Black Walkthrough

Guide written by Mike Flacy

General Gameplay Tips

 Black #1 from GamesPress
Black #1 from GamesPress
  1. There is a trick for reloading without having to endure the blurry vision effect. Just hit reload, the melee button and reload again. It adds time to the reloading process, but allows Keller to clearly view the battlefield.
  2. The game uses an unlimited re-spawn system that pays attention to player position. Pushing Keller forward into a new area halts the spawn point from working. Running forward also pushes Keller's squad forward.
  3. Use members of the squad to shield Keller in an intense firefight. They cannot be killed and choose excellent strategic positions near cover.
  4. There are five types of secondary objectives: Armament, Blackmail, Intel and Recon and Destruction. Armament objectives are always weapons and only need to be picked up. Blackmail objectives always have to be destroyed. They appear as safes, laptops and lock boxes.
  5. Intel objectives are picked up automatically when Keller is in the vicinity. They appear as red folders, rolled up blueprints and white metal cases. Recon objectives are also automatically picked up. They appear as blueprints or small cases.
  6. Destruction objectives are only available on the Black Ops mode of difficulty. Keller has to locate and shoot every destructible item in a level.
  7. Look around the landscape for large versions of the health kit when playing on easy or normal difficulty. Three of these can be taken into reserve for later use. Simply hit down on the D-Pad to use a health kit.
  8. If Keller happens to die, reloading to the last checkpoint requires all secondary objectives to be picked up again.
  9. Finishing the game on normal difficulty awards silver weapons with unlimited ammo on hard difficulty. Finishing on hard mode awards unlimited ammo and unlocks Black Ops mode. Finishing all the objectives in Black Ops mode awards the M16 assault rifle for use in any level.
  10. Sound suppressors aren't useful unless the enemy dies before firing a shot back at you. The sound of enemy fire alerts other soldiers in the area immediately. Aim for one shot kills to the head and the silencer works wonders.
  11. Burst or single shots are more effective at long range than automatic fire. The weapon recoil naturally moves the aim up. Target the upper chest to hit the head with the second bullet in burst mode.
  12. Try to keep a short range secondary weapon in reserve at all times. Keeping a shotgun handy is the fastest way to deal with a charging soldier.
  13. Grenades can be shot in midair to cause an earlier explosion. Throw grenades behind shielded characters and shoot them to for a quick explosive kill.
  14. Elevated positions work well against shielded enemies as well. Wait for a shielded enemy to approach and fire rounds in the head from above.
  15. Armored shotgun soldiers fall down after taking enough damage. Follow up with a shotgun blast to the face while they attempt to get back on their feet.

Veblensk City Street

  • NOTE: The videos embedded below are taken from various sources around the web, and may present an alternative strategy to our written walkthrough.
  • YouTube: Black Veblensk City Street (Speed Run) (Time: 3:05)


  1. CUTSCENE: The game opens to an interrogation of a soldier named Sgt. Keller. Keller is being threatened with life in prison unless he cooperates. The gruff interrogator wants to know about Seventh Wave, a Middle Eastern terrorist group. Keller was tasked with watching three leaders of Seventh Wave.
  2. Keller appears on the second floor of a demolished building. Take a moment to get acclimated to the control scheme. RT fires your weapon, A reloads the gun, B performs a melee attack, LS moves Keller and RS controls the camera. The D-Pad controls health packs and weapon switching.
  3. Move to the closed door on the left and pick up the shotgun by pressing X. Fire the shotgun into the door to blast it open. Move outside to note an AK-47 and some grenades in the small room to the left. (LT throws grenades)
  4. Peek down the stairs to shoot the enemy by the car. Either shoot him or use the shotgun to blow up the car. Swap out for the AK and sneak down the stairs to pick off two more soldiers to the right.
  5. TIP: Click LS for crouch and hide behind telephone booths for cover.
  6. Walk down the street and shoot the soldiers that jump from the windows on the right side of the street. Look for soldiers in elevated positions as well.
  7. OBJECTIVE: Shoot the two men firing from the balcony on the left. Duck into the small room on the right to pick up an aerial photo of the Treneska border checkpoint. (You only have to walk over this objective to pick it up.) (1/8)

Assault the Museum

  1. Walk up the stairs in the small room and use this elevated position to support the team pinned by enemy fire below. Strafe between the rock wall and open area to safely fire several shots at a time.
  2. OBJECTIVE: Pick up the Uzi on the second floor for a moment to unlock the armament objective. (2/8)
  3. OBJECTIVE: Walk back to street level and cross the street. Move into the building on the opposite corner from your previous position. Shoot the laptop to the left to destroy details of Operation "Extraordinary Rendition". (3/8)
  4. Scavenge the street for AK ammo and proceed into the open Museum. As soon as Keller passes through the doorway, four soldiers shoot from the upper staircase. Back out of the front door to pick off the first two and use the stone columns inside the room for the final two soldiers.
  5. After the four soldiers has been killed, a wall bursts open inside the Museum. Use the barricade to fire on the soldiers that enter from the left.
  6. OBJECTIVES: Walk up the stairs to pick up login details to the NSA Echelon System in the form of red papers hanging on the wall. Take a left up the stairs to pick up Professor Janek's Black Box by the railing. (4/8), (5/8)
  7. Peek out the balcony of the second floor, but immediately retreat back inside. There is a soldier with a RPG launching in a tower to the far right. Wait for the rocket to explode and strafe outside to fire on his position. The weapon fire should ignite his ammunition and turn the tower into rubble.
  8. TIP: You can also find a RPG launcher just outside the museum. Pick it up to blast the tower.

Eliminate Reinforcements

  1. Move past the RPG launcher up the street. Several soldiers appear in the buildings ahead of your team's position.
  2. OBJECTIVE: Look to a small open room to the right of that street to spot another blackmail Objective. Shoot the laptop to destroy the satellite photographs of Papoose Lake. (6/8)
  3. TIP: The room with the blackmail objective is great for strafing out to shoot the incoming enemies. The RPG is excellent for blowing up nearby cars as well.
  4. Continue down the street and use the cover of the barriers to advance. Fire at any errant soldiers on both sides of the street. When Keller reaches the truck, look left to see two soldiers firing on your position from a hallway.
  5. Move cautiously into the building on the left. Four enemy soldiers pour out a door on the right. Shoot them behind the cover of the small guardhouse.
  6. OBJECTIVES: Look inside the little guardhouse to destroy schematics of experimental aircraft codenamed Aurora. The final Intel Objective is detailed blueprints of the NY subway system. Pick up the red papers hanging on the wall to the right. (7/8), (8/8)
  7. Move through the corridor that unleashed the last set of Seventh Wave soldiers to end the level. It's to the right of the Intel Objective.

Treneska Border Crossing

CUTSCENE: Keller is back at the table being interrogated. After Veblensk, Keller was ambushed by an American member of the Seventh Wave. The American spoke to Keller, but Keller has no idea what was said due to a nearby bomb blast. Keller regrouped with his men and set out to destroy a Seventh Wave weapon cache.

