Battlefield Bad Company Walkthrough

Guide written by Mike Flacy

General Gameplay Tips

  1. When your character dies, the game does not reload the entire level. Instead, you will quick spawn at your last saved location without losing any progress. It also quick-spawn vehicles, if you were driving one during the last save. There is no penalty for death.
  2. Health sticks are completely unlimited. Don't hesitate to use one every time your health falls below 75%.
  3. There are two items to find in the single player campaign, gold bars and collectables. Gold bars are locked away in silver chests hidden in the game. The buildings that contain these chests are marked with the symbol of the Legionnaire.
  4. Collectables are guns that only have to be picked up to be unlocked, not carried for the rest of the mission. This also unlocks their use in multiplayer.
  5. If you get lost, look on the map for the triangle markings. They indicate upcoming checkpoints.
  6. On the map, Ammo boxes are marked by a row of bullets. Ammo boxes automatically load you up with ammo when in the close vicinity of one. Hang around an ammo box during a firefight to spam enemies with unlimited grenades or rockets.
  7. Also on the map, white X's mark weapons or special items. It could be a collectable gun, C4, a repair tool, a rocket launcher, a guidance targeting system, etc.
  8. Hit the Select button to skip any cutscenes between missions.

On Foot

  1. Frequently click and hold the Left Thumbstick to run with your character. Running often can evade infantry weapon fire as well as some small vehicles.
  2. Crouch behind cover objects to minimize your damage. Also try to crouch when lining up a sniper shot or steadying the light machine gun.
  3. When using a rocket launcher or targeting system on a fixed enemy tank, position yourself so you can see just a portion of the tank to line up the shot. This avoids death by tank shell.
  4. Search the bodies of dead enemies to trade weapons. Find an enemy that uses a shotgun for a close quarters fight in a village or perhaps an enemy with a sniper rifle to pick off enemies from a distance.
  5. The most powerful sniper rifles require a reload after every shot. Be sure to use cover effectively when picking off the enemy.
  6. The knife (press Y) is excellent for sneaking up to kill an enemy. It's also great for silently cutting wooden fence to make a path.

Vehicles

  1. Cycle in through the seats in a vehicle by pressing Y.
  2. When driving around, you can change the radio station by pressing left and right on the directional pad.
  3. Use the mounted machine guns and explosive shells from military vehicles to clear a path through dense forest cover. It will often drive out infantry hiding in the trees as well as clear the area for more accurate shots.
  4. Heavy tanks can drive directly through fences, bunkers and even houses. Gain an advantage on the enemy position by driving directly through a building rather than around it.
  5. Frequently deploy smoke in a heavy tank to escape a firefight or even to repair quickly. This will confuse the enemy and often cause them to completely lose accuracy for a moment when you return into view.
  6. The rockets on the helicopter are not heat seeking. You have to manually aim them by tilting the chopper forward.

Welcome to Bad Company

CUTSCENE: A Helicopter brings in the main character Preston Marlow. He's being sent to join B Company otherwise known as Bad Company. It houses the rejects of the army. Private Marlow reports to a Sergeant Redford and gets introduced to Sweetwater and Haggard, two fellow soldiers in B Company. They all board a convoy into a war zone.
  1. Watch the opening sequence at Marlow and Crew are driven into the battle. The convoy gets ambushed and Marlow is thrown into a drainage ditch.
  2. Follow the on screen prompts to learn the controls and rejoin Sweetwater on the dirt road. Sweetwater will have you inject yourself with a health stick by cycling the inventory with LB and using the stick with RT.
  3. Shoot the barrels by toggling the weapons with RB and firing with RT. Hit the same button sequence again to blow a hole in the house.
  4. Head into the house to grab a power tool and press B to pick it up. Head to the jeep and click RT to activate it.

Stop the Artillery Shelling

CUTSCENE: Bad Company gets a go ahead from headquarters to take out the nearby artillery base.
  1. Hop in the car by clicking B, use LT to accelerate and LB to brake. Follow the road until the Humvee hits the blockade. Hop out and head into the shack on the right to pick off an enemy from the far window.
  2. When traveling down the hill, use crouch and stay along the rock wall for cover. There are three men in this area, one patrolling outside and another two inside each house. TIP: Fire on all the explosive items to take out the enemy quickly.
  3. COLLECTABLE: Pick up the S20K from the dead soldier in the house and the AEK971 from the dead guy in the yard to unlock the first 2 collectable guns. (1/5), (2/5)
  4. Move past the two houses and walk up the hill. Two soldiers will charge your location, so be ready to use the sandbags as cover. The third solider will be hiding by the artillery piece.
  5. The second artillery location will contain another three enemies. Hit explosive items in the path first, and then aim at the red boxes peaking out from behind the sandbags. The explosion will trigger the men to head B Company's way. Mow them down and move to the next artillery unit.
  6. One man will be standing near an explosive barrel. Target the barrel quickly to kill him. The other two men will briefly run away behind some sandbags, but run back out into B Company's fire.
  7. Two more men will be hiding behind sandbags at the artillery unit. Approach carefully and try for headshots. Remember to use the health unit when needed.

Protect the Convoy

CUTSCENE: Headquarters will warn of a convoy that need protection from B Company's position. Haggard suggests that you should man the artillery gun.
  1. Hop into the artillery gun marked by the red triangle and press B to grab it. The screen will switch to an overhead view of the battle. Aim at the first two enemy APCs that surround the house. TIP: Be careful to avoid hitting the nearby friendly soldiers.
  2. Three more APCs will approach from the north road. You have time for one attempt at hitting the moving targets, but put some distance between the shots and their position to hit successfully. Otherwise, wait until they come to a stop to fire. Four more APCs will approach from the north road. Repeat the process.

Objective Ram

  1. Head to the river crossing by following the trail and head back out to the main road. An enemy APC will approach. Try to use the Humvee as a cover object and fire on the two soldiers that emerge from the troop carrier.
  2. Hop in the Humvee or APC and drive to the now battered town. Head through the rubble and follow the road to the red triangle on the radar. After the sharp curve, Marlow will be given a directive to search the upcoming house on the left.
  3. COLLECTABLE: Head inside the house to pick up the XM8 machine gun. (3/5)
  4. Hop back into the vehicle and continue along the road. An enemy helicopter will be leaving and Sweet will start firing on the grouping of enemies below in the camp. Take the vehicle to the gate and drive around as your gunner makes short work of the camp.
  5. The X marked on the radar signifies a power tool. Feel free to fix up the ride and drive to the center of the camp to fire on the soldiers at the elevated position ahead.
  6. Eventually, Sarge will yell at Marlow to man the machine gun. It's in a small enclosure on a row of sandbags. Fire on the APC that rolls down the hill and also at the nearby truck of explosives to destroy it. Fix up the vehicle again and head for the smoke.

Objective Mustang

  1. CUTSCENE: Headquarters calls in a scouting mission to clear the area of hostiles for the convoy.
  2. Check the radar and look for the next X marker. When the road branches, follow the grassy portion to the old house. You will come across an enemy APC and four men guarding the area.
  3. TIP: Escape your vehicle quickly once it falls below 20% health to avoid death by explosion.
  4. COLLECTABLE: After clearing out the heavy forces, head inside to pick up the 870 MCS. It's a high damage shotgun with a low rate of fire. (4/5)
  5. Check the radar and follow the main road that leads behind the town. Use the nearby truck if your APC exploded. Take the turn around the water tower and leave the truck to approach the farm from the position of the southeast X marker.
  6. Once the first shot is fired, enemies will swarm. Take out the enemies hiding in buildings with the grenade launcher. Watch for enemies firing from elevated positions as well as machine guns.
  7. Make your way around to the right and attempt to reach the second white X in the white stable with the machine gun. Shoot the one solider inside the stable and climb the ladder to man the machine gun. This makes short work of the remaining eight enemies. Just make sure to watch your health meter.
  8. CUTSCENE: Just when the fight ends, a light tank comes rolling out of a nearby barn to take B Company by surprise.
  9. The trick in this scenario is to stay out of the tank's firing path and head for the rocket launcher. Use the elevated position from the stable to fire on the tank with the machine gun and grenades. The tank will drive around the house trying to get a bead on B Company, so take off for the launcher.
  10. Use the rocket launcher to make short work of the tank and head to the smoke.

