Spore Walkthrough
Guide written by Mike Flacy
Creation - Cell
- The Cell has twelve possible parts to be attached to their bodies. Some of these parts are available at the outset of the stage and others need to be located. Multiple versions of the same part can be attached to boost stats such as speed and defense.
- The type of mouth determines what type of food the cell can eat. The weapons are more for defense than offense. The spikes offer excellent protection from large bites as well as the electrical charge part.
- The Flagella, Cilia and Jet offer speed boosts to the cell. They can be stacked for multiple speed increases. The eyes and the legs only differ in shape and size. They don't offer any bonuses to the cell.
Creature
- When dealing with the creature creator, it's important to remember that stat bonuses do not stack like they do during cell creation. The number attached to the power level of the creature part doesn't add together with another part.
- Start by modifying the spinal cord. Try different shapes and angles until your creature is large enough to add new parts. Add arms as soon at possible for expanded attack or socialization modes.
- Legs, arms, eyes, ears, or noses don't have anything to do with the stat bonuses. Focus on changing the hands, feet, mouth and ancillary parts to change the power levels of the creature.
- Look for parts that add multiple bonuses to the base level of the stats. While they aren't as powerful as purchasing parts separately, the creature has an expanded range of abilities due to the extra bonuses.
- Regardless of focusing on being a herbivore or carnivore, try to use parts that accentuate both paths. It offers multiple methods of dealing with the creatures in the surrounding nests.
Creature Traits
- As a species evolves into the next phase of life, traits and special abilities are awarded to the species based on the choices made in the previous stage. This is specifically based on how your creature interacted with different species. Here's a list of the different benefits for specific choices:
Aggression
- Carnivore: Raging Roar: Makes all surrounding creatures run in fear in the Creature stage.
- Carnivore: Traps: Allows the chieftain to lay traps to ensnare wild animals in the Tribal stage.
- Carnivore: Invulnerability: Makes your vehicles impervious to damage for a limited time in the Civilization stage.
- Carnivore: Power Monger: Increases the effectiveness of all weapons in the Space Stage.
- Predator: Fire Bombs: Allows the chieftain to throw fire bombs that damage enemies or structures in the Tribal Stage.
- Predator: Mighty Bomb: Destroys all buildings and vehicles within its radius in the Civilization stage.
- Predator: Prime Specimen: Increases your spaceship's total health in the Space stage.
- Aggressive: Gadget Bomb: Causes damage to buildings and vehicles. It also helps capture cities in the Civilization stage.
- Aggressive: Arms Dealer: Offers discounts on all combat tool trades in the Space stage.
- Military: Pirates-B-Gone: Acts as pirate repellant reducing the likelihood of raids in the Space stage.
- Warrior: Raider Rally: Opens a mystical portal which creates chaos on the planet in the Space stage.
Peaceful
- Herbivore: Siren Song: Temporarily enthralls all creatures in the vicinity. It makes it much easier to socialize with them in the Creature stage.
- Herbivore: Refreshing Storm: Allows the chieftain to summon a storm that causes fruit to grow and fall from the trees in the Tribal stage.
- Herbivore: Healing Aura: Repairs all vehicles and building in the Civilization stage.
- Herbivore: Social Suave: Offers an immediate negotiation discount on all social tools in the Space stage.
- Social: Fireworks: Allows the chieftain to set off fireworks that increase relationships with neighbors in the Tribal stage.
- Social: Diplo Dervish: Raises your relationship with a targeted nation in the Civilization stage.
- Social: Pleasing Performance: Makes all colonies happy and reduces the likelihood of revolt in the Space stage.
- Friendly: Black Cloud: Shuts down entertainment buildings and turrets causing unhappiness in the Civilization stage.
- Friendly: Gracious Greeting: Boosts your initial relationship with alien races in the Space stage.
- Religious: Green Keeper: Decreases the rate of bio-disasters on all of your colonies in the Space stage.
- Shaman: Return Ticket: Returns you to your home system in one hop.
Balanced
- Omnivore: Summon Flock: Summons a flock of minions to help socialize or fight in the creature stage.
- Omnivore: Flying Fish: Allows the chieftain to summon a serpent to scare fish from the sea in the Tribal stage.
- Omnivore: Static Bomb: Temporarily immobilizes vehicles, turrets and buildings in the Civilization stage.
