The Banjo Kazooie walkthrough is a full video guide for the 3D platformer video game developed by 4J Studios. Banjo Kazooie was originally released in 1998 for Nintendo 64, but in 2008, the title was ported on Xbox 360. The video guide was recorded using the Xbox version of the game. Banjo Kazooie is available on Xbox Live Marketplace and can be downloaded by everyone who has an account on XBLA and owns an Xbox console. The title was rated E for Everyone and was published by Microsoft Game Studios.http://www.gamespot.com/xbox360/action/banjokazooiela/tech_info.html?tag=tabs%3Bsummary The walkthrough for Banjo Kazooie was published on YouTube by Mahalo’s Video Games Team in order to help players to beat the game faster and to discover all the secrets available in it. Some of the levels included in the guide are: Mumbo's Mountain, Clanker's Cavern, Gobi's Valley, and Bubblegloop Swamp.http://faqs.ign.com/articles/541/541388p1.html The original version of Banjo Kazooie was highly reviewed by critics, based on the scores they gave to this video game. On IGN, Banjo Kazooie for Nintendo 64 received 9.6 points out of 10 and an “Incredible” feedback, while on Metacritic the game’s cumulative score was 92 out of 100.http://ign64.ign.com/articles/151/151922p1.htmlhttp://www.metacritic.com/redirectcritic?p=n64&g=banjokazooie The Xbox version received 77 points out of 100 on Metacritic. IGN's "Top 10 Xbox Live Arcade Games" places Banjo Kazooie in the seventh position.http://xbox360.ign.com/articles/980/980538p1.html
Gameplay
Banjo’s sister is kidnapped by the evil witch Gruntilda, who is jealous of her charm and good looks. To rescue his sister from the Witch’s fortress, Banjo and his backpack-riding friend Kazooie must find puzzle pieces to complete portraits, opening portals to new worlds and new challenges. Both Banjo and Kazooie have unique powers, and the player can switch between the two characters at will. Along the way Bottles the mole teaches new abilities, like the super jump and flying ability, which allow Banjo and Kazooie to collect puzzle pieces and advance further in the game.
Banjo Kazooie Video Walkthrough - Training
The video below is the training mission from Banjo Kazooie and will teach players the basic moves from the game. The training mission is the first part in the full Banjo Kazooie walkthrough and players will learn the controls and how to move the main character. Banjo Kazooie was re-released in 2008 and is a ported version of the N64 game released in 1998.
Banjo Kazooie Opening
Mumbo's Mountain
Mumbo's Mountain
Mumbo's Mountain
Mumbo's Mountain
- To reach Mumbo’s Mountain, you have to recover the puzzle piece in the cave at the top of the hill near Banjo’s house.
- The puzzle piece is up the platforms on the left side of the cave’s entrance.
- After recovering the piece, head back out the cave’s exit. Head up the path to the right and use the puzzle piece to open the door to Mumbo’s Mountain.
- Once in Mumbo’s Mountain, cross the bridge to your left. Collect the notes on the bridge and under the water.
- Conga the Gorilla is on the tree beyond the bridge. Stand on the three blocks so that Conga’s fruit drop on the blocks. A puzzle piece appears after you do this. You have 9 more puzzle pieces to collect in Mumbo’s Mountain.
- Grab the orange by climbing up Conga’s tree. Bring the orange to the monkey near the tree, so that he gets off the tree stump. The second puzzle piece appears.
- Use the backwards jump to reach the platform with the eggs. Collect the eggs, ask Bottles to give Kazooie the egg-shooting ability.
- Head to the end of the platform and fire eggs at Conga until he spits up the third puzzle piece.
- Head up the path to the temple at the top of the hill. The fourth puzzle piece is on a platform in the center of the temple ruins.
- Head down the hill (you can veer left and collect the notes on the hillside) and go right to the village. The fifth puzzle piece is in the eye of the skull rock.
- The sixth puzzle piece you can collect by shooting eggs into the mouths of the spinning totem pieces in the center of the village.
- The seventh puzzle piece is down the hill on your left. You can reach it by having Kazooie run down the hill to the platforms with notes on them.
- The eighth puzzle piece you receive by collecting all five colored Kazooies. One is at the temple ruins; the second is on the slope near the ruins; the third is on the slope near the village; the fourth is at the bottom of the hill; the fifth is hidden inside one of the village huts.
- The ninth puzzle piece is hidden inside another village hut.
- Slam on the Witch button near Conga to cause a puzzle piece to appear on top of Mumbo’s Mountain entrance.
- The final puzzle piece you can get by reaching the top of the termite mound near the village. To do this, you need to collect 5 heads and bring them to Mumbo in his skull cave in the village.
- With the heads you can turn into a termite. Once a termite you can reach the top of the mound. The puzzle piece is at the very top.
- Now that you have all 10 puzzle pieces in Mumbo’s Mountain, you can return to the Witch’s Mountain and start the next world.
- Don’t leave Mumbo’s Mountain until you’ve collected 50 notes. You need this many to make it through the door in Grunty’s Mountain.
- Once back in the mountain, head up the path and use the 50 notes to open the door.
- The next world (Treasure Trove Cove) is accessible by a door to the left of the area’s entrance.
- Complete the picture to open the entrance to Treasure Trove Cove. The entrance is a large treasure chest that is at the bottom of the Mountain.
- Head down the path. Activate the first cauldron you see, then continue down the path.
- Drop through the pipeline; come out the other side and jump into the treasure chest to enter Treasure Trove Cove.
Treasure Trove Cove
Treasure Trove Cove
Treasure Trove Cove
Treasure Trove Cove
Treasure Trove Cove
- Collect the first colored Kazooie underneath the pier, then head left down the beach to Nipper the giant hermit crab.
- Fire eggs into Nipper’s eyes to wound him; after a few hits, he disappears inside his shell.