Objective Impala

CUTSCENE: Air support is inbound, but the helicopter takes fire and explodes into the nearby barn.
  1. Hop in the nearby APC and drive to the new location. The APC will be fired upon at the tree line. Drive up and down the tree line in the nearby field to allow Haggard to take out several soldiers with the mounted gun.
  2. Once outside the vehicle, head for the nearby double X markers to pick up some C4. The C4 is for the three anti-air guns marked by orange triangles on the map.
  3. The best route is approaching from the rear of the formation, the far right triangle. Stationary machine guns are positioned toward the road rather than at B Company.
  4. Be sure to use the stationary gun before blowing it up. It's great for demolishing the tree line as well as nearby turrets. Mop up the rest with the APC mounted gun. After all three anti-aircraft guns are blown up, head for the smoke.

Objective Bronco

CUTSCENE: The convoy rolls through and Headquarters orders B Company to investigate a farm to the east.
  1. Hop in an APC and look at the map. Instead of heading to the route marker, look to the south. See the X marker in the set of building next to the river? Drive to that marker; there won't be any resistance along the way.
  2. COLLECTABLE: Head into the house to pick up the SCAR machine gun. (5/5)
  3. Hop back in the APC and drive along the east road to the occupied farm. Approach from the south and use the mounted machine gun as long as possible. There will be light resistance in the area, about 4 to 5 enemies. Be careful of the mounted machine gun fire from the northern barn.
  4. The real fight begins after first wave of enemies is cleared from the area. Headquarters will call and inform B Company of a pack of enemies approaching from the east.
  5. Hop onto the mounted gun in the T section of the street. A small scout vehicle and troop supply truck will approach from the east. Take both out quickly with the mounted gun, but hop out when you see the light tank appear on the radar.
  6. Head for the house on the left side of the south road. It's marked with an X and contains a rocket launcher upstairs. Swap it out and wait for the light tank to approach. Use the interior of the house as cover and destroy the tank with the rocket launcher.
  7. TIP: Remember that you can blow holes in any nearby walls to create better shot angles.
  8. Hop back onto the mounted gun to kill the five enemies that took cover to the wreckage in the southern part of the farm. After they are dispatched, regroup at the smoke.
  9. CUTSCENE: The convoy finally rolls through and B Company celebrates.
  10. Hop in the nearby APC and follow the convoy to the next marker. Keep your distance, as an artillery barrage will hit the convoy. Regroup at the smoke near the river.

Objective Taurus

CUTSCENE: B company calls Headquarters and they promised to send air support. But first, B Company has to destroy the nearby radar jammers.
  1. Hop back into the APC and man the mounted machine gun to kill the two enemies that appear across the river. Make your way through the upcoming trenches on foot, preferably to the right. Three mounted machine guns will fire on your position from towers ahead.
  2. Stay low and circle around to the right to avoid their fire. Attempt to approach the stationary guns from the rear and use the tree line for cover. Also try to health frequently.
  3. Climb one of the towers to take out the enemy from an elevated position. Don't worry about the enemy in the red zone to the east for now.
  4. The two white X's mark C4. Grab some and head to the radar units to plant explosives. Restock on some nearby ammo and regroup at the smoke.
  5. CUTSCENE: Headquarters calls in the air strike. They bomb the section to the east.
  6. Hop on the machine gun directly in front of Marlow first firing immediately on the troop positions on the radar. Try to heal frequently as this mounted gun is very exposed. There will be about 12 enemies to kill from the machine gun.
  7. Approach the triangle marker from the south and out of line of sight from the mounted machine gun. Shoot the machine gunner as he rotates the gun slowly to your position.
  8. CUTSCENE: Sarge calls Headquarters and informs them of their status. Sweetwater finds a dead soldier that isn't Russian, instead a mercenary from a group called the Legionaries. The Legionaries are a deadly group and all the troops get paid in gold bars. At the mention of gold, the men of B Company are definitely interested.

Acta non Verba

Proceed toward the Riverbank

CUTSCENE: B company held onto the gold to split it four ways. B Company is on a chopper and heading behind enemy lines. After being dropped off, B Company spots a Legionaries symbol on a nearby house.
  1. GOLD: Blow open the house and check the silver box on the nearby concrete blocks. It's your first gold find! (1/5)
  2. Pick up the C4 if you really want it and head follow the road to the right. Take out the first two enemies in the middle of a conversation before they notice B Company. The upcoming house will explode in a fury of gunfire, so take position behind the small shack on the right.
  3. Pick off as many enemies as possible before making a run on the house. Be wary of the mounted machine gun in the house across the road. Use a grenade to blow him up quickly.
  4. GOLD: Head into the house with the mounted machine gun to find gold on the 2nd floor. (2/5)
  5. Take out the enemies to the east from the 2nd floor of the house and regroup at the marker. TIP: There's a SCAR at the north X if you want it.

Operation Backfield

CUTSCENE: Headquarters will give authorization to cut off the Russian supply lines.
  1. Hop in one of the nearby boats and head to the next white X route marker. Your teammates should make short work of the enemy resistance on the water and land. Once the enemies are destroyed, head up on land to check out the area.
  2. GOLD: Look in a blackened pit to find the next gold bar. It's between two wooden sections of bridge and some stone rubble. (3/5)
  3. There is an 870 shotgun at the X. Hop back in the boat and head northeast along the river. Approach the left row of triangles first. Hang back on the riverbank to assault the coastline with shots from the bow of the boat.
  4. When approaching, climb the set of stairs and kill two men on the second floor and two men on the roof. The roof will provide an excellent vantage point for firing on the remaining soldiers to the northeast.
  5. Once all soldiers are dead, head down to ground level to blow up the missile launchers. You should still have the C4 from the start of the level (press LB to cycle it up). If not, there is C4 at a nearby X marker.
  6. Hop back into the boat and proceed to the opposite side. Keep your distance from the stationary machine gun and pop shots from the boat.
  7. Climb into the nearby APC on the riverbank and drive up the hill to the right. Use the mounted gun on the APC to clear out the light resistance on both sides of the street.
  8. Leave the APC and switch to grenades to clear out the green houses. Climb the staircase on the right to enter the fuel storage facility. There are two men on the second floor, but the roof is clear. There are three other men to the far east firing from green houses.
  9. Once the enemies are dead, fire on the fuel tanks. You can also use the nearby C4, but bullets are quicker. Head to the smoke to regroup.

