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This is Part 9 of our complete Alone in the Dark Xbox 360 Walkthrough, featuring The Light Bringer.
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Evil Roots
- YouTube: Alone in the Dark 5 - Part 20 Rooting around (Time: 10:28)
- Edward is still in the tower, but now has a new beacon on the map. Additionally, there are several new roots to destroy. Before making your way to the beacon, Edward has to destroy enough roots to reach 75 in Spectral Power. So stock up some supplies and head out for more root burning!
Burning Roots Part 2
- YouTube: Alone in the Dark 5 - Part 21 End of Ep. 7 (Time: 10:39)
- TIP: Instead of starting back at the castle, each time Edward dies the reload will be at the last root.
- Head directly north from the castle to hit the first small root. It's next to a lamppost in the grass.
- Hop in the nearby police car and drive to the nearby static symbol to the north. It's on the coastline and it's a medium sized root sitting in the middle of a children's playground.
- Drive south to see a small root in a clearing with two or three humanoids in the distance. Sneak up behind it to burn the root. Head back to the castle to resupply if needed.
- From the castle, drive south to burn the small root off the main road. It's unguarded next to a monument.
- Drive west over the chasm and head toward the static symbol on the lower coastline. The medium sized root is in the center of a giant pond surrounded by one knife throwing humanoid. Snipe him with some fire bullets and burn the plant.
- TIP: There are booze bottles lying around the pond if needed.
- Back on the main road, head northwest to the next static symbol. The large root is in a tan amphitheater guarded by a knife thrower. This root should bump Edward above 50 spectral points.
- Head directly west to the next root. It's growing in the middle of a circular grassy section surrounded by benches.
- Move northwest for the next root. There are plenty of poison spiders lurking, so be quick in this section. The root is in a picnic area between two sets of benches.
- Southwest for the next root. It's a giant root in the middle of a crevice. There are two ways to go about this one. The hard way is driving your car off the nearby ramp and jumping out before it launches into the root. Edward would then shoot the gas tank. The easy way is to carefully walk on a lighted metal lamppost in the northeast corner and toss your explosive object from the end.
- Head northwest to the next root; you may need to backtrack for a car. It's just of the main road to the left. It's on top of a hill surrounded by a couple of humanoids. If you are quick, the humanoids will never see you.
- Drive to the far northwest corner of the island; using the main road of course and approaching from the left side road. In the littler green enclosure, there is a blood bag. Grab it and head for the statue. Throw the blood bag and shoot it to distract the vampire bats creatures. While they are sucking up the blood, throw an explosive bottle at the base of the root and fire.
- Head for the only static symbol left west of the nearby lake. Take the main road east and a bit south. The only way to get to the root is via a ramp marked by three burning fires. Launch the car on the ramp and destroy the medium sized root.
- Time to head back over the lake. Take the main road to the north and head eastward. The nearest place to cross over the lake is a tiny white footbridge to the north. The static symbols look like a snake.
- After crossing the bridge, run to the southwest for the first root on top of a hill. It's guarded by a couple humanoids, so be quick and careful.
- TIP: At this point, you should have at least 75 Spectral points. You can continue the story or look for the rest of the roots.
- Head directly west for the next root. It's on a riverbank next to a broken bridge.
- Follow the trail for the next three static symbols to the east. One is in a water filled grotto, the next under a bridge and the last in a clearing.
- Head back over the white bridge to the north or jump the ravine in a nearby car to the south. Stop off for supplies at the castle if needed.
- Drive to the lowest main road and burn the root just off the highway. It's surrounded by vampire bats, so use the blood from the nearby overturned ambulance to distract them.
- Continue east and take the north route to the next root. It's hidden behind a broken rock wall.
- Take the eastern approach to the root in the middle of the large lake. It's unguarded and hanging off the in the water to the left.
Back to Evil Roots
- YouTube: Alone in the Dark 5 - Part 22 omg more roots?! (Time: 10:19)
- Get back to the main road and take it all the way to the GPS route marker.
- After getting to 75% or above in the spectral points, Edward has the ability to toss a Molotov cocktail over the barrier. This can be frustrating, but aiming at the red root on the right side of the tree is the easiest way to gain entry. There are several bottles of alcohol and plenty of handkerchiefs to create the bombs.
- CUTSCENE: The tree creature writhes in pain as Edward looks on.
- Head into the stone doorway and use blink vision to find the symbol. Shine the flashlight plus lens on the symbol and the floor will split open.
- Shoot the ring on the flagpole in the middle of the room to lower the rope. The rope can be used to lower Edward into the pit. At the bottom of the rope, hit B to fall safely below.
- Drop off the ledge to hang onto the side. Head in the direction on the torch to reach the opposite rock face with the rope on the ground. Grab the rope to repel to the floor.
- CUTSCENE: Sarah calls and informs Edward of a second medallion. Edward thinks it's the key he is looking for in these caves.
Find the Key
- TIP: In this section, move slowly through the area. There are tons of precarious ledges to fall from.
- YouTube: Alone in the Dark Find the Key Part 1 (Time: 7:31)
- At the end of the narrow passageway, the room will light up.