- Omnivore: Gentle Generalist: Discounts all standard equipment in the Space stage.
- Adaptable: Beastmaster: Allows the chieftain to enchant animals to help fight or socialize in the Tribal stage.
- Adaptable: Bribe Bomb: Causes enemy vehicles within the bomb's radius to attack each other in the Civilization stage.
- Adaptable: Speed Demon: Makes interstellar travel zippier in the Space stage.
- Industrious: Ad Blitz: Enables faster city buyout in the Civilization stage.
- Industrious: Colony Craze: Gives you a discount on all colonization tool trades in the Space stage.
- Economic: Spice Savant: Increases spice production from all your colonies in the Space stage.
- Trader: Cash Infusion: Increases the progress on trade routes between planets in the Space Stage.
Cell Stage
- YouTube: Spore Cell Stage Walkthrough (Time 10:00)
- DESCRIPTION: Start at the very beginning. Nurture your own creation from its humble aquatic origins to its evolution as a sentient species in the epic journey of Spore.
- CUTSCENE: A giant asteroid is seen hurtling through space past a burning star. The asteroid heads for a planet and starts breaking into tiny little pieces. One of these pieces contains a life form.
- A cell can choose to be a herbivore or a carnivore at the start of the game. Herbivores eat plant life and carnivores consume other creatures. The cell can swap out their mouth to switch sides during the cell stage.
- As a cell, your primary mission is to grow and evolve. This is accomplished by eating plants or meat and mating with other similar life forms.
- The progress bar on the bottom of the screen shows the amount of DNA points the creature has gained. DNA points are acquired by eating. They can be spent on new parts to evolve the cell.
- Take control of the little cell and use W,A,S,D to move it around. You can also click the Right Button on the mouse to send the cell in a specific direction. Start looking for food to eat. The herbivore needs to find the green plant life and the carnivore should look for the small pink pieces of meat.
- Continue eating until a large life form kills a nearby cell. Swim to that area to pick up your first Cell Part. Cell parts can be attached to the cell and provide bonus abilities or stat boosts. Click the heart icon at the bottom of the screen to call a mate.
- Click on the mate when approaching to enter the customization menu. The mating process allows you to create a new version of the cell. New parts can be attached and the creature can be painted. Attach the Spike to the cell for increased defensive capability.
- TIP: A carnivore should attach the spike to the front of the body. It works well for breaking apart another cell for food. The herbivore should attach it to the sides for extra protection on attacks
- Name the species at the bottom of the screen and click the green check mark in the bottom right hand corner. Return to the mating screen every time you find a new part for the cell. There are five more parts to locate in the cell stage.
- Parts can be found from destroyed creatures and inside floating fragments of the meteor. Listen for a ringing sound when one appears. Search the immediate area to find it. There are two speed upgrades, a poison spitter, an electricity blast and an omnivore jaw left to locate in the cell stage.
- TIP: Use the spikes to damage the omnivore creatures early in the game. Their mouths look like long tubes similar to a mosquito. Going through the game an omnivore offers more options to the player in the latter stages of the evolutionary track.
- TIP: Any carnivore should spend points on speed boosts in the cell stage. It's frustrating when little creatures zip away before they are eaten. It's also necessary to avoid the giant cells.
- Continue eating until the cell has grown through the six stages of life. Click on the Advance button in the lower right hand corner of the screen when ready.
- The next screen shows the path that you have taken during the evolution of the cell. Focusing on plants or meat will advance the cell on the upper or lower end of the scale. Switching off each type of food during the cell-evolution will put the growth right in the middle. Click the check mark to continue.
- Attach a set of feet to the creature and send it into the creature stage of evolution.
Creature Stage
- YouTube: Spore Creature Stage Walkthrough (Time 9:59)
- DESCRIPTION: Evolve your creature to become the first sentient species on the planet.
- CUTSCENE: A next of the creatures you created are seen swimming out of the water and making a home in the forest.
- The game opens and introduces the player to goals. Goals are in the top left hand corner of the screen. They require the creature to find food and interact with other species. Right-Click moves the camera around and Left-Click moves the creature. W,A,S,D, move the creature and Spacebar makes it jump. Tapping the Spacebar makes the creature fly if it has wings. Shift starts sprint mode.