Objective Offside

CUTSCENE: Headquarters informs B Company of a Russian assault force headed to a nearby bridge.
  1. Pick up the nearby Russian guidance system on the floor to the right. Go to a nearby window and target the convoy on the bridge. Hold RT to blow them up with their own artillery. It may have to be done twice to destroy all the troops.
  2. Walk back across the river and grab the APC to the left of the bridge. Follow the dirt road back around to the main section of highway. Follow the highway to approach the upcoming town from the south. Be ready for an enemy APC to drive up parallel to your position.
  3. After blowing up the APC, shoot the two troops as well and proceed into the ruins. There will be three more men hiding this section. TIP: Use the closest stone window as cover for both men.
  4. Regroup at the smoke. CUTSCENE: HQ will require B Company to take out the defensive stationary guns around the upcoming town.
  5. Switch to the guidance system and point it at the second house beyond the nearest one with the red slatted roof. This will take out the first machine gun position. Feel free to bomb other houses in the area to guess enemy soldier placement.
  6. The second stationary gun is at the bend in the road. Use the burning tank in the road as cover and blow it up with the guidance system. Approach the bend in the road on the left and use the houses as cover to clear out enemy resistance.
  7. Eventually an enemy tank will roll up to sit in the middle of the road. It will be need to be hit twice with the guidance system. Try to peek around the corners of houses to line up the shot.
  8. Use the same strategy for the gun emplacement behind the tank and the machine gunner to the right. The machine gunner is in a yellow house to the right of the blinking stoplight.
  9. GOLD: Head into the nearby building marked with a white X to find the next gold bar on the second floor near a ladder. There is also a rocket launcher in the house. (4/5)
  10. There's another guidance system at the X marker on the right if needed. Otherwise, pulverize the final defensive position and regroup at the smoke.

Protect the Tanks

CUTSCENE: A convoy of tanks roll through the town. HQ orders B Company to join the offensive on the next town.
  1. NOTE: You can pick up the repair tool for this section to repair broken tanks along the way, but keeping the guidance system is advised for the following section.
  2. Either hop in a tank or walk alongside the convoy as they pas through a town. At the first house on the right, three men will fire RPG's and machine gun fire on the tanks. Swarm the house to kill all men up close.
  3. COLLECTABLE: Go inside that little house to pick up the M249, a stationary light machine gun. (1/1)
  4. Use the newly found machine gun to rip apart the four men on the ridge to the northeast. Try to hit the RPG guy first. After they are disposed of, the tanks will continue.
  5. Try to hop back in one of the tanks for protection. The remainder of the path should be simple enough to fire on enemies from the tank. RPG soldiers will pop out on the right when turning the second bend and also when entering the town.
  6. GOLD: At the end of the tank escort portion, head to the southwest corner of the graveyard to find a gold bar between some old wooden shacks. (5/5)
  7. Regroup at the smoke.

Assault East Zabograd

CUTSCENE: HQ pulls B Company from the main battle and assigns them to disabling a communication station before the enemy can call in reinforcements.
  1. The radio is on the opposite side of the town to the west. Pull out the guidance system and blow up the yellow house to the left just through the broken section of wall. This will take out a stationary machine gunner.
  2. As you pass through the wall opening on the left, be ready for two enemies to pop out along the wall on the right. Use the guidance system to blow up the hotel on the street ahead to preemptively take out three soldiers.
  3. Also use the guidance system on the house at the direct end of the street to knock out another stationary machine gunner.
  4. Keep to the right side of the town as you approach the radio and use the row of houses for cover. The house with the radio inside has an antenna with a red blinking light on the top. Destroy it and regroup at the smoke. TIP: Be careful of errant enemy forces still in the area.
  5. CUTSCENE: HQ informs B Company that the enemies got a message out for reinforcements. B Company has to head to the center of the town to protect a busted U.S. tank.
  6. Head to the building directly behind the tank and take control of the mounted machine gun on the second floor. The first wave of six enemies will approach from the right. The second wave will approach from straight ahead with an APC. Worry about the RPG guy on the 2nd floor of the house to the right, then the APC.
  7. The third wave will come from the right again and another RPG solider will appear in the same area as the last. There will be a brief reprieve after they are destroyed, so heal up.
  8. The final wave will bring about 10 soldiers from all sides and a tank & scout vehicle from the north. Worry about the light tank first and use the guidance system to blow it up, followed by the scout vehicle.
  9. A heavy tank rolls up, so trade the guidance system for the nearby rocket launcher. Spam the heavy tank with rocket after rocket until it blows up. Once the tank is destroyed, regroup at the smoke.

Secure Harbor

CUTSCENE: HQ informs B Company that they should head to the harbor and take out a large weapon.
  1. Hop in the nearby Humvee and drive north until you hit a blockade. Climb the hill to the right for a better view.
  2. CUTSCENE: B Company will see the enemy fleeing, but the mercenaries staying behind. The fellows will start arguing about heading down to the docks, but eventually agree to head down.
  3. There is a SCAR in the nearby shack marked with an X if you need it. Otherwise, head down the hill. Feel free to pick off anyone with the rocket launcher or guidance system from above first.
  4. Take a position on the hill and fire from the rocks. The Mercs are much more deadly with their aim, so keep an eye on the health meter. Fire explosives at the green houses below to drive them out into the open.
  5. Stay on the hill until all Mercs are dead and head to the trucks.
  6. CUTSCENE: The trucks will drive off and B Company will be looting bodies. As the truck drives away, a gold bar falls off the load.

Crossing Over

Saving Private Haggard

CUTSCENE: B Company is seen driving after the trucks filled with gold and eventually looking over a neutral zone watching the trucks. Haggard tears after the trucks and the men have to stop him.
  1. Two men are already firing on B Company's position, so immediately crouch and fire from the rocky cover. The first is at the gate and the second is in the tower to the right.
  2. From the same position, look for a multicolored house with a broken roof to the east. Inside is a manned turret that fires explosive rounds. Get a bead on it and take it out quickly. The rest of the tow will come to life at this point. Stay in cover and pick them off one by one.
  3. Once the town is quiet again, head for the front gate. Be prepared to face off against manned stationary machine guns about 30 yards down the road.
  4. COLLECTABLE: Walk into the guard tower on the right to pick up the AN94 Russian machine gun. It's marked by a white X. (1/6)
  5. Also be wary of men approaching from the right field. As soon as the men approach the first machine gunner, a light tank will approach and park in the road ahead. There is a RPG in the building by the machine gunner position on the right.
  6. Run from the right to reach the door with the RPG. Be sure to shoot the soldier standing the same room first. Grab the RPG and head back outside before the tank blows apart the building. Use the angles of the surrounding cover to pop off a few rockets into the tank.
  7. COLLECTABLE: The white X to the south has the Spas12 Shotgun. It's inside a house on the first floor. (2/6)
  8. Clear out any stragglers in the surrounding houses and head across the bridge. Spot the stationary machine gun on the right and take it out first. Crouch along the left bridge side for cover and pop the men in the house on the left and the bunker to the east.
  9. After the area is clear, grab some ammo on the left and move to the smoke.

