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February 07, 2009 10:32 PM

What is the origin of Pac Man?

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February 08, 2009 07:52 AM
The game was developed primarily by Namco employee Tōru Iwatani over eighteen months. The original title was pronounced pakku-man (パックマン?) and was inspired by the Japanese onomatopoeic phrase paku-paku taberu (パクパク食べる?), where paku-paku describes (the sound of) the mouth movement when widely opened and then closed in succession. Although it is often cited that the character's shape was inspired by a pizza missing a slice, he admitted in a 1986 interview that it was a half-truth and the character design also came from simplifying and rounding out the Japanese character for mouth, kuchi (口) as well as the basic concept of eating. Iwatani's efforts to appeal to a wider audience—beyond the typical demographics of young boys and teenagers—eventually led him to add elements of a maze. The result was a game he named Puck Man.

This interview with the designer of Pac Man, Toru Iwatani, comes from a book named "Programmers at Work" by Susan Lammers published in 1986.

INTERVIEWER: What was the thinking behind the design of Pac Man?
IWATANI: First of all, the kanji word "taberu," to eat, came to mind. Game design, you see, often begins with words. I started playing with the word, making sketches in my notebook. All the computer games available at the time were of the violent type - war games and space invader types. There were no games that everyone could enjoy, and especially none for women. I wanted to come up with a "comical" game women could enjoy. The story I like to tell about the origin of Pac Man is that one lunchtime I was quite hungry and I ordered a whole pizza. I helped myself to a wedge and what was left was the idea for the Pac Man shape.

INTERVIEWER: Is that story about the pizza really true?
IWATANI: Well, it's half true. In Japanese the character for mouth (kuchi) is a square shape. It's not circular like the pizza, but I decided to round it out. There was the temptation to make the Pac Man shape less simple. While I was designing this game, someone suggested we add eyes. But we eventually discarded that idea because once we added eyes, we would want to add glasses and maybe a moustache. There would just be no end to it. Food is the other part of the basic concept. In my initial design I had put the player in the midst of food all over the screen. As I thought about it. I realised the player wouldn't know exactly what to do: the purpose of the game would be obscure. So I created a maze and put the food in it. Then whoever played the game would have some structure by moving through the maze. The Japanese have a slang word - paku paku - they use to describe the motion of the mouth opening and closing while one eats. The name Pac Man came from that word.

INTERVIEWER: Once you decided Pac Man would be a game of food and eating, what was the next step?
IWATANI: Well, there's not much entertainment in a game of eating, so we decided to create enemies to inject a little excitement and tension. The player had to fight the enemies to get the food. And each of the enemies has its own character. The enemies are four little ghost-shaped monsters, each of them a different colour - blue, yellow, pink and red. I used four different colours mostly to please the women who play - I thought they would like the pretty colours.

This document can be found at the Retrogamer fanzine site: http://retrogamer.merseyworld.com/

Source(s):
http://www.geocities.com/siliconvalley/heights/5874/iwatani.htm
http://en.wikipedia.org/wiki/Pacman



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February 08, 2009 02:25 AM
Wikipedia says Pac Man was created in Japan as Pakkuman and released there in 1980. I'm pretty sure I played it in the American midwest no later than 1983 or 1984.

There is a website for the original maker of PacMan, but no history of the game, so hard to say whether Wikipedia is right or not.

https://www.namcogames.com/mobile/pacman_27.html
Source(s):
http://en.wikipedia.org/wiki/Pacman
https://www.namcogames.com/mobile/pacman_27.html


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