Fable The Lost Chapters Walkthrough Part 3

The Lost Chapters Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6

Homecoming

Trader Escort Quest

Fable: The Lost Chapters #3 from GamesPress
Fable: The Lost Chapters #3 from GamesPress
  1. Pick the quest up from the Map Room in the Guild.
  2. Head to the Greatwood Entrance.
  3. Tip: Talk to all traveling merchants you find. Buy any Crunchy Chicks you find. You will need at least 10.
  4. Continue on to Greatwood Lake.
  5. Head south into Greatwood Gorge.
  6. Fight your way into the bandit camp. Once you kill one bandit, you will need to kill them all. You can also just pay the toll.
  7. Head south once all the bandits are dead.
  8. Stop and talk to the Demon Door. It will ask you to do something evil.
  9. Eat at least 10 Crunchy Chicks in front of the door. Speak to it again and it will let you through.
  10. Head to the far end of the grove. Cut down the thorns to reveal the chest. Open the chest to receive Wellow’s Pickhammer. This is the first Legendary Weapon you will find.
  11. Leave the grove and head south to the Greatwood Cullis Gate.
  12. Kill any Bandits, Wasps or Hobbes in the area.
  13. Tip: Always kill the Hobbes with the glowing staves first.
  14. Walk through the Cullis Gate to activate it. Return to town if you need supplies.
  15. Stop and fish at the small pond. You will receive a Moonfish.
  16. Go through the gate into Greatwood Caves.
  17. Tip: There are a lot of Hobbes here. Either run straight through or be prepared for a fight.
  18. Ignore the Demon Door for now.
  19. Continue into Darkwood Entrance.
  20. Walk down the path until you get to the wounded trader. You now have a choice: bring him or leave him. Bringing him gives you Good Points. Leaving him gives you Evil Points.
  21. Grab the Resurrection Phial down the small path.
  22. Go through the path to Darkwood Marshes.
  23. Defend yourself against the Balverine. Balverines are fast. Hit them with magic or ranged attacks.
  24. Speak to the Demon Door only if you’re up for a challenge.
  25. Tip: Tell the traders to wait a safe distance away if you decide to accept the challenge.
  26. Fight the Hobbes that appear if you accept the Demon Door’s challenge. There will be four waves of increasingly tougher Hobbes.
  27. Enter the Darkwood Sanctum if you defeated the Hobbes. There is a chest at the end of the path. It contains a complete Dark Will Users Outfit. Never sell this Outfit. You will need it later.
  28. Stop when you get to the circular area. Use your bow to shoot the blue spores from long range. The spores will rattle and explode if you get close.
  29. Continue through to Darkwood Lake.
  30. Kill the Bandits off to the left of the path. There are some barrels and a chest behind them. Loot them for food and Leather Boots.
  31. Move carefully into the lake area. Be prepared for several Bandit ambushes.
  32. Stop at the glowing stone in the south end. The traders will voice their unease with the stone. Aim your bow and shoot an arrow through the hole at the top. A Silver Key will appear. Grab it. Look for more of these stones.
  33. Continue on to Darkwood Camp. Let the traders rest here a bit. Their health will regenerate in the camp.
  34. Make sure to grab all the loot in the camp.
  35. Leave when you are ready. Go through the gate to the Ancient Cullis Gate.
  36. Fight your way through the Ancient Cullis Gate. There will be two groups of Bandits and a group of Hobbes. Stay back and pick them off with your bow. Use your melee weapons and magic when they get close.
  37. Kill the trader who turns into a Balverine. That is, if you brought him along.
  38. Fish over the side of the second bridge. You will receive a Silver Key.
  39. Continue on to Darkwood Weir.
  40. Follow the river south. You will find a chest and barrels that you can loot for food.
  41. Head up the path and tell the traders to stop before you get to the top.
  42. Go up the hill. An Earth Troll will appear out of the ground.
  43. Tip: Run straight up to the Earth Troll. Use melee and magic attacks on it. It will throw rocks at you if you stay back and try to shoot it from a distance.
  44. Go through the tunnel to Barrow Fields.
  45. Follow the traders down the hill.
  46. Quest complete.

