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Game or reality? If you ignore the obvious things like laws, safety, and the ever-present fear of a flying freaks packing heat:
1. You need at least one hand to draw the gun.
2. You need two hands to cycle/cock.
3. You need minimum of one hand to fire. Two if you want to actually hit a target.
4. You need two hands to control the glider.
5. There is kick. Unless you have a well-made compensator. With one hand (and no experience) you will sprain your wrist and drop the gun. Now, you've just become a slow-flying target with nowhere to go but down.
6. Hot brass. If you've never been burned, your first reaction may be to drop the weapon, shriek like a wounded banshee, then pick the brass off of your sizzled skin. It's like when a woman hits her neck with her curling iron.
7. If you try strapping it to the glider, expect to have significant steering problems. Also, you will have to point with the glider. Down. Probably not a great ides.
1. You need at least one hand to draw the gun.
2. You need two hands to cycle/cock.
3. You need minimum of one hand to fire. Two if you want to actually hit a target.
4. You need two hands to control the glider.
5. There is kick. Unless you have a well-made compensator. With one hand (and no experience) you will sprain your wrist and drop the gun. Now, you've just become a slow-flying target with nowhere to go but down.
6. Hot brass. If you've never been burned, your first reaction may be to drop the weapon, shriek like a wounded banshee, then pick the brass off of your sizzled skin. It's like when a woman hits her neck with her curling iron.
7. If you try strapping it to the glider, expect to have significant steering problems. Also, you will have to point with the glider. Down. Probably not a great ides.
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This is answer was thorough and beyond my expectations. Thank you.
voted helpful: brian san
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