Find the Treneska Border Crossing

  1. This is an open level and there are multiple paths to take. From the starting point, move up the path to the left. At the first crossing, look to the right to shoot two roving soldiers. Use the cover of the trees to avoid taking damage.
  2. Pick up their machine guns and continue along the left path. Move past the rubble of a bombed house and look for a small fire ahead. Beware of several soldiers patrolling in the surrounding area.
  3. TIP: Look for the flashlight beams of the soldiers to pinpoint their positions.
  4. Sneak up to the house with the barrel fire and shoot the unaware soldier in the back of the head with the AK. Quick switch out for the shotgun to the right of the dead soldier and wait for reinforcements to arrive.
  5. Use the elevated position and the demolished house as an advantage over the five charging soldiers. When the dust settles, pick up the AK again and continue along the path to the left.
  6. The path is very much like a small canyon. Look for two guards to appear ahead of Keller's position. Both are patrolling with flashlights and can be shot before Keller is noticed.
  7. Stick to the left wall and walk down a steep hill. Look for a red box of explosives to shoot on the opposite side of the fence. This action blows the fence open for Keller to pass through.
  8. Wait behind the trees just beyond the fence and watch the patrolling guards to the right. As soon as the four guards cross paths, fire on their position. It's easier to take out all four with the AK at a distance.

Cross the Border

  1. Collect the ammo and take a look down the road to see the actual border crossing. There is a guard tower just to the left of the checkpoint and a sandbag emplacement with a soldier to the right side.
  2. There's also a truck in the middle of the road and a red explosive fuel tank to the left of the guard tower. Shoot the explosive tank and the truck when Keller reaches the stone bridge.
  3. Wait by the stone bridge to shoot three or four remaining soldiers swarming around the gate. Shoot the soldier in the guard tower as well.
  4. TIP: There are grenades under the stone bridge next to the busted car.
  5. Move into the building to the left of the checkpoint and fire on the soldiers in the open camp area with the AK-47. Look for explosive boxes to shoot to avoid wasting ammo.
  6. Shoot the red explosive tank across the courtyard from Keller's current position inside the house. Move to the left side of the house and peek out the open door. Look for a soldier shooting at Keller from the second floor of the stone building beside the first room.
  7. After shooting the elevated guard, move into the two story building and run to the stairs. Toss a grenade up to the second floor and storm it after the explosion. Kill the two soldiers on the second floor if they are still alive.
  8. From this position, Keller has an excellent vantage point on the yard below. Shoot all remaining soldiers in the camp by firing on the explosive containers. Be sure to shoot the soldiers in the guard tower across the yard as well.
  9. OBJECTIVE: Shoot the gray safe on the second floor to complete a Blackmail Objective. The safe contains info on domestic Wet Work in Washington D.C. (1/12)
  10. OBJECTIVE: Blast open the door on the house to the left of the first guard tower. Inside is an Intel Objective on how to make a dirty bomb. (2/12)
  11. OBJECTIVE: Move to the next building on the right side of the camp to find a hiding soldier and a Blackmail Objective. Shoot the gray safe to destroy footage of North Korean nuclear plants. (3/12)
  12. OBJECTIVE: Move outside this building and around the right side. Look for a gray door to blow open with a grenade or shotgun. Inside is an Intel Objective of L.A. border security. (4/12)
  13. Reload on AK ammo and head out the exit on the opposite side of the camp. A soldier is firing RPG's from a metal ledge on the left side of the road. Charge the hill and fire on his position. Keep moving forward to avoid the rocket blasts.

Cross the Vlodnik Canal

  1. Move through the tunnel with the flaming trucks and shoot a few guards along the path. Shoot the explosive boxes to end their lives quickly. At the end of the tunnel, shoot the patrolling guard in the distance and take a left at the dirt path.
  2. Hug the left wall and walk down the hillside. Shoot another patrolling guard along the river and take a left inside a stone shed.
  3. OBJECTIVE: Shoot the Blackmail Objective inside the stone shed to destroy some CCTV footage. (5/12)
  4. OBJECTIVE: Before assaulting the bridge, backtrack up the hillside. Search the area for a RPG launcher leaning against a rotting log. It's overlooking the bridge. Pick it up for the Armament Objective. (6/12)
  5. From this position, fire rockets at the trucks on the bridge when the patrolling soldiers are near. Continue firing rockets until out of ammo. Switch back to the AK and move Keller toward the bridge.
  6. Use the concrete emplacements on the bridge for cover and chuck grenades down the bridge. Don't be afraid to expend a clip of ammo on a guard. The soldiers assault Keller's position in waves of four.
  7. Be sure to shoot the soldier in the tower when about halfway across. Try to shoot the red explosive box near the house as well.
  8. OBJECTIVE: Once on the opposite side of the bridge, pick up an Intel Objective inside the house to the left. It's a phone list for JJ Directorate. (7/12)

Find the Merjakni Farm

  1. Take the dirt path to the right and follow it to a nearby bunker. Toss a couple grenades into the bunker and look for an elevated position to fire on the soldiers inside.
  2. Move around the bunker to find the entrance on the left side. Move inside and kill the two soldiers that appear on the left. Continue though the bunker and off a short ledge to reach another checkpoint.
  3. Turn the first corner and look for a shotgun wielding nut jumping off a ledge just ahead. Pump an entire clip of ammo into the soldier to kill him. Repeat this on another soldier just around the next corner.
  4. Move forward to engage several patrolling soldiers on the next road. Use the nearby stone walls for cover. Move down the mountain and take and elevated position near cover to fire on the eight soldiers in the clearing ahead of Keller.
  5. OBJECTIVE: Look for a sniper movement report on Naszran Town in the form of blueprints near a small campfire. (8/12).
  6. Move forward to reach the farm and scope out the area.

Search the Farm Building

  1. OBJECTIVE: Move to the large building with the stone tower on the right. Walk up the stairs to find an Intel Objective on a potential poisoning of the L.A. water supply. (9/12)
  2. OBJECTIVE: Walk into the small stone building near the tractor to find a small gray case in the corner. Shoot it to destroy evidence of wire transfers to members of the WMD Council of Security. (10/12)
  3. OBJECTIVES: Move into the farmhouse to shoot a laptop containing a list of CIA companies in Europe. Head upstairs to the third floor to find details of Seventh Wave bank accounts in Europe. (11/12), (12/12)
  4. While on the third floor, HQ contacts Keller about soldiers advancing on the farmhouse. Immediately turn around to shoot the soldiers walking up the staircase. Toss a couple grenades down the stairs to kill the rest.
  5. Use the third floor to shoot the explosive items in the yard below to thin the ranks. Be careful of two more shotgun toting lunatics charging the stairs. They both require a full clip of ammo to kill.
  6. After the yard is clear of soldiers, Keller is tasked with clearing the small buildings around the perimeter of the farm. Move slowly through the yard and be liberal in chucking grenades into the houses.
  7. TIP: This is a great time to trade out for the shotgun. It works very well for clearing houses.
  8. Look for a couple regular soldiers and at least one armored shotgun soldier inside each house. They are all on the first floor except for the two soldiers in the tower.
  9. After all five buildings have been cleared, Keller is picked up by reinforcements and the level ends.

Naszran Town

CUTSCENE: McCarver, another member of Keller's team, had information on the American running training camps in Afghanistan. Operation Cleopatra, meant to prevent terrorist bombing in Cairo, trapped an American named Lennox in the bombing. McCarver thinks he is seeking revenge on the U.S. and is the leader of Seventh Wave. Keller tells the interrogator about crossing a cemetery in Naszran town.