- TIP: Save your flashlight battery as the torches light up on the path as you walk through.
- Take the walkway down to the lift and shine the flashlight symbol on the side of the lift to start moving. At the next room, use the board with the symbol inscribed on it to block the path of the light and open the door.
- Take the rope down the passageway and walk into the next puzzle room. It's a bit trickier. Move the box into the light to watch the progression of the moving stones. See the large flat stone that's closest to the floor and moves out last? Move the box into the light in front of that stone, release and run to the main platform. The box will be pushed out of the way and Edward goes up.
- Once outside, slide down the nearby rope and leap to the right ledge. On the opposite side of the ledge, jump to a hanging rope and repeat the rope jump to the left after sliding down. Drop at the bottom of the second rope.
- Welcome to the spiky room of painful death! (Just kidding.) Grab the wooden plank to the left and the room will be set on fire. The key in this situation is to watch the timing on the spikes and block the streams of light with the plank. The correct order is block right, block left, block right.
- In the following room, the small platform will start moving forward as soon as Edward lifts the plank. Block the stream of light along the way to avoid death by four swinging stone hammers.
- Grab the rope, repel down quickly and jump to the ledge on the left. If you have fire bullets, shoot the debris inside the tunnel. Otherwise light a piece of wood on fire with the nearby torch.
- The walls close in on this next room, so be quick. Push the unlit torch to the opposite symbol and watch as the fire comes alive. Move it back to the previous symbol to stop the walls from moving. Grab a piece of wood, climb the stairs and light the torch stand. Run to the opposite end of the room and wait to be lifted.
- Slide down both ropes and drop into the next room. The ceiling starts to fall and Edward has to run across a narrow maze in the dark to finish. Grab the plank and light it up. The turns are as follows: Right, Left, Left, Right, Right, Right, Left, Right, Left, Left, and Right.
- TIP: Use the plank to slow the ceiling. Just move it into the streams of light as Edward walks the maze.
- Run down the stone walkway and into the key room. Grab a torch to burn the wood holding up the stone object. While you wait, grab a torch to read the writing in the next room.
- Figured out the riddle yet? Watch the direction the fire moves as you walk down the hallway. The wind will be pulling it in a certain direction. Go back to grab the stone and bash that section of the wall.
- YouTube: Alone in the Dark Find the Key Part 2 (Time: 5:37)
The Final Gate
- YouTube: Alone in the Dark The Final Gate (Time: 3:00)
- CUTSCENE: Edwards meets a half dead guy named Hermes. Hermes split the Philosopher's Stone in two and locked himself in the tomb to protect the world from the power of the combined stone. Hermes then informs Edward that the world's fate rests on his shoulders.
- Time to find a car and take crazy man Hermes out of there. Check the map for a blinking GPS dot and head that way.
- CUTSCENE: Sarah calls about rebuilding 943 and countdown has started. Edwards has to double-time it back to the museum otherwise it's all over.
- You have 1 minute to reach the green truck on the main road. Hold down A to run and head to the marker.
- CUTSCENE: Poor Hermes thinks Sarah's soul is trapped in the cell phone. Sarah informs Edward that he's minutes away from disaster for the entire human race.
- After in the truck, you may get to the GPS route marker in any number of ways. I recommend hitting the southern road as soon as possible. Don't worry about the timer as it's much like a checkpoint race, but with invisible checkpoints.
- About 30 seconds into the ride, giant branches will shoot out of the road ahead. Be ready to dodge quickly with the handbrake. They also provide the occasional jump.
- Very near the museum, Edward will need to send the truck over a ravine marked by two streams of fire. Make the jump, otherwise it's restart time.
- Roll through the parking garage, race inside and shoot the latch at the bottom of the gate that says 943.
Choose for All
- CUTSCENE: Crowley is still alive and has a gun pointed at Sarah's head. Crowley still wants the key and will trade her life for it.
- Line up a shot on Crowley's head and wait until Sarah moves her head forward to take the shot. Then follow Hermes to the giant screw room.
- CUTSCENE: Hermes will line up his body to activate the symbols on the wall. The entire room will recreate itself and reveal a door. After following Hermes, he will walk into the temple. Hermes claims that this is Lucifer's door into Edward's reality. The stone is activated and starts to open the door. Once the 9 gates are lit, Lucifer will be reincarnated.
- Edward needs to take the stone to face Lucifer. Sarah takes the stone from Edward to protect him. As Sarah feels the pain of the light bringer, Hermes tells Edward that he must choose between letting her live or killing her.
- CUTSCENE: If you choose to let Sarah live, she will say her goodbye to Edward before she's possessed by the Light Bringer, a.k.a Lucifer, and Edward loses his disaster-buddy, girlfriend forever.
- YouTube: Alone in the Dark Choose for All Ending 1 (Time: 5:56)
- CUTSCENE: If you choose to kill Sarah, she falls with the key into oblivion. Edward is possessed by Lucifer and uses his new found power to levitate poor, blind Hermes into the 9 gates of hell.
- YouTube: Alone in the Dark Choose for All Ending 2 (Time: 4:40)
- Congratulations, you have beaten Alone in the Dark!
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