- Head inside the shell and run all the way down the length of the shell to reach the puzzle piece inside.
- Leave the shell and head down the path into the interior of the island. Climb up the boxes to the ridge on the right side of het ship.
- After learning the super jump from Bottles, jump from each of the green platforms. Collect the second colored Kazooie, then head to the cliff on your left to collect the second puzzle piece.
- Proceed down the beach to the tower. Jump across the platforms to the tower top. Once there (it’s marked with a big X), glide down to the stone platform across the water.
- Move around the edges of the stone structure. Get across the water by jumping on the wooden boxes. Use the backwards jump to reach the stone ledge, then move from ledge to ledge until you reach the third puzzle piece at the back of the structure.
- Get across the water and back to the shore; you can either swim (look out for sharks!) or jump across using the boxes.
- Head for the pirate ship in the center of the island.
- Talk to Capn Blubber. Slam through the panel in the ship’s hull to reach the hold.
- Once in the hold, collect the pirate treasure.
- Leave the hold and swim down to the side of the ship. Swim through the hole below the waterline to reach the next part of the hold and collect the second part of the treasure.
- Throw the treasure onto the ship’s deck near Capn Blubber. He gives you the fourth puzzle piece in return.
- Climb to the top of the pirate ship. Get the new ability from Bottles, and after collecting the third colored Kazooie from the top of the mast use the new ability to fly across the island to the chest in the cliff nearby.
- The fifth puzzle piece is inside the snapping chest. Head back to the ship’s mast and fly to the opposite side of the canyon (where there is a staircase).
- Head up the stairs. You’ll appear on the top of the canyon wall.
- After collecting the fourth colored Kazooie on a nearby palm tree, climb up to the top of the tower in the center of the area. Slam on the Witch panel to create the puzzle piece back near the entrance to Treasure Trove Cove.
- Break down the door into the lighthouse. At the top of the lighthouse is the fifth puzzle piece.
- The fifth and final colored Kazooie is at the top of the stone tide-pools. You can reach it by jumping down from the top of the lighthouse and using the green jumping panels to reach the top. Once you have all the Kazooies, you’re awarded the seventh puzzle piece.
- The eighth puzzle piece is at the bottom of a pool at the top of the tide-pools area. The pool has a single mine swimming along the top.
- To collect the ninth puzzle piece, you must return to the large X on the tower near the beach. From there, you can use the red flying panels to fly from X to X.
- Every time you reach an X, use the slam to show you which direction to go. There are six X’s in all.
- When you reach the final X, the arrow points down to a small island nearby. Jump down to the X, slam it and break apart the chest that appears. The ninth puzzle piece is inside.
- Head to the submerged sandcastle on the beach. Collect the notes at the top of the castle, then jump up to Leaky the bucket on a ledge near the cliff.
- Leaky drains the water from around the castle. Head into the castle.
- Inside the castle is a patchwork of letters. Slam the letters to spell “Banjo Kazooie.” The gate at the end of the room opens and you can grab the puzzle piece inside.
- If there are any notes you haven’t picked up yet, take the time to grab them before leaving Treasure Trove Cove.
- Once you’re back at Witch Mountain, jump up the platform near the treasure chest and grab the third puzzle piece.
- Drop to the ground and head through the doorway. Climb up the pipe and head through the passage that leads back to the portrait gallery. The portrait for Clanker’s Cavern (the next world) is above you to the right. Use the green jumping panel to reach it.
- After you place the puzzle pieces into the portrait, the tunnel to Clanker’s Cavern opens up.
- To reach the Clanker’s Cavern entrance, head back up the ramp. Once you’re in the interior of the mountain, jump to the pipe above the larger pipe. This takes you to an area with a pool in the center; slam on the Witch panel to your right to raise the platforms, allowing you to cross the pool and reach the entrance to Clanker’s Cavern.
Clanker's Cavern
Clanker's Cavern
Clanker's Cavern
Clanker's Cavern
Clanker’s Cavern
- Drop down from the Cavern’s entrance to the water below. Climb up the ladder to your left and follow the path along the Cavern’s wall (look out for the monsters that attack from the pipes).
- Cross the cavern (pick up the golden feathers as you do so) and follow the platforms along the opposite end. When you reach the center platform, you’ll find the first colored Kazooie.
- Jump back into the water. Deep below you’ll see a tunnel leading down; swim down through it and you’ll reach Clanker, a giant metal shark. He doesn’t want to remain chained up, and if you free him he’ll reward you with a puzzle piece.
- Follow Clanker’s chain down to where it meets the bottom of the pool. A second colored Kazooie is down there; collect it and swim through the key in Clanker’s lock several times to free him. If you run out of air, swim through the bubbles to refill your air supply.
- Swim up to Clanker’s back and collect the first puzzle piece.
- Swim into Clanker’s left gills. Once you’re inside his mouth, swim straight down and collect the third colored Kazooie. Continue swimming straight to reach Clanker’s innards.
- Inside, you’ll find a series of colored rings. Starting at the green one, you must swim or jump through each ring in sequence in 50 seconds. After going through the first green ring, the next ring will turn green, and so on until you’ve gone through every one.
- Once all the rings are gone, the water level inside Clanker will rise, allowing you to get the second puzzle piece at the far end of the area.
- Swim to the opposite end of the area. Use the red flying panel to fly to the passage just above where you collected the puzzle piece.
- Inside, you learn the only new move in Clanker’s Cavern. It uses golden feathers to make you temporarily invulnerable to attack. Use it to run through the spinning blades and reach the third puzzle piece.
- Back outside, fire eggs at Clanker’s teeth. Once you knock away the loose teeth on both sides of his mouth, swim inside his mouth to collect the fourth puzzle piece inside.
- Go onto Clanker’s head. Wait for the top of his blow hole (why does a shark have a blow hole??) to fly off, then drop down.