Cross Naszran Town

  1. Follow McCarver to the open gate of the cemetery. Upon entering the cemetery, move quickly to the right side and crouch behind the gravestones. A sniper is taking shots at Keller and McCarver from the house directly ahead.
  2. Dart from gravestone to gravestone between shots. After passing the metal fence, look for a soldier standing in the grass directly ahead. Shoot him from the cover of the trees and approach the house to shoot a second soldier running down the stairs.
  3. OBJECTIVES: Inside the house, pick up Intel concerning flight plans relating to Operation "Reverse Rendition" on the wall up the staircase. Destroy the safe containing blueprints for Narcissus in the tiny basement area. (1/12), (2/12)
  4. Walk up to the second floor of the house and pick up the sniper rifle on the right side of the room. Look toward the Church steeple to view waves of soldiers taking position in the cemetery below.
  5. Click RS to enter zoom mode and up on the D-Pad to increase the zoom. Fire shots on soldiers from the second floor. Use the walls for cover and be sure to quickly hit the armored shotgun soldiers when they emerge in the final wave.
  6. Kill the sniper in the church steeple and head back down to the first floor. Walk in the direction of the steeple. Look for a soldier shooting an AK-47 from the tomb at the far end of the graveyard.
  7. Pick up the AK inside the tomb and peek out the back. There are three unaware soldiers just ahead. Spray them with AK bullets and use the gravestones for cover. Pass through the second tomb and shoot the patrolling soldier outside.

Take Sniper Positions

  1. Stick to the wall on the left and creep around to spot a path to the circular building. Ready the AK-47 and blast away at the soldiers on the left road. Use the gravestones for cover and unload with grenades when necessary.
  2. Move Keller into the circular building to collect another sniper rifle. Start picking off the resistance on the bridge and the surrounding area.
  3. Move Keller to the opposite side of the graveyard and take the second sniper position. Grab replacement sniper ammo and take a cover position inside the house for an attack.
  4. The reinforcements arrive in three waves with four soldiers each. Kill the first wave by shooting the car near the gate and the explosive barrels near the fountain. Kill the rest by waiting for the soldiers to stop running and snipe their positions.
  5. OBJECTIVES: Move behind the circular building and fire on an explosive tank inside a small wooden hut. This action destroys a Covert videotape marked "Bohemian Grove". Move inside the shack to pick up the M203 grenade launcher to fulfill the armament objective. (3/12), (4/12)
  6. With the new grenade launcher in hand, walk toward the bombed out building near the gate. Fire a grenade at the soldiers on the second floor when they emerge. Do the same on the two soldiers that appear at the front door.
  7. OBJECTIVE: The grenade blasts may have destroyed it already. Look for a safe in the corner of the first room in the house. It contains a recorded interview with General Y. (5/12)
  8. OBJECTIVE: Look for blueprints for the Cinema of Ukraine on an end table near a busted couch. (6/12)
  9. Swap back out for the AK-47 and hop into the hole in the living room floor. Follow the only route to kill two soldiers waiting for Keller and McCarver. Strafe around corners to kill them quickly. Exit into the daylight.

Cross Sniper Alley

Black #2 from GamesPress
Black #2 from GamesPress
  1. Keller and McCarver are shot at immediately when emerging from the tunnels. Run through the ditch and avoid stopping to shoot at soldiers. Use the cover of overhead bridges to shield Keller from RPG fire.
  2. Take the first right and pause for a moment under the bridge. After the RPG blast, continue forward to make a left into a tunnel with excellent protection from gunfire. Stay in the tunnel and pick off troops just above Keller's position.
  3. Try to shoot the RPG soldier in the far building to the left. Take a right out of the tunnel and circle around to the right side of the multi-story building. Look for an entrance on the bottom floor.
  4. When approaching the entrance, four soldiers rush the exit. Toss a grenade inside the room and use the AK-47 to finish killing the rest. Move up to the third floor to get the best vantage point on the RPG soldiers around the junkyard.
  5. Use the cover of the building to shoot three RPG soldiers on each side of the junkyard. Work on killing the soldiers on the ground level as well.
  6. OBJECTIVE: After the area quiets down, travel back downstairs to the first level. Exit out of the hole in the wall behind the stairs and take an immediate right. Follow the path to reach three soldiers in a bunker. Kill them to find the aerial photographs of downtown Las Vegas in the room. (7/12)
  7. After picking up the Intel, more soldiers spawn near the bunker. Shoot the two soldiers in front of Keller and run back into the previous building before the new RPG soldier lands a rocket on Keller's position.
  8. OBJECTIVE: Look for a little white box to destroy on the second floor. It contains the documents explaining cell phone "Meaconing". (8/12)
  9. Move back to the third floor to kill the RPG soldier to the left of the building. Circle around to the opposite side and fire on the remaining soldiers on the ground level.
  10. OBJECTIVE: Before walking down the second staircase, look for a dossier relating to Setec Astronomy on the third floor to the rear of the stairs. (9/10)
  11. Follow McCarver down the staircase and into the basement area of the building.
  12. OBJECTIVE: After dropping through the hole in the floor, kill two soldiers and look for the Naszran Foundry surveillance photograph on the nearby table. (10/12)
  13. Move out of the building and into the second junkyard. Fire on two soldiers in the road directly ahead and two more soldiers near the RPG on the right. Grab the RPG and walk down the only path.
  14. Beware of a rocket blast from above when turning the corner. Fire a rocket into the RPG soldier at the top of the building ahead. Walk down the path and fire another rocket into the base of the building at the enemy soldiers.
  15. Before entering the building, look to the right to shoot a second RPG soldier at an elevated position. Walk into the hole in the wall after he is dead.
  16. OBJECTIVES: Look for infrared photographs of global thermonuclear war on the wall beside the door. Shoot the small white box under the table to destroy files marked "Intelligence Support Activity (1981)". (11/12), (12/12)
  17. Keep the RPG launcher and fire on any soldier that appears in the path ahead. Follow the linear path and use up all the RPG ammo before trading back out for the AK-47.
  18. When Keller emerges from the trench, turn to the left to kill the RPG soldier on the second floor of a building with a red roof. Crouch behind the busted refrigerator on the left and wait for soldiers to assault Keller's position.
  19. Soldiers arrive in waves of four from different angles of the war zone. Use the zoom function on the AK-47 and pick off soldiers one at a time. After three waves, look to an apartment building on the left for another RPG soldier on the fourth floor.
  20. Move to the broken cars. Watch for a third RPG soldier on the right. He's standing on the fifth floor balcony. Move into the third junkyard and take a left. Follow the path to kill more soldiers on the apartment building directly ahead of Keller's position.
  21. At the corner, fire on the explosive barrels to the right to kill a couple more roaming soldiers.

Enter Ressanov Tunnel Network

  1. Look up at the apartment building to see a few errant soldiers running along the balcony. Kill them and peek around the corner to take a look at the machine gun nest.
  2. Look for the top of a red barrel peeking out behind the yellow barrels. Shoot it to set off a chain reaction and kill the soldier manning the machine gun.
  3. Walk around the corner to kill two soldiers charging out of the building. Walk into the building to end the level.

Naszran Foundry

CUTSCENE: McCarver believes that Lennox was trained by the U.S. government to infiltrate a terrorist cell. Lennox soon began making mistakes and the government pulled the plug on the operation. He revolted by killing government agents and quickly became the CIA's most wanted target. Keller talks about the next operation and defines it as the mission that no soldier would ever volunteer for. Keller and McCarver were sent into Naszran to destroy a weapons factory.