Barrow Fields

  1. Activate the Cullis Gate atop the hill.
  2. Head to the southeast corner. Grab the chest against the wall.
  3. Speak to the Demon Door. It wants you to be large. Look at your character’s Personality. If your weight is not Obese, eat until it is. Speak to the Demon Door after your hero has gorged himself. Enter the Old Kingdom Spring. There is a chest at the end of the path containing a Will Master’s Elixir. Drink these at any time to increase your Will bar. Elixirs of Life do the same for your Health bar.
  4. Return to Barrow Fields.
  5. Fish at the ripple in the far southeast corner to receive a Moonfish. Moonfish cause day to turn to night when they are eaten. Golden Carrots turn night into day when eaten.
  6. Loot the Scarecrow near the tents for a Health Potion.
  7. Fish near the tents to receive 500 gold.
  8. Speak to the man on the small hill to learn the location of some Blue Mushrooms. Pay him 1,500 gold for one. You will receive 20 Good Points for buying the mushroom.
  9. Go to Oakvale once you’ve done everything.

Finding Theresa

Maze’s New Information Quest

  1. Find Maze outside the Tavern.
  2. Speak to Maze.
  3. Quest complete.

Oakvale

  1. Speak to the woman at the west end of the beach. She will tell you of her deceased husband.
  2. Go past the cave to the far west end of the beach. There is a chest in a small cove. Loot it to get the Assassin Boots.
  3. Loot the chest at the east end of town for a Resurrection Phial.
  4. Head to the far eastern end of town. Head down to the beach. Speak to the ghost to learn his story.
  5. Agree to help the ghost.
  6. Loot the chest in the beach house for an Oak Crossbow.
  7. Buy a spade if you don’t already have one.
  8. Go to the beach on the west end of town. Look for the small gazebo on the docks.
  9. Walk down the embankment on the left side of the gazebo. Look for the spade icon to appear. That’s how you know where the pirate’s gold is. You will receive 500 gold.
  10. Note: The Spade icon always indicates when there is something to be gained by digging. Don't bother digging if you don't see the spade icon.
  11. Go up the beach and give the money to the woman standing by the water.
  12. Return to the ghost.
  13. Go to the graveyard at the northeast end of town. You’ll find the mercenary waiting outside.
  14. Look for a large statue holding an axe. Move around it until you see the spade icon. Dig there and enjoy the loot.
  15. Note: Any grave in the graveyard that displays the spade icon is ready to be dug up. Doing so does not earn Evil Points.
  16. Buy your old home. It costs 5,000 gold.
  17. Play Coin Golf. This is one of the toughest pub games. The best way to learn it is to play it. Only bet 1 gold until you’ve figured out your favorite routes.
  18. Go behind the houses next to your old house. Remember where the man was cheating on his wife? Just past that spot is a chest. Open it for some gold.
  19. Head down to the warehouses at the south end. Dig in the middle warehouse to get the Balverine Skull Tattoo card.
  20. Try Chicken Kickin’ down on the east beach. It costs 50 gold per try. You can earn a new Expression, a Silver Key and a Chicken Hat by playing the game.
  21. Rob the houses if you want some Evil Points.
  22. Purchase any supplies you need.
  23. Return to the Guild when you are ready to continue questing.

Hobbe Killing Contest Optional Quest

  1. Pick the quest up at the Guild.
  2. Stock up on supplies.
  3. Tip: Get the Physical Shield spell if you don’t already have it.
  4. Make your way to Orchard Farm through Greatwood Entrance.
  5. Tip: You can do the Trader Escort at the same time to earn some extra cash.
  6. Meet Whisper and Farmer Isiah at the far end.
  7. Kill as many Hobbes as you can in the allotted time. Use Physical Shield to keep going.
  8. Quest completed.