- Run through the spinning blades (you should be able to time the run without using the invulnerability ability) and collect the fifth puzzle piece on the other side. Run back through the spinning blades, slam the Witch panel and exit Clanker.
- Once outside again, hop onto Clanker’s blow hole. When it flies off it will take you to an upper platform. The sixth puzzle piece is at the far end of the platform.
- Drop down the water. Swim over to the green jumping panel and jump to the pipe on your left. Climb up the pipe and jump to the platform on your left.
- Slam through the panel near the start of the platform; the fourth colored Kazooie is underneath.
- The fifth and final colored Kazooie can be found in a tunnel at the end of the cavern near Clanker’s head. The tunnel turns back towards the cavern and lets you out near Clanker’s tail. After collecting all the Kazooies, you get the seventh puzzle piece.
- The eighth puzzle piece is in a small room through a tunnel right near Clanker’s tail. You must first defeat the four mutant crabs inside the room; the puzzle piece appears above you on a small platform.
- The ninth puzzle piece is in a tunnel to the left of the tunnel leading to the mutant crabs. Follow the tunnel to its very end and you’ll find the puzzle piece near the meshed-over exit.
- You can reach the tenth puzzle piece by running across Clanker’s tail. You can see the puzzle piece behind a meshed over tunnel; get to the tunnel and the mesh pulls back, allowing you to collect the piece.
- Take whatever time you need to collect the remaining feathers and notes, then head back to the exit.
- Once you’re back at Witch Mountain, push the panel near the entrance to Clanker’s Cavern to raise the pipe on the other side of the pool.
- Jump on the raised pipe and follow the next pipe to the far side. Slam the panel to raise the grill on the pipe tunnel below you, then take the tunnel to the portrait for Bubblegloop Swamp.
- After completing the portrait, return to the area with the portrait for Clanker’s Cavern and Treasure Trove Cove. Slam on the two raised eyes in the Witch’s picture and collect the puzzle piece that appears.
- You can reach the entrance to Bubblegloop Swamp by heading through the interior of the mountain, past the sewer tunnels and up through the tunnel at the top of the mound near the waterfall (if you get confused, please consult the video sections).
- The entrance to Bubblegloop Swamp is a door in a small grass-covered mound. Head through the door to enter the world.
Bubblegloop Swamp
Bubblegloop Swamp
Bubblegloop Swamp
Bubblegloop Swamp
Bubblegloop Swamp
Bubblegloop Swamp
- Go left to Bottles’ mound to learn the one move in the Swamp: the wading boots, which allows you to move through dangerous areas for a short period of time.
- Fire an egg into the gold crocodile’s mouth; another gold crocodile appears in another part of the Swamp. You must satisfy all the crocs to gain a puzzle piece.
- The first colored Kazzoie is on a small platform to the left of the bridge across the first part of the swamp.
- Be careful not to enter the swamp waters with the special wading boots.
- Slam on the green puzzle panel in the center of the swamp; a puzzle piece appears on a platform directly above you. You have only 50 seconds to reach the puzzle piece before it disappears.
- The second colored Kazooie is in a side room off the green pathway, near where the puzzle piece appeared.
- Fire an egg into the gold croc near the green pathways; a third gold croc appears in another part of the world.
- Jump back down to the swamp; head for the brown platform with the broken tree stumps. Once there, you’re attacked by the Flibbits. Defeat all the Flibbits and they reward you with the second puzzle piece.
- Jump on the nearby log and reach the large turtle. If you slam on each of the turtle’s legs, they pull back into his shell and he rewards you with a puzzle piece.
- Use the wading boots on the top of the turtle’s shell to reach the third colored Kazooie (he’s in the swamp by the small waterfall).
- After receiving the puzzle piece from the turtle, head inside his mouth. In his shell you find a young turtle choir. You must slam the turtles in the sequence that they sing out. Finish all three lessons and the choir-master awards you with the fourth puzzle piece.
- Leave the turtle and head back towards the Flibbits’ platform. Head to the right over the log to the green jumping platform.
- Jump from the platform to the hut above you; slam the hut to reach the next platform. Repeat this step until you reach the hut at the very top. Slam it to reveal the Witch panel, then slam the panel.
- Slam the hut on your right to reveal the last jumping panel. Use it to reach the last hut; slam the hut to receive the fifth puzzle piece.
- You can also use the last green jumping platform to reach the gold croc. Fire an egg into the croc’s mouth to reveal the fourth gold croc, back on the swamp floor.
- Leave the area and head back to the Flibbits’ platform. Head for the giant Croc head on your right.
- Fire an egg into the fourth gold croc’s mouth (it’s on a small platform to the right of the giant croc).
- Get across the swamp floor, either by using the wading boots on the top of the giant croc or by jumping from the poles. The fourth colored Kazooie is on pole in the corner of the swamp, above a platform with a red frog on it.
- Head back to the giant croc’s head. Follow the green pathway behind the head and go into the maze (you’ll need the wading boots at the maze’s entrance). Follow the maze, collecting all the notes and the second pair of wading boots as you go.
- When you exit the maze, slam the puzzle panel; the sixth puzzle piece will appear. You have 10 seconds to run along the narrow walkway to reach it.
- Head back into the maze. Go into Mumbo’s skull hut and use 10 heads to turn yourself into a tiny croc.
- Exit the maze through the small hole in the wall. As a croc you can move freely inside the swamp waters without being attacked by the piranhas.
- As a tiny croc, crawl inside the giant croc’s head. Inside you’ll find the red croc, who challenges you to eat more grumblies than him in 60 seconds.
- For the second round of the game, you must eat the red while avoiding the yellow grumblies. For the third round, you must eat whatever color is indicated at the top of the screen. Win all three rounds and the red croc gives you the seventh puzzle piece.
- Leave the giant croc and head over to the area with the green jumping panels. There’s lots for you to collect at the swamp-level, but most important is the fifth colored Kazooie, hidden underneath the closest heavy pole. Collect the colored Kazooie to receive the eighth puzzle piece.
