2 years ago
via answers.hackaday.com
Okay, I'm wanting to create a genetic algorithm to generate 3d shapes in XNA. Anybody know of a way other than writing my own model class?
I hear the content pipeline doesn't like to be messed with at run-time.
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I have no freakin' idea what that is; I was a concierge--a variety of researcher by trade, and if it exists I'll find it. Look here:
http://forums.xna.com/forums/t/34346.aspx
http://forums.xna.com/forums/t/34346.aspx
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