Cover Your Tracks

CUTSCENE: Haggard has invaded a neutral company at this point while chasing after the gold. Sarge threatens Haggard, but gets interrupted by HQ and threatened with a year of military prison. Sarge decides to screw the military and go after the gold.
  1. B Company has to destroy an antenna for cover their tracks. But first, let's move to the white X up the road to the right. Follow the path until you hit a road crossing.
  2. COLLECTABLE: There is a XM8C rifle sitting next to a stack of wood. (3/6)
  3. As soon as you pick up the rifle, snipers fire on your position from the left. Pull out the rocket launcher and blow apart the surrounding forest until they are dead.
  4. GOLD: After the sniper battle, look to the right to see a silver chest with a gold bar. It's next to some explosive barrels. (1/5)
  5. Slowly climb the hill and head for the position where the first sniper died. There is excellent coverage there behind rocks. Infantry will pop out from the position above and a second sniper will fire from the road to the east.
  6. COLLECTABLE: Search the area you shot the first sniper to find the SV98, a sniper rifle. (4/6)
  7. TIP: Keeping the sniper rifle makes this portion easy. There is also an ammo box nearby to load up on sniper bullets.
  8. Approach the hill from the left side and two more snipers will be firing on your position. The first is near a brown fence and hiding behind a tree. The second is in the tree line to the northwest.
  9. Head to the antenna and a fifth sniper will be taking potshots from a window in the green building to the north.
  10. Blow up the antenna with either the rocket launcher or the nearby C4 in the green house. Now head up the road and note the two-man patrol up the road and their two buddies in the tree line on the right. Grab some nearby cover on the rock to the right and kill all 4.
  11. When reaching the bend in the road, two infantry will charge your position and two snipers will fire from tree lines to the north on both sides of the road. After killing them, use the sniper on the right as a beacon to your next position.
  12. Slowly creep up to the tree line and spot the machine gunner in the tower ahead. Take him out first then shoot the patrolling guard on the main road. This will trigger two men to assault your position, but can be easily flanked from the right.
  13. Once the little camp is mostly silent, turn your attention to the hill with the antenna. Take out the solider in the sandbag encampment first then wait for the enemy to reveal their positions. Then enter the camp.
  14. COLLECTABLE: The white X on the right in the camp has a SVU sniper rifle. It's at the top of the ladder in the tower. (5/6)
  15. TIP: This sniper rifle doesn't have the same power as the previous one, but it can be fired without reloading each time and has more ammo.
  16. Destroy the second radio antenna and hop in the ATV. Drive to the next camp slightly northwest of this position. An enemy chopper will start to attack, so quickly get into the barn up ahead.
  17. Pull out the rocket launcher to deal with the chopper. One shot should do it. If you don't have one, climb the ladder of the barn, kill the sniper and grab the RPG.
  18. GOLD: There is a bar of gold in the basement of the barn, the area where you originally pulled in. (2/5)
  19. Kill the infantry hiding in the house to the west and hop into a 2nd working APC upstairs. If you are interested in gold and collectables, follow the next steps. Otherwise, you can skip to the final antenna.
  20. Drive directly to the white X to the south. It will be completely unguarded.
  21. COLLECTABLE: Pick up the MG36 light machine gun on the floor of the house. (6/6)
  22. GOLD: Pick up a gold bar in the adjoining room. (3/5)
  23. Hop back in the APC and head west to the final antenna. The smartest route is to take the southern approach and drive up the rear road to the motor pool. Stop briefly to take out any infantry, but head specifically to the nearby empty tank. Trade the APC for the tank and blow the heck out of the remaining infantry in the town. Regroup at the smoke.

Chase the Gold

CUTSCENE: B Company is watching the trucks leave again. Sarge thinks they are heading to the harbor.
  1. Take the tank and head to the harbor. Along the way, B Company will face infantry, APC / Scout vehicles and tanks. Just keep the pedal to the metal and cover the countryside as quick as possible.
  2. Also try to avoid the RPG soldiers. They hide in the tree lines and the houses along the way. Stay off the main roads and stick to the rolling hills.
  3. Avoid any of the fields with the stone markers. If you have to spend time turning around because of smashing into a stone marker, the tank is toast.

Scout the Harbor

CUTSCENE: B Company scouts the harbor and is certain that the gold is inside.
  1. Climb the big rock to the left and pick off the merc standing on the walkway with his back to you. A second merc will start firing from the left and another from the ground further left.
  2. Enter the grounds and pick off the merc standing on the gray circular tank with the red stripe. Two more mercs will fire on B Company from the right. Climb the stairs cross the walkway carefully. An APC will approach from the right road.
  3. Use the metal slats on the walkway to protect from the APC fire. Use an explosive, like the rocket launcher, to take it out. Otherwise, you have to shoot the gunner in the head.
  4. Stay hidden, as a merc on a mounted machine gun will be firing from a tower to the right. Use the sniper rifle to make short work of him.
  5. GOLD: See the blue crate next to the dead APC just over the water? Climb the stairs behind the crates and leap over to the blue crate to find a gold bar. (4/5)
  6. Climb back up those stairs and head into the warehouse area. Two merc will be inside the warehouse and two more will come from the right when shots are heard. From inside the warehouse, pop the machine gunner in the tower to the right in the head.
  7. An armed APC sits under the machine gunners position. Use and explosive to take it out and mop up the rest of the mercs on foot. There are plenty of cover positions in this area.
  8. Before heading up the stairs in the middle of the yard, grab some ammo and a sniper will start shooting from the far top of the upcoming warehouse. Shoot him before continuing.
  9. Head over the middle walkway and into the warehouse. There will be four mercs near the triangle checkpoint. Swarm their position and regroup at the smoke.

Locate the Gold

CUTSCENE: B Company spots the gold being loaded onto a large ship.
  1. Shoot the gunner in the APC below. You should be able to get a great shot from the concrete blocks to the right.
  2. Head down the stairs and pop shots at the swarming enemies below. They should be easy to hit from the elevated position.
  3. Once at the bottom, hold off on the main assault for a moment and head south along the big wall until you hit a green house.
  4. GOLD: Inside the house, a gold bar will be sitting just right of the door. (5/5)
  5. While traveling back, stick close to the water and pop the merc standing at the back of the boat. Eventually, the mercs on the main harbor will start shooting. Use the row of concrete dividers as cover and pop off headshots from a distance.
  6. Take a peek out at the main road to see two mercs standing at attention. Pop them both then move to the top of the nearby building to attract a sniper in the distance. The sniper will be in between some gray and red pipes. Also shoot a machine gunner in the road ahead from the same roof.
  7. Approach the green house on the left to take out two mercs and attract another sniper. This sniper is on the crane.
  8. Once the area seems clear, head for the triangle marker.
CUTSCENE: B Company is ambushed by U.S. forces, a Humvee and a couple choppers.

Par for the Course

Reach the Vista Point

CUTSCENE: B Company was offered a deal, infiltration into a neutral country and attempt to capture a high profile target. If they get captured, the Army will claim no knowledge of their events.
  1. Head to the route marker.
  2. CUTSCENE: B Company watches their chopper get blown out of the sky. HQ orders B Company to take out the missile launchers to get air support.
  3. Head down the mountain and into the APC off to the right. Head to the southern most X markers, but be ready for an ambush at the two houses. The APC will get hit by an RPG, so take cover at the nearby rock to the right.
  4. Concentrate on the APC first, then take out the soldiers in the house on the right. Move into that house and shoot the men in the house on the left. #TIP: Use the explosive barrels next to the house walls for quicker deaths.
  5. COLLECTABLE: The house on the left contains the VSS sniper rifle. Low damage, but fires quickly. (1/8)
  6. Hop in the nearby undamaged APC and take the route to the right that leads under the main bridge. You can run over two soldiers in the road for fun or stop to shoot them.
  7. This is also a good place to fire on the machine gun nest at the end of the bridge. Snipe the gunner or fire from the APC. Move across the riverbed and head up into the town.
  8. There are two RPG soldiers in town, so be careful where you park. Take out the machine gun towers first, and then systematically kill the men in the green houses.
  9. COLLECTABLE: In the first green house on the right, pick up the NS2000 South African pump shotgun. (2/8)
  10. Once the town is cleared of pesky soldiers, grab some C4 in the lower level of the building with the missile launcher and head up top to blow it up. Instead of hopping back in the APC, trade up to the light tank in the nearby warehouse.
  11. Take the east road to the next missile launcher. Careful of the two soldiers ahead as the guy on the right has a RPG. There's another light tank ahead if you need to swap it out.
  12. Proceed to the town on the right and fire on the area from the road. Once the area is cleared of soldiers, use the machine gun (Press Y) to clear the trees near the missile launcher and blow it up with the cannon from the road.
  13. Drive over the bridge and along the north road. Stop at the fork in the road to kill three soldiers in a sandbag embankment.
  14. COLLECTABLE: Hop out and pick up the PKM light machine gun. It's not the one marked by the X, but rather in a burned out hole about 10 yards to the west. (3/8)
  15. COLLECTABLE: Ready for the swim? Head out to the island to the north. Go to the white X and pick up the M24 sniper rifle. (4/8)
  16. GOLD: There is a gold bar next to the collectable on that island. It's on a little porch area. (1/5)
  17. Swim back and hop in the light tank. Take the northern-most road and head northwest. Be ready to shoot at a nearby light tank in the clearing. Drive from small unguarded houses at the end of the road.
  18. COLLECTABLE: The house on the left will contain the M16 assault rifle. (5/8)
  19. GOLD: It's in the middle house to the left of the entrance. (2/5)
  20. Hop back into the light tank and head south to the final missile launcher. There are plenty of RPG guys at the final base, so be ready to evade their shots. Hang back to destroy the area with the cannon, and then mop up the rest on foot.
  21. COLLECTABLE: The upper right white X marks the MG# light machine gun. It's near several gas tanks and a brown fence. (6/8)
  22. Take out the final missile launcher with the cannon or another explosive. Regroup at the smoke.