Find Naszran Foundry

  1. Move to the railing and shoot at the explosive material below Keller. This is a safe spot to take out various soldiers roaming around on the ground level. After the area stops spawning soldiers, follow the walkway to the right.
  2. TIP: Watch out for an armored shotgun soldier charging Keller's position on the ground level.
  3. Look for more soldiers to spawn directly ahead of Keller's position. Stay near the blown up truck and fire single shots from cover. Move up the hill on the right and use the cover of the wooden boxes to shoot the two soldiers at the top.
  4. OBJECTIVE: Cross the brown metal ramp at the top of the hill to find a Tivliz Asylum security camera shot on the table to the right. (1/11)
  5. Stay in this room for a moment to shoot the soldiers on the left and the right. Watch the brown ramp for more reinforcements. Backtrack to the split in the road and take the left path.
  6. OBJECTIVE: Once Keller passes a chain link fence with barbed wire on top, take a left into a small stone enclosure. Shoot the safe on the right to destroy the hacked SEAL Magnaphone MX20/20. (2/11)
  7. Peek over the crest at the top of the hill to find six soldiers ahead. Two are near the blue gas tanks on the left, two are on the walkway of the small stone building directly ahead and the last two are shooting from the roof of the building to the right.
  8. Continue down the mountain to get a visual on the Naszran Foundry. Take cover behind the metal crane to the right and try for headshots on the four soldiers patrolling the grounds. Before dropping off the ledge, shoot the giant red gas tank to the left.

Navigate Through the Minefield

  1. Move off the ledge and face the minefield. Shoot the mines to pass through the field safely. They are red circular discs with little metal pieces jutting out the center.
  2. Watch for soldiers swarming the area as well. Shoot all the red tanks to kill the majority in explosive blasts. Look for a silencer for the assault rifle in the small shed on the right.
  3. Use the concrete ramp to the left to spot the mines ahead. This is an excellent spot to clear the area ahead. There is a shotgun leaning up against the ramp entrance.
  4. Continue along the main path and prepare for another wave of soldiers. Look to the walkway above Keller's position for incoming enemies. There are also a couple soldiers shooting from a building on the left.
  5. OBJECTIVE: After passing the large barbed wire fence, toss a grenade at the door of a small stone building to the right. Look inside to find a list of Seventh Wave sleeper cells. (3/11)

Infiltrate the Warehouse

  1. Move slowly through the next section of fence and look at the truck on the bridge ahead. As soon as the RPG soldier fires on Keller's position, shoot the red barrels on the truck to blow up the roaming soldiers and the tower.
  2. Take cover in the nearby debris and shoot any soldiers that are still alive after the blast. Move into the small tunnel after the coast is clear.
  3. There are no soldiers in the narrow tunnel but there are a few boxes of ammo. Proceed to the opposite side to emerge into the daylight. McCarver is covering Keller's position with a sniper rifle.
  4. Shoot one of the two unaware soldiers just ahead and McCarver takes care of the second man. Walk forward to the second busted car and more soldiers move into view. Take out all three with McCarver's help and the cover of the concrete to the right.
  5. Walk up the ramp to the left and peek over the right side to kill two more unaware soldiers in a conversation. Take cover directly ahead and shoot the soldiers running at Keller from the walkway on the left.
  6. Continue around the corner and peek to the right. Shoot the first explosive on ledge to catch the attention of more soldiers. Shoot the barrels on the right to set off a massive chain explosion.
  7. TIP: The majority of the enemies in this area can be killed by nearby explosive blasts.
  8. Move slowly into the warehouse and watch out for armored shotgun soldiers charging Keller's position. Use the cover of the shelving to protect Keller from gunfire and fire headshots at the soldiers in the area.
  9. Guards spawn on the overhead walkways while Keller creeps through the area. Stay on the move to avoid taking damage and shoot the explosive items on the ledge to end their lives quickly.
  10. OBJECTIVES: Look near the entrance to find a small plywood office with glass windows. Toss a grenade at the door and the safe containing schematics of Camp Peary, Virginia likely blow up. Look inside the room to trade out for the Magnum pistol for the armament Objective. (4/11), (5/11)
  11. OBJECTIVE: Walk up the metal ramp in the warehouse and take a right. Details of the T-Stas System are on the wall to the left about halfway down the walkway. (6/11)

The Towers

  1. Follow the walkway and exit through an open doorway to the left. Look for a couple soldiers pacing on the ground to the right of Keller's position. Creep around to the opposite side of the walkway to shoot two soldiers in a conversation. Fire on the armored shotgun soldier first.
  2. Follow the walkway up the stairs and shoot the soldiers on the balconies of the surrounding buildings. Try to stagger Keller's shots to avoid taking damage. Continue along the walkway and down the stairs to the ground level.
  3. Follow the stone path and peek around the corner to the right. Look for two soldiers directly ahead and a RPG soldier on a metal platform to the right. Open fire on all three and McCarver supports Keller's position with sniper fire.
  4. Continue on the path to shoot four more soldiers just over the small metal staircase. Shoot the red explosive barrel to the left to kill at least two men.
  5. Slowly move along the cluttered path. Wait for the heavy machine gunner to take position on the metal bridge to the left. Look for a headshot and proceed across to shoot two men approaching over the bridge with the RPG.
  6. Walk out to pick up the RPG and immediately move back into cover. A RPG soldier is shooting at Keller from the red tower to the left. Shoot the tower anywhere to trigger a large explosion. Trade back out for the G36C assault rifle.
  7. OBJECTIVE: Pick up the DVD marked Trans Alaska Pipeline System under the stairs directly ahead. It's in a small white case. (7/11)

Disable Weapon Machinery Equipment

  1. Walk up the stairs and Keller has finally reached the Foundry. Turn around the first corner to snipe a soldier. Wait for a moment and an armored shotgun soldier charges Keller's position.
  2. TIP: The shotgun comes in handy inside the Foundry. It's an excellent secondary weapon to the rifle.
  3. Strafe into the foundry and blast the two nearby soldiers with the shotgun. Wait for a moment and two more soldiers appear on the walkway above Keller's position. Take a right and look for two more soldiers waiting in a cover position on the right.
  4. Walk down the ramp into the lighted area and immediately turn left to fire on two soldiers that run from a small room. Continue around to the stairs.
  5. OBJECTIVE: Look on the wall near the base of the stairs. Pick up the blueprints marked Phased Plasma Rifles. (8/11)
  6. Walk up the stairs to kill three soldiers point blank with the shotgun. Switch to the rifle and shoot the two soldiers across the room on a platform. Use the nearby green boxes for cover.
  7. OBJECTIVE: Look for a laptop on the platform with the two men. Shoot it to destroy flight plans stamped Aero Contractors Limited. (9/11)
  8. Now that the room is clear of soldiers, destroy the machinery in the room. They are covered in glass and have red boxes on both sides. Pump several shotguns shells into the red boxes for a decent explosion.
  9. TIP: There are four machines to blow up. One machine is on the first floor and three are up the stairs.
  10. Three soldiers storm the room after the final machine explodes. Use the rifle to kill them from the second floor. Backtrack to the first room and look across to see a new door has opened.
  11. Shoot the two guards that rush the open doorway with the shotgun and switch to the rifle to pick off two patrolling soldiers in the distance.

Destroy Metal Smelter Control Panels

  1. Move into the room and follow the walkway to the right. Wait for four soldiers to appear and fire on their positions with the rifle. Beware of the heavy machine gunner on the platform to the right.
  2. Use the corner at the stairs to strafe facing right and pop shots off at the soldiers on the walkway. With a bit of patience, Keller can take care of the four waves of soldiers from this position safely. Switch to the shotgun in case anyone happens to get close.
  3. Use the ramps and walkways to reach the opposite side of the room. Shoot two soldiers hiding inside a room with glass windows on the far end. Head inside for ammo and health.
  4. OBJECTIVE: Look inside that little room to find a laptop. Destroy it to get rid of information about Project Suter. (10/11)
  5. OBJECTIVE: Leave the room and climb up the ramp to the second floor. Pick up files marked Seventh Wave/Headstone (2004) on the wall to the right. (11/11)
  6. The goal on the second floor is to shoot the large, red explosive boxes attached to the smelting units. There are three in the area. At the top of the ramp, take a left and look for a place to take cover on a platform with grenades.
  7. Shoot all three units and wait for soldiers to race into the Foundry. Pick off the soldiers below with headshots. Beware of any soldiers that attempt to charge up the second floor ramp.
  8. Walk back to the opening room of the foundry to end the level.