- You can receive the ninth puzzle piece by finding the last gold croc and shooting an egg into its mouth. It’s sitting on a platform just behind the giant turtle.
- The last puzzle piece can be found inside the large pink egg. The egg is sitting on a platform past a small island covered in red frogs. Break apart the five layers of the egg by slamming on each X; the puzzle piece appears out of the last egg layer.
- Now that you have all the puzzle pieces, you can return to Witch Mountain and begin the next world.
- Back in the Witch’s lair, grab a pair of wading boots from the right-hand tunnel near the exit from the area. Head through the tunnel behind the entrance to the Swamp to find the portrait for the next world, Freezeezy Peak.
- After completing the portrait, grab the wading boots from off the top of the tunnel and head back into the swamp area. Exit the area by the central tunnel.
- The next area has a huge statue of the Witch in the center. Cross the area to the note door on the far side. You need 250 notes to get through the door.
- Head through the door to enter the tomb. Break apart the wall on your left and slam the panel inside the small room beyond. This creates a jumping panel that circles around the urn in the center of the tomb.
- Use the jumping panel to jump down into the urn. It drops you back into the Witch’s statue where you collect a puzzle piece at the very bottom.
- Head back to the tomb. Go up the stairs past the urn to enter the next area.
- In this area, another note door is ahead of you while the entrance to Freezeezy Peak is to your right.
Freezeezy Peak
Freezeezy Peak
Freezeezy Peak
Freeezeezy
- Head inside the little igloo; the cubs in there are whining about their dad, Boggy, whose been missing.
- Once back outside, head down the slope to your left. Boggy is lying on his back and begs for help, but slamming him won’t get the puzzle piece out of his belly.
- Continue down the slope. You enter a large area with several huge snowmen chucking snowballs at you. Head up to the little village on your right; the first colored Kazooie is behind one of the houses.
- To get the puzzle piece out of Boggy’s stomach, head to the far end of the area. Start going up the red and yellow scarf; it takes you to the top of the center snowman statue.
- At the top is a green jumping panel; use it to jump to the wooden beams above you. Head out onto the longest beam; the first puzzle piece is hidden inside a bucket at the end.
- Take the next jumping panel up to the next level. Collect the gift box that’s just above the snowman’s nose.
- Jump down onto the snow platform near the snowman’s head; there’s a colored Kazooie sitting there. Jump from there back onto the scarf-path and take it back to the top of the snowman, near the first green jumping panel.
- Next the green jumping panel is a little sled. Take the sled down and you land on Boggy’s stomach, causing him to cough up the second puzzle piece.
- To the left of the area’s entrance is a large Christmas tree. Slam the gift box to start the challenge: you must get 10 twinklers to the tree in 60 seconds. Protect the twinklers by knocking out the gobblers that pop up in the pathway.
- Once all 10 twinklers have reached the tree, a button appears on the back. Shoot an egg into the button to start the timer, then run to the pile of presents to your left and use the red flying panel to fly through the star at the top of the tree (you must fly through it both ways).
- After flying through the star, a puzzle piece appears inside the tree. Get into the tree’s pot and climb up it’s trunk to enter it. Collect the third puzzle piece and the present box inside.
- Over by the gift boxes to the left of the tree is Bottles; he teaches you the beak-bomb attack. Also, jump to the top of the boxes to collect the second colored Kazooie.
- Use the beak bomb attack once you’re up in the air to knock out the three buttons on the giant snowman in the center of the area. Once all three buttons are out, the fourth puzzle piece appears at the bottom.
- Collect the third and last present from one of the islands around the snowman’s base. Return to the igloo near the world’s entrance to give the presents to the cubs; they give you the fifth puzzle piece in return.
- The sixth puzzle piece can be gained by taking out all four of the enemy snowmen in the main area. The one on the island near the gift boxes is standing on a Witch panel; after you take him out, slam on the panel to reveal a puzzle piece back at the Witch’s lair.
- After taking out all four snowmen, the puzzle piece appears at the top of the large snowman statue. Fly up to it to collect it.
- Head over to Mumbo’s skull hut near the village. Once inside, collect the fourth colored Kazooie and use 15 heads to turn into a walrus.
- As a walrus you can swim through the frigid water; you can also collect the seventh puzzle piece by beating Boggy in a sled race.
- Head up the slop to the right of the area’s entrance to find Boggy on his sled. You must beat him at the race in order to gain the puzzle piece. Slide through the flags in the correct order: slide through the red flags to turn them green. Jump to gain additional height and some speed.
- If you win the race, Boggy will give you the puzzle piece as a reward.
- The eighth puzzle piece can be gained by meeting the walrus hiding near the race’s finish line. He will only give you the piece if you’re in walrus form.
- After collecting the puzzle piece from the walrus, follow him into his cave. Explore the passage through the water on your left for some goodies, then head back outside.
- Go to Mumbo and turn back into Banjo and Kazooie. Return to the walrus’ cave and collect the final colored Kazooie from the ledge near the walrus’ fire. This should give you the ninth puzzle piece.
- You can’t get the tenth puzzle piece quite yet, so return to the Witch’s lair.
- Leave the area with the entrance to Freezeezy Peak and head up to the note door on your right.
- The note door needs 300 notes. Once you open it, proceed into the next area and fill up the portrait of Gobi’s Valley to open the entrance to that world (it’s back in the tomb).
- Head back to the tomb and go through the entrance to Gobi’s Valley to enter the world.
Gobi's Valley
Gobi's Valley
Gobi's Valley
Gobi's Valley
Gobi's Valley
- Jump backwards to get the first colored Kazooie; it’s on a platform in the burning sand.
- Head up the slope past the pool. Climb on top of the large sphinx and jump out to the palm trees on either side of his nose. Fire eggs into his nose; after a few eggs the door between his legs opens.