Supply Drop

CUTSCENE: Sarge calls HQ and they authorize chopper support. HQ is also sending a care package along.
  1. Hop in the light tank and head to the drop zone under little to no resistance.
  2. At the supply drop, pick up the laser guided missile set and be ready for an incoming heavy tank. Hold LT to use the laser system and hold RT to lock onto the heavy tank.
  3. TIP: Unlike the guidance system, you can move around while targeting the tank. Plan a route between cover objects if you are having trouble.
  4. After the lock is set, the missile has to be guided by you. Use the Right Thumbstick to guide the missile to its target destination.
  5. Regroup at the smoke.

Reach the Supply Station

CUTSCENE: HQ informs B Company that they stirred up trouble. HQ gave them a location of a supply station that needs to be cleaned out.
  1. Hop in the APC or light tank and head south. Shoot the machine gun tower from a distance to avoid damage to the vehicle.
  2. Approach the supply base slowly and fire heavily on the buildings. There are two or three RPG / grenade launcher soldiers in this area and a light tank eventually appears after reaching a certain point in the road.
  3. Take out the rest of the soldiers on foot and leave the light tank behind. There's another ahead.
  4. COLLECTABLE: As you enter the base, head into the first house on the left to pick up the PP2000 submachine gun. It's marked by a white X. (7/8)
  5. GOLD: There is a bar of gold just north of the collection of tanks. It's near a bench and a monument. (3/5)

Reach the Palace

  1. Hop in a heavy tank and make your way along the road to the marker on the map. The road will be easy until crossing the large bridge. There will be a grouping of infantry and RPG men on the opposite side waiting for you. Pop a couple shots early to scatter their forces.
  2. A bit further down the road, a golf cart and light tank will emerge. Take out the light tank first and then the buggy. At the upcoming house on the right, another light tank will be waiting and a couple soldiers in the house. Feel free to let the tank get hit as a fresh tank waits at this section.
  3. Before getting into the new heavy tank, look along the ridge ahead to see an enemy tank waiting. Call in a guided missile to take it out before it sees you.
  4. There will be two more heavy tanks on the path before the sharp curve to the right. The first will be on the right on the golf course and the second will charge up the road ahead of you. Using the guided missile system is preferable in both situations rather than wasting time with trading tank shells.
  5. GOLD: At the white X at the tip of the curve to the north, a bar of gold will be sitting beside an old outhouse. (4/5)
  6. Grab a fresh heavy tank and continue south along the road. Stop at the top of the hill to call in a guided air strike on the light tank below. Also approach the next white X on the road very cautiously. There are two heavy tanks ahead, one to the left on the golf course and the other to the right next to the tree line.
  7. Drive to the gate and take out the tower on the right first, followed by the shack on the left.
  8. COLLECTABLE: Inside the guard tower you blew up, there is a UMP submachine gun. It's marked by a white X. (8/8)
  9. Fill up on ammo while here, then hop back into the tank and head to the route marker. Don't drive too fast as the bridge is rigged with explosives. Back up quickly and head over using the metal footbridge to the right.
  10. TIP: There is a nearby sniper rifle by the entrance to the metal bridge if needed.
  11. Be ready to shoot ten infantry soldiers who storm the bridge, five on each side. There's also a guy with a grenade launcher near the smoke marker, a sniper in a window of the green house to the right and a manned shielded turret beside the house.

Capture the President

CUTSCENE: The president is calling for help over a PA. B Company heads into the palace to free the president.
  1. Charging up the direct entrance is foolish due to the gun placements. Approach from the extreme right and use the large concrete block for your cover. 12 to 15 mercs will swarm the area.
  2. Stay in cover at all times and pop out to shoot the mercs. Try to take out both shielded machine guns first with headshots as well as the merc to the left side on the grenade launcher.
  3. The mercs are fairly predictable as well. Once you kill a merc, watch as another take his buddy's exact same place.
  4. After the first wave of mercs are dead, approach the house and wait as two men will charge out and others will fire from the inside. Switch to a machine gun at this point and lob grenades into the house over and over until everyone is dead.
  5. GOLD: Don't go upstairs yet! Walk through the opening hall and into the second room. The gold bar is on the right. (5/5)
  6. Head upstairs to extract the president.
CUTSCENE: The president is inside practicing his golf swing. B Company tires to convince the president that it's time to leave. Sarge calls HQ only to find out that extraction is denied and that B Company has been cut loose. Fortunately the president offers a way out of the country; a gold plated, military chopper on the roof of the palace.

Air Force One

NOTE: There are no collectables on this level. Plenty of gold though.
  1. Land the chopper to the first checkpoint to repair it. The Left Thumbstick tilts the chopper, Right Thumbstick turns it, LT descends, and LB ascends.
  2. Grab the repair tool in the nearby house and fix up the chopper. Take off again to target some upcoming trucks. RT fires missiles, Y changes to the gunner's seat.
  3. Take out the three trucks and the two boats from relative safety above. Move around to the next two checkpoints.

Destroy Military Infrastructure

  1. Hover over the dam and take out the trucks and soldiers below before landing on the left side.
  2. GOLD: There is a gold bar in the gray house marked with a white X. (1/5)
  3. Fly forward to the three fuel silos, but keep your distance. They are easily shot from far away at the gunner's seat. Fly toward the next objective, but be wary of an approaching AA vehicle on the upcoming bridge.
  4. Approach the barracks, but be careful to shoot the two AA guns along the road first. Launch a barrage of missiles at the barracks until it pops up as complete.
  5. TIP: This is a great time to land and repair the chopper near the three busted cars to the left.
  6. Follow the river to the radio equipment. Unfortunately, you have to knock out the radio on foot. Hover for a while to take out all the nearby reinforcements, and then head inside the radio building.
  7. Walk around the building to talk out any stragglers and head down the stairs. If you walk to the room on the right, four men will pop out. Shoot a grenade down there to finish them off.
  8. GOLD: Head into the supply room on the left to pick up a gold bar. It's next to the door. (2/5)
  9. Destroy the radio with any nearby explosive and head back to the chopper. There will be an AA gun around as you exit the building, so try to destroy it immediately on take-off or perhaps before entering the chopper.