- The shining object on the ground is a new part for the creature. Left-Click on the spot to unlock the part. These parts can be upgraded when mating with another similar creature at the main nest. The nest is always marked on the mini-map as the home icon.
- The question marks on the map are other species on the planet. Look for the type of smiley face that represents their species. The yellow face signifies that they are open to anyone. The red face means that they are naturally aggressive and attack on site.
- Interaction with these species increases your DNA meter. You have to kill or ally with a certain number of members in each group to progress in this world. As the DNA meter rises, the creature's brain increases in size.
- TIP: Don't forget to eat. The small brown bar underneath the health bar is the amount of food in the creature's belly. Stop to eat when it falls below 50%. There are plenty of fruit trees or animals to munch on in the area.
- A larger brain means that allies can accompany you on your exploration of the planet. Each advance in brain size means an extra ally for your pack. Recruit an ally by singing or dancing for them. Try to grab the Alpha creatures of a particular species. They offer a higher level of protection. An advance in brain size also means more health points and often access to higher levels of creature parts.
- TIP: Try to upgrade creature parts as frequently as possible in this stage. Adding new attack or ally powers to your creature helps extremely in the second half of this stage.
- Occasionally the entire pack will relocate to a new nest. Follow the white dotted line on the radar to locate the new nest and earn more DNA points. Watch out for more powerful creatures along the path.
- After the nest is moved, befriending other species becomes much tougher. Creatures like to sing, dance and pose for other species. You need to watch them for visual indicators and mimic their abilities to make new friends.
- TIP: Keep a lookout for single creatures roaming the plains with the word Rogue in their name. These single creatures are powerful and have 250 health points. They make tremendous allies when roaming the plains and offer a substantial boost of 100 DNA points.
- Continue impressing or killing creatures to raise your DNA points. If you took the aggressive route, use Spit to put an enemy creature into a daze and follow up with Bite or Charge. Try to keep several allies on hand to fight off packs of enemies.
- When the creature hits the final stage of brain development, the option to move into the Tribal stage lights up in the bottom right hand corner of the screen. It's a good idea to stick around in this stage for the moment and max out the creatures stats with new parts. Move to the new nest and build up more DNA points to spend on better parts.
- TIP: Before moving onto the Tribal stage, be sure to give your creature arms / hands. It's really quite important for using material in that stage.
Combat
- There are four basic attacks in the creature stage: Bite, Strike, Charge and Spit. Bite is a quick attack that has a low recharge time. It doesn't offer much damage, but it's perfectly fine for fighting the creatures in surrounding nests at the start of the stage.
- Strike uses the graspers to smack around the enemy and cause damage. The recharge rate is longer, but the level of damage is much higher than biting. Similar to Bite, you have to use in close proximity to an enemy.
- Charge is a ranged attack that stuns an enemy when hit. It doesn't cause any damage, but the stunned creature cannot attack you for a short while. Unleash several attacks during the downtime.
- Spit is another ranged attack that stuns and does damage to the enemy. The poison in the spit wears away at the enemy health during the battle. Hit an enemy with the spit and move in for the kill. Spit can also cause a creature to move away from the home nest.
- When traveling with a pack of allies, they mimic whatever attack that you choose. Keep that in mind when planning an attack on a nest full of enemy creatures.
Social
- Similar to combat, there are four socialization skills to choose from when trying to ally with an enemy race. You have to watch the opposing creatures and mimic their actions to raise the friendship meter.
- Sing is marked by musical notes above the creatures. Dance occurs when the creatures tap their feet. Pose is simply a statue like freeze for a moment. Charm is a little spin move that's typically marked by a short chime.
- Sometimes creature in an opposing nest call all of their friends over to watch. This makes impressing the group much harder. Try to keep up with the latest social body parts and mimic everything the opposing next does.
- After befriending the group successfully, add an alpha member of their pack to your ragtag group of allies.
Epic Creatures I
- Watch out for the giant creatures with the word Epic in their name. These mean creatures have about 1000 hit points and stomp on little creatures for fun. They are typically twice as tall as the trees and chase after any nearby creatures.
- There is a strategy for killing Epic Creatures if you are close to the home nest. Use Spit to lure the creature into the home nest. Fellow creatures of the same species in the nest are essentially invincible. They fight the Epic creature while you wait in the distance.