Tivliz Asylum

CUTSCENE: The interrogator is playing a tape of a second squad member. He thought Lennox was believed to be dead in Pakistan. The squad member thinks that Keller is a hothead. The next mission involved an extraction of a high value target hiding in an asylum.

Gain Access to Tivliz Asylum Interior

  1. Follow the team into the courtyard and prepare for a lengthy battle through the cluttered vehicle depot. Allow Keller's teammates to move ahead a bit before taking a strategic position behind cover.
  2. TIP: Push up on the D-Pad until finding the single shot firing mode on the sub machine gun. It's much simpler for headshots.
  3. Shoot the Seventh Wave soldiers on the catwalk and move up the ramp on the left. Look for a RPG soldier to run out on the right side. Shoot him and take position on the walkway.
  4. Look for a machine gunner past the crashed plane. Fire on his position and move to the opposite side of the walkway. Rejoin the team on the ground level.
  5. TIP: The soldiers continue to spawn unless Keller moves forward. Continue pushing ahead to halt the spawns.
  6. OBJECTIVE: Follow the path through the maze of old car parts and crates. Look for a safe to destroy behind the machine gunner's nest in a shack. It contains documents stamped Pentagon "Polo Step". (1/12)
  7. From the perspective of the machine gunner's nest, look for the RPG across the yard. Run to its position and clear out the soldiers that spawn in the small room beside it.
  8. OBJECTIVE: Look inside that small room to pick up fake ID cards from Chelyabinsk Obast Nuclear Facility on the wall. (2/12)
  9. Pick up the RPG and use it on the two RPG soldiers in the building directly ahead. Look for one man on the fourth floor and another on the third. They scramble between windows.
  10. Save the last rocket for the machine gunner's nest in the center of the first floor. Trade it back out for the SMG and move to the right to avoid fire from the repeating waves of four soldiers at the front of the building.
  11. Charge the front and toss grenades into the bunker if it hasn't exploded yet. Once the bunker explodes, the enemy soldiers stop spawning and the team can enter. Move into the building and hop down into the asylum.

Find Entry to Lower Levels

  1. Follow the empty hallway and pick up the MP5 silencer at the top of the stairs. Attach it by pressing Y. Peek around the hole in the wall on the left to shoot a lone soldier in the head.
  2. Look to the second floor walkway and wait for a patrolling guard to get another silent kill. Walk out of the room and the soldiers immediately find Keller. Prepare for an armored shotgun soldier to charge Keller's position.
  3. Forget about the silencer and swap Keller's secondary weapon for the shotgun. Use cover in the room to protect Keller while shooting the guards advancing from the opposite side.
  4. Move to the second floor on the ramp and take a left. Walk into the first open doorway to the right and around the corner. Be ready for an armored shotgun soldier inside the room on the right.
  5. The walls in this area are prone to crumble when hit with any type of weapon fire. Pass through the first room and peek into the hallway to spot a shielded soldier. Weapon fire can't penetrate the shield. Use a grenade to take him out.
  6. OBJECTIVE: Blast open the last wall to find a safe in the right corner. Destroy the documents marked Big Safari/Langley on the inside. (3/12)
  7. OBJECTIVE: Walk into the last room on the left in the hallway. Turn to the left and blast open the wall. Switch out the MP5 for the M16 against the wall. This fulfills the armament objective. (4/12)
  8. Use the M16 to easily get headshots on the four soldiers firing just outside the open doorway on a walkway to the right. Be ready for an armored shotgun soldier to charge Keller's position from the left side.
  9. OBJECTIVE: Take a left into the long room with the glass window and run to the opposite side. Look for the security pass for Hays House on the table. (5/12)
  10. Take a left out of the glass hallway and move into a small room. Use the stairs to reach the next floor. Switch to the shotgun and prepare to enter a bathroom filled with soldiers.
  11. Kill the soldiers on the left and right walkways from the doorway first. Move into the room and use cover to blast away at the soldiers on the opposite side of the room.
  12. TIP: If any enemy soldier goes into cover along a shower divider, blast the wall apart. Follow up with the kill shot.
  13. OBJECTIVE: After the bathroom is clear, take the stairs on the right up to the walkway. Look for aerial photographs of Rachel, Nevada beside the door. (6/12)
  14. While up on the walkway on the right, prepare for an assault of several soldiers. Use the grenades on the walkway and toss them into the bathroom below. Be aware of the armored shotgun soldiers below as well.
  15. OBJECTIVE: Rather than repeating an enemy spawn on the opposite side, take out the M16 and zoom it to the far left side of the opposite walkway. Shoot the small white case containing transport logs showing movement of Iraqi WMD's. (7/12)
  16. Leave the bathroom and take the shotgun back out. The following battle is extremely tough to complete successfully. Strafe into the hallway facing left and start blasting with the shotgun.
  17. There are numerous soldiers in hall including an armored shotgun solider and a shielded soldier. Allow the shielded soldier to come to Keller and shoot him first. Take the halls to the left and blast through the walls.
  18. Be wary of machine gun fire from the yellow windows across the hall. Blast through two walls and peek out the open doorway to shoot the shielded soldier in the back. He is on the right.
  19. There are also two heavy machine gunners at the end of the hall. Blast through the last wall and toss a grenade to end the madness. Be careful of any errant soldiers in the area.
  20. OBJECTIVES: Look for a laptop in the second room on the right in the current hallway. Destroy the laptop containing the employee list of the American Historical Literary Society. Look in the last room on the left to find dossiers marked Operation Take Away. (8/12), (9/12)
  21. Move out the hallway and back into the main room. Take a right and circle around the entire room to reach a ramp leading down one floor. Be wary of an occasional soldier along the path.
  22. Move into the only open doorway and take the winding staircase down to the lower level.

Eliminate Valencio's Bodyguards

  1. OBJECTIVE: At the bottom of the stairs, look in the little room to the right to pick up the recon objective. It's a map of Vratska Dockyard. (10/12)
  2. The room ahead involves a large battle. Move Keller into the room and quickly run to the opposite end. Take a position inside a small side room on the left or the right. Wait for the enemies to come to Keller.
  3. Use grenades when the soldiers seem clustered at the door. The shotgun works well for crowd control. After about ten soldiers are killed, it's safe to continue on.
  4. OBJECTIVES: Both objectives are on the first floor of this room. Look in a small side room on the right to destroy a laptop containing documents marked Flight 800 cover-up. Look on a small side room on the left to pick up surveillance photographs of Oyster Creek Nuclear Power Station. (11/12), (12/12)
  5. Proceed into the opposite end of the large room and descend another staircase. Look for a soldier standing in the middle of the room. He is very easy to shoot in the head with the M16.
  6. Gear up in the small room and reload Keller's weapons. Move into the next room and Keller is attacked immediately by shielded soldiers. If you need grenades, zip up the stairs to find a couple boxes.
  7. Similar to the previous strategy, hide in one of the side rooms and allow the soldiers to find Keller. Ready the shotgun. Keller has to kill about ten to fifteen men before the bodyguard objective is complete.
  8. A machine gun nest opens up after the bodyguard objective is finished. To end the level, throw multiple grenades at or into the nest for an explosion. Move to the newly formed hole in the wall to exit.

Vratska Dockyard

CUTSCENE: Keller is seen torturing Valencia in the asylum for information on Lennox's location. The tortured confession led the team to a dockyard. McCarver authorized the hit on the dockyard to find Lennox.