- Inside the sphinx, jump onto the floating carpet and fire an egg into the little sphinx’s mouth to raise the carpet. Jump onto the carpet nearby to grab the second colored Kazooie, then jump to the next carpet further down the hall.
- Fire eggs into the next two sphinx’s to raise the next two carpets; jump on each one and then finally on the last one to collect the first puzzle piece.
- Exit the sphinx and head up the slope to the stone castle ahead. Take the flying carpet to get there faster.
- You reach a large stone with steps leading up to the flat top. Around it are three platforms sticking up from the sand deep below. One platform has a sphinx head slowing moving back and forth in front of it.
- Jump on the platform and fire three eggs into the head’s mouth. The first part of a pyramid appears out of the sand above, and another head appears further down the stone block.
- Reach the next platform and repeat the process; fire three eggs into the head.
- Do this again from the third and final platform and the entire pyramid rises out of the sand, showing a doorway.
- Head into the pyramid. Once inside, you reach a maze which you must get through in 60 seconds.
- Go left from the entrance; make it into the center of the maze then work your way right. Once you reach the wall on the right side (on the opposite end of the entrance), you’ll have found your way out.
- When you enter the tomb, the second puzzle piece appears inside the sarcophagus. Don’t forget to grab the third colored Kazooie in the jar nearby.
- Exit through the small side door.
- There’s a pyramid near the pyramid you raised out of the sand. On its backwards-facing side is the fourth colored Kazooie. Slam the button on the top of the pyramid and dash through the door before the timer runs out.
- Inside the pyramid is a tile-matching game. Match each pair of floor tiles by slamming them. Once you’ve found all the matches, you receive the third puzzle piece.
- Exit the pyramid and hop on the carpet that circles around a nearby sand pit. The carpet goes past a camel and a mound; slam the mound to release the camel, and he rewards you with the fourth puzzle piece.
- Near a palm tree on a narrow ledge to the right of the castle is Bottles’ mound. Here he teaches you the last ability in the game: the fast-shoes, which allow Kazooie to run extra-fast.
- Once you’ve learned the ability, pick up the shoes behind the castle. Use them to run extra fast down the slope to your right and grab the puzzle piece out of the mummy’s hand (it’s sticking up out of the sand). This is the fifth puzzle piece.
- To gain the sixth puzzle piece, drop down the sand pit around the stone block to one of the red flying panels. Fly through the ring held up by the sphinx next to the large sphinx. Repeat this for four more rings (they pop up every time you fly through an earlier ring). When you’ve flown through the final ring, the puzzle piece appears on top of the giant sphinx.
- To reach the seventh puzzle piece, use the beak bomb on the red target above the pyramid. Once you do this, you have a limited time to head into the pyramid before its door closes.
- Inside the pyramid, you must drop five eggs into the rotating basket. Once you do this, the snake appears out of the basket and you can climb up it to the seventh puzzle piece.
- Head back to the tree in the pool near the world’s entrance. The camel is next to it; slam the camel to force it to feed the tree water. After this , the eighth puzzle piece appears above the tree.
- Head to the castle. Grab the fast shoes behind it and slam the panel at the start of the castle’s sloped path. You have 30 seconds to reach the castle’s entrance at the top.
- The ninth puzzle piece is at the bottom of the pool inside the castle. Once you grab it the pool empties into the sand pit around the central stone block.
- Exit the castle and jump down into the water surrounding the stone block. Swim around the base of the block and you’ll find the last colored Kazooie. Collect it and you’ll get the tenth and last puzzle piece.
- Take some time to collect the final notes and then exit the world.
- Back in the Witch’s lair, head out to the urn and the circling jumping panel. Use the jumping panel to collect the puzzle piece revealed from inside the sarcophagus.
- Now that you have the fast-shoes ability, you can collect the tenth puzzle piece in Freezeezy Peak. Head over there now.
- Go to the start of the race with Boggy. You can race him again, but this time you have to rely on the fast shoes.
- The race is the same as before. Once you beat him, he gives you the tenth puzzle piece.
- Return to the Witch’s lair. Leave the Freezeezy Peak area and head up the walkway in the last area to the note door above you. The door needs 450 notes to open.
- The area past the note door is a huge water pool. Jump in the pool and swim through the tunnel on your left. Swim through the next area and exit it through the tunnel ahead of you.
- In the next area, swim across the pool and jump out at the ledge with the torch. Jump from ledge to ledge up the wall until you reach the portrait for Mad Monster Mansion.
- Exit the area and go back through the note door to the earlier area. Head through the note door you opened to reach the portrait for Gobi’s Valley; the path leading to the Mad Monster Mansion is through there.
- Follow the path past the Gobi Valley portrait through the passage on the left side. The Mansion is just up ahead.
Mad Monster Mansion
Mad Monster Mansion
Mad Monster Mansion
Mad Monster Mansion
Mad Monster Mansion
Mad Monster Mansion
Mad Monster Mansion
- In front of you is a large house; inside is the Napper, who is guarding a puzzle piece.
- Around the mansion is an area with a raised platform. Reach the platform using the green jumping panel and collect the first colored Kazooie.
- Use the jumping panel to get over the hedge behind you (the one next to the path blocked by the gate). Follow the hedge to the left until you reach the well.
- Inside the well is the first puzzle piece, inside a bucket surrounded by stinging weeds. You can’t collect it yet, however.
- Exit the well and follow the path away from it and to the right. Continue on the path until you reach a shed with several windows emitting light.
- Inside the shed is a large board with letters along the outside. You have 80 seconds to run the glass over the letters in sequence so that they spell “Banjo Kazooie.” Avoid the roving ghost. When you’re finished, you’ll be awarded the second puzzle piece.
- Leave the shed and run down through the long grass. Smash open the gate blocking your way.
- Eventually you reach the rear of the Mansion. Smash open the door blocking access to the cellar and go through it.