- If the Epic creature loses interest, recharge your health at the nest and repeat the process. It takes a few rounds of this before the epic creature falls. It's also easy to die during this process if your creature is low on speed or agility.
- Having a couple rogue creatures as allies helps tremendously as well. They can fire off ranged attacks and stay fairly healthy during the battle.
- Using steep hills during this battle also works well. Strafe at the top of the hill and fire spit attacks at the Epic creature. Try to save often, perhaps every few minutes. If the Epic happens to kill you, reloading is a snap. Successfully killing an Epic creature earns the Epic Killer badge.
Tribal Stage
- YouTube: Spore Tribe Phase Walkthrough (Time 8:28)
- DESCRIPTION: Compete with rival tribes to build your tribe of three to a burgeoning village on the path toward civilization.
- CUTSCENE: Your creature is seen banging two sticks together in a reference to 2001 : The Space Odyssey. It eventually creates fire and becomes the Chieftain of the village.
- The game shifts into a rudimentary Real-Time Strategy mode from this point on. Instead of controlling an individual creature, groups of creatures are selected from a distance. The key to advance in this mode is to ally or conquer all the tribes in the area.
- The first task is to customize your tribe's outfits with the Tribal Planner. Similar to attaching new parts, outfitting your tribe with new parts offers bonuses to combat, health, social and gathering skills.
- TIP: It's a good idea to boost the gathering skill as food is the currency for building new structures and gaining people in the tribe.
- The mouse controls the majority of the functions in this move. Use the Scroll Wheel to change the camera zoom. Hold both the Left and Right buttons rotates the camera. Individual tribe members can be selected by clicking their icons to the right. You can also draw a box around a group of them to select a larger number.
- Select a group of them and target your source of food. Herbivores eat fruit and seaweed. Carnivores eat meat from animals or fish. The tribe members collect the food and bring it back to the food pit in the village.
- TIP: Leave a tribe member behind to guard the food supply. Animals appear to steal the food if you don't protect it.
- Once the tribe has started to collect food, click the Add Baby button on the main hut. This adds a member to the tribe. Go ahead and max out the tribe to six members. More members allows for faster food collection and better defense against attacks.
- Eventually a rival tribe of similar creatures form on the planet. Four more tribes pop up shortly after the first tribe appears. Immediately send a group of your tribe to the first rival group. Choose an aggressive or peaceful approach to deal with the tribe.
- The aggressive route is simply killing off the entire tribe and destroying all the structures. This can take a while early in the stage. Add the stone hammers, torches and spears huts as soon as possible. Stone hammers kill enemy troops quicker, torches burn down the huts quickly and spears offer excellent damage at a distance.
- TIP: It's also a good idea to outfit your tribe with a high level of combat clothing. Kill all the enemy tribe first and attack the main hut second. After the main hut is destroyed, the tribe falls.
- The peaceful route involves sending a group to play music for the opposing tribe. Invests in maracas, didgeridoos and wooden horns as soon as possible. Similar to the previous stage, watch for visual indicators on the type of music they want to hear. Play for them twice and they become allies.
- TIP: If a tribe is angry at you for killing some previous attackers, send them a peace offering in the form of a food basket. Simply select a tribe member and Right-Click on the opposing food hut to send some food over.
- After an opposing tribe becomes an ally or is destroyed, your tribe essentially levels up. This means more clothing options and building options become available. The number of total tribe members also increases.
- TIP: During all the tribe battles or music sessions, try to keep a couple tribe members diligently collecting food. Simply keeping the food supplies at a normal level allows for replacement tribe members to be added quickly.
Available Huts
- Fishing Spears: Equip tribe members with fishing spears to maximize their fishing bounty.
- Gathering Canes: Equip tribe members with Gathering Canes to maximize their fruit harvest.
- Healing Rods: Equip tribe members with a Shaman staff to heal their brethren on the battlefield.
- Wooden Horns: Impress neighboring tribes with these wooden horns.
- Maracas: Impress neighboring tribes with these maracas.
- Didgeridoos: Impress neighboring tribes with these didgeridoos.
- Stone Axes: Stone axes are brutally effective against wild creatures and tribe members but are less useful against huts and tool shacks.
- Flaming Torches: Flaming Torches destroy tool shacks and huts quickly. They are less effective against opposing tribe members.
- Throwing Spears: Throwing spears allow your tribe members to attack from a distance.