Hobbe Cave Optional Quest

  1. Pick the quest up at the Guild.
  2. Consider purchasing the Heal Life spell if you don't have it.
  3. Buy a Box of Chocolates.
  4. Use the Greatwood Cullis Gate to get to Rose Cottage.
  5. Give the Chocolates to the Demon Door. Inside you will find a complete Bright Will User's Outfit.
  6. Tip: Hack down the thorns behind the house for some gold. This gets you five Evil Points.
  7. Go to Bowerstone South and Oakvale. Hire the Mercenaries. You will need them.
  8. Stock up on supplies.
  9. Speak to the grandmother at Rose Cottage.
  10. Leave Rose Cottage and go to the Greatwood Caves.
  11. Enter the cave.
  12. Enter the door on the right.
  13. Kill all the Hobbes in the Side Chamber. Doing so releases the Bandit trapped in the cage. Bring him along for an extra hand and 20 Good Points. You can also kill him for Evil Points.
  14. Leave the Side Chamber and continue down the tunnel.
  15. Stop at the second door (Cave Larder) and kill all the Hobbes. Open the Silver Key chest at the back to get a Will Master’s Elixir.
  16. Continue to the end of the tunnel. Kill the Hobbes guarding the door. Bows can pick them off quickly.
  17. Enter the Main Chamber. It will be full of Hobbes. Kill them as quickly as you can. Be sure to loot the two chests for 750 gold and a Flame Augmentation.
  18. Continue into the Moonlit Tunnel.
  19. Go through the tunnel and into the Focus Chamber.
  20. Descend the stairs and approach the grandson.
  21. Note: You have the option to replace the boy with one of your followers. Doing so will earn you 60 Evil Points. You can also attack the Nymph to start the fight. Don’t do this yet. Simply refuse the offer.
  22. Tip: Go to the northeast corner of the room. Look for a ring of mushrooms. Dig in the center of them. You will find a Silver Key.
  23. Attack the Nymph when you’re ready for a fight.
  24. Tip: The Nymph is only vulnerable when it is on the ground. Do not attempt to attack it when it is flying. Lock onto it. Attack it when it lands. It will continually spawn more Hobbes. Killing the Nymph quickly is essential.
  25. Note: Your sacrificial partner will be released when the Nymph is dead.
  26. Leave the Hobbe cave the way you came. Lots of Hobbes will come to attack you. Fight your way through them quickly.
  27. Return to Rose Cottage.
  28. Quest Completed.
  29. Note: The Bandit will demand payment if he lives. Pay him for Good Points or kill him for Evil Points.
  30. Tip: Run and talk to the Demon Door outside the cave. He will require a Combat Multiplier of 14+. You can get this if you come out of the cave with a Combat Multiplier of 30+. Your Combat Multipler gets cut in half whenever you change areas.

Find the Bandit Seeress Quest

  1. Pick the quest up at the Guild.
  2. Make your way to Oakvale.
  3. Go to the far west end of the western beach. Look for the cave that leads to the Clifftop Path.
  4. Go in the cave.
  5. Sneak past the guards. Kill them if you can’t sneak past them. You will have to wait a short time for the gate to reopen if you kill them.
  6. Wait for the guards to pass. Sneak through the gate once they are out of sight.
  7. Tip: Hide behind the rock at the southwest end of the path.
  8. Kill the bandits along the road. They will be in small groups. Shoot them with your bow or magic before moving in for the kill.
  9. Note: Make sure to loot each chest on your way up the hill. Each one contains a piece of the Bandit Outfit. You will need all five in order to progress into the main camp.
  10. Put the Bandit Outfit on. Continue into Twinblade’s Camp.
  11. Speak to the Bandit standing outside the gate.
  12. Change into your regular armor when you get inside the gate.
  13. Walk over to the alcove in the south end. You’ll need to walk through the pond to get there. Smash the barrels and loot the chest. Dig in the middle of the circle of flowers to get a Silver Key.
  14. You now need a pass to get into the main camp. There are two ways to get one. Play the pub game in the tent and win a pass or buy one for 1,000 gold.
  15. Tip: Move into the lake and cast Slow Time. Then go play the pub game. This makes it easier.
  16. Note: The pub game is called “Guess the Addition.” You will be shown several small objects. Then the objects will be placed under a hat. When the hat is lifted, an extra object will be present. You must guess which object is the extra one that was just added. You must do this several times to win.
  17. Go into Twinblade Elite’s camp once you have a pass.
  18. Loot the camp. Nobody will stop you.
  19. Tip: There is a Steel Greatmace propped up against a tent along the southern edge of the camp.
  20. You now need a distraction to get into Twinblade’s main camp. You have two options. One is to talk to the assassins in the southeast corner. You will have to pay them 2,000 gold. The other option is to find the hostages in the southwest corner. They are locked in a cage. The guard nearby (whom you can speak to) has the key. Kill him to get the key. Unlock the cage.
  21. Run to the west gate once you’ve caused a distraction.
  22. Pass through to Twinblade’s Tent.
  23. Lock on to Twinblade. Dance around him. Wait for him to smash his blades into the ground. This leaves him open to attack from behind. Hit him in the back as many times as you can before he pulls his blades back up. Dodge his attacks until he slams the ground again. Keep hitting him in the back. Stay away from him when he is not sticking his blades in the ground. Beware of his sweeping strokes. They have a long range.
  24. You will have the option to kill Twinblade or let him live. Killing him earns a lot of Evil Points. Letting him live earns an equal number of Good Points.
  25. Tip: Go up the small path in Twinblade’s area. There is a chest at the end. Loot it.
  26. Tip: Loot Twinblade’s Tent.
  27. Quest completed.
  28. Return to the Guild to continue questing.