Move Out

  1. Take off and head south to the new route marker, beware of an AA gun moving south as well.
  2. GOLD: Before you hit the route marker, there is a small island right after that AA gun appears. Shoot the men below and the gold bar will be in the castle ruins. (3/5)

Cut off Serdar's Supply Lines

  1. When approaching the first three trucks on the river, there will be three AA guns to take out. The first on the small base with the two white X's, the second in the tree line next to the giant fuel tanks and the third across the river on a hill.
  2. Shoot the three supply trucks and proceed to the opposite side. Be careful of the RPG soldier crossing the bridge. As more trucks are taken out, two boats with loads of RPG soldiers will be headed your way.
  3. TIP: Stick the rockets for the boats. You can stay far away from the RPG fire and dodge the rockets easily. If you stay in the gunner position, the chopper will be destroyed quickly.
  4. After the boats are blown up, destroy all trucks accept for one. Land the chopper near the lowest white X on the east side of the river.
  5. GOLD: Inside the white house on the river marked with the white X, there is a gold bar sitting next to a table and chairs. (4/5)
  6. Blow up the last truck and head south as far as you can.

Reach the Refuel Base

  1. The chopper is low on fuel, so follow the river to the next base. Don't bother with the boats below. Head for the helipad to the northeast when the checkpoint changes.
  2. Once the chopper has landed safely, man the machine gun immediately. An APC will charge your position as well as a few soldiers. Make sure to get the man in the tower to the west as well.
  3. When it dies down, head in the direction of the white X a bit southwest of the ammo box. Move slowly down the street; using the houses to the right as cover.
  4. GOLD: There is a gold bar in the white house marked with that X. It's beside some fuel tanks. (5/5)
  5. Continue moving through the streets and clearing out the soldiers. There will be at least two men per building when you near one of the fuel trucks. All you need is one fuel truck to continue, so pick the nearest one and drive.
  6. TIP: Don't attempt to drive a fuel truck under enemy fire. They are too fragile to make it to the chopper.
  7. CUTSCENE: B Company fuels up the chopper and the president wants to go into Russia. Suddenly a barrage of men attack the chopper.
  8. Head back to that trusty machine gun and open fire. Focus your line of fire on the street as all of the enemy soldier will charge from that position. Also be careful of RPG fire and thrown grenades. Switch to the rocket launcher on the left side to take out any vehicles.
  9. As the heavy artillery approaches, make a beeline back to the chopper and hop in.
CUTSCENE: The president is sad that he's leaving his country. Sarge is developing a plan to go after the gold. The president says that he knows where the gold is heading. Suddenly, a black chopper shoots down B Company's chopper.

Crash and Grab

CUTSCENE: Marlow wakes up after the chopper went down and finds that B Company has been taken away. He contacts HQ only to find they are still stonewalling him. HQ denies air support, but will offer radio support.

Locate Squad Inside The Village

  1. Watch the trucks drive through the village and wait a moment for a patrolling guard to make his way from right to left on the main road before firing.
  2. TIP: The pistol is very inaccurate, so make sure to aim with LT instead of firing from the hip.
  3. The fired shots will alert the town of your presence. Work your way to the left and right taking out the enemy. It's also a good idea to swap out weapons frequently with dead soldiers.
  4. Three men will approach from the first house on the left and two more from the row of houses on the right. The shotgun works really well in this area.
  5. The skinny road to the north is more approachable than the road to the right. There are several enemies waiting in the tree line past the houses to tear you apart. Make your way to the stationary turret behind the houses on the left and ammo up.
  6. Pop a couple shots into the forest on the left and enemies will make their presence known. There are two men in the house down the hill on the right and one hiding behind a nearby busted car. Hang near the ammo box and launch unlimited grenades at them.
  7. Head down the hill and into the barracks when prompted.

Learn the Location of the Squad

CUTSCENE: HQ informs Marlow that the area has been vacated. She also says that there is a communication hub in the valley to check for info.
  1. As soon as the scene ends, Marlow will be attacked from all sides. Four men will approach the house from an armored vehicle and two more from an elevated position. Use the interior of the house as cover and mow down the four first. Then turn your attention to the hill.
  2. COLLECTABLE: Inside the house, you will find a M95 sniper rifle sitting near the bunks. (1/3)
  3. Hop in a boat and take the river south before heading to the communication center. There will be six enemies on shore, so land quickly and take out the three in the house on the right first. There's a grenade launcher soldier inside.
  4. COLLECTABLE: Once the area is clear, head to the house with the northernmost white X. Inside is a XM8 LMG rifle. (2/3)
  5. Instead of hopping back in the boat, get into the nearby APC and head in the direction of the circular camp to the extreme southeast. There is an unmarked road to take you there.
  6. When climbing the road, be wary of a patrol of two APC vehicles. Hop in the turret to shoot them before they spot you. Continue onto the small camp. There is light resistance inside the camp, 3 enemy soldiers.
  7. GOLD: In the southern most building, there is a gold bar just inside the door to the right. (1/5)
  8. Check the main map to see two snipers popping shots off at you from the north. Hop back in the APC to run them over or take them out with the sniper rifle.
  9. From this point, your next target is the white X directly north and slightly east. It's right next to the river. It's a rundown house and a shack. There will be little resistance along the way directly north.
  10. GOLD: Pick up the gold bar outside, beside the crumbling house to the right. (2/5)
  11. Take the main road to the marker. Be wary of the stationary turret along the road, but it can be driven past at high speed without serious injury. Once outside the main camp, park near the entrance and mow down the two guards at the checkpoint and one on the roof.
  12. A barrage of enemy soldiers will attack from the east beyond the trees. Shoot at the trees to remove the barrier and find the shooters. Crash through the checkpoint and charge ahead to kill two soldiers at the overhead walkway and another in a sandbag position to the south.
  13. TIP: Don't worry about dying inside your APC in this section. Each time, you will be restarted outside the town in a fresh APC and progress will have been saved.
  14. Continue to charge the town with APC units. Marlow will have to kill around 20 soldiers to proceed. Also beware of snipers that sit up on the hills to the south. Once the area is relatively clear, head for the white X near the ammo box.
  15. COLLECTABLE: Inside the green house marked by the white X, you will find an AKS74u, a modified shorter version of the AK-47. (3/3)
  16. Head into the communications center and down the main staircase into the basement area.