Epic Creatures II
- Epics are still ominous, but can be killed quickly with a organized tribe. Load up your tribe with spears, stone axes and a few healing sticks. Keep the Chieftain back at the huts to guard the food and roll out more babies as the fight progresses.
- Send in the stone axe men first and the spear throwers second. Get the healers on the stone axe men immediately. Roll out replacement tribesmen when needed.
- Another strategy is to fight the creature when it's attacking another allied tribe. They can keep joint attention on the creature and keep the beast away from your tribe.
- After the Epic creature falls, select all the fighters and raid his body for food. There is a huge amount of meat to take back to camp. It might take a few trips to get it all.
Civilization Stage
- YouTube: Spore Civilization Stage Walkthrough With Dr Blight (Time 2:44)
- DESCRIPTION: Develop from city to global nation overcoming opposition from your own species. Succeed and you'll find the key to the cosmos.
- CUTSCENE: The tribe gathers around the main hut and chants about being the dominant tribe. Depending on the way you played the game, they chant about your method of befriending or conquering neighbors.
- The game shifts into the City Hall creation screen. Feel free to spend as much as you want building City Hall. The currency in this section doesn't carry over to building other structures.
- After building City Hall, start building your first land vehicle. There's no restriction on building this as well. Focus on building something balanced in health, offense and speed for best results.
- Follow the prompts and select the vehicle. Rotate the world with W,A,S,D and collect the first nearby spice geyser. Spice acts as currency in the game. It's a good idea to collect as many geysers as possible before other nations pop up.
- Opposing nations are scattered across the globe. After the first nation appears, send a convoy of vehicles to meet them. There are three ways to deal with an opposing faction: Religious conversion, Military domination or Economic prowess.
- Religious conversion involves sending vehicles armed with propaganda weapons. These weapons fire blasts of unhappiness and cause the members of an opposing faction to revolt against the current leadership. It also projects a large hologram to preach new religious ideas to the rival city.
- TIP: The religious route preserves the city without destroying buildings, but it takes longer than destroying the city. The weapons are also less powerful compared to their military counterpart.
- The military route involves hammering the city with shells until the leadership gives up. Many of the surrounding buildings have to be destroyed before city hall takes any damage. The enemy faction also continues to produce vehicles to destroy any nearby forces.
- TIP: Focus on taking out the turrets first. Use a secondary line of offense to manage any enemy vehicles that are produced. Take out the entertainment and factory buildings next. This kills the happiness level and their currency production.
- The Economic route involves setting up healthy relationships with neighbors, establishing trade routes and eventually purchasing the city. Trade routes require vehicles moving in between the two cities and trading goods. Purchasing the city requires making a proper big after the trade progress bar has been filled.
- TIP: Compliment the nearby nation to raise your friendliness level. Try to bribe the city as well. Lend some support when they are being attacked .
- Try to balance different types of attacks on the cities. Religious and military attacks work well in conjunction. Keep an ally in your corner to avoid facing enemies on your own. Slowly cover your own island before moving across the sea to another city.
- TIP: Look for consequence abilities to become available when enough currency is available. These are the abilities earned throughout the entire life of the cell. If you earn enough money, look for the fourth slot to open up at the bottom of the screen. Use it to take over all the remaining cities at once.
City Structures
- Houses: Houses expand the total population and the maximum amount of vehicles. They also increase income when linked with a factory.
- Entertainment: This building keeps the citizens happy. Link this building to City Hall and regular houses.
- Factory: Factories can increase income when placed by houses. Keep these buildings away from happiness buildings.
- Turrets: Attach a turret to the outside wall of the city for defense. Cover all sides of the city for maximum protection on land and at sea.
Vehicles
- Land: These cost 1,000 each. This is the workhorse of the fleet. Manufacture tons of these vehicles for quick assaults or nearby cities.
- Sea: These cost 1,500 each. Capture spice wells in the middle of the ocean with these ships. They also have excellent range for assaulting cities from the sea.
- Air: These cost 3,000 each. They can cross the globe quickly and avoid taking damage from opposing land vehicles.
- Space: Dominate all twelve cities to unlock the spaceship.
Epic Creatures III
- Epic creature cause havoc on a colony in the civilization. Try to ready the turrets around the colony and prepare for a long drawn out fight. Most of the Epic creatures spew fireballs and kill vehicles in a couple hits.
