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I stole this all from a Fallout 3 Bobblehead FAQ at www.gamefaqs.com
Location: National Guard Depot - National Guard Armory. It's another bonus area
of the game, unconnected to any quests. And of all of the bobbleheads in the
game, this one is the biggest pain to acquire. First of all, the Depot is
located in the Friendship area of downtown DC, but the in-game metro map gives
you the wrong directions to reach the area - you actually have to go through
Chevy Chase, the station you went through to reach GNR during the main quest,
and not through Central as the map suggests. The Depot is located to the east
of the Chevy Chase North metro station.
Secondly, when you reach the depot, you're going to have to jump through a few
hoops to reach the Armory. From the Depot Offices, go through the Training
Wing, which will eventually take you up and back to a small elevated area of
the Depot Offices. Look very carefully around this room; there is a switch here
that opens the Armory door. After flicking the switch, you'll see some
revolving lights activate several levels below you; follow them to reach the
Armory.
Inside is the entrance to the depot's bunker, which is password-protected and
an even bigger pain to open, but you don't need to open it - the bobblehead
itself is on the shelf to the right of the terminal that controls access to the
bunker.
Source(s):
http://www.gamefaqs.com/computer/doswin/file/918428/55245
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The Armory is only accessible after traversing the National Guard Depot, the National Guard Training Wing, the National Guard Depot Offices, then exiting from the Offices back to the National Guard Depot. (In the northeast corner of the "Local Map", on the second floor, facing south, you will see a section of a wall collapsed onto a desk, with an outcropping of partially collapsed floor above. Behind you you'll find two barrels to stack on the partially uncovered desk. This will save you loads of time) Just as you zone back into the Depot, there is an electrical switch on the left straight ahead. When you activate the switch, you will see the warning lights of the Armory's utility door turn on, two stories below where you just threw the switch. (The utility door cannot be lockpicked, even though it is shown with a Very Hard lock). BUT, be careful, there is a sentry bot or a mister gutsy right inside. Activating the second switch inside the utility room will open a trap door that leads into the Armory itself.
There is also a "glitch" way to get into the armory, not into the armory vault itself as you need the Keller Family Transcripts. It is possible to jump to the electrical switch after entering the Depot by placing carts and trolleys near the door sticking out of the rubble, in the room with the Nuka-Cola machines and Eat-O-Matic's. This method can also be used to obtain access to the top floor of the building, also you can pick up a barrel and place it on the ramp next to the two turrets on the second floor.
The Bobblehead: Small Guns can be found inside the armory on a shelf next to the terminal for the bunker access. Additionally, a Minigun, Missile Launcher, four Assault Rifles, two 10mm SMGs, two 10mm Pistols, ammo and supplies are also stocked inside the armory. Unfortunately, all of the weapons are in poor condition.
Source(s):
http://fallout.wikia.com/wiki/Fallout_Wiki
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Answered Question
April 17, 2009 03:38 PM
bobbleheads
Fallout 3 Bobblehead
the National Guard Depot-Armory
how to unlock the door for the utility door, and is that where the bobblehead is?
the National Guard Depot-Armory
how to unlock the door for the utility door, and is that where the bobblehead is?
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Best Answer Decided by Votes
| April 17, 2009 03:57 PM |
Location: National Guard Depot - National Guard Armory. It's another bonus area
of the game, unconnected to any quests. And of all of the bobbleheads in the
game, this one is the biggest pain to acquire. First of all, the Depot is
located in the Friendship area of downtown DC, but the in-game metro map gives
you the wrong directions to reach the area - you actually have to go through
Chevy Chase, the station you went through to reach GNR during the main quest,
and not through Central as the map suggests. The Depot is located to the east
of the Chevy Chase North metro station.
Secondly, when you reach the depot, you're going to have to jump through a few
hoops to reach the Armory. From the Depot Offices, go through the Training
Wing, which will eventually take you up and back to a small elevated area of
the Depot Offices. Look very carefully around this room; there is a switch here
that opens the Armory door. After flicking the switch, you'll see some
revolving lights activate several levels below you; follow them to reach the
Armory.
Inside is the entrance to the depot's bunker, which is password-protected and
an even bigger pain to open, but you don't need to open it - the bobblehead
itself is on the shelf to the right of the terminal that controls access to the
bunker.
Source(s):
http://www.gamefaqs.com/computer/doswin/file/918428/55245
Permalink | Report
Other Answers (1)
April 17, 2009 04:13 PM
FROM THE FALLOUT WIKI: The Armory is only accessible after traversing the National Guard Depot, the National Guard Training Wing, the National Guard Depot Offices, then exiting from the Offices back to the National Guard Depot. (In the northeast corner of the "Local Map", on the second floor, facing south, you will see a section of a wall collapsed onto a desk, with an outcropping of partially collapsed floor above. Behind you you'll find two barrels to stack on the partially uncovered desk. This will save you loads of time) Just as you zone back into the Depot, there is an electrical switch on the left straight ahead. When you activate the switch, you will see the warning lights of the Armory's utility door turn on, two stories below where you just threw the switch. (The utility door cannot be lockpicked, even though it is shown with a Very Hard lock). BUT, be careful, there is a sentry bot or a mister gutsy right inside. Activating the second switch inside the utility room will open a trap door that leads into the Armory itself.
There is also a "glitch" way to get into the armory, not into the armory vault itself as you need the Keller Family Transcripts. It is possible to jump to the electrical switch after entering the Depot by placing carts and trolleys near the door sticking out of the rubble, in the room with the Nuka-Cola machines and Eat-O-Matic's. This method can also be used to obtain access to the top floor of the building, also you can pick up a barrel and place it on the ramp next to the two turrets on the second floor.
The Bobblehead: Small Guns can be found inside the armory on a shelf next to the terminal for the bunker access. Additionally, a Minigun, Missile Launcher, four Assault Rifles, two 10mm SMGs, two 10mm Pistols, ammo and supplies are also stocked inside the armory. Unfortunately, all of the weapons are in poor condition.
Source(s):
http://fallout.wikia.com/wiki/Fallout_Wiki
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Voted as best: pensivefox
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