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February 23, 2009 06:33 AM
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I have a Wii entirely because I have small kids. We have no other consoles, never been a videogame sort of family. From that context, Kart is by far the better game. A family can pick it up and play it with almost no learning curve - you even hold the controller like a steering wheel and just drive the thing, holding one button for the gas and using another to throw stuff.
Compare Brawl (or as my kids like to call it the "Punch Mario in the face game"), whose major selling factor seems to be the nostalgia of jamming every imaginable video game character from your childhood under one roof and having them fight it out. Can you do anything in this game, anything at all, without having to hit some combination of 12 buttons and hope for the best?
Brawl is great for the hardcore gamers who love that stuff.
Kart is great for the casual gamer who just wants to pick it up and play.
I don't know which you are, but that's my review in a nutshell.
Source(s):
Bought Mario Kart and play it with my kids (6, 4, and 2yr old in my lap). When their friends come over, they play it.
Rented Brawl, hated it, I could barely figure it out much less them.
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I think Smash Brothers is a little easier to play and works a little better for people who do not play video games a lot.
Mario Kart is great but you have to be more dedicated to learn the turns and how to not fall off the big cliffs.
Both are good games; You can't go wrong. It depends on what you like to play and what you are looking for. Both games are good solo and good for parties.
I'd suggest buying used copies if you can to save money, and maybe selling a game or two back to get credit/money so you can get both.
Again, both games are great, you can't go wrong either way.
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Mario Kart Wii has a big problem with trying to force fairness, by giving the racers in the worst places the best items. It's been like this in almost every Mario Kart game, but at the same time, when you get to the point where you finish a race in last after being 1st the rest of the race because you got hit with back to back blue shells, it becomes a bit unnerving and discouraging to try and do well.
Brawl is a must-have game for Wii owners, while Mario Kart is a good game with significant issues; I definitely recommend the former over the latter, though I'd also suggest renting Mario Kart to try it out.
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Personal experience
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Mario Kart just feels so much better with the controls and that to me is what makes a Wii game great.
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Which game should I buy for my Wii: Super Smash Bros. Brawl or Mario Kart Wii?
Let me know your thoughts on each
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Best Answer Chosen by Asker
| February 23, 2009 02:10 PM |
Compare Brawl (or as my kids like to call it the "Punch Mario in the face game"), whose major selling factor seems to be the nostalgia of jamming every imaginable video game character from your childhood under one roof and having them fight it out. Can you do anything in this game, anything at all, without having to hit some combination of 12 buttons and hope for the best?
Brawl is great for the hardcore gamers who love that stuff.
Kart is great for the casual gamer who just wants to pick it up and play.
I don't know which you are, but that's my review in a nutshell.
Source(s):
Bought Mario Kart and play it with my kids (6, 4, and 2yr old in my lap). When their friends come over, they play it.
Rented Brawl, hated it, I could barely figure it out much less them.
| Asker's Rating: |
• Kart sounds fun! I know Brawl is fun multi-player, but I don't think it sounds like it's worth getting to play by myself.
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Other Answers (3)
February 23, 2009 06:49 AM
Hm. Both are great games. I think Smash Brothers is a little easier to play and works a little better for people who do not play video games a lot.
Mario Kart is great but you have to be more dedicated to learn the turns and how to not fall off the big cliffs.
Both are good games; You can't go wrong. It depends on what you like to play and what you are looking for. Both games are good solo and good for parties.
I'd suggest buying used copies if you can to save money, and maybe selling a game or two back to get credit/money so you can get both.
Again, both games are great, you can't go wrong either way.
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February 23, 2009 07:53 AM
I'd like to just buy one game so I don't have to deal with the hassle of trying to sell one used if I don't like it.
While I will be occasionally playing the game multi-player, the majority of the time I'll be playing alone.
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While I will be occasionally playing the game multi-player, the majority of the time I'll be playing alone.