- Try to attack with airplanes and boats if possible. The boats can quickly zip away from the creature and the planes are slightly better at surviving attacks.
- If you have any religious weapons, you can use them to convert the creature into a temporary ally. The creature will destroy any nearby enemies and essentially work as a giant attack dog.
Space Stage
- GameTrailers.com: Spore Space Stage Walkthrough
- DESCRIPTION: Take on missions from your home world and cruise the galaxy in your spaceship on your journey through the cosmos.
- CUTSCENE: Your main tribe gathers around a factory to build the first spaceship. The ship rises above the city and pans over the globe.
- Build the spaceship in the vehicle creator menu. Put anything you want onto it. There's no stat bonuses involved in building the spaceship.
- The short range communicator is how the spaceship talks to planetary leaders in the system. You can hover over the planet in the system or move down to the surface to contact leadership. Clicking it opens up the communication menu.
- The communication menu contains dialogue options, missions, trading and a place to recharge the vessel. The My Collections section offers lists of badges and medals that can be earned. Unlocking a badge or medal opens up helpful items for purchase in the store on home planets or allied planets.
- TIP: You can always recharge health and energy for free at the home world. It costs money at every other planet.
- Control the elevation of the spaceship with the mouse scroll wheel or +, -. W,A,S,D controls spaceship movement. Move the ship upward and orbit the planet. Travel quickly to other planets in the system by clicking on them.
- When visiting new planets, turn on the radar and listen for a beeping sound. This often indicates that a rare item is in the vicinity. There are 15 sets of rare items to be collected in the game. Selling complete sets multiples the money gained by a power of 10.
Colonization
- Colonizing a deserted planet involved placing a mining facility on the surface. These can be purchased from any store. Colonies generate extra income for the empire and provide places to recharge during space travel.
- Planets with green trails have the best chance of planet stabilization and complete colonization. Blue or red trails are too far or close to the sun. Look for a planet's T-Score in the lower left radar. T0 only allows for a mining facility while T1 through T3 offer up to three full colonies.
- Find an empty planet and click the purple flag icon in the lower right hand side of the screen. Fire off a Colony Incredi-Pak onto an open area of the planet. If the planet's T score is high enough, build factories and entertainment at the colony.
- Swing by the colony from time to time to pick up the spice output. Spices can be sold all over the galaxy. Try several different planets for different quotes on spices.
- You can also take over planet colonies by force. This involves using religious or military weapons to convert a planet to your control. Use the same strategy as the Civilization stage for taking over colonies.
- TIP: It's a good idea to add defense towers to a colony for protection during small pirate attacks.
Terraforming
- It's possible to convert a planet from a T0 score to a T3 score. This involves a great deal of time and effort in changing the planet's temperature, atmosphere and life forms. Check the T-score first by clicking the small globe icon on the radar in the left corner.
- You need access to the atmospheric tools before trying this. They will pop up as store items during the natural progression of the game. Look on the radar and check the position of the dot. This indicates what needs to be applied to the planet to change the levels.
- For instance, a dot in the southwest corner of the radar means that the temperature level needs to be raised and the cloud cover needs to be increased. Purchase tools from the store to accomplish this. More expensive tools become available during the game and are permanent additions to the ship.
- After a planet rises up one T-level, the area has to be stabilized. The outer ring on the radar will stay red until enough vegetation and wildlife are added to the planet.
- Fly to a nearby planet and use the tractor beam to put organic life forms in the hold of the spaceship. They have to be consistent with the planet undergoing terraforming. A T1 plant has to match up to a T1 planet.
- Fly back to the planet being terraformed and lower the organic material onto the surface. Continue repeating this process until the planet has been terraformed to the maximum level. Create more colonies on the planet to maximize spice production.
Missions
- Missions are given out by the home world and alien races. They involve a variety of tasks and some of the missions are timed. The timing doesn't start until actually landing on the planet in question though. You have to complete the task and return to the mission planet in time.
- Some missions require you to kill infected creatures on the planet with a laser. These are required to save the planet from an eco-breakdown. Other missions require you to study the eco-system of planets and gather info on all the plants / animals in the area.
- There are delivery missions that require abduction of objects, plants or people from other planets. Abduction can directly affect the relationship with the alien race on the existing planet. Abduct a creature and quickly leave the system to avoid further conflict.