RV with Second Black Ops Team

  1. Move Keller along the left side of the street and walk up the ramp. Kill the first two soldiers in the street with the silenced SMG as well as the soldier at an elevated position on the left.
  2. Take a left at the corner and move quietly down the street to kill a patrolling soldier behind the concrete piping. Look above his position to spot two more soldiers on the walkway.
  3. Move down the dock and four soldiers fire on the team's position. Find cover among the crates and take the elevated soldiers out first. Rush the two on the ground level with the shotgun.
  4. Move up the stairs to the control room and blast the door with the shotgun. Kill the remaining two soldiers inside and move to the opposite end near the broken walkway.
  5. Keller is in position to kill three soldiers silently. One is across the broken walkway, the second is to the right on a shipping crate and the third is on the left patrolling the street.
  6. Walk back downstairs to rejoin the team. Four soldiers approach on the far side of the dock near the shipping containers. Use the crates for cover and pick them off with the SMG.
  7. OBJECTIVE: As Keller walks down the dock, keep an eye out for a sniper rifle in a red shipping container to the left. (1/10)
  8. Use the sniper rifle to shoot the lone soldier on the crane platform at the end of the dock. Dump the sniper rifle due to low ammo and continue along the path.
  9. At the end of the dock, take a left into a path leading through the shipping crates. Be ready for sporadic enemy resistance along the path. There are soldiers patrolling on ground level and on top of the containers above Keller's position.
  10. OBJECTIVE: Once the team has exited the shipping container path, take a right and move back down to the end of the dock. There is reconnaissance data for MIG-310 Airbase at Bilyarsk stuck to the wall of a white shipping container. (2/10)
  11. Shoot the red explosive tanks on the ship to send a couple soldiers skyrocketing off the vessel and approach the second docking port to shoot another soldier on foot.
  12. There are two ways to approach this port. Keller can take the team directly ahead or to the left around the back side of the building. Regardless of choice, Keller has to shoot the RPG soldier on the rear end of the boat.
  13. TIP: There is an AK-47 in a white, open container to the left. Take the path to the left and immediately turn around to see it. Be careful of the armored shotgun soldier that spawns after picking it up.
  14. OBJECTIVE: Move up the stairs inside the dock building to find a few soldiers and satellite shots of Graznei Bridge on a table to the left. (3/10)
  15. Shoot the door at the far end of the upstairs office and follow the catwalk. Hug the right side to avoid the heavy machine gun fire in the distance. Pick up the sniper rifle in the doorway and back up to get a shot on the machine gunner.
  16. Use the sniper rifle to kill a patrolling guard on the staircase to the north. Wait for the reinforcements to charge forward and shoot them as well. Trade the sniper back out for Keller's previous weapon and walk downstairs.
  17. Continue down the left side of the dock and up the stairs to the left of the machine gunner tower. Pull out that shotgun and kill the two soldiers just around the corner.
  18. OBJECTIVE: Walk into the tiny office and grab the design document marked "Dust Storm" off the wall next to the door. (4/10)
  19. Continue along the narrow hallway and blast the two unaware soldiers in the next small office. Shoot the door of the office with the shotgun if interested in picking up the M249 heavy machine gun.
  20. OBJECTIVE: Pick up the small silver case in the rear of the office. The CCTV footage of a robbery at the Bank of Hanoi is on a brown bookshelf. (5/10)
  21. Continue around the corner and toss a grenade at some wooden pallets in the hallway. Take a right out the open doorway and move around the shipping containers to pick off a few unaware soldiers.
  22. Allow Keller's squad to take fire and sneak to the right to peek around the red shipping container. Shoot the red explosive barrels underneath the heavy machine gunner on the building across the bridge.
  23. OBJECTIVE: Check the heavy machine gunner's building to find blueprints and schematics marked Knight Industries on a crate in the corner. (6/10)
  24. Follow the winding path along the dock to kill three more soldiers. Look for one on an elevated ledge to the left.
  25. OBJECTIVE: Shoot the red explosive tanks in the corner of this area to destroy the maps of Los Angeles marked Project Thor. (7/10)

Eliminate Ambushing Enemies

  1. Walk up the small set of stairs and pick up loads of M249 ammo on the left before dropping down. (There's another M249 leaning against the little guardhouse) Shoot the soldier inside the guardhouse and drop down.
  2. Switch to the M249 and get ready for a massive assault of enemy troops. The first set funnel out of doorways on the far end. Concentrate Keller's fire on the open doorways. Shoot the car on the ground level when they get close.
  3. The next wave of soldiers appears on an elevated ledge to the left. Shoot the explosive barrels on the ledge to make the entire walkway crumble. When soldiers appear on the walkways at the far end, shoot the explosive gas lines to destroy their walkways.
  4. Be ready for two armored shotgun soldiers, two shielded soldiers and a heavy machine gunner to appear in the final wave. Use grenades and the M249 to dispatch the entire lot.
  5. OBJECTIVE: After the firefight, turn around to shoot the safe in the small guardhouse. It contains home addresses of the Ex-Presidents. (8/10)
  6. Collect ammo and first aid before taking the staircase into the building on the far end. Follow the winding passage around the construction equipment and to a second set of stairs.
  7. OBJECTIVE: Look for Intel on the true identity of Master Rodis on the wall at the base of the stairs. (9/10)

Assist Second Black Ops Team

  1. Walk up the staircase and strafe through the door facing to the right. Shoot the unaware soldier in the head and grab the sniper rifle. Shoot the heavy machine gunner and the sniper across the yard. The sniper is at the first window from the left.
  2. Shoot the soldiers on the ground with the M249 or AK before moving down the stairs. Cross to the building that the sniper was firing from and look in the room on the second floor to find more ammo. Beware of the RPG soldier firing from the right.
  3. OBJECTIVE: Look inside that room for a safe containing details of the European CIA camp "Bondsteal". Destroy it. (10/10)
  4. Walk up to the third floor hallway to snipe the RPG soldier. Use the hallway to shoot two more snipers on the two yellow cranes in the distance. Pull out the secondary weapon and proceed to the ground level.
  5. Keep to the left side and continue to push forward to halt the enemy from continually spawning. There is an excellent elevated position up a ramp on the left side.
  6. Fire on the fourth sniper on the last yellow crane. He won't appear until Keller gets close enough on the walkway. Fire on the soldiers below and push forward to the barbed wire gate.
  7. Shoot the two soldiers to the right of the gate and charge inside. Look for a staircase to the left and use it as an elevated position on the area. Be ready for an armored shotgun soldier to assault Keller's position on the walkway.
  8. TIP: Feel free to use up all the grenades at this point. It makes for faster kills.
  9. Walk down the opposite side of the platform and look for an open doorway on the building directly ahead. Head inside and follow the narrow path to the opposite side of the room.
  1. CUTSCENE: Keller sees the lifeless bodies of the second Black Ops team scattered around the demolished port. They were too late to save them.

Graznei Bridge

CUTSCENE: McCarver convinced the team to press on and take revenge on Lennox for the deaths of the second Black Ops team. The first step was crossing a heavily guarded bridge.

