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So I'm going to make a plug that you try just rolling your own. If you want some guidance, this seems to be a good guide to setting up something for yourself to go by: http://www.tragsnart.co.uk/rpghub/modules/modules.htm
Basically those are just the notes you'd write as a cheat sheet, they don't amount to much more than what someone writing for another genre would call author's notes or a sketch, it's just a set of reminders and useful details to help you flesh out your story, but it's definitely a useful framework.
Some story-lines and idea from the overall World of Darkness I've found interesting (across several White Wolf series):
1. The whole idea of Formori, and internal corruption leading to external "symptoms" explained in better detail in this book http://www.rpgnow.com/product_info.php?cPath=1_12&products_id=2382&it=1
2. The Metis as a "special" caste amongst the Garou, and how their status might inform social questions like race, ethnicity, gender, etc.
3. What secrets are the Malkavians (vampire clan) hiding? What are they giving away in their ramblings, and what would it take to understand either secrets or give-aways from "sane" characters?
Good luck with your writing, if I can be more help let me know.
Source(s):
Hundreds of hours spent with White Wolf RPGs as GM. Whitewolf texts (Werewolf: The Apocolypse, Vampire the Masquerade, Freak Legion: A Player's Guide to Formori)
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Source(s):
My bookshelf and past book shopping
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Answered Question
M$3
January 13, 2009 01:15 AM
Are there any good 3-4 player modules for White Wolf's World of Darkness?
I'm looking for something that will last about 10 hours of game play and easy enough for beginners. I'd prefer something set in the city or suburb in North America if at all possible.
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January 14, 2009 03:56 AM
It's been a while since I've been involved with White Wolf, but you haven't gotten an answer yet so I thought I'd try to provide some support. Modules are a new idea for me (other than as minor stories in source-books), when I was playing (mostly as GM), it was me and the players, and I had a few pages of story notes, and an otherwise open-ended world for them to explore and interact with. I took as many notes as I read, so I could develop additional story arcs from their actions. So I'm going to make a plug that you try just rolling your own. If you want some guidance, this seems to be a good guide to setting up something for yourself to go by: http://www.tragsnart.co.uk/rpghub/modules/modules.htm
Basically those are just the notes you'd write as a cheat sheet, they don't amount to much more than what someone writing for another genre would call author's notes or a sketch, it's just a set of reminders and useful details to help you flesh out your story, but it's definitely a useful framework.
Some story-lines and idea from the overall World of Darkness I've found interesting (across several White Wolf series):
1. The whole idea of Formori, and internal corruption leading to external "symptoms" explained in better detail in this book http://www.rpgnow.com/product_info.php?cPath=1_12&products_id=2382&it=1
2. The Metis as a "special" caste amongst the Garou, and how their status might inform social questions like race, ethnicity, gender, etc.
3. What secrets are the Malkavians (vampire clan) hiding? What are they giving away in their ramblings, and what would it take to understand either secrets or give-aways from "sane" characters?
Good luck with your writing, if I can be more help let me know.
Source(s):
Hundreds of hours spent with White Wolf RPGs as GM. Whitewolf texts (Werewolf: The Apocolypse, Vampire the Masquerade, Freak Legion: A Player's Guide to Formori)
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January 14, 2009 04:39 AM
I'm not sure there are any actual "modules" for the nWoD. I've been playing it for about a year and half now, run games and a message board, and own over thirty of the books. None of them are modules. Some of them have settings, suggested themes, and NPC's, but I haven't really seen a true module yet.
Source(s):
My bookshelf and past book shopping
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