- TIP: After a mission is completed, always visit the store at the planet. New objects are constantly added throughout the journey. Try to upgrade health and energy as soon as possible. Upgrading weapons helps considerably as well.
Traits
- When taking a cell to the space stage, the game assigns a trait to your race in the final stage of development. These traits unlock a specific superpower and they include:
- Bard: Soothing Song - Calms other races down to sooth hostile relationships.
- Diplomat: Static Cling - Disables all ships and turrets on an enemy planet.
- Ecologist: Safari Vacuum - Steals multiple animals / plants from a planet at once.
- Knight: Summon Mini-U - Warps in a friendly allied spaceship to help in a battle.
- Scientist: Gravitational Wave - Destroys all structures on an enemy planet.
- Shaman: Return Ticket - Instantly returns the ship to the home planet.
- Trader: Cash Infusion - Increases progress on the trade route and opens any planet for purchase.
- Wanderer: No super-power - It's the default trait if you start in the Space stage first.
- Warrior: Raider Rally - Floods an enemy planet with swarming pirates.
- Zealot: Fanatical Frenzy - Conquers a planet immediately using religion.
- TIP: Use traits often, but keep an eye on the recharge time. Keeping a defensive trait on hand during a battle is a smart move.
Galactic Domination
- There are essentially two paths to gaining control over the universe and building an empire. The first involves making allies across the globe and using financial tools to trade with new races. This eventually opens up an option to purchase entire planets from alien races.
- TIP: Stay close to home and terraform planets in the close vicinity of your own. Ally with the species in all directions, but don't venture too far away. Species get mad when you approach their territory.
- Use money from the trade routes to influence other races. Use money to purchase high levels of turrets around existing colonies. Eventually a floating space turret appears for purchase. This automatic weapon circles the globe and fires on any approaching enemies.
- TIP: Remember to visit allied planets under duress. Your relationship with the ally is directly modified by arriving in a timely matter to help repel the enemy.
- The second method to taking over the galaxy is through warfaring. Use weaponry to assault planets and destroy colonies just enough until they raise the white flag. Try to go for the planetary surrender to gain access to the resources on the planet.
- TIP: Another tactic is using atmosphere modifiers to alter the planet's life support system and annihilate all the colonies at once. This kills any chance of gaining money from the planet though.
- Purchase new weapons from the store as soon as they become available. The large pulse laser or mega bomb is excellent for taking out colonies. Pick up the auto-turret to attach on the ship for defense as well.
- TIP: Don't waste money on the large scale, single use weapons. They are only good for use on a single colony and atmospheric modifiers are cheaper in the long run.
Grox
- The Grox race is the main villain in the Space stage. You meet them at the very beginning of the stage, but need to advance about 70% through the stage until the next mission becomes available . The Grox are an advanced alien race that live in the very center of the galaxy. They are extremely powerful and have a strong distrust of everyone.
- Fly towards the center of the galaxy to encounter the Grox. If you are trying to ally with the Grox, bribing them doesn't work as well as any other race. They respond to help with missions and complete annihilation of other species.
- TIP: The interstellar drive is significantly reduced the closer your ship approaches the middle of the galaxy. Try to upgrade to a level 5 engine before attempting to enter their space. Beware of the 3 parsec distance limitation and try to gauge how far the ship can travel before visiting each star.
- TIP: Spend 3 million Sporebucks on the wormhole device before leaving. Wormholes send the spaceship to unknown portions of the galaxy, but it can be much faster than traveling from star to star.
- TIP: If you are trying to ally with the Grox, turn off the auto-cannon on the ship. You are in a world of trouble if the turret attacks another Grox ship.
- Try to use the planet buster during Grox missions. They really enjoy it when you take an insane military position against another race. Combine that with bribes to increase the Grox happiness rating. Establish trade routes when it gets to a blue smiley face.
- TIP: Allying with the Grox will destroy all relationships with the other races in the galaxy. Be prepared to be attacked everywhere but Grox territory.
- If taking the warlike stance against the Grox, try to make a few colonies along the path to the center. These serve as respawn points if the Grox blow up the craft. It's also a great place to recharge after a Grox battle.
- TIP: Use atmospheric tools to wipe out Grox planets. They typically enjoy cold climates so use the heat ray to raise the temperature.