Maze’s Request Quest

  1. Meet Maze in his tower at the Guild. It is in the southern end of the Guild. It is also marked by a yellow dot on your minimap.
  2. Speak to Maze.
  3. Quest completed.

Proving Grounds

Find the Archaeologist Quest

  1. Tip: Get the Slow Time and Physical Shield spells if you do not have them already.
  2. Travel to Witchwood via the Witchwood Cullis Gate. This will become available automatically.
  3. Cut down all the thorns to reveal a chest. Loot the chest.
  4. Tip: There is a ripple in the small stream running by the fence to the west. Go fishing.
  5. Head north. Beware! There is a Rock Troll ahead!
  6. Rush up to the Rock Troll. Cast Physical Shield and Slow Time. Get behind the Troll and hit it until it starts to jump. Run away when it jumps. It will send a shower of rocks up from the ground. Move back in and continue attacking once the rocks disappear. Keep casting Slow Time as needed.
  7. Continue east to the Witchwood Stones when you’ve defeated the Rock Troll.
  8. Speak to the Demon Door.
  9. Tip: Fish at the pond across from the Demon Door for a Silver Key.
  10. Tip: Hack down the thorns at the crossroads to reveal a chest. Loot the chest for an Obsidian Greathammer.
  11. Head north to the stones marked on your map. Inspect each one to find the letter associated with it. Draw your weapon. Hit the weapons in this order: H, I, T, S. This will open the Demon Door.
  12. Go through the Demon Door into Witchwood Cavern to find the Archaeologist.
  13. Quest completed.
  14. Loot the Cavern.
  15. Return to the Guild to continue questing.

Trader Rescue Optional Quest

  1. Take the Twinblade’s Camp Cullis Gate.
  2. Speak to the guard.
  3. Enter Twinblade’s Camp. Kill all the Bandits inside.
  4. Tip: Use your bow and magic to pick off as many as you can before they charge you.
  5. Kill all the bandits in the outer camp. Find the trader to the northeast. Speak to him to get him to follow you.
  6. Advance into the next camp.
  7. Kill all the bandits. They are in groups. Try to take one group at a time. Use Slow Time and Physical Shield to make things easier.
  8. Free the trader at the north end.
  9. Make your way south through the camp.
  10. Kill the bandits guarding the third trader. Speak to the trader.
  11. Fight your way east. You will be attacked by more Bandits. They come in groups, so rest in between groups.
  12. Fight your way through the outer camp again. There will only be four or five Bandits that stand in your way. Most of them will attack you in a group. The rest are easy pickings for a bow or magic.
  13. Make your way to the Cullis Gate.
  14. Quest completed.