February 23, 2009 07:27 AM
Brawl is the better game overall, especially for multi-player. It's easier to pick up, simpler to learn, and ironically takes longer to really get good at. Mario Kart Wii has a big problem with trying to force fairness, by giving the racers in the worst places the best items. It's been like this in almost every Mario Kart game, but at the same time, when you get to the point where you finish a race in last after being 1st the rest of the race because you got hit with back to back blue shells, it becomes a bit unnerving and discouraging to try and do well.
Brawl is a must-have game for Wii owners, while Mario Kart is a good game with significant issues; I definitely recommend the former over the latter, though I'd also suggest renting Mario Kart to try it out.
Source(s):
Personal experience
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February 23, 2009 02:13 PM
You're a gamer, right? I say this in reference to your "been like this in almost every Mario Kart gameA", which tells us that you've got the frame of reference of having played them all.
Without that context, having only played Kart on the Wii, I have to say that I liked it far more than Brawl. I put Brawl back in its Gamefly envelope about an hour after I opened the thing. Brawl's only for people who are used to those crazy key combos the other consoles have - which, for people like myself, is precisely why we got Wii in the first place.
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Without that context, having only played Kart on the Wii, I have to say that I liked it far more than Brawl. I put Brawl back in its Gamefly envelope about an hour after I opened the thing. Brawl's only for people who are used to those crazy key combos the other consoles have - which, for people like myself, is precisely why we got Wii in the first place.
February 23, 2009 05:12 PM
There are no "crazy key combos" in Brawl--I don't know what game you were playing, but "direction + button" is as complicated as Brawl ever gets when it comes to 'moves'.
The Mario Kart games have always had this kind of annoying thing where the people doing the worst get the best items, and vice versa, which indirectly forces races to be a lot closer than they would otherwise be, and nullifies one player actually doing better than others. In Mario Kart Wii, the effect is multiplied, since there are more racers in a race at once than in past games, and so more bodies to get, lightning, stars, and blue shells to make the guy in first place lose 5+ places JUST before crossing the finish line. That just makes the game feel unfair, and discourages improvement, unless you race only with a small group of human players and no CPUs.
There's nothing like that in Brawl, so I consider it a lot more friendly to just pick up, especially with the handicap settings, which can even be automated so that your attacks will have less knockback and your opponents' will have more, the more you win, which actually does a good job of evening things out if needed.
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The Mario Kart games have always had this kind of annoying thing where the people doing the worst get the best items, and vice versa, which indirectly forces races to be a lot closer than they would otherwise be, and nullifies one player actually doing better than others. In Mario Kart Wii, the effect is multiplied, since there are more racers in a race at once than in past games, and so more bodies to get, lightning, stars, and blue shells to make the guy in first place lose 5+ places JUST before crossing the finish line. That just makes the game feel unfair, and discourages improvement, unless you race only with a small group of human players and no CPUs.
There's nothing like that in Brawl, so I consider it a lot more friendly to just pick up, especially with the handicap settings, which can even be automated so that your attacks will have less knockback and your opponents' will have more, the more you win, which actually does a good job of evening things out if needed.
February 23, 2009 07:38 PM
Bad term on my part, I think I would have been more clear to say "move combos". Correct me if I'm wrong, but is it fair to say that just about everything you can do with a "button + direction" may change its behavior depending on not just who you do it as, but also how you do it? For instance standing still and doing it versus running, or jumping? And that the results depend on what your opponent is doing as well? I could be wrong. I could just be stupid. But I did not get the game at all, and was basically just smashing buttons until I gave up on the thing.
You're right about Kart being annoying in some aspects. I especially hate that no matter how many people you want to play with, it fills out the rest of the field with computer characters. That's particularly annoying if you want the kids to just take a leisurely lap around the track as they learn to get the hang of it - they always come in last.
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You're right about Kart being annoying in some aspects. I especially hate that no matter how many people you want to play with, it fills out the rest of the field with computer characters. That's particularly annoying if you want the kids to just take a leisurely lap around the track as they learn to get the hang of it - they always come in last.
February 23, 2009 07:45 PM
"Correct me if I'm wrong, but is it fair to say that just about everything you can do with a "button + direction" may change its behavior depending on not just who you do it as, but also how you do it? For instance standing still and doing it versus running, or jumping?"