- In the cellar, smash open the wine barrels until you find the second colored Kazooie and the third puzzle piece.
- Exit the cellar and climb up the pole at the corner of the house to reach the upper level. Use the green jumping panel to reach the next level and grab the third colored Kazooie that’s standing on one of the chimneys. Continue around the side of the house until you reach the top front window. Break open the window and head inside; the fourth colored Kazooie is standing on top of the bed.
- Exit the room and go around the house’s roof until you reach the jumping panel. Use it to jump to the top chimney and drop down it.
- You land in the fireplace behind the sleeping Napper. Jump from the fireplace to the chairs until you’re on Napper’s table. Run through him and grab the fourth puzzle piece.
- Leave the house and head into the hedge maze on your left. The fifth and last colored Kazooie is in the upper left corner of the maze. Once you find him, you’ll get the fifth puzzle piece.
- Climb back up the house and jump from there across the corner of the hedge maze to the church graveyard.
- In the graveyard you’ll find five empty flower pots. Drop eggs into each flower pot to fill them with flowers; once they’re all full, you’re rewarded with the sixth puzzle piece.
- The seventh puzzle piece is at the top of the church tower. To get there, jump from a tombstone to the church doorway, then from there onto the roof. Jump onto the clock tower, then around until you reach the opening in the clock itself.
- When you appear at the top of the tower, use the jumping panel to reach the spire. Climb the spire until you reach the puzzle piece at the top.
- From the church tower you should have been able to see Mumbo’s skull hut. Head over there and use 20 heads to turn into a pumpkin.
- As a pumpkin, you can finally collect the first puzzle piece in the well. Simply drop down the well and hop into the bucket through the hole in the side.
- The eighth puzzle piece is accessible via the talking toilet on the second story of the house. To reach it, head up the sloping hedge and the hedge next to it to reach the second floor, then through the small window on the far side. Hop in the toilet and it drops you into a sewer-like area where the puzzle piece is waiting. To leave, simply go back up through the toilet.
- The ninth puzzle piece is reached by going to the open pipe at the corner of the house (you can see it; it’s a little black hole in the corner of the roof). Drop down the hole and it sends you right down into the puzzle piece.
- The final puzzle piece you can get only if you are turned back into Banjo and Kazooie, and only if you have knocked over the gates blocking the mansion, the church and the green pool.
- After you’ve been turned back into Banjo, go to the green pool where you found the first colored Kazooie. Nearby is a raised platform with a panel and a pair of fast shoes. Slam the panel and use the fast shoes to run past the mansion to the church before the door to the church closes.
- Once inside the church, run to the organ on the far side. Playing it is a single ghostly hand. If you jump up to the notesheets, the hand challenges you to follow its lead and play the same notes it plays. Just slam each note after the hand presses it to finish the challenge.
- The final puzzle piece appears at the top of the organ after the challenge is complete. After you collect it, head back to the exit.
- Once you’re back in the Witch’s lair, head to the wall where the entrance to Freekeezy Peak is located. Head up through the rooms in the wall until you reach a slam-panel with some fast shoes nearby.
- Slam the panel and use the fast shoes to run to the red flying panel in the next area. Use the panel to reach the puzzle piece in the eye of the Witch’s head nearby. Repeat the process to reach the puzzle piece at the top of the wall over the entrance to Freekeezy Peak.
- After getting both puzzle pieces, head up the walkway to the door that drops you into a large pool. Once in the pool, swim down through the tunnel on your left.
- Swim up to the dock and jump over the boxes on your left. Once you reach the box near the wall, slam it and then the button under it to raise the water level.
- With the water now higher, swim across the room to the tunnel on the far side; it should now just be at water level.
- Head through the tunnel. Break open the wall to the right of the beehive. The portrait for Rusty Bucket Bay is just inside.
- After completing the portrait, head back to the dock in the last area. The entrance to Rusty Bucket Bay is now in the side of the ship above the dock. Swim down into it to enter the world.
Rusty Bucket Bay
Rusty Bucket Bay
Rusty Bucket Bay
Rusty Bucket Bay
Rusty Bucket Bay
Rusty Bucket Bay
- Head to your left as soon as you enter the world. Fire some eggs into Toll 1 to bring the bridge out.
- Cross the bridge. When you get onto the roof of the shed, break the glass on the far side to jump down into the shed itself.
- There’s a puzzle piece on top of the box in the far corner. Move across the boxes and collect the first puzzle piece.
- Exit the shed by swimming out the door. Be careful; prolonged exposure to the water will drain away your air.
- In the next area, swim to your left. Avoid the shark and grab the first colored Kazooie sitting on a yellow buoy in the corner.
- Get out the water (the closest way is up a ladder near the world’s entrance) and resume your path along the outside of the map across the shed’s roof.
- Cross the narrow bridge connecting the first and second sheds. Behind the second shed is a pool of green goo with a few platforms. Jump across the platforms to collect the second colored Kazooie.
- Past the green goo is a green jumping panel. Use it to reach the walkway above you and push the large arrow button in the wall. This retracts a cage from the deck of the ship, revealing a puzzle piece.
- Climb up the ladder to the top of the crane and follow the crane onto the deck of the ship. The second puzzle piece is right below you.
- Go back up the crane and return to the wall. Fire some eggs into Toll 4 to bring up the bridge.
- Ahead of you are three containers. The first and third are accessible by their doors; each one has some notes and goodies inside.
- The center container is only accessible from an opening in its roof. Head up there and drop into the container. The third colored Kazooie is in a corner of the room, wedged between two boxes.
- Back on the ship, the Witch panel is on the top of the center tower. You can reach it by climbing to the top of the second crane and gliding down to the panel. Slam the panel to cause a puzzle piece in the Witch’s Lair to appear.
- At the far end of the wall on the left side of the boat is the fourth colored Kazooie. You can reach it by firing eggs into the Toll 8 tube, bringing the bridge up.