- TIP: Stop moving from time to time and destroy the trail of Grox ships following the ship. They can be annoying and problematic when making an assault on a Grox planet.
- TIP: Stock up on the AOE repairs for your ship and allied ships. Health and energy is in short supply unless there is a nearby colony to trade with.
- If making a mad dash to the center of the universe, ready the ship for endless Grox attacks. Defeating the Grox colony in the center of the universe doesn't kill all the Grox, but it does award a device (The Staff of Life) that instantly terraforms a planet. Unfortunately it has a limited number of uses.
- ENDING CUTSCENE: The core of the universe swirls and an ominous deep voice starts talking: "Greetings my friend. You have traveled very far and overcome many obstacles. Along the way, you have encountered many of your diverse, far-flung siblings...precious few of them will make it this far. Your heroic efforts have proven you deserving, worthy of advancing to the next level of existence. The universe you inhabit is but one of many countless worlds, unseen yet connected. Your creative efforts have not gone unnoticed. Indeed they have spilled into these other unseen worlds, just as your world has been enriched by them. It is now time for you to join us... Join us! Mwahahahaha! No just kidding. It's not scary. The times ahead are very good. Really, really good. But some of you may ask , who is this mysterious voice who knows so much and possesses such great powers. I'm glad you asked..." The scene shifts to your ship coming to a halt and a small vessel approaches. "I'm Steve. You are now to be given the power. That's right, THE POWER. The power to create and spread life, intelligence and understanding throughout the cosmos. Use this power wisely. Use this power so that we may one day become AS ONE...that is...I mean...in a metaphorical sense. Oh...one last thing. We are nearly sold out on the last phase of a wonderful-time share opportunity on one of our larger stars...and a rare planet in orbit. If you are in the neighborhood, we would love to have you by for a free breakfast and short presentation. Just look for the third rock from Sol." The player's ship is awarded the Staff of Life. Steve leaves and the ship is transported back to the main universe.
- Congratulations, you have finished the main story line in Spore
Achievement Tips
- The vast majority of the achievements are self explanatory. They require a great deal of time to complete the entire set. Achievements won't pop up if you use cheat codes at any point in the game. Here are some tips on a few of the tougher tasks:
- Speedfreak, Speed Demon, Rolling Thunder, Ergonomically Terrific!: Play through the game first before attempting the speed achievements on easy difficulty. Go with an herbivore in the cell stage and scavenge for plants quickly. Don't stop to mate. Focus on objectives only in the other three stages. Take the route of a killing machine in the creature stage and the route of an ally in the tribal stage. Go with the warlike stance in the civilization stage. Take over as many spice wells as soon as possible to make tons of money early in the stage for new weapons.
- Manifest Destiny, Oh The Humanity!: Blowing up Earth is no problem with a planet buster. Finding it is the problem. Scroll out to the universe map. Look for the shortest spiral arm and count two arms counterclockwise. The Sol system is along the second section of star clusters along that spiral arm. It's clumped near the start of the mass.
- Flight of the Bumblebee: With wings on the creature, launch off a steep mountain cliff and start flapping the wings at regular intervals. Don't spam the flapping button or the creature drops to the ground. Keep gliding until the achievement pops up.
- Watchful Parent: Play on easy and save often. It's also a good idea to take the peaceful route and ally with the tribes. Send food baskets immediately to avoid conflicts. Invest in healing sticks as soon as possible.
- Epic Killer: Follow the strategy outlined in the Epic Creatures I section.
Strategy Guides and Walkthroughs
- IGN: Spore Walkthrough/guide
- GameFAQs: Spore (PC) FAQ/Walkthrough by Warfreak
- GameFAQs: Spore FAQ/Walkthrough by Sublime_Skadi
- StrategyWiki: Spore Walkthrough
- MyCheats.com: Spore Superguide
- Spore Wiki: Spore Entry | FAQ
- XSpore.com: Spore FAQ
- Wired.com: Designer Will Wright Walks Us Through Spore (February 13, 2008)
Walkthrough Videos
- GameTrailers.com: E3 2008: Developer Walkthrough Part 1 (Time: 4:22)
- GameTrailers.com: E3 2008: Developer Walkthrough Part 2 (Time: 4:25)
- GameTrailers.com: E3 2008: Developer Walkthrough Part 3 (Time: 2:19)
