Too Human Classes
There are five class archetypes in Too Human, the first of a three-part third-person action-adventure video game series developed by Silicon Knights exclusively for the Xbox 360 console. Based on Norse mythology, it focuses on the future of technology and its effect on humankind.
Fast Facts
- Developer: Silicon Knights
- Publisher: Microsoft Game Studios
- Platform: Xbox 360
- Genre: Action-adventure
- Modes: Single-player and multiplayer
- ESRB rating: Teen
- Release date: August 19, 20081
Too Human Classes
- Berserker
- Prefers fast, close quarters combat as part of aggressive battle tactics
- Superior speed and power
- Dual wields swords and staffs for enhanced melee power
- Summons spirit bear totem to deliver Rune attack
- Explosive mines
- Extra level for combo meter
- Defender
- Boosts overall defense
- Ice-based attacks
- Damage-reflection
- Weak long-range attacks and melee combat
- Best to play in co-op mode with Berserker or Commando
- Commando
- Specializes in tactical, long-range combat
- Makes use of explosives and spider drones
- Best suited for co-op play
- Weak in close quarters and melee combat
- Bioengineer
- Specializes in healing and regeneration
- Able to absorb a great deal of damage
- Choice of cybernetic or human path of development
- EMP blasts disable mechanical enemies, heal allies and activate protective shields
- Battle Cry ability emits healing wave, clears negative effects or enhances offensive stats
- Skuld's Embrace skill charms enemies into changing sides
- Great partner for co-op play
- Champion
- Most versatile character in the game
- Balance of offensive and defensive skills
Categories