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This page is a full text walkthrough for the Xbox 360 version of the 2008 survival horror game Alone in the Dark. Our game guide has tips for each of the missions, strategies for boss fights and the locations of all of the achievements. Below the main text walkthrough we have included links to other walkthroughs, faqs and videos. Use the table of contents to jump to a particular section. Alone in the Dark is a survival-horror game developed by Hydravision Entertainment and Eden Games for multiple platforms, included the PC, PS2, PS3, Xbox 360 and Wii.
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Gameplay
Alone in the Dark is set up in episodic sections where users can replay or skip parts of the game. At the end of each section, there is a suspenseful ending with a teaser promoting the next section of the game. After loading a saved game, a recap of the previous episode displays those tasks necessary to complete. Some actions in the game will require completion of mini-tasks in order to continue gameplay. Fire plays a major role, performing several actions that determine the levels necessary to complete.-
Alone in the Dark Walkthrough Introduction
- This guide is a detailed look at the Xbox 360 title Alone in the Dark. You will find general gameplay tips, a step-by-step walkthrough of each level and achievement information / advice contained in the guide.
On Foot
- To activate and deactivate healing mode, click left or right on the directional pad. To cycle through the cuts on Edward's body, use the left thumbstick. Medical spray or bandages are activated with RT.
- Running is controlled by the A button. Edward has trouble running when his body is covered in cuts. He will limp a bit and often have to stop for breath. Heal up to run constantly.
- Jumping is controlled by the X button. Edward can jump up to grab ledges and leap to grab ropes.
- Tapping LB and RB will cycle through the items that Edward can hold in each hand. The right is usually reserved for weapons and the left for bottles or spray cans.
- Press Y to switch between first person and third person mode. Edward can often spot important items by switching between camera angles.
- Click the left thumbstick to spin Edward 180 degrees quickly. This comes in handy when fleeing a fight.
- Click the right thumbstick to cause Edward to blink; holding it down will shut the eyes. Creatures often spit at Edward covering him in poison or some type of goo and blinking rapidly will clear the eyes.
- A often acts as a general action button. It will be used to pick up items, open doors, start cars, grab ropes, escape quick action moments, etc...
- The gun can be fired by clicking RT and reloaded with B. The target reticle automatically hones in on small objects and creatures, but requires manually aiming for large creatures.
- After picking up a melee object with A, use the right thumbstick to manually swing the object around. LT allows Edward to lock onto an enemy in this mode. Try to ready a swing before approaching any enemies.
- Throwing bottles and other explodable items requires aiming by holding down LT and hitting RT to throw. Edward will automatically lock onto the thrown object with his gun and can fire at any time for an explosion.
- Edward has a limited amount of time to throw a lit object, like a Molotov cocktail, before it explodes in his hand. Try to be out of enemy reach when aiming with a lit object.
Driving
- Abandoned cars are littered throughout the game. Check the radar in the right corner of the screen for green car icons. They represent working automobiles.
- Edward has the ability to get into the car from any door and move around the seats once inside. Locked cars will need to have a window smashed for access.
- Once in the driver's seat, Edward can honk the horn, check the overhead visor for a key, switch on the ceiling light, flip the headlights or hot wire the car. (Press A for each action)
- Hot wiring the car brings up a small mini-game that requires the correct wires to be connected. Wires can by cycled and connected with the thumbsticks. Starting the car is performed by hitting RT at the right time.
- Similar cars all have the same hot wiring procedure. Every cop car will use the same set of wires that started the last. The same goes for taxis and certain civilian cars.
- RT accelerates the car, LT brakes and reverses the car, Y changes the car view and X or B allows Edward to bail from a moving car.
- On the passenger side, the glove boxes always contain something useful; ammo, tape, booze, health spray, bandages, etc...
- Cars can also be used as an explosive item. Use the gun to aim at the car and the target reticle will hone onto the gas tank. A couple shots will send the car flying skyward.
- The gas tank can also be stabbed with a knife or screwdriver to allow gas to leak. Leaking gas can be caught in an empty bottle to create a homemade bomb.
- Enemies that leap onto a moving car can be removed by ramming an object or simply driving at high speeds. Try to hit enemies in the road to avoid any chance of a jump.
PDA
- After a certain point in the game, a PDA will become available. The PDA can be accessed on foot or while driving by hitting the select button.
- The PDA offers five functions: Phone, Contact list, Global positioning, Messages and an options menu. These can be cycled through with the left thumbstick.
- The free dial section allows Edward to call any number, but it's actually only used one time during the game. Access contacts to quick dial people programmed into the phone.
- Messages contain a vast quantity of useful information. Besides helpful messages from friends, there's a section for tips about controls and inventory selection.
- The GPS is the most useful function of the device and should be used frequently when lost or trying to find the next checkpoint. There is no way to set route markers on the screen, so Edward will have to navigate manually.
Inventory
- Pressing down on the directional pad activates the inventory. Edward will often need a couple seconds after being hit to access the inventory.
- Holding up on the directional pad activates Edward's favorite weapon combos. These can be assigned in the inventory menu.
- Edward can navigate the inventory with either the directional pad or the right thumbstick. The pad allows for slowly objects one at a time and the stick offers a faster access by quickly rotating the cursor over objects.
- Edward has a limited number of pockets for carrying inventory items. The pockets on the left carry small items like batteries and ammo. The pockets on the right carry larger items like bottles and spray cans.
- Tape is very useful for combining objects. Use the tape on explosive items to combine them with ammo boxes for extra firepower. At some point, find a quiet corner and spend time trying to combine objects into a variety of forms. Also use tape to provide a sticky surface for objects that are thrown.
- Any locker or cabinet will automatically replenish an item if it's not in your inventory. For instance, take a box of ammo from a locker and drop it on the floor. Reopen the locker for another box of ammo and pick up the box on the floor. Rinse, repeat.
- The gun can be manually reloaded from the inventory screen. It can also be combined with alcohol to create bullets coated in a stream of fire, or "fire bullets." These are vitally important late in the game.
- The flashlight doesn't require a battery change very often and batteries are in heavy supply throughout the game. Try going without a supply of batteries for a level to free up a pocket for another crucial item.
- Explosive fluid can be combined to fill up a bottle to the maximum explosive level. Bottles of booze that are discarded in the trash are often only half full and benefit from this process.
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