Cross Graznei Bridge

  1. Climb up the brown metal girder on the left side of the bridge to avoid the opening group of soldiers on the bridge level. Shoot the soldier on the opposite girder as well as the soldier at the top of the bridge.
  2. The key to this section is watching Keller's squad and using the explosive cars to eliminate the majority of the forces. Each time Keller eliminates a group of soldiers on the bridge, the squad advances.
  3. TIP: If Keller is low on ammo, look for more assault rifle ammo on the broken section of the walkway. There are also replacement grenades on the walkway.
  4. Try for headshots if there are no explosive items around a soldier. Do your best to spot all the soldiers on the ground level before rejoining the team near the barricade.
  5. Approach the barricade and shoot any soldier that pops up in front of Keller. Strafe out of the barricade and back in quickly to spot the bus with three soldiers inside. Switch to the grenade launcher (left or right on the D-Pad) and fire a shell into the bus.
  6. Look for an RPG soldier to the left. Run up the girder on the right to get a better angle on his position. Beware of a charging armored shotgun soldier running down the girder as well.
  7. Use the same strategy as the previous section of the bridge. Look for headshots and use the safety of the walkways to protect Keller from weapon fire.
  8. OBJECTIVE: On the right side of the bridge, look for a RPG at the top of the girder. This fulfills the armament objective and it works great for shooting the buses below. (1/8)
  9. Backtrack to rejoin the squad and clear out the remaining forces near the two buses. Watch the areas to the left and right of the buses for more enemy spawns.
  10. OBJECTIVE: Look inside the bus on the right to find plans to poison the Woking Beer Festival beside the door. (2/8)

Under the Boardwalk

  1. Load up on health and ammo before taking the stairs down to the structure support entrance. There is a sound suppressor for the M16 in the doorway. Take a right into the hallway and drop off the ledge.
  2. Look to the left to spot an armored shotgun soldier standing with his back to the group. Start pumping silenced rounds into his head until death. Move halfway down the hall to spot a second soldier pacing in the room directly ahead.
  3. OBJECTIVE: Look to the right of the doorway to pick up reconnaissance photographs of Prairie Chapel Ranch, Texas. (3/8)
  4. Continue through the passage and take a right to find a third armored shotgun soldier. Use the team as shields if low on health.
  5. OBJECTIVE: Look for a gray metal case on the right in the upcoming hallway. Shoot it to destroy proof of death of K B Baer in 2001. (4/8)
  6. Leave and make sure the silencer is attached. Walk up either set of stairs and back down to shoot one unaware soldier. Look to the opposite side and shoot another one in the head.
  7. Follow the walkway and be wary of the soldiers above Keller's position. Shoot them through the gaps in the road. Cross to the opposite side and take a position inside the bus to attack the hostiles.
  8. Once the soldiers have been pushed back to the buses in the distance, take a walk back down to the walkway underneath the bridge. Move to the left side and shoot three soldiers at the bottom.
  9. OBJECTIVE: Follow the left side until it dead ends at the top of the ramp. Pick up pictures of Spretriniv Gulag sitting on the metal plate. (5/8)
  10. Return to the top and move Keller toward the buses at the end of the road. Fire grenade rounds into the buses for quick deaths and use the metal barricades for cover from enemy fire.
  11. OBJECTIVE: When the RPG soldier fires at Keller, turn around and zip up the girder over the section of bridge that was just cleared. Look for a gray metal box in the center of the walkway. Destroy evidence of CIA involvement in French riots by shooting the box. (6/8)
  12. Pick up the sniper rifle and shoot the pesky RPG soldier on the left. There's another RPG soldier waiting in the blue bus in the distance. Use the sniper rifle to kill him as well as any resistance in the area.
  13. Climb down the girder and back up the next one. Look below to see a field of mines all over the bridge. Shoot the mines near the shotgun toting soldiers to blow them up.
  14. Rejoin the squad after McCracken gives the all clear. Walk to the end of the bridge to complete the main objective.
  15. OBJECTIVE: Take the stairs at the end of the bridge down. Pick up a contact list for Seventh Wave cell in Hamburg on the wall near the M249. (7/8)

Gain Entry to Spetriniv Gulag 6

  1. Shoot the two soldiers near the bus and the two soldiers near the gulag entrance before leaping over the concrete ramp. Shoot the mines in the area as well to avoid needless deaths.
  2. Zip over to the bus and crouch up against the side. Try to get a shooting angle on the soldiers to the left first. Switch to the RPG leaning against the bus to blow up the RPG soldier on the top ledge.
  3. Stay in cover behind the bus the entire time. Move Keller slowly to the corner and fire on the soldiers in the middle embankment. Finish off any remaining soldiers to get a directive about blowing up the front door.
  4. OBJECTIVE: Before using explosives on the front door, look to the right of the door for Intel. Pick up the aerial photographs of fighter base at Miramar. (8/8)
  5. Use the remaining RPG rounds on the door or simply grenades. Be ready to fight two shielded soldiers when the door is blown. Back up to the busted cars for cover and tear them up with the M249.
  6. Proceed into the door to end the level.

Spetriniv Gulag

CUTSCENE: Keller wanted to kill Lennox incredibly badly. There was no way that he would let Lennox escape again.

Gain Entry To Underground Complex

  1. Check the small hut on the right to pick up a sound suppressor for the MP5. The opening portion of the Gulag is very open and there is little cover in the streets. Walk in the open doorway of the first building on the left and proceed downstairs.
  2. Pass through the empty hallways until reaching a green metal door. Use the shotgun to blow open the door. Look for a squad of men on the inside including an armored shotgun soldier. Use the doorway as cover.
  3. OBJECTIVE: Look for a document stamped WI-99-EYE stuck to the wall near the base of the stairs. (1/16)
  4. Climb the stairs and shoot the soldier walking away from Keller. Look into the room on the right to find two more soldiers firing on Keller's position. Use the broken wall for cover.
  5. OBJECTIVE: Before walking up the next set of stairs, walk to the end of the hallway. Look on the right to pick up blueprints of a bunker complex located at Mount Weather, Bluemont Virginia. (2/16)
  6. Continue through the room with the Intel and take a right. Shoot the unaware guard in the head. Walk up the stairs on the right and shoot a second unaware guard looking out a window. He's in the first room on the left.
  7. Slowly walk through this room to note the positions of soldiers upstairs. Try to shoot the two men before climbing up to the fourth floor.
  8. OBJECTIVE: Look for the contact details of the development team on the white wall at the top of the stairs. (3/16)
  9. Look around for more ammo before moving up the ramp to the roof. Turn around immediately as three soldiers charge Keller's position. Take cover near the broken wall and use the shotgun for quick deaths.
  10. Be careful of gunfire beneath Keller while passing over the rooftop. Use grenades to blow up any errant soldiers below. Move into the far section of the roof and look to the left to shoot an unaware soldier in the head.
  11. TIP: There is a G36C assault rifle on the roof. Keep in mind that it doesn't have a silencer. It is good for temporary use. Grab it to fire on the soldiers below Keller's position.
  12. Shoot the soldiers in the windows of the opposite building and the soldiers inside the machine gun nest at the entrance. Fire on the explosive barrels and nearby truck for quicker soldier kills. Swap back out for the shotgun when finished.
  13. OBJECTIVE: Walk down the ramp to the fourth floor. Pick up the Walther 2000 sniper rifle near the window for the armament objective. (4/16)
  14. With sniper rifle temporarily in hand, move out to the fire escape. A RPG soldier fires on Keller's position from the right. Move back into the room to avoid taking damage and look out the window to spot the RPG soldier. He's shooting from the building with blue and yellow windows.
  15. Use the remaining sniper ammo on any remaining guards below and swap weapons out again. Move down the fire escape walkway. Reload the weapons and drop off the broken end of the walkway to ground level.

