Which do you think will end up on top: free-to-play or pay-to-play MMOs?
Aeria Games and similar companies have smart business models by letting players download and play quality MMOs for free, and then making money by offering players an item mall to purchase in-game items (such as pets, costumes, etc.) at affordable prices. Instead of forcing players to pay a daunting monthly fee that turns off many people to the idea of online gaming, this system allows people to have fun and only pay when they want to pay.
F2p gamers claim that these games offer just as much of an experience as subscription-based games. What do you think will end up dominating the industry, especially considering the economic recession?
You can leave an optional "tip" with Mahalo's virtual currency, Mahalo Dollars. If you are asking a difficult question that might require some research, or if you'd like a wide variety of feedback, a higher tip often leads to more answers to your question.
M$3 Answers
Having said that, I think the polishness and quality and overall story of free-to-play games are more often than not, underwhelming. There's something to be said about a consistent and reliable stream of revenue from monthly subscriptions that allow a company to hire more people to develop the game.
However, free-to-play MMOs need only a brilliant game design to have it rise above the rest and catch the attention of money-laden North American/European/Australian market.
You can leave an optional "tip" with Mahalo's virtual currency, Mahalo Dollars. If you are asking a difficult question that might require some research, or if you'd like a wide variety of feedback, a higher tip often leads to more answers to your question.
M$I don't know, it really comes down to this: Do you want to pay a single lump sum every month or do you want to potentially spend a LOT of money on things in these "Malls" and potentially pay even MORE money than a standard 15 dollar a month sub.
In the end, Free to play MMOs are a novelty (and have been thus far. Before Aeria games came up with the idea it was already in place. This is just a larger scale). Pay to play will maintain on top until a better free to play solution is available (such as in-game advertising to make up the bulk of the funds for the game to be profitable).
You can leave an optional "tip" with Mahalo's virtual currency, Mahalo Dollars. If you are asking a difficult question that might require some research, or if you'd like a wide variety of feedback, a higher tip often leads to more answers to your question.
M$Many of the free online Asian MMORPGS are filled with younger players who cant afford a monthly payment, and players who like being able to jump around different games with out worrying about "wasting" their money on a game they dont play that often.
Pay to play, is usualy people with a steady income that can afford the monthly payments.
You can leave an optional "tip" with Mahalo's virtual currency, Mahalo Dollars. If you are asking a difficult question that might require some research, or if you'd like a wide variety of feedback, a higher tip often leads to more answers to your question.
M$