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2 years, 6 months ago

What are the best techniques to convince users to convert a free trial to a software purchase? What products do this really well?

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opher's Avatar
opher | 2 years, 6 months ago
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The best such business model IMO is to be found in professional products such as CAD software for mechanical design, electronic circuit design, etc. These often use the following techniques.

1. Offer a full version free for 30 days.
2. Follow up with tech support to make sure the potential user is successful in learning how to use your software. When a potential user seems serious, but needs another 30 days, don't quibble.
3. Once the potential user has learned the software (i.e. has invested his/her time and effort in it) offer several levels of the licensed software, with various modules included or excluded, per the user's needs. Obviously, for more modules included the cost is higher.
4. Once purchased, the software does not expire, but to get tech support, the user needs to buy an annual subscription, which then also includes all patches and updates of the software.
5. Make sure you have significant improvements each year, and that tech support is highly responsive. This will keep customers paying the subscription year in and year out. This is also the model for antivirus and for-pay spyware removal tools which provide a constantly updated database of threats for paid subscribers.

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opher | 2 years, 6 months ago Report

Alibre is a mechanical CAD software.
STK is a software package used to calculated various satellite orbit parameters, lines of sight, etc.

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zeush8su | 2 years, 6 months ago
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Show that your product is worth purchasing by offering the full version to try out. Recent example is Adobe Lightroom plugins like "Jeffrey’s “Export to Flickr” Lightroom Plug in" that I just purchased. He offers the full version of the plug-in that works for a few weeks with all capabilities unlocked but after the trial time you get some options dumbed down but not turned completely off.

After using the trial version for a while and enjoyed it so much that I sprung some cash for it.

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silverhammer | 2 years, 6 months ago Report

I also vote for fully functional then dumbed down after a trial period. The trial period should be number of uses, not number of days. Sometimes I don't get a full project together for a couple months then when I try to use the software the second time (the first time was figuring out what they required) the trial has expired. Very frustrating.

Give me what I want, let me decide when to buy. No pressure sales with the ability to still use the basic functionality is the best advertisement for the full version. Other people can see examples of what the product can do made by people who aren't hired to do so.

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vardhan83 | 2 years, 6 months ago
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put a software lock and give a message that if you want the software to be running, please purchase it...

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freshone | 2 years, 6 months ago
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It is difficult to convince most people to upgrade. A 10% upgrade rate is excellent. Most of that upgrade rate comes when a customer feels he/she doesn't have the best - they are missing out on something. In order to get them to upgrade, you must make them:

1. Understand what they are missing
2. Give them the incentive to upgrade NOW
3. Reward them with a SIMPLE process
4. Don't punish them for not upgrading (as most won't).

If you build your business model correctly, you will be fine.

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jonathan789 | 2 years, 6 months ago
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rather a limited time to use trial software, a better idea is the user has so many 'tries' at using the app. This seems like a fairer way to do this.

cant remember what its called but I used an app to make IMG files of floppy disks, for quick and easy duplication. Ok no one uses floppies at all much but I needed to try and make a bootable DVD for a project I was doing. To do this you needed to alter a windows 98 floppy with some changes then burn the DVD with the IMG file of the floppy embedded in it.

This app would knock one day's use of the countdown when you used it, so if its only used rarely you arent forced to go and pay for a licence to soon. Seems fair.
source(s):
unsure.

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jeffhoard | 2 years, 6 months ago
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Make sure the pro software has more to offer over the free software, a couple examples I can think of off the top of my head that have caught me that way are Jing Project - Which is a screen capture product which is very easy, they got me to buy the pro by offering video screen captures. Flickr, not really a software.. but I paid for their service after I ran out of free space, in that case I didn't have much of a choice, but since I liked the service I was willing to pay.

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thomastaylormansfield | 2 years, 6 months ago
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Games work this way really well. I recall that the developer of Braid for the XBOX 360 wanted to put and extra two levels into the demo at the protest of Microsoft, but he convinced them to put the extra levels in there and it was one of the best-selling puzzle games on the 360.

On the iPhone, trial software, including games, is an important way to allow a person to experience your software, but I've found that I can use a lot of free trial software without having to actually buy the software. The best trials should only do so much, and advertise more features for the full version.

For other software titles, word of mouth is a big seller. If you have someone of authority on software endorse your product on something like twitter or a podcast, that kind of exposure is invaluable. Someone with a cult of personality around them can go a long way to making sales. The more people you can convince to try your software, the more sales you will make. For example: Last night I had a conversation about Call of Duty Modern Warfare 2 with the mildly famous Internet celebrity Brain Brushwood. He chose to buy the game for PC, while I had to buy it for the 360. While we could not actually play together, he suggested playing another game called Catan. Now while I had heard of the game before, my only interest in actually buying the game was so I might have the chance to play with a mildly famous Internet celebrity, because he recommended it.

Now in terms of what to put into a trial piece of software to convince people to buy, you should just give them a taste of what your software is about. Don't give them a glass of Jack, give them a shot. They need to know just enough about what your software is about to want more. They need to be able to explore your software enough to see and experience a large portion of what it can do for them, but not enough that they can get by on just the trial. For some programs, this means liming functionality and/or content, for others it means limiting the time allowed to use the program, for some still, it means both.

Of course, the best way to get people to buy your product is to offer something unique, something they can't get anywhere else, something they'll want to use over and over again, and offer it for a decent, yet profitable price.

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cherise | 2 years, 6 months ago
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As others have said, let all the bells and whistles work for a trial period, before the trial software becomes crippled. I bought four licenses of a gaming utility called UO Assist for four different Ultima Online accounts, back in the day (2003). I got so hooked on this utility during the 30 day trial period that I had to buy it -- four times.

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caseychesh | 2 years, 6 months ago
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I've successfully used TrialPay to convert non-buyers into revenue. I highly suggest it. The support service behinds the scenes is exceptional.

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rgworld4 | 2 years, 6 months ago Report
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justindorfman | 2 years, 6 months ago
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A trend I have been seeing Software vendors (AVG, Winzip, McAfee) doing is offering a service called TrialPay.

"TrialPay provides software publishers of any size with compelling payment and promotion options that turn price-sensitive users into paying customers. "

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s4u311 | 2 years, 6 months ago
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give him a best result but he dont save it that work or print it or publish it if he like your software he tell another he show another guy best way to publishing is a mouth to mouth publishing

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epicurus | 2 years, 6 months ago
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First is making sure the product we sell are really of exceptional quality meaning that is has been proven to deliver what it promises.

Second to create a marketing and advertising spree that could promote the benefits and uses of the products, even if you are already offering a trial version.

Third target a specific market at a time, specially those clients that really needs the product. There are lots of softwares that are top seller yet does not have even a trial version.

Fourth is create a atmosphere of trust with between yourself and the client a simple copywrite statement would be enough upon download, just letting somebody download a trial version and hoping they would order the product is like catching the mouse with a piece of cheese is old fashion.

selling a product online should not be a tactical battle between buyer and seller, It has to be a respectful understanding
source(s):
own observation

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psynopsis | 2 years, 6 months ago
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Well, one of the most common methods is limiting the use of the software, either by offering a better version or limit the trial version to a certain amount of time.

That method works really well. If you noticed, most software is being sold that way now. One example is Apple, which offers you an upgrade or newer software for your Ipod. Which of course you have to buy.

Most software that sells really good this way, besides Apple's software, is programs like Limewire's. Which offer an upgrade, that apparently works better than the free one.

Also, you can add in AVG Antivirus, they offer a free version but regularly offer an upgrade to a bigger version. It's very tempting to upgrade.

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