Well, yes. The characters have different movesets, but there isn't the annoying memorization of sequences and stuff necessary in most fighting games.
And yes, for example, if you're running and press A, you'll do something different than if you're standing, or in midair and press A. If that much variation wasn't there, there would be very little depth to the game at all.
But you're not supposed to 'button-mash'. Once you know what the moves are, you can try the same button/direction combinations for different characters, experiment in training mode, see what does what as casually as you want. If you just mash buttons, you're not going to know what inputs do what actions, and it's going to feel a lot more random than it actually is.
"And that the results depend on what your opponent is doing as well?"
That makes no difference, except in the case of some characters' 'counter' moves, which depend on timing the counter with an incoming attack in order to 'send it back'. Otherwise, what attack an input produces has nothing to do with your opponent(s).
And yes, it is unfortunate that you can't have a race with just a few human players and no one else in Mario Kart. I have no idea why it is that way; it's not like that in any of the older ones I remember playing.
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Well, yes. The characters have different movesets, but there isn't the annoying memorization of sequences and stuff necessary in most fighting games.
And yes, for example, if you're running and press A, you'll do something different than if you're standing, or in midair and press A. If that much variation wasn't there, there would be very little depth to the game at all.
But you're not supposed to 'button-mash'. Once you know what the moves are, you can try the same button/direction combinations for different characters, experiment in training mode, see what does what as casually as you want. If you just mash buttons, you're not going to know what inputs do what actions, and it's going to feel a lot more random than it actually is.
"And that the results depend on what your opponent is doing as well?"
That makes no difference, except in the case of some characters' 'counter' moves, which depend on timing the counter with an incoming attack in order to 'send it back'. Otherwise, what attack an input produces has nothing to do with your opponent(s).
And yes, it is unfortunate that you can't have a race with just a few human players and no one else in Mario Kart. I have no idea why it is that way; it's not like that in any of the older ones I remember playing.
February 23, 2009 08:07 AM
Then you should get Mario Kart for the Wii. Mario Kart has very good controls with the Wiimote, and SSB is a bit clumsy with some users actually using a gamecube controller for the fighting aspect. Plus SSB is most enjoyed online as the single player once you beat it you wont want to really replay it (though a fun game) , while Mario Kart is much more fun with 1 or 2 player and multilayer. Mario Kart just feels so much better with the controls and that to me is what makes a Wii game great.
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February 23, 2009 05:06 PM
Actually, I don't like playing Brawl online, because of the input lag (you press a button to do something, and it'll take a good half-second before it happens on the screen), but it's a great party game for 'local' (as in different people in the room) multiplayer.
Both games lose their luster fairly quickly if only ever played single-player, especially with the rubberband AI in Mario Kart (meaning that the computer-controlled players will always get better to match your lead, making it very difficult to get anything but a close win, and discouraging single players from actually getting better, since there won't be any real result to show from it).
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Both games lose their luster fairly quickly if only ever played single-player, especially with the rubberband AI in Mario Kart (meaning that the computer-controlled players will always get better to match your lead, making it very difficult to get anything but a close win, and discouraging single players from actually getting better, since there won't be any real result to show from it).
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Of course! There is not a single maneuver in the game more complicated than a direction and a button simultaneously. On top of that, every character has exactly the same number of moves, set to the same keys, so there's no key combinations to memorize at all. For example, every character's 'special' move set consists of: B, left/right B (always the same move regardless of direction), down B, up B.
I don't know where you got these ideas about Brawl, but they're just plain wrong, I must say. There are no 'phone-in' combinations like in typical fighting games, unless you count the combo that several characters will do if you press A over and over, but that's not exactly a hard-to-memorize sequence, is it?
Mario Kart Wii punishes success too much, I've got to say. A casual gamer would be more annoyed than a more 'hardcore' player by having a good race (since that would be rarer for them, of course) then having it ruined by all the great items that the people in the lower places constantly get, while you get crap all the time.