White Balverine Quest

  1. Pick the quest up at the Guild.
  2. Head to Witchwood.
  3. Make your way through the forest.
  4. Speak to the man who approaches you just past the Demon Door. He will tell you his wife is trapped by a Balverine. Follow him and be ready for a fight.
  5. Fend off the Bandits that ambush you. There are several of them and the guards come to help. Use Slow Time and Physical Shield to keep yourself alive.
  6. Speak to the man who lured you into the trap on your way east. Murder him for some Evil Points or show mercy for Good Points.
  7. Tip: Stop at the Temple of Avo if all of your Strength stats are maxed. There is a sword in a stone on top of the hill next to the temple. If your Strength stats are maxed, you can pull it out and use it.
  8. Head north through Witchwood Lake to Knothole Glade.
  9. Tip: There is a red statue on your left just inside of Witchwood Lake. Dig underneath it to find a Silver Key.
  10. Tip: Grab the chest at Witchwood Lake. Don’t forget to fish in the lake.
  11. Look for a path on your left as you head towards Knothole Glade. Follow the path up a hill to find the chest. Loot it for an Emerald.
  12. Go back down and look for the Demon Door. It will be down a short path to your right.
  13. Speak to the Demon Door.
  14. Take a few steps back. Draw your bow. Hold it for about 30 seconds. Aim at the Demon Door’s eye. Fire. The Demon Door will let you in if you do enough damage. Get a better bow or hold the shot longer if it refuses to let you in.
  15. Kill the Balverines outside Knothole Glade. You fight them one at a time. Use magic and bows to keep them at a distance.
  16. Follow the White Balverine down to the warehouses. The White Balverine is marked by a yellow dot on your minimap. Bows and magic will keep it at a distance and keep you safe. You can also use Physical Shield and Slow Time to make melee attacks safer.
  17. Head up to the top of the hill. The White Balverine will appear again. Hit it 10 more times.
  18. Speak to the Balverine Hunter’s wife. She will give you a Silver Augmentation. Put this in the weapon you are using.
  19. Find and attack the White Balverine 5 more times.
  20. Leave Knothole Glade. Head out to Witchwood Lake. The White Balverine will be by the lake.
  21. Attack the White Balverine. It will call for reinforcements periodically. Eliminate the smaller Balverines first. Stay safe using ranged attacks or Slow Time.
  22. Return to Knothole Glade when all the Balverines are dead. Speak to the leader for your reward.
  23. Quest completed.

Murder with a Twist Optional Quest

  1. Note: This quest can only be collected after you have completed The Bandit Seeress quest.
  2. Collect the quest from some guards in Oakvale. They will be behind the row of houses in the western end. They will ask you to infiltrate Twinblade’s Camp.
  3. Go to Twinblade’s Tent via Twinblade’s Camp Cullis Gate. The assassin is in front of the tent. Speak to him to learn his side of the story.
  4. Tip: Approach him with your weapon drawn. He will make you an offer. This gives you four choices as to what to do.
  5. Option 1: Lots of Good Points. Refuse both the assassin’s offers. You will have to fight him. Kill him and his friends. Return to the guards for your reward. This option nets you the most Good Points.
  6. Option 2: Good Points and Money. Refuse his first offer. Take his second offer. Attack and kill him and his friends. Return to the guards for your reward. This route also gets you some Good Points.
  7. Option 3: Lots of Evil Points: Refuse his first offer. Accept the second offer. Return to the guards in Oakvale. Kill all three guards for lots of Evil Points.
  8. Option 4: Evil Points and Experience. Refuse the assassin’s first offer. Accept his second. Kill the assassin and his friends. Return to the guards in Oakvale. Kill the guards without speaking to them. You won’t get any gold from them. Instead, you will get 80+ Evil Points and more Experience for killing them.
  9. Quest completed.