- Push the arrow button at the base of the second crane to drop the box it holds; this opens a large hole in the ship’s center.
- Drop down into the hold to battle the Boss Boom Box. Fire eggs at him to tear away his box layers; for each layer lost, the Boss adds another box. When the boxes are small, you can use slam to take them out.
- Once you’ve beaten Boss Boom Box, he awards you with the third puzzle piece.
- Go to the stern of the ship (the back of the ship, for you landlubbers). At the far end of the ship are two tubes; go into the right hand tube and slam the rotor panel in the little room there. This will slow down the rotors in the engine room, allowing you to reach the puzzle piece there.
- Go to the center of the ship, where the large smoke stack is. Head through the small opening at the base of the stack.
- You drop down to a beehive; dodge past the bees and head through the opening on your left. You’re now inside the engine room of the ship.
- Proceed forward through the spinning gears and twisting walkways. Be careful: the walkways never stay the same way for long.
- Move along the path to the left. When you reach a panel with some rotors one it, slam it down: this slows down the ship’s rotors, allowing you to collect the puzzle piece behind them.
- Next to the rotor panel are some spinning rotors. Jump through the rotors when they slow down; collect the fourth puzzle piece from the platform beyond.
- To your left is another rotor panel. Slam it down and the ship’s rotors stop for 65 seconds. You need to get to the puzzle piece by then in order to collect it.
- Leave the engine room the way you came; dash across the walkways and up the ladder in the smoke stack. Run along the deck of the ship, drop down the stern and swim behind the rotors to collect the fifth puzzle piece.
- The fifth and final colored Kazooie is in an underwater room to the right of the ship’s rear; swim down there to collect it and get the sixth puzzle piece.
- To get the seventh puzzle piece, go to the numbered panels near the first crane, at the ship’s bow. Slamming the panels sets off the ship’s foghorns: slam the panels in this order, 3-1-2-1-1-1, to collect the seventh puzzle piece.
- The eighth puzzle piece is at the top of the first smoke stack. Just follow the walkways and head up the ladders until you’re at the very top and grab the piece from the top of the stack.
- The ship has many portholes that you can smash and jump into. On the right side of the ship (facing forward) near a boat is a porthole you can smash. Head inside it; the ninth puzzle piece is behind a door in the room.
- The final puzzle piece you receive for helping Snorkel the dolphin. He’s trapped by the ship’s anchor under the water. Swim down there to speak to him, then follow the anchor’s line up into the ship.
- Once inside the ship, follow the corridor in front of you. Take out the sea serpents that attack from each porthole and slam the anchor panel to release the anchor.
- Return to where Snorkel was trapped to collect the tenth puzzle piece.
- Take some time to collect any remaining notes and then return to the Witch’s Lair.
- Exit the area with the entrance to Rusty Bucket Bay through the tunnel at the bottom of the cavern. This will take you to the large starting area; collect the puzzle piece on the alcove above you.
- Smash open the grill behind you and follow the tube up to the panel above. Slam the panel so that the water rises; use the higher water level to reach the note door to your right. You need 640 notes to open the door.
- Once you’re past the door, head up the tree leaves to your right. Follow the path along the wall to the right until you reach the panel. Slam the panel to reveal the puzzle panel for the map for Click Clock Woods.
- The portrait for Click Clock Woods is way behind you, back where the portraits for Treasure Trove Cove and Clanker’s Cavern were. If you’ve found the cauldrons you can use them as a short cut to get back there faster; otherwise you have to move through each area in turn until you reach the large portrait of the Witch in the floor.
- Head up the path from the Witch’s portrait. In the next area, take the tunnel on your left under the water and you’ll emerge in a small room with the portrait for Click Clock Wood.
- The entrance to Click Clock Wood is all the way back where you were, in the forested area. Head back through the previous areas until you get to the entrance.
Tick Tock Woods
Tick Tock Woods
Tick Tock Woods
Banjo Kazooie Walkthrough
Tick Tock Woods
Tick Tock Woods
Tick Tock Woods
Tick Tock Woods
Tick Tock Woods
Click Clock Wood
- This world is separated into four areas, one for each season. Though the areas are different, what you do in one will affect the others.
- Slam the spring panel near the hill to open the flower door ahead of you. Head inside the flower door to the area beyond.
- Head right through the grass and into the water. There’s an empty flower bed on the other side of the water; drop some eggs into it to grow a plant out of it. The plant doesn’t give you anything for now.
- Head up the path to the tree trunk and follow it around the trunk until you come within sight of Mumbo’s skull hut.
- Use 25 heads to turn into a bee. As a bee you can fly anywhere and crawl into tight spaces.
- As a bee, fly up to the top of the tree trunk. On a small ledge is the first puzzle piece.
- Find the bee hive (it’s sticking out of the tree’s side further down near the bottom). Crawl into it and collect the first colored Kazooie inside.
- Return to Mumbo’s skull hut and turn back into Banjo and Kazooie.
- Make your way up the tree by jumping on the platforms and moving up the ramps. Avoid the birds in the tree holes.
- When you reach the top-most platform, slam the sun panel. This opens the summer area door back near the entrance to Click Clock Wood.
- Continue around the tree. When you reach the egg, use the green jumping panel to jump to the top of the egg. Slam it to open it, revealing the baby eagle.
- Continue around the tree until you reach a door in the tree. Break open the door and head inside. Grab the second puzzle piece from behind the snapping weeds.
- Go back outside and grab the colored Kazooie from out of the snapping plant.
- Leave the spring area and head back to the starting area. Now that the summer room door is open, head through it.
- Once you’re in the summer area, the baby eagle from the flower area demands five caterpillars.
- To the left of the entrance to the summer area is another colored Kazooie, in the far corner in the long grass.
- The first caterpillar is at the base of the tree near the entrance to the summer area.
