be faster than you, so you should slow down sometime to let her lose speed, then speed up to take the head of the race. Her speed follows your speed, so slow down before the arrival and speed up to win. You will get a Jiggy as a reward.

Banjo Tooie Walkthrough - Isle O' Hags

Go to the JiggyWiggy's temple to complete Challenge 9. Go to Quagmire and look for the pipe. At one side of the pipe, you will find a pair of Claw Clamber Shoes. Take it and follow the pipe. Climb to find the entrance of the next level.

Banjo Tooie Walkthrough - World 9: Cauldron Keep

Enter and look in front of the warp pad. There are two switches. Split up and take Banjo. Use the Sack Pack to cross over and get on the switch. With Kazooie, jump and glide to the switch. Once activated, a bridge will fall. To open the gate, look around the building to find a switch. Enter the gate. You are in the Gatehouse and Klungo will appear.

Boss: Klungo, Career-Questioning Minion

Klungo will drink a potion that will create clones of him. To find and hit the right Klungo, look for the one whose face looks lighter than the others. Once hit, he will protect himself behind a shield and throw potions. It is quite hard to avoid them, so do not run around him and try to anticipate the trajectory of the potions to avoid them. Once defeated, he will leave.

Now exit and enter the Tower of Tragedy

Tower of Tragedy Quiz:

The next step of this stage is a quiz. You will be facing Grunty's sisters in a quiz show. You will have 180 seconds to answer the questions Grunty is asking. If you have the answer, press X and choose your answer. All questions are related to the game. You will be asked about specific characters in the game, details from a level or you will be shown a picture and you will have to answer a question related to that picture, like from which world is that picture taken. A correct answer will get you two points; you will get one point if you answer correctly after the first person failed. One wrong answer makes you lose two points. At the end of the first and second round, the player will the less points will be eliminated. Be fast to buzz and try to get the right answer from the three choices. It is quite difficult so I hope you have the answers.

After the two first rounds, if you win, you will have the beat the final round. For this one, you will have to reach 15 points to win the game. Grunty is asking questions but you do not see the three possible answers. If you think you know the right answer, press X. If not, you can pass with LT or RT. You have 180 seconds to score 180 points.

If you win the game, Grunty will escape and you will have to fight her. After the cut scene, exit the room and turn right when you are under the gun. Climb and get to the warp pad. You need 70 Jiggies to open the door to Grunty. Interact with the Jiggy totem and teleport yourself to the JiggyWiggy's temple for the Challenge 10.. Go back to Cauldron Keep and use the warp pad to get to Grunty.

Boss: Hag 1, Monstrous Mechanical Mud-Muncher

For this fight, you will have to hit Grunty 100 times to defeat her.

-First part: the Hag 1 will have two lasers on its side and it will spin. Jump over the laser to avoid being hit. After a short time, Grunty will exit the vehicle and ask you a question. If you answer correctly, she will throw slow spells at you. If you are wrong, the spells will be faster. Once the quiz is finished, she is using her magic to throw spells at you. At that time, you are on first person view. Avoid the spells and hit her 10 times with normal eggs.

-Second part: The Hag 1 has now four lasers on its side. Jump to avoid them and throw eggs at her when she is using her magic. Hit her 10 times to finish this part of the fight.

-Third part: The Hag 1 is now throwing a mortar missile. Run around the tank to avoid hit. When the missile hits the ground, four small missiles are going in various direction. Jump to be safe. Once again, Grunty will ask you a question. Hit her 10 times.

-Fourth part: There are now two mortar missiles. Be careful and jump above them. Hit her 10 times.

-Fifth part: The drill of the Hag 1 is now active. Run around it to avoid it and jump above the two lasers. After the question, hit her 10 times. This part is not over. When the Hag 1 is stopping, go to the back of the vehicle and use a Clockwork Egg to get inside from the small hole at the back. Inside, there are two gearboxes. Destroy one with the egg.

-Sixth part: Same than above except that there are now four lasers. Hit her 10 times and use a Clockwork egg to destroy the last gearbox.

-Seventh Part: Grunty is now asking for help and send some of her monster to beat you. Shoot the minions and hit her 15 times with eggs.

-Eight part: The room is now filled with toxic gas and there are more minions to attack you. Hit her 14 times before you run out of oxygen.

-Ninth part: Only one hit left. Avoid Grunty's big attack and try to shoot one more egg on her.

Grunty is now defeated and you cleared Banjo-Tooie. Congratulations!

Banjo Tooie Walkthrough Answers

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