Rescue the Squad

CUTSCENE: Marlow will see a video feed of the president being interrogated by the leader of the mercs. The president is having the Americans executed and the merc still wants his gold.
  1. Head back outside and the place will be surrounded with eight soldiers, two on each side. Try to leave on the south side of the building shooting the nearby soldiers along the way.
  2. Your goal is a dune buggy in the motor pool. The dune buggy is very resilient to machine gun fire. Hop in the one nearest to the exit and race out of there. The main gate will be blocked with two large trucks. Snake through them and continue to the checkpoint.
  3. As Marlow approaches the sharp turn to the left, another buggy will appear and start shooting. Ram it and switch to the turret to take out the two men inside. There is a fresh buggy nearby to continue.
  4. Before hitting the next town, switch to the turret in the new buggy and bombard the town with shells. The town is designed as an ambush, so knocking down a few buildings certainly helps. Shell the house to the far left as it has a mounted turret inside.
  5. Once the ambush is triggered, hit the fuel filled trucks to continue along the path. There is a fresh buggy to the north of the town if needed as well as a repair tool in the first house on the left.
  6. Continue northeast and the quickest route will be blocked. Hang a left to head over the river. At the next encampment, try to fight on the broken roof to take out another turret. Then feel free to race through and hang a right to the next portion.
  7. If you park outside this camp, use the machine gun to fire at the soldiers peeking out of the warehouse and metal boxes. You can really take out enough enemies from the entrance to zip through the camp safely.
  8. Hang a right over the river and park outside the next couple of houses to kill a couple pesky soldiers from the turret. Hang a left at the road and drive to the next checkpoint.
  9. GOLD: At the checkpoint, take the dirt road to the north and follow the section to the right that looks like a hook. Kill the two men in the road and grab the gold bar sitting outside up against the house on the right. (3/5)
  10. When entering the next town, approach from the field to the right rather than the main road. A heavy tank will be perched at the top waiting to blow your buggy up. Aim for the southern-most white X as it marks a rocket launcher.
  11. With the rocket launcher in had, sneak around the town popping shots off at the tank. It should take no more than 2 or 3 rockets to blow it up. Then it's safe to proceed in the buggy.
  12. As you make the turn at the ammo box, be wary of three men in a house to the right. One of them has an RPG. Head up the winding road to the next checkpoint.
  13. Along the way, be ready for a APC and scout vehicle driving the opposite direction on the road. Use the rocket launcher to make short work of them. Also be ready for a turret attack from the right when approaching the bridge.
  14. Continue up the mountain and approach the next bridge. There are two RPG soldiers and a large turret just over the bridge. It's advisable to sneak up on foot first and blow them up with rockets.
  15. GOLD: This one requires a bit of work. From the light gray bridge, look up to the northeast. The gold bar is just inside the castle ruins. Jump up the mountain to reach it. (4/5)
  16. Hop back in the buggy and drive up the mountain. There will be two guards outside a buggy up on the right. Run them over and continue on. Repeat that on the infantry on the curve.
  17. Park outside the monastery to fire shells at the two towers outside the gate. Move into the town to take down the infantry soldiers hiding behind crates and within the green houses on the right.
  18. GOLD: Before assaulting the monastery, head straight ahead and take a left onto a dirt path. Hop out of your vehicle and proceed across the bridge on foot. Kill all three men along the bridge. Northwest of the ammo box, you will see some more castle ruins. The gold bar is there. (5/5)
  19. In the main center of the monastery, there is a turret firing shells at Marlow's position. Use the rocket launcher to take it out, and then focus on the swarming infantry.
  20. Target the line of infantry in the stone section to the right of the main area. There are at least five soldiers hiding inside just waiting to shoot you when crossing the courtyard.
  21. Approach the door to B Company's position and two men will file out to the left and right of the turret. After shooting them, look down the hallway to see two guards distracted by B Company, presumably trying to escape.

Reach the River Mouth

CUTSCENE: Marlow is reunited with B Company. B Company is still concerned with finding the gold. HQ contacts the team and is happy to find them all alive. HQ gives them a lead on where to find the merc leader.
  1. TIP: Before leaving the monastery, take the wooden stairs to the top. It will unlock the "Top of the World" achievement. It's also a great place to shoot the light tank on the dirt road below.
  2. Check the map to see where B Company has to reach. Head back outside and prepare for a buggy to roll up. Four soldiers will charge your position, so take cover behind the nearby blocks.
  3. There will be trucks blocking the entrance to the monastery. Shoot the guards surrounding them and hop in a buggy to leave. If you shot the light tank from the tower, race through and don't stop to bother with the infantry.
  4. Once you hit the second bridge, be ready for a RPG guy. There's also a fresh buggy nearby if needed. Whip around the next curve to avoid RPG fire.
  5. In the main town, be ready for a light tank to pop out. Stop to shoot it with the rocket launcher and be ready to for a chopper to appear as well. Use the houses as cover to shoot the chopper, otherwise the buggy is toast.
  6. There's another APC in the small group of houses to the southwest, but it's easily evaded by tearing through the field. Head for the boat icon on the radar. The road will eventually run out and it's time to take to the river.
  7. Once in the boat, tear down the river and keep to the right. Don't bother stopping to shoot the APC, but do shoot the one upcoming enemy boat.
  8. Once you see the heavy tank on the left, don't bother stopping for anything. Just floor it to the destination.
CUTSCENE: B company reaches the merc boss position. They watch as the merc leader talks to the president for a moment before ordering his death. B Company steps in and shoots the president's assassins as the merc leader flies off.

Ghost Town

Reach Sadiz

CUTSCENE: The president gave B Company the position of the gold and they leave the president on a rock in the middle of the ocean. B Company spies on the tanker from an opposite shoreline.
  1. When starting the assault on the small section of houses, stay hidden on the upper hill. Take out the explosive tank next to the turret on the left to start the battle and hit the snipers on the rooftops to the right next. The remainder of the infantry will eventually pop out to say hello.
  2. Walk toward the fire white X to pick up the rocket launcher. A heavy tank and APC will approach from the main north road. Use the buildings as cover and destroy both vehicles. Mop up the rest of the hiding infantry.
  3. COLLECTABLE: There are two white X's clustered together in this section. Head to the roof of that building to pick up the AUG machine gun. (1/6)
  4. COLLECTABLE: The T194 shotgun was on the body of a dead enemy near the rocket launcher pickup. (2/6)
  5. COLLECTABLE: The 9A91 silenced machine gun was on a dead body near the mounted turret on the roof. (on the ground) (3/6)
  6. COLLECTABLE: The GOL sniper rifle on the top of the building with the dead sniper. (4/6)
  7. Head to the checkpoint. CUTSCENE: HQ contacts B Company and offers a little Intel about the area. Sarge informs her of their true intentions and she wants a cut of the action.
  8. Hop in the heavy tank and proceed to the next village up the hill. Be careful getting too close to the town as there are several mortar positions around town. #Use the cover of the houses on the right to shoot the stationary guns before moving the tank in.
  9. Also try to knock out the heavy tank on the ridge of the east before moving on. It's viewable from the fresh heavy tank position near the sea.
  10. GOLD: The first gold bar of the level is in the blue house next to the water tower in the second village, first floor. (1/5)
  11. COLLECTABLE: The SPAS15 is in the right blue trailer to the right as entering the second village. It's marked by a white X. (5/6)
  12. Hop in the heavy tank and head up the hill. Park when you see three enemy tanks approaching and start firing. Two hits for each tank should do it. Two more tanks will appear as you make the turn to the right. Head for the X on the right to grab some rocket ammo.
  13. At the rocket ammo, wait as two tanks approach from the east. Use the bunker to take out both tanks. Just keep ducking their fire.
  14. Head to the far white X to the east to pick up a repair tool. There are also two tanks firing from the far south that are easy to pick off with the rocket launcher.
  15. TIP: Always use the roads, as the middle of the field is just a stomping ground for artillery fire.
  16. GOLD: There is a gold bar just west of the nearby ammo box. It's in the second blue trailer to the left. (2/5)
  17. Continue along the main road, stopping to take out the occasional artillery gunner. There is a tank sitting in the road to the south as you make the curve near the double white X's.
  18. Drive around the large curve and watch as an entire row of tanks gets shot down by the U.S. military.
  19. CUTSCENE: U.S. forces take out B COMPANY's tank. HQ warns them of an incoming assault of U.S. infantry.
  20. Now B Company has to destroy two bridges before the convoy of U.S. tanks has time to cross them. Run up to the fence ahead of you and quickly take out the shielded gunner on the nearby roof. Head down the hill.
  21. TIP: Be sure to switch out your drill for the C4 at the bottom of the hill. You will need the C4 to blow up the bridges.
  22. Head along the right side and you will be getting support from the U.S. tanks as they pound the town. Five enemies will pop out in the first cluster of houses, but try to hug the coastline as you take them out.
  23. COLLECTABLE: The QJU88 light machine gun can be found off the body of a dead soldier in the house marked by a white X that's closest to the sea. (6/6)
  24. Continue along the coastline and you will only have to deal with the occasional rooftop soldier. At the first bridge (the northern one), run past the heavy tank at the bridge edge and head under the bridge.
  25. Toss one stick of C4 under the bridge and follow the riverbank to take out the second. Another stick of C4 and the second bridge is toast. Approach the next portion of the town from the left.
  26. Two buggies loaded with mercs will race to your location and all hell will break loose. Hide among the houses and try to kill the buggy gunners. Once they are dead, don't worry about the remaining enemies. Head up the hill to the southwest.
  27. Carefully climb the hill, taking special note of the two stationary machine gunners at the top of the hill. Use an explosive or rifle to kill them quickly. Just check the nearby X's for alternative weapons.
  28. At the top of the hill, check for a soldier directly ahead and one to the right. Peek under the pipe on the right to kill four enemies in a small house. Two on the roof, one on the stationary gun and a fourth in the house.
  29. GOLD: Check the right side of the building you just killed the four men in. It's outside. (3/5)
  30. Ammo up and regroup at the smoke.