Darkwood Bordello

  1. This area opens up once you complete the Trader Escort quest.
  2. Go to Darkwood Lake to find the entrance.
  3. Fish at the pond for a Health Potion.
  4. Enjoy the ladies. Each one has a different price and different dialogue.
  5. Tip: Talk to the Demon Door behind the house. You must sleep with 10 girls to satisfy it.
  6. Note: Madam Minzche will explain the bordello’s dilemma to you. They owner Mr. Grope needs to be given the boot. He likes redheads. Madame Minzche suffers poor eyesight. She can’t tell her girls apart.
  7. Buy a dress and come back.
  8. Sleep with one of the girls. Loot the chest upstairs after you’ve finished. You will find a Redhead Wig. Put it on along with your dress. Speak to Madame Minzche. Become a working girl when she offers.
  9. Speak to Mr. Grope. He will offer to sleep with you for 1,000 gold. Accept. You may have to do this a few times to get the location of the deeds out of him.
  10. Note: You can sleep with Grope as many times as you want for 1,000 gold each time.
  11. Go down to the lake. Look for the statue of Sylkana. Move around it until you see the spade icon. Dig when you see it. You will find the Bordello Deeds.
  12. Return them to Madame Minzche. You will get the choice to convert the Bordello into a shelter. Convert it for Good Points. You can also leave it a Bordello for Evil Points.
  13. Quest completed.

Knothole Glade

  1. Purchase the home at the top of the hill. You can mount two Trophies inside to increase the rent you get for the home. Remember to collect your rent.
  2. Play Card Sorting at the tavern. The object is to select the cards from lowest to highest. Aces are lowest.
  3. Go up the hill from the tavern. Look in between the first and second houses you come to. There will be a circle of ferns near the wall. Dig in the center for a Silver Key.
  4. Go into the houses at the far end of the hill. Look on the balcony for a chest. It contains Chainmail Boots.
  5. Buy a full suit of Bright Platemail from the weapon merchant. He is just to the left as you come in the front gate. You will need this to open a Demon Door. You will also need the Dark Will Users Outfit and the Bandit Outfit.
  6. Loot the warehouses at the east end of town.
  7. Tip: Only loot the warehouses when nobody is looking. Opening these chests is considered stealing.

The Arena Quest

  1. Note: This can only be collected after you complete The White Balverine quest.
  2. Tip: Get either The Cutlass Bluetane or The Harbinger before attempting this quest. It will make things easier. The Cutlass Bluetane is found in the Demon Door at Greatwood Caves. The Harbinger is pulled out of the stone at The Temple of Avo.
  3. Collect the quest from the Guild.
  4. Stock up on food and potions.
  5. Buy a suit of Platemail if you don’t have one yet.
  6. Travel to Witchwood Lake. Head north to the Arena.
  7. Speak to the guard to the left of the Arena door when you are ready to enter.
  8. Listen to Roth’s speech if you haven’t heard it before. He explains how the Arena works.
  9. Buy anything you need now. This is your last chance to buy anything you need without taking a penalty.
  10. Tip: Buy a Thunder Hero Doll at the vendor.
  11. Fight! You will encounter several groups of enemies from all over Albion. They are all monsters you have encountered before. Defeat them in your own style. Only rest in between fights if you desperately need to.
  12. Note: There are traps around the edge of the Arena floor. Be careful. Also note that enemies can be pushed into the traps. The crowd loves it when you do this.
  13. Tip: The crowd will drop money on the edges of the Arena floor. Be sure to grab it. The crowd also likes a heroic fighter. A couple Sexy Hero Poses help win the crowd over.
  14. Tip: Remember to kill the Hobbes with the glowing staves first.
  15. Tip: Attack Balverines, Bandits and Skeletons from the side or the back. They may block if you hit them in the front.
  16. Tip: Fight the Trolls one at a time. Get behind one Troll to avoid getting hit from behind by the other.
  17. Wait for Arachanox to stop and charge it’s attack. Cast Slow time. Get in between it’s claws and hit it repeatedly. When it absorbs enough damage it will dive into the ground. Kill the small scorpions to make Arachanox reappear.
  18. Fight Whisper. She is tricky. She has many different attacks. She is also very fast. Lock onto her. Cast Slow Time and hit her in the back. A few strokes from The Harbinger should make her easy.
  19. Walk away from Whisper to let her live. This earns you Good Points. You can also kill Whisper for Evil Points.
  20. Quest completed.

Proceed to Fable: The Lost Chapters Walkthrough Part 4