- Go right into the shallow pool. Break the stone blocking the beaver’s entrance to his house (which is now possible thanks to the lowered water). You can’t follow him into his house yet though.
- Continue along the shallow pool to the far right. The path gets narrower and narrower until you reach the very end. At the end is a button that opens the door to the autumn area. Slam it.
- The second caterpillar is near the wall of the shallow pond; you should see it right after you slam the autumn panel.
- The third caterpillar is on a platform immediately above the autumn panel button.
- The plant from the earlier room is now larger. Gobi the camel is sitting next to it; slam him to get him to water the plant, causing it to grow even more.
- A fourth caterpillar is on a walkway to the left of Mumbo’s skull hut. The fifth is right next to the hut itself.
- Climb up the tree using the green leaves; use green jumping panels when necessary.
- On a small branch sticking out of the side of the tree, you can collect the third puzzle piece.
- To get the fourth puzzle piece, head around the tree to the bee hive. Smash the top of the hive open to get inside.
- Once inside, you must defeat the Zubbas guarding the piece. After you take them all out, you can collect the puzzle piece as a reward.
- The fifth puzzle piece is around the corner from the bee hive in the tree house. There’s also a caterpillar crawling around outside the house on the right.
- Grab the eighth caterpillar from off the platform just below and past the tree house (it’s across from the squirrel’s hole).
- Head up to the baby eagle and feed it five caterpillars. After feeding it, it grows slightly and goes back to sleep.
- You’ve done everything you can in the summer area. Head back to the starting point and go through the door with the brown leaf to enter the autumn area.
- You must now collect 10 caterpillars for the baby eagle. There’s one sitting on top of a pile of leaves to the right of the entrance.
- Another caterpillar is on a walkway leading down into the water pond.
- Now that the water is high enough, you can swim into the beaver’s house through the hole. Once there, the beaver gives you the sixth puzzle piece.
- Go to the plant growing in the flower patch. Slam on Gobi again to water the plant; it flowers and spits out the seventh puzzle piece.
- There’s another caterpillar on a pile of leaves just behind the flower. The other nearby leaf pile has a colored Kazooie on it.
- There’s a caterpillar on the pile of leaves near the swamp where Mumbo’s hut is. Another caterpillar is inside the hut itself.
- There’s a caterpillar on top of the bee hive and another inside. Yet another caterpillar is near the green jumping panel underneath the tree house.
- Continue moving around the tree until you reach the squirrel. He asks you to collect 6 acorns for him. There’s one inside his house, as well as another caterpillar.
- Head up the path from the squirrel’s house to the window above. Smash the window and jump inside; there’s another acorn at the bottom of a shallow pool.
- There’s three more acorns along the walkways near the squirrels house. Two are floating in the air above the upper walkways a while a third is sitting on the lower walkway.
- The last acorn is at the bottom of a sloping walkway near the platform across from the squirrel. Once you have all the acorns, return to the squirrel and he gives you a puzzle piece.
- Continue along the path around the tree. The panel for the winter area is just ahead. Slam it then head up the path to your left to give the caterpillars to the baby eagle (there’s another caterpillar just behind the eagle itself).
- If there’s nothing else to collect for you, leave the area and head back to the starting point. The door to the winter area should now be open; head through it.
- Once in the winter area, use a red flying panel to get to the top of Mumbo’s skull hut. The fifth and final colored Kazooie is up there; collect him to get the ninth puzzle piece.
- Head up to the baby eagle’s nest. You can see that he isn’t a baby anymore; as he flies away, he leaves you the tenth puzzle piece as a reward.
- Now that you’ve completed the world, head back to the entrance.
- Leave Click Clock Wood and head up the tree on your left and through the tunnel.
- Continue up the passage ahead. When you reach the pad for Grunty’s Furnace Fun Game, your immediately transported there.
Grunty's Furnace Fun Game and End Battle
Grunty's Furnace Fun Game and End Battle
Grunty's Furnace Fun Game and End Battle
Grunty's Furnace Fun Game and End Battle
Grunty’s Furnace Fun Game
Here are all the answers for the questions in order.
- A shoal of fish.
- Click Clock Wood (go left from here).
- He’d lost his gold.
- Shaman’s Token.
- Mad Monster Mansion.
- He’s not even there.
- Time trial: collect red or yellow gobbles as a little croc (go left after this).
- Freshly burst boils.
- 1 jigsaw.
- Gruesome Green.
- Rusty Bucket Bay.
- Anchors.
- Tanktup the Giant Turtle.
- Time Trial: repeat the music played by the little turtles before the time runs out.
- Piranha fish.
- Treasure Trove Cove.
- Spotty Purple (go right from here).
- Inside the Pirate Ship hold.
- Challenge: take out 30 bees.
- Yellow and Red.
- 6 segments.
- Cauldron College (go left from here).
- Clanker’s Cavern.
End Battle
- Head up the stairs to the right. When you reach the top, use your notes to open each note door to get refilled on feathers (both red and gold) and eggs.
- When you’re ready, jump into the cauldron.
- Gruntilda swoops down on her broom; avoid the attack, and when she pauses after her swoop, peck the back of her broom to damage her.
- After several pecks, Grunty starts to throw fire and energy balls from a distance. Fire eggs at her to do her damage. After several hits, Grunty flies up in the air.
- Use the red flying panel to get into the air. While Grunty fires red balls at you, use the beak bomb to hit her again and again.
- After several hits, Grunty pulls a forcefield over herself. Head back down to the ground.
- Several statues appear on the ground. Fire eggs into each one; when you fill one, Grunty gets damaged.
- A massive statue appears in the center of the ground; while Grunty fires fire balls at you, fire eggs into the four holes in the base of the statue.
- When you finish firing eggs, the statue comes to life and kicks Grunty’s butt.
Congratulations! You’ve finished Banjo Kazooie! Please refer to this walkthrough if you have any additional questions or problems.