Reach the Gold

CUTSCENE: B Company is looking for a way to make a diversion to distract the battle. HQ contacts them about a nearby supply drop.
  1. Head down to the supply drop. There are no enemies in the area. Pick up the laser designator and target the giant silo to the left. Guide the missile into the silo.
  2. As the three tanks approach, chill out on the roof and wait for them to stop. There will also be about 10 mercs swarming your position. Hang out on the roof calling down laser strikes and shooting the mercs.
  3. Mercs won't pop out unless you are aiming at something else. Try popping off a shot in the opposite direction to get them to shoot at you.
  4. Use the three story buildings to laser designate all the tanks. They have a much harder time aiming that high.
  5. GOLD: Once you blow up the third tank, go into the three-story building that it was pointing at. The gold is outside on the second floor. (4/5)
  6. Head through the construction site and HQ will inform you that the entire area is about to be bombed heavily.
  7. Race through the left side of the site and don't bother shooting enemies. As you reach the 2nd building, wait until the mortar fire takes out the enemy tank and move around the wooden fence.
  8. GOLD: Don't get in the jeep yet. Head to the right over by some swimming pools. The gold bar is sitting between them. (5/5)
  9. Hop in the jeep and enjoy the ride. Don't worry about shooting any enemies.

Defend the Gold

CUTSCENE: B Company finally finds the giant stockpile of gold, but gets attacked by an enemy chopper. The boys run off to find a really big gun to shoot that sucker down.
  1. Basically, B Company has to march down a huge walkway to reach the anti-air gun. This place is swarming with the Legionnaire mercs. There are only two paths to take at this point, left or right.
  2. Take the left path and shoot the shielded merc in the stationary turret. Also take out the two mercs on the metal walkway.
  3. The area will be exploding around you the entire time due to the rockets from the attack chopper. Use the health stick frequently.
  4. There are about six mercs around the AA gun. Take them out carefully, but quickly. They also react poorly to charging their position.
  5. Once you get to the AA gun, the chopper will destroy it. Head to the top of the helipad to find a rocket launcher.
  6. Use the crushed metal crates to hide from the chopper's barrage of rocket fire. Land three shots on the chopper and it will go down.
CUTSCENE: The chopper blows up the B Company heads back to the gold only to find U.S. forces collecting the gold. An officer mistakes them for soldiers in their battalion and orders them to drive one of the trucks out of there. B Company is seen driving away into the sunset with the gold.
CUTSCENE: The final scene shows the Legionnaire Mercenary Leader getting out of the downed chopper still alive. Sequel anyone?
Congratulations, you have just beaten Battlefield: Bad Company!


Achievement List

Single Player

  1. Always get paid in gold bars: Complete 'Welcome To Bad Company' on normal
  2. Action, not words!: Complete 'Welcome To Bad Company' on hard
  3. Not even a nugget!: Complete 'Acta Non Verba' on normal
  4. Where are they going so fast?: Complete 'Acta Non Verba' on hard
  5. You and what army?: Complete 'Crossing Over' on normal
  6. Say goodbye to the gold!: Complete 'Crossing Over' on hard
  7. He might come in handy: Complete 'Par for the Course' on normal
  8. Cart Wheels: Complete 'Par for the Course' on hard
  9. Hold on!: Complete 'Air Force One' on normal
  10. Russia?: Complete 'Air Force One' on hard
  11. Let's take that boat: Complete 'Crash and Grab' on normal
  12. Capitalist pigs, very nice: Complete 'Crash and Grab' on hard
  13. You found it you keep it: Find 5 unique collectables
  14. Half way thru: Find half of all collectables
  15. Staying Alive: Complete one mission without dying (any difficulty)
  16. Killer on the loose: Kill 25 enemies
  17. Sir, yes sir!: Complete 'Ghost Town' on normal
  18. Here is your DD-214: Complete 'Ghost Town' on hard
  19. Death From Above: Kill 25 enemies in a helicopter
  20. Home Wrecker: Destroy 200 walls
  21. The Hypochondriac: Use Auto Injector 50 Times
  22. Manic Lumberjack: Knock down a small forest
  23. The Anti-Mechanic: Destroy 50 vehicles. (containing enemy AI)
  24. Been There, Drove That!: Drive all vehicle types (Jeep, Tank, Heli, Boat)
  25. One In a Million: Hit hostile helicopter with laser designator
  26. Clean sweep: Find all collectables
  27. I Love Gold!: Find one gold bar
  28. Check My Grill: Find half of the gold bars
  29. Gold Digger: Find all gold bars
  30. On Top of The World: Climb to the highest spot in the game

Online

  1. Get me started: Participate in one online match (Ranked)
  2. Leatherneck: Play 100 online matches
  3. Never Used a Door: Destroy 1,000 walls
  4. Forest Ranger: Knock down 1,000 trees
  5. With My Devil Dogs: Use Squad in the menu, find a friend and play one round
  6. There is no I in Squad: Have 20 Squad members spawn on you without dying in a single round
  7. Dog owner!: Collect 5 unique dog tags
  8. Get the dog!: Collect 50 unique dog tags
  9. Be the best: Place #1 in a ranked match
  10. Vehikill: Get at least one kill in every vehicle
  11. Specialist: Reach Rank 3
  12. Master Sergeant: Reach Rank 8
  13. Colonel: Reach Rank 20
  14. General of the Army: Reach Rank 25
  15. Drive By: 100 kills using vehicle
  16. Catch The 'Bad' Moment: Take 3 pictures using the image system
  17. Darwin's Parachute: Fall freely for 3 seconds
  18. I am Bad Company!: Achieve all the awards
  19. Ooh Rah: Achieve half of all awards
  20. Beans Bullets Bandages: Get 10,002 kills

Achievement Tips

NOTE: The difficulty achievements do not stack. You have to play through the entire campaign on hard and on normal to get all the level achievements.
If you followed the walkthrough, you should have finished the majority of the single player achievements. Many of the achievements, like Home Wrecker or The Hypochondriac, come naturally just by finishing the campaign. Here are some tips for a few of the tougher achievements:
  1. Staying Alive: The easiest mission to get this achievement on is Air Force One. Play on easy and continually land to fix the chopper anytime it gets too low. Also try to use the health stick after any bullet hits you.
  2. On Top of The World: I mentioned this in the walkthrough, but head to the top of the monastery via the wooden staircase after reuniting with B Company in the mission Rescue the Squad.
  3. One In a Million: Do this when the chopper attacks you in the mission Crash and Grab. Save your laser designator and use it on the chopper from the comfort of the houses below. It may take several attempts to actually hit the chopper.
  4. Dog owner!, Get the dog!: You collect dog tags by knifing another player in a multiplayer match. Each one has to be unique, so no boosting with a friend on this one.
  5. Be the best: If you are having trouble making number 1 in a match, try a support character. Healing and repairing items earn more points.
  6. General of the Army: This rank is achieved when a player gets 37,000 experience points.
  7. Beans Bullets Bandages: You are looking at about 150 to 200 hours of multiplayer to get this achievement, less perhaps if you boost it.

Battlefield Bad Company Walkthroughs, Guides and FAQs

Battlefield Bad Company Online Retailers