Knock on the Front Door

  1. Ready the shotgun and back up into the nearby corner. Wait for three armored shotgun soldiers to rush Keller's position. Enter the building beside Keller to find another sniper rifle near a glass window. Use it to kill soldiers in the distance.
  2. OBJECTIVE: Destroy the list of the Domestic Subversives inside a safe in a corner of the room. (5/16)
  3. Move out of the building and toward the staircase leading up to the first RPG soldier. Look for more soldiers in the area to kill with explosive car blasts. Walk up the stairs and immediately take a left. A second RPG soldier is firing from the main building.
  4. Use the shotgun blast on the blue door to the left. Shoot a soldier inside to the right and an armored shotgun soldier charging down the stairs. Climb to the top of the stairs to kill a third soldier.
  5. Grab the RPG in the corner of the room and fire on the RPG soldier in the opposite building. Keller can also fire on the air conditioning unit below the RPG soldier to trigger an explosion.
  6. Walk back down to the courtyard to trigger a spawn of soldiers from the bunker entrance. Retreat to the position on the walkway and inside the building with the RPG. Wait patiently for two armored shotgun soldiers to reach Keller's position.
  7. Use the elevated position to kill the shielded soldiers as well. Firing a shotgun blast into their heads from the catwalk bypasses the protection of the shield.
  8. Collect the ammo and health from the dead soldiers in the courtyard. Head into the entrance and kill two soldiers that pop out from the left side. Take the circular staircase down to the lower level.

Locked Up

  1. Blow up the wooden obstacle with a grenade. Move down the narrow hallway and into a large room lined with cages. Shoot the unaware soldier on the second level in the head.
  2. The room explodes in a fury of gunfire the moment that Keller steps off the broken walkway. Look to the upper catwalks and kill the first two soldiers. The door at the opposite end blows open and two armored shotgun soldiers appear.
  3. Use the shotgun to dispatch them at close range. The next two waves of soldiers include shielded soldiers with magnums. Use the cover of the concrete supports and toss grenades on their position.
  4. OBJECTIVE: After the battle, blow open a door on the right side of the room. Shoot the brown and gray case on top of the lockers to destroy photos of the murder of Willie O'Keafe, (6/16)
  5. OBJECTIVE: Look for plans marked Operation Urban Warrior on the wall next to the exit of the large room. (7/16)
  6. Exit the large room and toss a grenade at the soldiers in the glass room. Use the cover of the doorway to fire on the remaining troops.
  7. OBJECTIVE: Enter the metal bars on the left side. Take an immediate left to pick up satellite shots of unknown U.S. city on the floor. (8/16)
  8. Ready the shotgun and proceed down the narrow corridors. Look for a soldier on the right when walking down the stairs. Look for an armored shotgun soldier around the next corner. Strafe the corner with shotgun blasts.
  9. OBJECTIVE: Grab the DVD called The Order of Death stuck to the wall near the armored shotgun soldier encounter. (9/16)
  10. Continue along the hallway and look for a soldier to the left when walking up the stairs. Follow the path to a dead end. There is an RPG in the last cell on the right. Use it or a grenade to blow a hole in the wall.

Hunt Down Seventh Wave Suspect Lennox

  1. Peek out the window of the blue double doors to snipe a soldier inside a small bunker. Look for a similar soldier on the right side of the room. Enter the room and toss a grenade inside either bunker to create an entry point.
  2. Enter the long hallway with the train rail on the floor. There are several explosive items along the path of the hallway. Use them to kill the numerous soldiers charging Keller's position.
  3. TIP: Shoot the train engine at the end of the hallway early in the fight. This action cuts down the number of soldiers considerably.
  4. Take a left at the train engine. Shoot the first soldier rounding the corner ahead and follow the hallway. Look for an armored shotgun soldier in the next room.
  5. OBJECTIVE: Look for a detailed map of the Pentagon on the wall of the room with the armored shotgun soldier. (10/16)
  6. Follow the hallway to reach a large room with giant steel supports in the room. Shoot the first three soldiers near the open doorway and wait for the onslaught of enemies to approach.
  7. Use the steel supports as cover to push Keller toward the far end of the room. Attack shotgun soldiers up close and use grenades to destroy the shielded soldiers.
  8. The flow of enemies should halt after reaching the far end of the room. Backtrack to a passage that leads back to the train engine. Take a left and walk up the stairs. This passage leads over the large room on the metal walkway.
  9. OBJECTIVE: At the end of the walkway, look for two regular soldiers inside the room. Shoot both and pick up the full unedited version of the Zapruder film on the nearby rock. (11/16)
  10. Exit back to the large room and be wary of two soldiers that spawned while Keller was upstairs. Proceed into the long tunnel to the right. Walk into the cave directly ahead at the end of the tunnel. Blow up the shielded soldier guarding the RPG in the little room just ahead.
  11. Pick up the RPG and use it to blast the soldier with the heavy machine gun at the end of the bunker.
  12. OBJECTIVE: The blast from the rocket likely destroyed the data on Los Angeles project T.H.O.R. If not, shoot the laptop inside the bunker. (12/16)
  13. Walk past the bunker and drop down onto a wooden bridge over a shallow pool of water. Follow the path to the right and try to shoot the armored shotgun soldier in the back of the head.
  14. Continue along the hallway and take a left up a set of stairs. Look for armored shotgun soldiers and shielded soldiers to use up the remaining RPG rockets. Switch back to the shotgun and kill the remaining soldiers from Keller's protected elevated position.
  15. Head back to ground level and grab the ammo off the dead soldiers. Proceed into the large tunnel at the end of the room. Expect to fight off armored shotgun soldiers, shielded soldiers and soldiers with heavy machine guns. Use the cover on the left side of the tunnel.
  16. Follow the hallway around the yellow machinery. Look to the left to shoot two advancing soldiers.
  17. OBJECTIVE: The path branches in two directions. Follow the tunnel to the left to find a RPG and aerial photographs of the White House on the well. (13/16)
  18. Grab the RPG and follow the path to the right side. Walk down the ramp and fire a rocket into the small bunker with two soldiers firing heavy machine guns.
  19. Walk into that bunker to pick up a small metal case continuing videotape filmed in Yamantau Mountain, Belortesk. (14/16)

Lennox

  1. Descend the long tunnel staircase and prepare for the final fight. There is a M249 about halfway down the stairs if you prefer a heavy machine gun.
  2. TIP: Shoot several soldiers from the doorway before the final fight begins. Thinning the ranks helps considerably.
  3. OBJECTIVE: Before the fight begins, stand in the doorway and look for a safe in the far left corner. It's on the upper level. Switch to the RPG and fire a rocket to destroy burnout rendering secrets. (15/16)
  4. OBJECTIVE: Walk into the room and zip over to the stairs on the right. Climb them quickly and look for a small room to the right at the top of the stairs. Pick up a Soviet nuclear suitcase bomb in the gray locker. (16/16)
  5. As soon as Keller enters the room, all hell breaks loose. Armored soldiers, shielded soldiers and heavy machine gunners descend on Keller's position. Use the elevated walkway to kill the majority of the soldiers safely.
  6. TIP: If Keller hides in one of the small rooms at the far end of the room, it disables one of the soldier spawn points. Use this strategy to cut down on the amount of soldiers swarming the area.
  7. Continue killing armored shotgun soldiers and shielded soldiers until the two heavy machine gun bunkers open up. Fire on the two machine gunners and start chucking grenades into one bunker.
  8. TIP: RPG soldiers start spawning on the second floor at this point in the fight. Avoid their blasts by staying near the two bunkers.
  9. After enough grenades have been tossed into the bunker, it explodes open. Follow the newly opened path to end the level.
  10. CUTSCENE: Keller thinks he killed Lennox, but the interrogator informs Keller that Lennox escaped again. Due to the mess that Keller created, the government has unlimited power to hunt Lennox down. The interrogator offers Keller the job.
  11. Congratulation, you have just beaten Black!

Other Walkthroughs and FAQs